mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-25 21:40:33 +05:00
247 lines
5.6 KiB
C++
247 lines
5.6 KiB
C++
#ifndef FILE_MVDRAW
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#define FILE_MVDRAW
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namespace netgen
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{
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class VisualScene
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{
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protected:
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static DLL_HEADER Point3d center;
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static DLL_HEADER double rad;
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static double lookatmat[16];
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static double transmat[16];
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static double rotmat[16];
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static double centermat[16];
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static DLL_HEADER double transformationmat[16];
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GLdouble clipplane[4];
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int changeval;
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static DLL_HEADER GLdouble backcolor;
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static int DLL_HEADER selface;
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static int selelement;
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static PointIndex DLL_HEADER selpoint;
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static PointIndex selpoint2;
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static int locpi;
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static int DLL_HEADER seledge;
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static int selecttimestamp;
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public:
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static int viewport[4];
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static GLuint coltexname;
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static int ntexcols;
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int invcolor;
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public:
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DLL_HEADER VisualScene ();
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DLL_HEADER virtual ~VisualScene();
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DLL_HEADER virtual void BuildScene (int zoomall = 0);
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DLL_HEADER virtual void DrawScene ();
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DLL_HEADER void CalcTransformationMatrices();
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DLL_HEADER void StandardRotation (const char * dir);
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DLL_HEADER void ArbitraryRotation (const Array<double> & alpha, const Array<Vec3d> & vec);
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DLL_HEADER void ArbitraryRotation (const double alpha, const Vec3d & vec);
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DLL_HEADER void MouseMove(int oldx, int oldy,
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int newx, int newy,
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char mode);
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DLL_HEADER void LookAt (const Point<3> & cam, const Point<3> & obj,
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const Point<3> & camup);
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DLL_HEADER void SetClippingPlane ();
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DLL_HEADER virtual void MouseDblClick (int px, int py);
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DLL_HEADER void SetLight ();
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static void SetBackGroundColor (double col)
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{ backcolor = col; }
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DLL_HEADER void CreateTexture (int ncols, int linear, double alpha, int typ);
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DLL_HEADER void DrawColorBar (double minval, double maxval, int logscale = 0, bool linear = 1);
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DLL_HEADER void DrawCoordinateCross ();
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DLL_HEADER void DrawNetgenLogo ();
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DLL_HEADER void SetOpenGlColor(double val, double valmin, double valmax, int logscale = 0);
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#ifdef PARALLELGL
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DLL_HEADER void InitParallelGL ();
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DLL_HEADER void Broadcast ();
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#endif
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};
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DLL_HEADER extern void MyOpenGLText (const char * text);
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DLL_HEADER extern void Set_OpenGLText_Callback ( void (*fun) (const char * text) );
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class VisualSceneSurfaceMeshing : public VisualScene
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{
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public:
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VisualSceneSurfaceMeshing ();
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virtual ~VisualSceneSurfaceMeshing ();
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virtual void BuildScene (int zoomall = 0);
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virtual void DrawScene ();
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};
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class VisualSceneMesh : public VisualScene
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{
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int filledlist;
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int linelist;
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int edgelist;
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int pointnumberlist;
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int tetlist;
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int prismlist;
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int pyramidlist;
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int hexlist;
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int badellist;
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int identifiedlist;
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int domainsurflist;
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int vstimestamp;//, selecttimestamp;
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int filledtimestamp;
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int linetimestamp;
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int edgetimestamp;
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int pointnumbertimestamp;
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int tettimestamp;
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int prismtimestamp;
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int pyramidtimestamp;
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int hextimestamp;
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int badeltimestamp;
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int identifiedtimestamp;
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int domainsurftimestamp;
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#ifdef PARALLELGL
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Array<int> par_linelists;
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Array<int> par_filledlists;
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#endif
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MouseEventHandler * user_me_handler;
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NgLock *lock;
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// int selface, selelement;
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// int selpoint, selpoint2, locpi;
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// int seledge;
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double minh, maxh; // for meshsize coloring
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// weak_ptr<Mesh> wp_mesh;
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public:
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DLL_HEADER VisualSceneMesh ();
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DLL_HEADER virtual ~VisualSceneMesh ();
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DLL_HEADER virtual void BuildScene (int zoomall = 0);
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DLL_HEADER virtual void DrawScene ();
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DLL_HEADER virtual void MouseDblClick (int px, int py);
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// void SetMesh (shared_ptr<Mesh> mesh) { wp_mesh = mesh; }
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// shared_ptr<Mesh> GetMesh () { return shared_ptr<Mesh>(wp_mesh); }
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shared_ptr<Mesh> GetMesh () const { return shared_ptr<Mesh>(global_mesh); }
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void SetMouseEventHandler (MouseEventHandler * handler)
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{ user_me_handler = handler; }
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DLL_HEADER int SelectedFace () const
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{ return selface; }
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DLL_HEADER void SetSelectedFace (int asf);
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// { selface = asf; selecttimestamp = GetTimeStamp(); }
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DLL_HEADER int SelectedEdge () const
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{ return seledge; }
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DLL_HEADER int SelectedElement () const
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{ return selelement; }
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DLL_HEADER int SelectedPoint () const
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{ return selpoint; }
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void BuildFilledList (bool names);
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// private:
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void BuildLineList();
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void BuildEdgeList();
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void BuildPointNumberList();
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void BuildTetList();
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void BuildPrismList();
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void BuildPyramidList();
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void BuildHexList();
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void BuildBadelList();
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void BuildIdentifiedList();
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void BuildDomainSurfList();
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};
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DLL_HEADER extern VisualSceneMesh vsmesh;
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class DLL_HEADER VisualSceneSpecPoints : public VisualScene
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{
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public:
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VisualSceneSpecPoints ();
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virtual ~VisualSceneSpecPoints ();
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virtual void BuildScene (int zoomall = 0);
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virtual void DrawScene ();
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double len;
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};
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// extern struct Tcl_Interp * hinterp;
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extern void AddVisualizationScene (const string & name,
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VisualScene * vs);
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void MouseDblClickSelect (const int px, const int py,
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const GLdouble * clipplane, const GLdouble backcolor,
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const double * transformationmat,
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const Point3d & center,
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const double rad,
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const int displaylist,
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int & selelement, int & selface, int & seledge, PointIndex & selpoint,
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PointIndex & selpoint2, int & locpi);
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}
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#endif
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