mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-14 10:08:32 +05:00
b2fea6dec1
- define DLL_HEADER only once in mydefs.hpp - define/use NGLIB_API in nglib.h - use NGCORE_API_EXPORT for explicit export of symbols
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#ifndef FILE_VSSTL
|
|
#define FILE_VSSTL
|
|
|
|
/**************************************************************************/
|
|
/* File: vsstl.hpp */
|
|
/* Author: Joachim Schoeberl */
|
|
/* Date: 05. Jan. 2011 */
|
|
/**************************************************************************/
|
|
|
|
namespace netgen
|
|
{
|
|
|
|
class DLL_HEADER VisualSceneSTLGeometry : public VisualScene
|
|
{
|
|
NgArray<int> trilists;
|
|
class STLGeometry * stlgeometry;
|
|
|
|
public:
|
|
VisualSceneSTLGeometry ();
|
|
virtual ~VisualSceneSTLGeometry ();
|
|
void SetGeometry (class STLGeometry * astlgeometry) { stlgeometry = astlgeometry; }
|
|
|
|
virtual void BuildScene (int zoomall = 0);
|
|
virtual void DrawScene ();
|
|
};
|
|
|
|
|
|
class DLL_HEADER VisualSceneSTLMeshing : public VisualScene
|
|
{
|
|
NgArray<int> trilists;
|
|
int selecttrig, nodeofseltrig;
|
|
class STLGeometry * stlgeometry;
|
|
|
|
public:
|
|
VisualSceneSTLMeshing ();
|
|
virtual ~VisualSceneSTLMeshing ();
|
|
|
|
void SetGeometry (class STLGeometry * astlgeometry) { stlgeometry = astlgeometry; }
|
|
|
|
virtual void BuildScene (int zoomall = 0);
|
|
virtual void DrawScene ();
|
|
virtual void MouseDblClick (int px, int py);
|
|
|
|
int seltria;
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|