netgen/libsrc/csg/extrusion.hpp
2021-04-17 16:27:30 +02:00

186 lines
5.4 KiB
C++

#ifndef _EXTRUSION_HPP
#define _EXTRUSION_HPP
namespace netgen
{
class Extrusion;
class ExtrusionFace : public Surface
{
private:
const SplineSeg<2> * profile;
const SplineGeometry<3> * path;
Vec<3> glob_z_direction;
Array<double> angles;
bool deletable;
int tangential_plane_seg;
NgArray< const SplineSeg3<3> * > spline3_path;
NgArray< const LineSeg<3> * > line_path;
mutable NgArray < Vec<3> > x_dir, y_dir, z_dir, loc_z_dir;
mutable NgArray < Point<3> > p0;
mutable Vec<3> profile_tangent;
mutable double profile_par;
mutable Vector profile_spline_coeff;
mutable int latest_seg;
mutable double latest_t;
mutable Point<2> latest_point2d;
mutable Point<3> latest_point3d;
private:
void Orthogonalize(const Vec<3> & v1, Vec<3> & v2) const;
void Init(void);
public:
double CalcProj(const Point<3> & point3d, Point<2> & point2d,
int seg) const;
void CalcProj(const Point<3> & point3d, Point<2> & point2d,
int & seg, double & t) const;
public:
ExtrusionFace(const SplineSeg<2> * profile_in,
const SplineGeometry<3> * path_in,
const Vec<3> & z_direction);
ExtrusionFace(const NgArray<double> & raw_data);
// default constructor for archive
ExtrusionFace() {}
~ExtrusionFace();
void DoArchive(Archive& ar) override
{
Surface::DoArchive(ar);
ar & profile & path & glob_z_direction & deletable & spline3_path & line_path &
x_dir & y_dir & z_dir & loc_z_dir & p0 & profile_tangent & profile_par &
profile_spline_coeff & latest_seg & latest_t & latest_point2d & latest_point3d;
}
int IsIdentic (const Surface & s2, int & inv, double eps) const override;
double CalcFunctionValue (const Point<3> & point) const override;
void CalcGradient (const Point<3> & point, Vec<3> & grad) const override;
void CalcHesse (const Point<3> & point, Mat<3> & hesse) const override;
double HesseNorm () const override;
double MaxCurvature () const override;
//virtual double MaxCurvatureLoc (const Point<3> & /* c */ ,
// double /* rad */) const;
void Project (Point<3> & p) const override;
Point<3> GetSurfacePoint () const override;
void Print (ostream & str) const override;
void GetTriangleApproximation (TriangleApproximation & tas,
const Box<3> & boundingbox,
double facets) const override;
const SplineGeometry<3> & GetPath(void) const {return *path;}
const SplineSeg<2> & GetProfile(void) const {return *profile;}
bool BoxIntersectsFace(const Box<3> & box) const;
void LineIntersections ( const Point<3> & p,
const Vec<3> & v,
const double eps,
int & before,
int & after,
bool & intersecting ) const;
bool PointInFace (const Point<3> & p, const double eps) const;
INSOLID_TYPE VecInFace ( const Point<3> & p,
const Vec<3> & v,
const double eps ) const;
const Vec<3> & GetYDir ( void ) const {return y_dir[latest_seg];}
const Vec<3> & GetProfileTangent (void) const {return profile_tangent;}
double GetProfilePar(void) const {return profile_par;}
void GetRawData(NgArray<double> & data) const;
void CalcLocalCoordinates (int seg, double t,
Vec<3> & ex, Vec<3> & ey, Vec<3> & ez) const;
void CalcLocalCoordinatesDeriv (int seg, double t,
Vec<3> & ex, Vec<3> & ey, Vec<3> & ez,
Vec<3> & dex, Vec<3> & dey, Vec<3> & dez) const;
void DefineTangentialPlane(const Point<3>& ap1,
const Point<3>& ap2) override;
void ToPlane(const Point<3>& p3d, Point<2>& p2d,
double h, int& zone) const override;
};
class Extrusion : public Primitive
{
private:
shared_ptr<SplineGeometry<3>> path;
shared_ptr<SplineGeometry<2>> profile; // closed, clockwise oriented curve
Vec<3> z_direction;
NgArray<ExtrusionFace*> faces;
mutable int latestfacenum;
public:
Extrusion(shared_ptr<SplineGeometry<3>> path_in,
shared_ptr<SplineGeometry<2>> profile_in,
const Vec<3> & z_dir);
// default constructor for archive
Extrusion() {}
~Extrusion();
void DoArchive(Archive& ar) override
{
Primitive::DoArchive(ar);
ar & path & profile & z_direction & faces & latestfacenum;
}
INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const override;
INSOLID_TYPE PointInSolid (const Point<3> & p,
double eps) const override;
INSOLID_TYPE PointInSolid (const Point<3> & p,
double eps,
NgArray<int> * const facenums) const;
void GetTangentialSurfaceIndices (const Point<3> & p,
NgArray<int> & surfind, double eps) const override;
INSOLID_TYPE VecInSolid (const Point<3> & p,
const Vec<3> & v,
double eps) const override;
// checks if lim s->0 lim t->0 p + t(v1 + s v2) in solid
INSOLID_TYPE VecInSolid2 (const Point<3> & p,
const Vec<3> & v1,
const Vec<3> & v2,
double eps) const override;
int GetNSurfaces() const override;
Surface & GetSurface (int i = 0) override;
const Surface & GetSurface (int i = 0) const override;
void Reduce (const BoxSphere<3> & box) override;
void UnReduce () override;
};
}
#endif //_EXTRUSION_HPP