#ifndef FILE_VSSOLUTION #define FILE_VSSOLUTION #ifndef SMALLLIB #ifndef NOTCL extern int Ng_Vis_Set (ClientData clientData, Tcl_Interp * interp, int argc, tcl_const char *argv[]); #endif #endif class FieldLineCalc; class VisualSceneSolution : public VisualScene { friend class FieldLineCalc; class ClipPlaneTrig { public: struct ps { int pnr, locpnr; }; ps points[3]; ElementIndex elnr; }; class ClipPlanePoint { public: ElementIndex elnr; Point<3> lami; Point<3> p; }; int surfellist; int linelist; int clipplanelist; int isolinelist; int clipplane_isolinelist; int surface_vector_list; int cone_list; int isosurface_list; int pointcurvelist; bool draw_fieldlines; bool drawpointcurves; bool draw_isosurface; int num_fieldlines; bool fieldlines_randomstart; int fieldlineslist; int num_fieldlineslists; int fieldlines_startarea; ARRAY fieldlines_startarea_parameter; int fieldlines_startface; string fieldlines_filename; double fieldlines_reltolerance; int fieldlines_rktype; double fieldlines_rellength; double fieldlines_relthickness; int fieldlines_vecfunction; bool fieldlines_fixedphase; float fieldlines_phase; int fieldlines_maxpoints; int surfeltimestamp, clipplanetimestamp, solutiontimestamp; int surfellinetimestamp; int fieldlinestimestamp, surface_vector_timestamp; int pointcurve_timestamp; int isosurface_timestamp; int subdivision_timestamp; int timetimestamp; double minval, maxval; NgLock *lock; #ifdef PARALLELGL ARRAY par_linelists; ARRAY par_surfellists; #endif public: enum EvalFunc { FUNC_ABS = 1, FUNC_ABS_TENSOR = 2, FUNC_MISES = 3, FUNC_MAIN = 4 }; EvalFunc evalfunc; enum SolType { SOL_NODAL = 1, SOL_ELEMENT = 2, SOL_SURFACE_ELEMENT = 3, SOL_NONCONTINUOUS = 4, SOL_SURFACE_NONCONTINUOUS = 5, SOL_VIRTUALFUNCTION = 6, SOL_MARKED_ELEMENTS = 10, SOL_ELEMENT_ORDER = 11, }; class SolData { public: SolData (); ~SolData (); char * name; double * data; int components; int dist; int order; bool iscomplex; bool draw_volume; bool draw_surface; SolType soltype; SolutionData * solclass; // internal variables: int size; }; ARRAY soldata; int usetexture; // 0..no, 1..1D texture (standard), 2..2D-texture (complex) int clipsolution; // 0..no, 1..scal, 2..vec int scalfunction, scalcomp, vecfunction; int gridsize; double xoffset, yoffset; int autoscale, logscale; double mminval, mmaxval; int numisolines; int subdivisions; bool showclipsolution; bool showsurfacesolution; bool lineartexture; int numtexturecols; int multidimcomponent; // bool fieldlineplot; double time; int deform; double scaledeform; bool imag_part; private: void BuildFieldLinesFromFile(ARRAY & startpoints); void BuildFieldLinesFromFace(ARRAY & startpoints); void BuildFieldLinesFromBox(ARRAY & startpoints); void BuildFieldLinesFromLine(ARRAY & startpoints); public: VisualSceneSolution (); virtual ~VisualSceneSolution (); virtual void BuildScene (int zoomall = 0); virtual void DrawScene (); virtual void MouseDblClick (int px, int py); void BuildFieldLinesPlot (); void AddSolutionData (SolData * soldata); void ClearSolutionData (); void UpdateSolutionTimeStamp (); SolData * GetSolData (int i); int GetNSolData () { return soldata.Size(); } void SaveSolutionData (const char * filename); static void RealVec3d (const double * values, Vec3d & v, bool iscomplex, bool imag); static void RealVec3d (const double * values, Vec3d & v, bool iscomplex, double phaser, double phasei); void SetSubdivision (int sd) { subdivisions = sd; subdivision_timestamp = solutiontimestamp = NextTimeStamp(); } private: void GetMinMax (int funcnr, int comp, double & minv, double & maxv) const; void GetClippingPlaneTrigs (ARRAY & trigs, ARRAY & pts); void GetClippingPlaneGrid (ARRAY & pts); void DrawCone (const Point<3> & p1, const Point<3> & p2, double r); void DrawCylinder (const Point<3> & p1, const Point<3> & p2, double r); // Get Function Value, local coordinates lam1, lam2, lam3, bool GetValue (const SolData * data, ElementIndex elnr, double lam1, double lam2, double lam3, int comp, double & val) const; bool GetValue (const SolData * data, ElementIndex elnr, const double xref[], const double x[], const double dxdxref[], int comp, double & val) const; bool GetValueComplex (const SolData * data, ElementIndex elnr, double lam1, double lam2, double lam3, int comp, double & valr, double & vali) const; bool GetValues (const SolData * data, ElementIndex elnr, double lam1, double lam2, double lam3, double * values) const; bool GetValues (const SolData * data, ElementIndex elnr, const double xref[], const double x[], const double dxdxref[], double * values) const; bool GetSurfValue (const SolData * data, SurfaceElementIndex elnr, double lam1, double lam2, int comp, double & val) const; bool GetSurfValue (const SolData * data, SurfaceElementIndex elnr, const double xref[], const double x[], const double dxdxref[], int comp, double & val) const; bool GetSurfValueComplex (const SolData * data, SurfaceElementIndex elnr, double lam1, double lam2, int comp, double & valr, double & vali) const; bool GetSurfValues (const SolData * data, SurfaceElementIndex elnr, double lam1, double lam2, double * values) const; bool GetSurfValues (const SolData * data, SurfaceElementIndex elnr, const double xref[], const double x[], const double dxdxref[], double * values) const; Vec<3> GetDeformation (ElementIndex elnr, const Point<3> & p) const; Vec<3> GetSurfDeformation (SurfaceElementIndex selnr, double lam1, double lam2) const; void GetPointDeformation (int pnum, Point<3> & p, SurfaceElementIndex elnr = -1) const; public: /// draw elements (build lists) void DrawSurfaceElements (); void DrawSurfaceElementLines (); void DrawSurfaceVectors (); void DrawTrigSurfaceVectors(const ARRAY< Point<3> > & lp, const Point<3> & pmin, const Point<3> & pmax, const int sei, const SolData * vsol); void DrawIsoSurface(const SolData * sol, const SolData * grad, int comp); void DrawIsoLines (const Point<3> & p1, const Point<3> & p2, const Point<3> & p3, double val1, double val2, double val3); // double minval, double maxval, int n); // draw isolines between lines (p1,p2) and (p3,p4) void DrawIsoLines2 (const Point<3> & p1, const Point<3> & p2, const Point<3> & p3, const Point<3> & p4, double val1, double val2, double val3, double val4); // double minval, double maxval, int n); void DrawClipPlaneTrigs (const SolData * sol, int comp, const ARRAY & trigs, const ARRAY & points); void SetOpenGlColor(double val, double valmin, double valmax, int logscale = 0); void SetOpenGlColor(double val); #ifndef SMALLLIB #ifndef NOTCL friend int Ng_Vis_Set (ClientData clientData, Tcl_Interp * interp, int argc, tcl_const char *argv[]); #endif #endif #ifdef PARALLELGL void Broadcast (); #endif }; class RKStepper { private: ARRAY c,b; TABLE *a; int steps; int order; double tolerance; ARRAY K; int stepcount; double h; double startt; double startt_bak; Point3d startval; Point3d startval_bak; bool adaptive; int adrun; Point3d valh; int notrestarted; public: ~RKStepper(); RKStepper(int type = 0); void SetTolerance(const double tol){tolerance = tol;} void StartNextValCalc(const Point3d & astartval, const double astartt, const double ah, const bool aadaptive = false); bool GetNextData(Point3d & val, double & t, double & ah); bool FeedNextF(const Vec3d & f); }; class FieldLineCalc { private: const Mesh & mesh; VisualSceneSolution & vss; const VisualSceneSolution::SolData * vsol; RKStepper stepper; double maxlength; int maxpoints; int direction; Point3d pmin, pmax; double rad; double phaser, phasei; double critical_value; bool randomized; double thickness; public: FieldLineCalc(const Mesh & amesh, VisualSceneSolution & avss, const VisualSceneSolution::SolData * solution, const double rel_length, const int amaxpoints = -1, const double rel_thickness = -1, const double rel_tolerance = -1, const int rk_type = 0, const int adirection = 0); void SetPhase(const double real, const double imag) { phaser = real; phasei = imag; } void SetCriticalValue(const double val) { critical_value = val; } void Randomized(void) { randomized = true; } void NotRandomized(void) { randomized = false; } void Calc(const Point3d & startpoint, ARRAY & points, ARRAY & vals, ARRAY & drawelems, ARRAY & dirstart); void GenerateFieldLines(ARRAY & potential_startpoints, const int numlines, const int gllist, const double minval, const double maxval, const int logscale, double phaser, double phasei); }; extern VisualSceneSolution vssolution; #endif