NGX_INLINE DLL_HEADER Ng_Point Ngx_Mesh :: GetPoint (int nr) const { return Ng_Point (&mesh->Point(nr + PointIndex::BASE)(0)); } template <> NGX_INLINE DLL_HEADER int Ngx_Mesh :: GetElementIndex<0> (int nr) const { return (*mesh).pointelements[nr].index; } template <> NGX_INLINE DLL_HEADER int Ngx_Mesh :: GetElementIndex<1> (int nr) const { return (*mesh)[SegmentIndex(nr)].si; } template <> NGX_INLINE DLL_HEADER int Ngx_Mesh :: GetElementIndex<2> (int nr) const { int ind = (*mesh)[SurfaceElementIndex(nr)].GetIndex(); return mesh->GetFaceDescriptor(ind).BCProperty(); } template <> NGX_INLINE DLL_HEADER int Ngx_Mesh :: GetElementIndex<3> (int nr) const { return (*mesh)[ElementIndex(nr)].GetIndex(); } template <> NGX_INLINE DLL_HEADER Ng_Element Ngx_Mesh :: GetElement<0> (int nr) const { const Element0d & el = mesh->pointelements[nr]; Ng_Element ret; ret.type = NG_PNT; ret.index = el.index; ret.points.num = 1; ret.points.ptr = (int*)&el.pnum; ret.vertices.num = 1; ret.vertices.ptr = (int*)&el.pnum; ret.edges.num = 0; ret.edges.ptr = NULL; ret.faces.num = 0; ret.faces.ptr = NULL; return ret; } template <> NGX_INLINE DLL_HEADER Ng_Element Ngx_Mesh :: GetElement<1> (int nr) const { const Segment & el = mesh->LineSegment (SegmentIndex(nr)); Ng_Element ret; ret.type = NG_ELEMENT_TYPE(el.GetType()); ret.index = el.si; ret.points.num = el.GetNP(); ret.points.ptr = (int*)&(el[0]); ret.vertices.num = 2; ret.vertices.ptr = (int*)&(el[0]); ret.edges.num = 1; ret.edges.ptr = (T_EDGE2*)mesh->GetTopology().GetSegmentElementEdgesPtr (nr); ret.faces.num = 0; ret.faces.ptr = NULL; // ret.is_curved = mesh->GetCurvedElements().IsSegmentCurved(nr); ret.is_curved = el.IsCurved(); return ret; } template <> NGX_INLINE DLL_HEADER Ng_Element Ngx_Mesh :: GetElement<2> (int nr) const { const Element2d & el = mesh->SurfaceElement (SurfaceElementIndex (nr)); Ng_Element ret; ret.type = NG_ELEMENT_TYPE(el.GetType()); const FaceDescriptor & fd = mesh->GetFaceDescriptor(el.GetIndex()); ret.index = fd.BCProperty(); if (mesh->GetDimension() == 3) ret.mat = &fd.GetBCName(); else ret.mat = mesh -> GetMaterialPtr(ret.index); ret.points.num = el.GetNP(); ret.points.ptr = (int*)&el[0]; ret.vertices.num = el.GetNV(); ret.vertices.ptr = (int*)&(el[0]); ret.edges.num = MeshTopology::GetNEdges (el.GetType()); ret.edges.ptr = (T_EDGE2*)mesh->GetTopology().GetSurfaceElementEdgesPtr (nr); ret.faces.num = MeshTopology::GetNFaces (el.GetType()); ret.faces.ptr = (T_FACE2*)mesh->GetTopology().GetSurfaceElementFacesPtr (nr); ret.is_curved = el.IsCurved(); return ret; } template <> NGX_INLINE DLL_HEADER Ng_Element Ngx_Mesh :: GetElement<3> (int nr) const { const Element & el = mesh->VolumeElement (ElementIndex (nr)); Ng_Element ret; ret.type = NG_ELEMENT_TYPE(el.GetType()); ret.index = el.GetIndex(); ret.mat = mesh -> GetMaterialPtr(ret.index); ret.points.num = el.GetNP(); ret.points.ptr = (int*)&el[0]; ret.vertices.num = el.GetNV(); ret.vertices.ptr = (int*)&(el[0]); ret.edges.num = MeshTopology::GetNEdges (el.GetType()); ret.edges.ptr = (T_EDGE2*)mesh->GetTopology().GetElementEdgesPtr (nr); ret.faces.num = MeshTopology::GetNFaces (el.GetType()); ret.faces.ptr = (T_FACE2*)mesh->GetTopology().GetElementFacesPtr (nr); ret.is_curved = el.IsCurved(); return ret; } template <> NGX_INLINE DLL_HEADER int Ngx_Mesh :: GetNNodes<1> () { return mesh->GetTopology().GetNEdges(); } template <> NGX_INLINE DLL_HEADER int Ngx_Mesh :: GetNNodes<2> () { return mesh->GetTopology().GetNFaces(); } template <> NGX_INLINE DLL_HEADER const Ng_Node<0> Ngx_Mesh :: GetNode<0> (int vnr) const { Ng_Node<0> node; vnr++; switch (mesh->GetDimension()) { case 3: { FlatArray ia = mesh->GetTopology().GetVertexElements(vnr); node.elements.ne = ia.Size(); node.elements.ptr = (int*)&ia[0]; FlatArray bia = mesh->GetTopology().GetVertexSurfaceElements(vnr); node.bnd_elements.ne = bia.Size(); node.bnd_elements.ptr = (int*)&bia[0]; break; } case 2: { FlatArray ia = mesh->GetTopology().GetVertexSurfaceElements(vnr); node.elements.ne = ia.Size(); node.elements.ptr = (int*)&ia[0]; FlatArray bia = mesh->GetTopology().GetVertexSegments(vnr); node.bnd_elements.ne = bia.Size(); node.bnd_elements.ptr = (int*)&bia[0]; break; } case 1: { FlatArray ia = mesh->GetTopology().GetVertexSegments(vnr); node.elements.ne = ia.Size(); node.elements.ptr = (int*)&ia[0]; FlatArray bia = mesh->GetTopology().GetVertexPointElements(vnr); node.bnd_elements.ne = bia.Size(); node.bnd_elements.ptr = (int*)&bia[0]; break; } default: ; } return node; } template <> NGX_INLINE DLL_HEADER const Ng_Node<1> Ngx_Mesh :: GetNode<1> (int nr) const { Ng_Node<1> node; node.vertices.ptr = mesh->GetTopology().GetEdgeVerticesPtr(nr); return node; } template <> NGX_INLINE DLL_HEADER const Ng_Node<2> Ngx_Mesh :: GetNode<2> (int nr) const { Ng_Node<2> node; node.vertices.ptr = mesh->GetTopology().GetFaceVerticesPtr(nr); node.vertices.nv = (node.vertices.ptr[3] == 0) ? 3 : 4; return node; }