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101 lines
2.8 KiB
C++
101 lines
2.8 KiB
C++
#ifndef FILE_MESHSURF
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#define FILE_MESHSURF
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namespace netgen
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{
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///
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class Meshing2Surfaces : public Meshing2
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{
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///
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const Surface & surface;
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/// should be movec to base ...
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const MeshingParameters & mparam;
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public:
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///
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// Meshing2Surfaces (const Surface & asurf);
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///
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Meshing2Surfaces (const Surface & asurf, const MeshingParameters & mp,
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const Box<3> & aboundingbox);
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protected:
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///
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void DefineTransformation(const Point<3> & p1,
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const Point<3> & p2,
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const PointGeomInfo * geominfo1,
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const PointGeomInfo * geominfo2) override;
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///
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void TransformToPlain(const Point<3> & locpoint,
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const MultiPointGeomInfo & geominfo,
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Point<2> & plainpoint,
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double h, int & zone) override;
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///
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int TransformFromPlain(const Point<2>& plainpoint,
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Point<3>& locpoint,
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PointGeomInfo & gi,
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double h) override;
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///
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double CalcLocalH(const Point<3> & p, double gh) const override;
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};
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///
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class MeshOptimize2dSurfaces : public MeshOptimize2d
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{
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///
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const CSGeometry & geometry;
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public:
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///
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MeshOptimize2dSurfaces (const CSGeometry & ageometry);
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///
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virtual void ProjectPoint (INDEX surfind, Point<3> & p) const override;
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///
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virtual void ProjectPoint2 (INDEX surfind, INDEX surfind2, Point<3> & p) const override;
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///
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virtual void GetNormalVector(INDEX surfind, const Point<3> & p, Vec<3> & n) const override;
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};
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class RefinementSurfaces : public Refinement
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{
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const CSGeometry & geometry;
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public:
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RefinementSurfaces (const CSGeometry & ageometry);
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virtual ~RefinementSurfaces ();
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virtual void PointBetween (const Point<3> & p1, const Point<3> & p2, double secpoint,
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int surfi,
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const PointGeomInfo & gi1,
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const PointGeomInfo & gi2,
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Point<3> & newp, PointGeomInfo & newgi) const override;
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virtual void PointBetween (const Point<3> & p1, const Point<3> & p2, double secpoint,
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int surfi1, int surfi2,
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const EdgePointGeomInfo & ap1,
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const EdgePointGeomInfo & ap2,
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Point<3> & newp, EdgePointGeomInfo & newgi) const override;
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virtual Vec<3> GetTangent (const Point<3> & p, int surfi1, int surfi2,
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const EdgePointGeomInfo & ap1) const override;
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virtual Vec<3> GetNormal (const Point<3> & p, int surfi1,
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const PointGeomInfo & gi) const override;
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virtual void ProjectToSurface (Point<3> & p, int surfi) const override;
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virtual void ProjectToEdge (Point<3> & p, int surfi1, int surfi2, const EdgePointGeomInfo & egi) const override;
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};
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}
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#endif
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