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b2fea6dec1
- define DLL_HEADER only once in mydefs.hpp - define/use NGLIB_API in nglib.h - use NGCORE_API_EXPORT for explicit export of symbols
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#ifndef FILE_VSSTL
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#define FILE_VSSTL
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/**************************************************************************/
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/* File: vsstl.hpp */
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/* Author: Joachim Schoeberl */
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/* Date: 05. Jan. 2011 */
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/**************************************************************************/
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namespace netgen
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{
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class DLL_HEADER VisualSceneSTLGeometry : public VisualScene
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{
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NgArray<int> trilists;
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class STLGeometry * stlgeometry;
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public:
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VisualSceneSTLGeometry ();
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virtual ~VisualSceneSTLGeometry ();
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void SetGeometry (class STLGeometry * astlgeometry) { stlgeometry = astlgeometry; }
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virtual void BuildScene (int zoomall = 0);
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virtual void DrawScene ();
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};
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class DLL_HEADER VisualSceneSTLMeshing : public VisualScene
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{
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NgArray<int> trilists;
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int selecttrig, nodeofseltrig;
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class STLGeometry * stlgeometry;
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public:
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VisualSceneSTLMeshing ();
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virtual ~VisualSceneSTLMeshing ();
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void SetGeometry (class STLGeometry * astlgeometry) { stlgeometry = astlgeometry; }
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virtual void BuildScene (int zoomall = 0);
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virtual void DrawScene ();
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virtual void MouseDblClick (int px, int py);
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int seltria;
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};
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}
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#endif
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