mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-11 16:49:16 +05:00
8f33f4fed8
Didn't work on MacOSX 12.4
353 lines
8.6 KiB
C++
353 lines
8.6 KiB
C++
#ifndef NOTCL
|
|
|
|
#include <mystdlib.h>
|
|
#include <incopengl.hpp>
|
|
|
|
|
|
#include <myadt.hpp>
|
|
#include <meshing.hpp>
|
|
#include <csg.hpp>
|
|
#include <stlgeom.hpp>
|
|
|
|
#include <visual.hpp>
|
|
#include <meshing/fieldlines.hpp>
|
|
|
|
|
|
namespace netgen
|
|
{
|
|
|
|
// extern shared_ptr<Mesh> mesh;
|
|
|
|
void VisualSceneSolution :: BuildFieldLinesFromBox(Array<Point<3>> & startpoints)
|
|
{
|
|
shared_ptr<Mesh> mesh = GetMesh();
|
|
if (!mesh) return;
|
|
|
|
if(fieldlines_startarea_parameter[0] > fieldlines_startarea_parameter[3] ||
|
|
fieldlines_startarea_parameter[1] > fieldlines_startarea_parameter[4] ||
|
|
fieldlines_startarea_parameter[2] > fieldlines_startarea_parameter[5])
|
|
{
|
|
Point3d pmin, pmax;
|
|
mesh->GetBox (pmin, pmax);
|
|
|
|
fieldlines_startarea_parameter[0] = pmin.X();
|
|
fieldlines_startarea_parameter[1] = pmin.Y();
|
|
fieldlines_startarea_parameter[2] = pmin.Z();
|
|
fieldlines_startarea_parameter[3] = pmax.X();
|
|
fieldlines_startarea_parameter[4] = pmax.Y();
|
|
fieldlines_startarea_parameter[5] = pmax.Z();
|
|
}
|
|
|
|
for (int i = 1; i <= startpoints.Size(); i++)
|
|
{
|
|
Point<3> p (fieldlines_startarea_parameter[0] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[3]-fieldlines_startarea_parameter[0]),
|
|
fieldlines_startarea_parameter[1] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[4]-fieldlines_startarea_parameter[1]),
|
|
fieldlines_startarea_parameter[2] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[5]-fieldlines_startarea_parameter[2]));
|
|
|
|
startpoints[i-1] = p;
|
|
}
|
|
}
|
|
|
|
void VisualSceneSolution :: BuildFieldLinesFromLine(Array<Point<3>> & startpoints)
|
|
{
|
|
shared_ptr<Mesh> mesh = GetMesh();
|
|
if (!mesh) return;
|
|
|
|
|
|
for (int i = 1; i <= startpoints.Size(); i++)
|
|
{
|
|
double s = double (rand()) / RAND_MAX;
|
|
|
|
Point<3> p (fieldlines_startarea_parameter[0] + s * (fieldlines_startarea_parameter[3]-fieldlines_startarea_parameter[0]),
|
|
fieldlines_startarea_parameter[1] + s * (fieldlines_startarea_parameter[4]-fieldlines_startarea_parameter[1]),
|
|
fieldlines_startarea_parameter[2] + s * (fieldlines_startarea_parameter[5]-fieldlines_startarea_parameter[2]));
|
|
|
|
startpoints[i-1] = p;
|
|
}
|
|
}
|
|
|
|
|
|
void VisualSceneSolution :: BuildFieldLinesFromFile(Array<Point<3>> & startpoints)
|
|
{
|
|
shared_ptr<Mesh> mesh = GetMesh();
|
|
if (!mesh) return;
|
|
|
|
ifstream * infile;
|
|
|
|
infile = new ifstream(fieldlines_filename.c_str());
|
|
|
|
//cout << "reading from file " << fieldlines_filename << endl;
|
|
|
|
int numpoints = 0;
|
|
|
|
string keyword;
|
|
|
|
|
|
double dparam;
|
|
int iparam;
|
|
|
|
while(infile->good())
|
|
{
|
|
(*infile) >> keyword;
|
|
|
|
if(keyword == "point") numpoints++;
|
|
else if(keyword == "line" || keyword == "box")
|
|
{
|
|
for(int i=0; i<6; i++) (*infile) >> dparam;
|
|
(*infile) >> iparam;
|
|
numpoints += iparam;
|
|
}
|
|
}
|
|
|
|
delete infile;
|
|
|
|
|
|
//cout << numpoints << " startpoints" << endl;
|
|
|
|
startpoints.SetSize(numpoints);
|
|
|
|
infile = new ifstream(fieldlines_filename.c_str());
|
|
|
|
numpoints = 0;
|
|
|
|
while(infile->good())
|
|
{
|
|
(*infile) >> keyword;
|
|
|
|
if (keyword == "point")
|
|
{
|
|
(*infile) >> startpoints[numpoints][0];
|
|
(*infile) >> startpoints[numpoints][1];
|
|
(*infile) >> startpoints[numpoints][2];
|
|
numpoints++;
|
|
}
|
|
else if (keyword == "line" || keyword == "box")
|
|
{
|
|
for(int i=0; i<6; i++) (*infile) >> fieldlines_startarea_parameter[i];
|
|
(*infile) >> iparam;
|
|
|
|
Array<Point<3>> auxpoints(iparam);
|
|
|
|
if (keyword == "box")
|
|
BuildFieldLinesFromBox(auxpoints);
|
|
else if (keyword == "line")
|
|
BuildFieldLinesFromLine(auxpoints);
|
|
|
|
for(int i=0; i<iparam; i++)
|
|
{
|
|
startpoints[numpoints] = auxpoints[i];
|
|
numpoints++;
|
|
}
|
|
}
|
|
|
|
//cout << "startpoints " << startpoints << endl;
|
|
}
|
|
|
|
delete infile;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
void VisualSceneSolution :: BuildFieldLinesFromFace(Array<Point<3>> & startpoints)
|
|
{
|
|
shared_ptr<Mesh> mesh = GetMesh();
|
|
if (!mesh) return;
|
|
|
|
Array<SurfaceElementIndex> elements_2d;
|
|
|
|
//cout << "fieldlines_startface " << fieldlines_startface << endl;
|
|
mesh->GetSurfaceElementsOfFace(fieldlines_startface,elements_2d);
|
|
if(elements_2d.Size() == 0)
|
|
{
|
|
cerr << "No Elements on selected face (?)" << endl;
|
|
return;
|
|
}
|
|
Vec3d v1,v2,cross;
|
|
|
|
double area = 0;
|
|
|
|
int i;
|
|
for(i=0; i<elements_2d.Size(); i++)
|
|
{
|
|
const Element2d & elem = (*mesh)[elements_2d[i]];
|
|
|
|
v1 = mesh->Point(elem[1]) - mesh->Point(elem[0]);
|
|
v2 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
|
|
cross = Cross(v1,v2);
|
|
area += cross.Length();
|
|
|
|
if(elem.GetNV() == 4)
|
|
{
|
|
v1 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
|
|
v2 = mesh->Point(elem[3]) - mesh->Point(elem[0]);
|
|
cross = Cross(v1,v2);
|
|
area += cross.Length();
|
|
}
|
|
}
|
|
|
|
int startpointsp = 0;
|
|
i = 0;
|
|
|
|
while(startpointsp < startpoints.Size())
|
|
{
|
|
const Element2d & elem = (*mesh)[elements_2d[i]];
|
|
|
|
int numtri = (elem.GetNV() == 3) ? 1 : 2;
|
|
|
|
for(int tri = 0; startpointsp < startpoints.Size() && tri<numtri; tri++)
|
|
{
|
|
|
|
if(tri == 0)
|
|
{
|
|
v1 = mesh->Point(elem[1]) - mesh->Point(elem[0]);
|
|
v2 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
|
|
cross = Cross(v1,v2);
|
|
}
|
|
else if(tri == 1)
|
|
{
|
|
v1 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
|
|
v2 = mesh->Point(elem[3]) - mesh->Point(elem[0]);
|
|
cross = Cross(v1,v2);
|
|
}
|
|
|
|
double thisarea = cross.Length();
|
|
|
|
int numloc = int(startpoints.Size()*thisarea/area);
|
|
if(double (rand()) / RAND_MAX < startpoints.Size()*thisarea/area - numloc)
|
|
numloc++;
|
|
|
|
for(int j=0; startpointsp < startpoints.Size() && j<numloc; j++)
|
|
{
|
|
double s = double (rand()) / RAND_MAX;
|
|
double t = double (rand()) / RAND_MAX;
|
|
if(s+t > 1)
|
|
{
|
|
s = 1.-s; t = 1.-t;
|
|
}
|
|
startpoints[startpointsp] = mesh->Point(elem[0]) + s*v1 +t*v2;
|
|
startpointsp++;
|
|
}
|
|
}
|
|
i++;
|
|
if(i == elements_2d.Size()) i = 0;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void VisualSceneSolution :: BuildFieldLinesPlot ()
|
|
{
|
|
shared_ptr<Mesh> mesh = GetMesh();
|
|
if (!mesh) return;
|
|
|
|
if (fieldlinestimestamp >= solutiontimestamp)
|
|
return;
|
|
fieldlinestimestamp = solutiontimestamp;
|
|
|
|
|
|
if (fieldlineslist)
|
|
glDeleteLists (fieldlineslist, num_fieldlineslists);
|
|
|
|
if (vecfunction == -1)
|
|
return;
|
|
|
|
const SolData * vsol = soldata[fieldlines_vecfunction];
|
|
|
|
num_fieldlineslists = (vsol -> iscomplex && !fieldlines_fixedphase) ? 100 : 1;
|
|
|
|
double phaser=1.0;
|
|
double phasei=0.0;
|
|
std::function<bool(int, const double *, Vec<3> &)> eval_func = [&](int elnr, const double * lami, Vec<3> & vec)
|
|
{
|
|
double values[6] = {0., 0., 0., 0., 0., 0.};
|
|
bool drawelem;
|
|
auto mesh = GetMesh();
|
|
if (mesh->GetDimension()==3)
|
|
drawelem = GetValues (vsol, elnr, lami[0], lami[1], lami[2], values);
|
|
else
|
|
drawelem = GetSurfValues (vsol, elnr, -1, lami[0], lami[1], values);
|
|
|
|
Vec3d v;
|
|
RealVec3d (values, v, vsol->iscomplex, phaser, phasei);
|
|
vec = v;
|
|
return drawelem;
|
|
};
|
|
|
|
FieldLineCalc linecalc(*mesh, eval_func,
|
|
fieldlines_rellength,fieldlines_maxpoints,fieldlines_relthickness,fieldlines_reltolerance,fieldlines_rktype);
|
|
|
|
if(fieldlines_randomstart)
|
|
linecalc.Randomized();
|
|
|
|
fieldlineslist = glGenLists (num_fieldlineslists);
|
|
|
|
int num_startpoints = num_fieldlines / num_fieldlineslists;
|
|
if (num_fieldlines % num_fieldlineslists != 0) num_startpoints++;
|
|
|
|
if(fieldlines_randomstart)
|
|
num_startpoints *= 10;
|
|
|
|
|
|
Array<Point<3>> startpoints(num_startpoints);
|
|
|
|
|
|
for (int ln = 0; ln < num_fieldlineslists; ln++)
|
|
{
|
|
if(fieldlines_startarea == 0)
|
|
BuildFieldLinesFromBox(startpoints);
|
|
else if(fieldlines_startarea == 1)
|
|
BuildFieldLinesFromFile(startpoints);
|
|
else if(fieldlines_startarea == 2)
|
|
BuildFieldLinesFromFace(startpoints);
|
|
|
|
|
|
|
|
double phi;
|
|
|
|
if(vsol -> iscomplex)
|
|
{
|
|
if(fieldlines_fixedphase)
|
|
phi = fieldlines_phase;
|
|
else
|
|
phi = 2*M_PI*ln / num_fieldlineslists;
|
|
}
|
|
else
|
|
phi = 0;
|
|
|
|
cout << "phi = " << phi << endl;
|
|
|
|
phaser = cos(phi);
|
|
phasei = sin(phi);
|
|
|
|
|
|
linecalc.GenerateFieldLines(startpoints,num_fieldlines / num_fieldlineslists+1);
|
|
|
|
auto & pstart = linecalc.GetPStart();
|
|
auto & pend = linecalc.GetPEnd();
|
|
auto & values = linecalc.GetValues();
|
|
auto nlines = values.Size();
|
|
|
|
glNewList(fieldlineslist+ln, GL_COMPILE);
|
|
SetTextureMode (usetexture);
|
|
|
|
for(auto i : Range(nlines))
|
|
{
|
|
SetOpenGlColor (values[i]);
|
|
DrawCylinder (pstart[i], pend[i], fieldlines_relthickness);
|
|
}
|
|
|
|
glEndList ();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif // NOTCL
|