mirror of
https://github.com/NGSolve/netgen.git
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221 lines
6.0 KiB
C++
221 lines
6.0 KiB
C++
#ifndef NGLIB
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#define NGLIB
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/**************************************************************************/
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/* File: nglib.hh */
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/* Author: Joachim Schoeberl */
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/* Date: 7. May. 2000 */
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/**************************************************************************/
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/*
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Interface to the netgen meshing kernel
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*/
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/// Data type for NETGEN mesh
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typedef void * Ng_Mesh;
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/// Data type for NETGEN CSG geomty
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typedef void * Ng_CSG_Geometry;
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/// Data type for NETGEN 2D geomty
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typedef void * Ng_Geometry_2D;
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/// Data type for NETGEN STL geomty
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typedef void * Ng_STL_Geometry;
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// max number of nodes per element
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#define NG_VOLUME_ELEMENT_MAXPOINTS 10
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// implemented element types:
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enum Ng_Volume_Element_Type { NG_TET = 1, NG_PYRAMID = 2, NG_PRISM = 3,
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NG_TET10 = 4 };
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// max number of nodes per surface element
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#define NG_SURFACE_ELEMENT_MAXPOINTS 6
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// implemented element types:
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enum Ng_Surface_Element_Type { NG_TRIG = 1, NG_QUAD = 2,
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NG_TRIG6 = 3 };
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class Ng_Meshing_Parameters
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{
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public:
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double maxh;
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double fineness; // 0 .. coarse, 1 .. fine
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int secondorder;
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char * meshsize_filename;
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int quad_dominated;
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Ng_Meshing_Parameters();
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};
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enum Ng_Result { NG_OK = 0,
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NG_SURFACE_INPUT_ERROR = 1,
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NG_VOLUME_FAILURE = 2,
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NG_STL_INPUT_ERROR = 3,
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NG_SURFACE_FAILURE = 4,
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NG_FILE_NOT_FOUND = 5 };
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// initialize, deconstruct Netgen library:
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void Ng_Init ();
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void Ng_Exit ();
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// Generates new mesh structure
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Ng_Mesh * Ng_NewMesh ();
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void Ng_DeleteMesh (Ng_Mesh * mesh);
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// feeds points, surface elements and volume elements to the mesh
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void Ng_AddPoint (Ng_Mesh * mesh, double * x);
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void Ng_AddSurfaceElement (Ng_Mesh * mesh, Ng_Surface_Element_Type et,
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int * pi);
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void Ng_AddVolumeElement (Ng_Mesh * mesh, Ng_Volume_Element_Type et,
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int * pi);
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// ask for number of points, surface and volume elements
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int Ng_GetNP (Ng_Mesh * mesh);
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int Ng_GetNSE (Ng_Mesh * mesh);
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int Ng_GetNE (Ng_Mesh * mesh);
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// return point coordinates
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void Ng_GetPoint (Ng_Mesh * mesh, int num, double * x);
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// return surface and volume element in pi
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Ng_Surface_Element_Type
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Ng_GetSurfaceElement (Ng_Mesh * mesh, int num, int * pi);
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Ng_Volume_Element_Type
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Ng_GetVolumeElement (Ng_Mesh * mesh, int num, int * pi);
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// Defines MeshSize Functions
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void Ng_RestrictMeshSizeGlobal (Ng_Mesh * mesh, double h);
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void Ng_RestrictMeshSizePoint (Ng_Mesh * mesh, double * p, double h);
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void Ng_RestrictMeshSizeBox (Ng_Mesh * mesh, double * pmin, double * pmax, double h);
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// generates volume mesh from surface mesh
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Ng_Result Ng_GenerateVolumeMesh (Ng_Mesh * mesh, Ng_Meshing_Parameters * mp);
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void Ng_SaveMesh(Ng_Mesh * mesh, const char* filename);
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Ng_Mesh * Ng_LoadMesh(const char* filename);
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// **********************************************************
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// ** 2D Meshing **
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// **********************************************************
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// feeds points and boundary to mesh
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void Ng_AddPoint_2D (Ng_Mesh * mesh, double * x);
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void Ng_AddBoundarySeg_2D (Ng_Mesh * mesh, int pi1, int pi2);
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// ask for number of points, elements and boundary segments
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int Ng_GetNP_2D (Ng_Mesh * mesh);
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int Ng_GetNE_2D (Ng_Mesh * mesh);
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int Ng_GetNSeg_2D (Ng_Mesh * mesh);
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// return point coordinates
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void Ng_GetPoint_2D (Ng_Mesh * mesh, int num, double * x);
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// return 2d triangles
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void Ng_GetElement_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
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// return 2d boundary segment
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void Ng_GetSegment_2D (Ng_Mesh * mesh, int num, int * pi, int * matnum = NULL);
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// load 2d netgen spline geometry
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Ng_Geometry_2D * Ng_LoadGeometry_2D (const char * filename);
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// generate 2d mesh, mesh is allocated by function
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Ng_Result Ng_GenerateMesh_2D (Ng_Geometry_2D * geom,
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Ng_Mesh ** mesh,
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Ng_Meshing_Parameters * mp);
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void Ng_HP_Refinement (Ng_Geometry_2D * geom,
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Ng_Mesh * mesh,
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int levels);
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// **********************************************************
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// ** STL Meshing **
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// **********************************************************
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// loads geometry from STL file
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Ng_STL_Geometry * Ng_STL_LoadGeometry (const char * filename, int binary = 0);
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// generate new STL Geometry
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Ng_STL_Geometry * Ng_STL_NewGeometry ();
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// fills STL Geometry
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// positive orientation
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// normal vector may be null-pointer
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void Ng_STL_AddTriangle (Ng_STL_Geometry * geom,
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double * p1, double * p2, double * p3,
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double * nv = NULL);
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// add (optional) edges :
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void Ng_STL_AddEdge (Ng_STL_Geometry * geom,
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double * p1, double * p2);
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// after adding triangles (and edges) initialize
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Ng_Result Ng_STL_InitSTLGeometry (Ng_STL_Geometry * geom);
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// automatically generates edges:
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Ng_Result Ng_STL_MakeEdges (Ng_STL_Geometry * geom,
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Ng_Mesh* mesh,
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Ng_Meshing_Parameters * mp);
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// generates mesh, empty mesh must be already created.
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Ng_Result Ng_STL_GenerateSurfaceMesh (Ng_STL_Geometry * geom,
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Ng_Mesh * mesh,
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Ng_Meshing_Parameters * mp);
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#ifdef ACIS
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// **********************************************************
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// ** ACIS Meshing **
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// **********************************************************
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/// Data type for NETGEN STL geomty
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typedef void * Ng_ACIS_Geometry;
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// loads geometry from STL file
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Ng_ACIS_Geometry * Ng_ACIS_LoadGeometry (const char * filename);
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// generates mesh, empty mesh must be already created.
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Ng_Result Ng_ACIS_GenerateSurfaceMesh (Ng_ACIS_Geometry * geom,
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Ng_Mesh * mesh,
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Ng_Meshing_Parameters * mp);
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#endif
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#endif |