netgen/libsrc/gprim/adtree.cpp
2017-11-13 11:58:13 +01:00

2430 lines
43 KiB
C++

#include <mystdlib.h>
#include <myadt.hpp>
// class DenseMatrix;
#include <gprim.hpp>
namespace netgen
{
/* ******************************* ADTree ******************************* */
ADTreeNode :: ADTreeNode(int adim)
{
pi = -1;
left = NULL;
right = NULL;
father = NULL;
nchilds = 0;
dim = adim;
data = new float [dim];
boxmin = NULL;
boxmax = NULL;
}
ADTreeNode :: ~ADTreeNode()
{
delete data;
}
ADTree :: ADTree (int adim, const float * acmin,
const float * acmax)
: ela(0), stack(1000), stackdir(1000)
{
dim = adim;
cmin = new float [dim];
cmax = new float [dim];
memcpy (cmin, acmin, dim * sizeof(float));
memcpy (cmax, acmax, dim * sizeof(float));
root = new ADTreeNode (dim);
root->sep = (cmin[0] + cmax[0]) / 2;
root->boxmin = new float [dim];
root->boxmax = new float [dim];
memcpy (root->boxmin, cmin, dim * sizeof(float));
memcpy (root->boxmax, cmax, dim * sizeof(float));
}
ADTree :: ~ADTree ()
{
;
}
void ADTree :: Insert (const float * p, int pi)
{
ADTreeNode *node(NULL);
ADTreeNode *next;
int dir;
int lr(1);
float * bmin = new float [dim];
float * bmax = new float [dim];
memcpy (bmin, cmin, dim * sizeof(float));
memcpy (bmax, cmax, dim * sizeof(float));
next = root;
dir = 0;
while (next)
{
node = next;
if (node->pi == -1)
{
memcpy (node->data, p, dim * sizeof(float));
node->pi = pi;
if (ela.Size() < pi+1)
ela.SetSize (pi+1);
ela[pi] = node;
return;
}
if (node->sep > p[dir])
{
next = node->left;
bmax[dir] = node->sep;
lr = 0;
}
else
{
next = node->right;
bmin[dir] = node->sep;
lr = 1;
}
dir++;
if (dir == dim)
dir = 0;
}
next = new ADTreeNode(dim);
memcpy (next->data, p, dim * sizeof(float));
next->pi = pi;
next->sep = (bmin[dir] + bmax[dir]) / 2;
next->boxmin = bmin;
next->boxmax = bmax;
if (ela.Size() < pi+1)
ela.SetSize (pi+1);
ela[pi] = next;
if (lr)
node->right = next;
else
node->left = next;
next -> father = node;
while (node)
{
node->nchilds++;
node = node->father;
}
}
void ADTree :: DeleteElement (int pi)
{
ADTreeNode * node = ela[pi];
node->pi = -1;
node = node->father;
while (node)
{
node->nchilds--;
node = node->father;
}
}
void ADTree :: SetCriterion (ADTreeCriterion & acriterion)
{
criterion = & acriterion;
}
void ADTree :: Reset ()
{
stack.Elem(1) = root;
stackdir.Elem(1) = 0;
stackindex = 1;
}
int ADTree:: Next ()
{
ADTreeNode *node;
int dir;
if (stackindex == 0)
return -1;
do
{
node = stack.Get(stackindex);
dir = stackdir.Get(stackindex);
stackindex --;
if (criterion -> Eval(node))
{
int ndir = dir + 1;
if (ndir == dim)
ndir = 0;
if (node -> left && criterion -> Eval (node->left))
{
stackindex ++;
stack.Elem(stackindex) = node -> left;
stackdir.Elem(stackindex) = ndir;
}
if (node->right && criterion -> Eval (node -> right))
{
stackindex++;
stack.Elem(stackindex) = node->right;
stackdir.Elem(stackindex) = ndir;
}
if (node -> pi != -1)
return node->pi;
}
}
while (stackindex > 0);
return -1;
}
void ADTree :: GetMatch (Array <int> & matches)
{
int nodenr;
Reset();
while ( (nodenr = Next()) != -1)
matches.Append (nodenr);
}
void ADTree :: PrintRec (ostream & ost, const ADTreeNode * node) const
{
if (node->data)
{
ost << node->pi << ": ";
ost << node->nchilds << " childs, ";
for (int i = 0; i < dim; i++)
ost << node->data[i] << " ";
ost << endl;
}
if (node->left)
{
ost << "l ";
PrintRec (ost, node->left);
}
if (node->right)
{
ost << "r ";
PrintRec (ost, node->right);
}
}
/* ******************************* ADTree3 ******************************* */
ADTreeNode3 :: ADTreeNode3()
{
pi = -1;
left = NULL;
right = NULL;
father = NULL;
nchilds = 0;
}
void ADTreeNode3 :: DeleteChilds ()
{
if (left)
{
left->DeleteChilds();
delete left;
left = NULL;
}
if (right)
{
right->DeleteChilds();
delete right;
right = NULL;
}
}
BlockAllocator ADTreeNode3 :: ball(sizeof (ADTreeNode3));
void * ADTreeNode3 :: operator new(size_t s)
{
return ball.Alloc();
}
void ADTreeNode3 :: operator delete (void * p)
{
ball.Free (p);
}
ADTree3 :: ADTree3 (const float * acmin,
const float * acmax)
: ela(0)
{
memcpy (cmin, acmin, 3 * sizeof(float));
memcpy (cmax, acmax, 3 * sizeof(float));
root = new ADTreeNode3;
root->sep = (cmin[0] + cmax[0]) / 2;
}
ADTree3 :: ~ADTree3 ()
{
root->DeleteChilds();
delete root;
}
void ADTree3 :: Insert (const float * p, int pi)
{
ADTreeNode3 *node(NULL);
ADTreeNode3 *next;
int dir;
int lr(0);
float bmin[3];
float bmax[3];
memcpy (bmin, cmin, 3 * sizeof(float));
memcpy (bmax, cmax, 3 * sizeof(float));
next = root;
dir = 0;
while (next)
{
node = next;
if (node->pi == -1)
{
memcpy (node->data, p, 3 * sizeof(float));
node->pi = pi;
if (ela.Size() < pi+1)
ela.SetSize (pi+1);
ela[pi] = node;
return;
}
if (node->sep > p[dir])
{
next = node->left;
bmax[dir] = node->sep;
lr = 0;
}
else
{
next = node->right;
bmin[dir] = node->sep;
lr = 1;
}
dir++;
if (dir == 3)
dir = 0;
}
next = new ADTreeNode3;
memcpy (next->data, p, 3 * sizeof(float));
next->pi = pi;
next->sep = (bmin[dir] + bmax[dir]) / 2;
if (ela.Size() < pi+1)
ela.SetSize (pi+1);
ela[pi] = next;
if (lr)
node->right = next;
else
node->left = next;
next -> father = node;
while (node)
{
node->nchilds++;
node = node->father;
}
}
void ADTree3 :: DeleteElement (int pi)
{
ADTreeNode3 * node = ela[pi];
node->pi = -1;
node = node->father;
while (node)
{
node->nchilds--;
node = node->father;
}
}
void ADTree3 :: GetIntersecting (const float * bmin,
const float * bmax,
Array<int> & pis) const
{
static Array<ADTreeNode3*> stack(1000);
static Array<int> stackdir(1000);
ADTreeNode3 * node;
int dir, stacks;
stack.SetSize (1000);
stackdir.SetSize(1000);
pis.SetSize(0);
stack.Elem(1) = root;
stackdir.Elem(1) = 0;
stacks = 1;
while (stacks)
{
node = stack.Get(stacks);
dir = stackdir.Get(stacks);
stacks--;
if (node->pi != -1)
{
if (node->data[0] >= bmin[0] && node->data[0] <= bmax[0] &&
node->data[1] >= bmin[1] && node->data[1] <= bmax[1] &&
node->data[2] >= bmin[2] && node->data[2] <= bmax[2])
pis.Append (node->pi);
}
int ndir = dir+1;
if (ndir == 3)
ndir = 0;
if (node->left && bmin[dir] <= node->sep)
{
stacks++;
stack.Elem(stacks) = node->left;
stackdir.Elem(stacks) = ndir;
}
if (node->right && bmax[dir] >= node->sep)
{
stacks++;
stack.Elem(stacks) = node->right;
stackdir.Elem(stacks) = ndir;
}
}
}
void ADTree3 :: PrintRec (ostream & ost, const ADTreeNode3 * node) const
{
// if (node->data) // true anyway
{
ost << node->pi << ": ";
ost << node->nchilds << " childs, ";
for (int i = 0; i < 3; i++)
ost << node->data[i] << " ";
ost << endl;
}
if (node->left)
PrintRec (ost, node->left);
if (node->right)
PrintRec (ost, node->right);
}
#ifdef ABC
/* ******************************* ADTree3Div ******************************* */
ADTreeNode3Div :: ADTreeNode3Div()
{
pi = 0;
int i;
for (i = 0; i < ADTN_DIV; i++)
childs[i] = NULL;
father = NULL;
nchilds = 0;
minx = 0;
dist = 1;
}
void ADTreeNode3Div :: DeleteChilds ()
{
int i;
for (i = 0; i < ADTN_DIV; i++)
if (childs[i])
{
childs[i]->DeleteChilds();
delete childs[i];
childs[i] = NULL;
}
}
BlockAllocator ADTreeNode3Div :: ball(sizeof (ADTreeNode3Div));
void * ADTreeNode3Div :: operator new(size_t)
{
return ball.Alloc();
}
void ADTreeNode3Div :: operator delete (void * p)
{
ball.Free (p);
}
ADTree3Div :: ADTree3Div (const float * acmin,
const float * acmax)
: ela(0)
{
memcpy (cmin, acmin, 3 * sizeof(float));
memcpy (cmax, acmax, 3 * sizeof(float));
root = new ADTreeNode3Div;
root->minx = cmin[0];
root->dist = (cmax[0] - cmin[0]) / ADTN_DIV;
// root->sep = (cmin[0] + cmax[0]) / 2;
}
ADTree3Div :: ~ADTree3Div ()
{
root->DeleteChilds();
delete root;
}
void ADTree3Div :: Insert (const float * p, int pi)
{
ADTreeNode3Div *node;
ADTreeNode3Div *next;
int dir;
int bag;
float bmin[3];
float bmax[3];
memcpy (bmin, cmin, 3 * sizeof(float));
memcpy (bmax, cmax, 3 * sizeof(float));
next = root;
dir = 0;
while (next)
{
node = next;
if (!node->pi)
{
memcpy (node->data, p, 3 * sizeof(float));
node->pi = pi;
if (ela.Size() < pi)
ela.SetSize (pi);
ela.Elem(pi) = node;
return;
}
double dx = (bmax[dir] - bmin[dir]) / ADTN_DIV;
bag = int ((p[dir]-bmin[dir]) / dx);
// (*testout) << "insert, bag = " << bag << endl;
if (bag < 0) bag = 0;
if (bag >= ADTN_DIV) bag = ADTN_DIV-1;
double nbmin = bmin[dir] + bag * dx;
double nbmax = bmin[dir] + (bag+1) * dx;
/*
(*testout) << "bmin, max = " << bmin[dir] << "-" << bmax[dir]
<< " p = " << p[dir];
*/
next = node->childs[bag];
bmin[dir] = nbmin;
bmax[dir] = nbmax;
// (*testout) << "new bmin, max = " << bmin[dir] << "-" << bmax[dir] << endl;
/*
if (node->sep > p[dir])
{
next = node->left;
bmax[dir] = node->sep;
lr = 0;
}
else
{
next = node->right;
bmin[dir] = node->sep;
lr = 1;
}
*/
dir++;
if (dir == 3)
dir = 0;
}
next = new ADTreeNode3Div;
memcpy (next->data, p, 3 * sizeof(float));
next->pi = pi;
next->minx = bmin[dir];
next->dist = (bmax[dir] - bmin[dir]) / ADTN_DIV;
// next->sep = (bmin[dir] + bmax[dir]) / 2;
if (ela.Size() < pi)
ela.SetSize (pi);
ela.Elem(pi) = next;
node->childs[bag] = next;
next -> father = node;
while (node)
{
node->nchilds++;
node = node->father;
}
}
void ADTree3Div :: DeleteElement (int pi)
{
ADTreeNode3Div * node = ela.Get(pi);
node->pi = 0;
node = node->father;
while (node)
{
node->nchilds--;
node = node->father;
}
}
void ADTree3Div :: GetIntersecting (const float * bmin,
const float * bmax,
Array<int> & pis) const
{
static Array<ADTreeNode3Div*> stack(1000);
static Array<int> stackdir(1000);
ADTreeNode3Div * node;
int dir, i, stacks;
stack.SetSize (1000);
stackdir.SetSize(1000);
pis.SetSize(0);
stack.Elem(1) = root;
stackdir.Elem(1) = 0;
stacks = 1;
while (stacks)
{
node = stack.Get(stacks);
dir = stackdir.Get(stacks);
stacks--;
if (node->pi)
{
if (node->data[0] >= bmin[0] && node->data[0] <= bmax[0] &&
node->data[1] >= bmin[1] && node->data[1] <= bmax[1] &&
node->data[2] >= bmin[2] && node->data[2] <= bmax[2])
pis.Append (node->pi);
}
int ndir = dir+1;
if (ndir == 3)
ndir = 0;
int mini = int ( (bmin[dir] - node->minx) / node->dist );
int maxi = int ( (bmax[dir] - node->minx) / node->dist );
// (*testout) << "get int, mini, maxi = " << mini << ", " << maxi << endl;
if (mini < 0) mini = 0;
if (maxi >= ADTN_DIV) maxi = ADTN_DIV-1;
for (i = mini; i <= maxi; i++)
if (node->childs[i])
{
stacks++;
stack.Elem(stacks) = node->childs[i];
stackdir.Elem(stacks) = ndir;
}
/*
if (node->left && bmin[dir] <= node->sep)
{
stacks++;
stack.Elem(stacks) = node->left;
stackdir.Elem(stacks) = ndir;
}
if (node->right && bmax[dir] >= node->sep)
{
stacks++;
stack.Elem(stacks) = node->right;
stackdir.Elem(stacks) = ndir;
}
*/
}
}
void ADTree3Div :: PrintRec (ostream & ost, const ADTreeNode3Div * node) const
{
if (node->data)
{
ost << node->pi << ": ";
ost << node->nchilds << " childs, ";
ost << " from " << node->minx << " - " << node->minx + node->dist*ADTN_DIV << " ";
for (int i = 0; i < 3; i++)
ost << node->data[i] << " ";
ost << endl;
}
int i;
for (i = 0; i < ADTN_DIV; i++)
if (node->childs[i])
PrintRec (ost, node->childs[i]);
}
/* ******************************* ADTree3M ******************************* */
ADTreeNode3M :: ADTreeNode3M()
{
int i;
for (i = 0; i < ADTN_SIZE; i++)
pi[i] = 0;
left = NULL;
right = NULL;
father = NULL;
nchilds = 0;
}
void ADTreeNode3M :: DeleteChilds ()
{
if (left)
{
left->DeleteChilds();
delete left;
left = NULL;
}
if (right)
{
right->DeleteChilds();
delete right;
right = NULL;
}
}
BlockAllocator ADTreeNode3M :: ball(sizeof (ADTreeNode3M));
void * ADTreeNode3M :: operator new(size_t)
{
return ball.Alloc();
}
void ADTreeNode3M :: operator delete (void * p)
{
ball.Free (p);
}
ADTree3M :: ADTree3M (const float * acmin,
const float * acmax)
: ela(0)
{
memcpy (cmin, acmin, 3 * sizeof(float));
memcpy (cmax, acmax, 3 * sizeof(float));
root = new ADTreeNode3M;
root->sep = (cmin[0] + cmax[0]) / 2;
}
ADTree3M :: ~ADTree3M ()
{
root->DeleteChilds();
delete root;
}
void ADTree3M :: Insert (const float * p, int pi)
{
ADTreeNode3M *node;
ADTreeNode3M *next;
int dir;
int lr;
int i;
float bmin[3];
float bmax[3];
memcpy (bmin, cmin, 3 * sizeof(float));
memcpy (bmax, cmax, 3 * sizeof(float));
next = root;
dir = 0;
while (next)
{
node = next;
for (i = 0; i < ADTN_SIZE; i++)
if (!node->pi[i])
{
memcpy (node->data[i], p, 3 * sizeof(float));
node->pi[i] = pi;
if (ela.Size() < pi)
ela.SetSize (pi);
ela.Elem(pi) = node;
return;
}
if (node->sep > p[dir])
{
next = node->left;
bmax[dir] = node->sep;
lr = 0;
}
else
{
next = node->right;
bmin[dir] = node->sep;
lr = 1;
}
dir++;
if (dir == 3)
dir = 0;
}
next = new ADTreeNode3M;
memcpy (next->data[0], p, 3 * sizeof(float));
next->pi[0] = pi;
next->sep = (bmin[dir] + bmax[dir]) / 2;
if (ela.Size() < pi)
ela.SetSize (pi);
ela.Elem(pi) = next;
if (lr)
node->right = next;
else
node->left = next;
next -> father = node;
while (node)
{
node->nchilds++;
node = node->father;
}
}
void ADTree3M :: DeleteElement (int pi)
{
ADTreeNode3M * node = ela.Get(pi);
int i;
for (i = 0; i < ADTN_SIZE; i++)
if (node->pi[i] == pi)
node->pi[i] = 0;
node = node->father;
while (node)
{
node->nchilds--;
node = node->father;
}
}
void ADTree3M :: GetIntersecting (const float * bmin,
const float * bmax,
Array<int> & pis) const
{
static Array<ADTreeNode3M*> stack(1000);
static Array<int> stackdir(1000);
ADTreeNode3M * node;
int dir, i, stacks;
stack.SetSize (1000);
stackdir.SetSize(1000);
pis.SetSize(0);
stack.Elem(1) = root;
stackdir.Elem(1) = 0;
stacks = 1;
while (stacks)
{
node = stack.Get(stacks);
dir = stackdir.Get(stacks);
stacks--;
int * hpi = node->pi;
for (i = 0; i < ADTN_SIZE; i++)
if (hpi[i])
{
float * datai = &node->data[i][0];
if (datai[0] >= bmin[0] && datai[0] <= bmax[0] &&
datai[1] >= bmin[1] && datai[1] <= bmax[1] &&
datai[2] >= bmin[2] && datai[2] <= bmax[2])
pis.Append (node->pi[i]);
}
int ndir = dir+1;
if (ndir == 3)
ndir = 0;
if (node->left && bmin[dir] <= node->sep)
{
stacks++;
stack.Elem(stacks) = node->left;
stackdir.Elem(stacks) = ndir;
}
if (node->right && bmax[dir] >= node->sep)
{
stacks++;
stack.Elem(stacks) = node->right;
stackdir.Elem(stacks) = ndir;
}
}
}
void ADTree3M :: PrintRec (ostream & ost, const ADTreeNode3M * node) const
{
if (node->data)
{
// ost << node->pi << ": ";
ost << node->nchilds << " childs, ";
for (int i = 0; i < 3; i++)
ost << node->data[i] << " ";
ost << endl;
}
if (node->left)
PrintRec (ost, node->left);
if (node->right)
PrintRec (ost, node->right);
}
/* ******************************* ADTree3F ******************************* */
ADTreeNode3F :: ADTreeNode3F()
{
pi = 0;
father = NULL;
nchilds = 0;
int i;
for (i = 0; i < 8; i++)
childs[i] = NULL;
}
void ADTreeNode3F :: DeleteChilds ()
{
int i;
for (i = 0; i < 8; i++)
{
if (childs[i])
childs[i]->DeleteChilds();
delete childs[i];
childs[i] = NULL;
}
}
BlockAllocator ADTreeNode3F :: ball(sizeof (ADTreeNode3F));
void * ADTreeNode3F :: operator new(size_t)
{
return ball.Alloc();
}
void ADTreeNode3F :: operator delete (void * p)
{
ball.Free (p);
}
ADTree3F :: ADTree3F (const float * acmin,
const float * acmax)
: ela(0)
{
memcpy (cmin, acmin, 3 * sizeof(float));
memcpy (cmax, acmax, 3 * sizeof(float));
root = new ADTreeNode3F;
for (int i = 0; i < 3; i++)
root->sep[i] = (cmin[i] + cmax[i]) / 2;
}
ADTree3F :: ~ADTree3F ()
{
root->DeleteChilds();
delete root;
}
void ADTree3F :: Insert (const float * p, int pi)
{
ADTreeNode3F *node;
ADTreeNode3F *next;
int lr;
float bmin[3];
float bmax[3];
int i, dir;
memcpy (bmin, cmin, 3 * sizeof(float));
memcpy (bmax, cmax, 3 * sizeof(float));
next = root;
while (next)
{
node = next;
if (!node->pi)
{
memcpy (node->data, p, 3 * sizeof(float));
node->pi = pi;
if (ela.Size() < pi)
ela.SetSize (pi);
ela.Elem(pi) = node;
return;
}
dir = 0;
for (i = 0; i < 3; i++)
{
if (node->sep[i] > p[i])
{
bmax[i] = node->sep[i];
}
else
{
bmin[i] = node->sep[i];
dir += (1 << i);
}
}
next = node->childs[dir];
/*
if (node->sep > p[dir])
{
next = node->left;
bmax[dir] = node->sep;
lr = 0;
}
else
{
next = node->right;
bmin[dir] = node->sep;
lr = 1;
}
*/
}
next = new ADTreeNode3F;
memcpy (next->data, p, 3 * sizeof(float));
next->pi = pi;
for (i = 0; i < 3; i++)
next->sep[i] = (bmin[i] + bmax[i]) / 2;
if (ela.Size() < pi)
ela.SetSize (pi);
ela.Elem(pi) = next;
node->childs[dir] = next;
next->father = node;
while (node)
{
node->nchilds++;
node = node->father;
}
}
void ADTree3F :: DeleteElement (int pi)
{
ADTreeNode3F * node = ela.Get(pi);
node->pi = 0;
node = node->father;
while (node)
{
node->nchilds--;
node = node->father;
}
}
void ADTree3F :: GetIntersecting (const float * bmin,
const float * bmax,
Array<int> & pis) const
{
static Array<ADTreeNode3F*> stack(1000);
ADTreeNode3F * node;
int dir, i, stacks;
stack.SetSize (1000);
pis.SetSize(0);
stack.Elem(1) = root;
stacks = 1;
while (stacks)
{
node = stack.Get(stacks);
stacks--;
if (node->pi)
{
if (node->data[0] >= bmin[0] && node->data[0] <= bmax[0] &&
node->data[1] >= bmin[1] && node->data[1] <= bmax[1] &&
node->data[2] >= bmin[2] && node->data[2] <= bmax[2])
pis.Append (node->pi);
}
int i1min = (bmin[0] <= node->sep[0]) ? 0 : 1;
int i1max = (bmax[0] < node->sep[0]) ? 0 : 1;
int i2min = (bmin[1] <= node->sep[1]) ? 0 : 1;
int i2max = (bmax[1] < node->sep[1]) ? 0 : 1;
int i3min = (bmin[2] <= node->sep[2]) ? 0 : 1;
int i3max = (bmax[2] < node->sep[2]) ? 0 : 1;
int i1, i2, i3;
for (i1 = i1min; i1 <= i1max; i1++)
for (i2 = i2min; i2 <= i2max; i2++)
for (i3 = i3min; i3 <= i3max; i3++)
{
i = i1+2*i2+4*i3;
if (node->childs[i])
{
stacks++;
stack.Elem(stacks) = node->childs[i];
}
}
/*
if (node->left && bmin[dir] <= node->sep)
{
stacks++;
stack.Elem(stacks) = node->left;
stackdir.Elem(stacks) = ndir;
}
if (node->right && bmax[dir] >= node->sep)
{
stacks++;
stack.Elem(stacks) = node->right;
stackdir.Elem(stacks) = ndir;
}
*/
}
}
void ADTree3F :: PrintRec (ostream & ost, const ADTreeNode3F * node) const
{
int i;
if (node->data)
{
ost << node->pi << ": ";
ost << node->nchilds << " childs, ";
for (i = 0; i < 3; i++)
ost << node->data[i] << " ";
ost << endl;
}
for (i = 0; i < 8; i++)
if (node->childs[i])
PrintRec (ost, node->childs[i]);
}
/* ******************************* ADTree3FM ******************************* */
ADTreeNode3FM :: ADTreeNode3FM()
{
father = NULL;
nchilds = 0;
int i;
for (i = 0; i < ADTN_SIZE; i++)
pi[i] = 0;
for (i = 0; i < 8; i++)
childs[i] = NULL;
}
void ADTreeNode3FM :: DeleteChilds ()
{
int i;
for (i = 0; i < 8; i++)
{
if (childs[i])
childs[i]->DeleteChilds();
delete childs[i];
childs[i] = NULL;
}
}
BlockAllocator ADTreeNode3FM :: ball(sizeof (ADTreeNode3FM));
void * ADTreeNode3FM :: operator new(size_t)
{
return ball.Alloc();
}
void ADTreeNode3FM :: operator delete (void * p)
{
ball.Free (p);
}
ADTree3FM :: ADTree3FM (const float * acmin,
const float * acmax)
: ela(0)
{
memcpy (cmin, acmin, 3 * sizeof(float));
memcpy (cmax, acmax, 3 * sizeof(float));
root = new ADTreeNode3FM;
for (int i = 0; i < 3; i++)
root->sep[i] = (cmin[i] + cmax[i]) / 2;
}
ADTree3FM :: ~ADTree3FM ()
{
root->DeleteChilds();
delete root;
}
void ADTree3FM :: Insert (const float * p, int pi)
{
ADTreeNode3FM *node;
ADTreeNode3FM *next;
int lr;
float bmin[3];
float bmax[3];
int i, dir;
memcpy (bmin, cmin, 3 * sizeof(float));
memcpy (bmax, cmax, 3 * sizeof(float));
next = root;
while (next)
{
node = next;
for (i = 0; i < ADTN_SIZE; i++)
if (!node->pi[i])
{
memcpy (node->data[i], p, 3 * sizeof(float));
node->pi[i] = pi;
if (ela.Size() < pi)
ela.SetSize (pi);
ela.Elem(pi) = node;
return;
}
dir = 0;
for (i = 0; i < 3; i++)
{
if (node->sep[i] > p[i])
{
bmax[i] = node->sep[i];
}
else
{
bmin[i] = node->sep[i];
dir += (1 << i);
}
}
next = node->childs[dir];
/*
if (node->sep > p[dir])
{
next = node->left;
bmax[dir] = node->sep;
lr = 0;
}
else
{
next = node->right;
bmin[dir] = node->sep;
lr = 1;
}
*/
}
next = new ADTreeNode3FM;
memcpy (next->data[0], p, 3 * sizeof(float));
next->pi[0] = pi;
for (i = 0; i < 3; i++)
next->sep[i] = (bmin[i] + bmax[i]) / 2;
if (ela.Size() < pi)
ela.SetSize (pi);
ela.Elem(pi) = next;
node->childs[dir] = next;
next->father = node;
while (node)
{
node->nchilds++;
node = node->father;
}
}
void ADTree3FM :: DeleteElement (int pi)
{
ADTreeNode3FM * node = ela.Get(pi);
int i;
for (i = 0; i < ADTN_SIZE; i++)
if (node->pi[i] == pi)
node->pi[i] = 0;
node = node->father;
while (node)
{
node->nchilds--;
node = node->father;
}
}
void ADTree3FM :: GetIntersecting (const float * bmin,
const float * bmax,
Array<int> & pis) const
{
static Array<ADTreeNode3FM*> stack(1000);
ADTreeNode3FM * node;
int dir, i, stacks;
stack.SetSize (1000);
pis.SetSize(0);
stack.Elem(1) = root;
stacks = 1;
while (stacks)
{
node = stack.Get(stacks);
stacks--;
int * hpi = node->pi;
for (i = 0; i < ADTN_SIZE; i++)
if (hpi[i])
{
float * datai = &node->data[i][0];
if (datai[0] >= bmin[0] && datai[0] <= bmax[0] &&
datai[1] >= bmin[1] && datai[1] <= bmax[1] &&
datai[2] >= bmin[2] && datai[2] <= bmax[2])
pis.Append (node->pi[i]);
}
/*
if (node->pi)
{
if (node->data[0] >= bmin[0] && node->data[0] <= bmax[0] &&
node->data[1] >= bmin[1] && node->data[1] <= bmax[1] &&
node->data[2] >= bmin[2] && node->data[2] <= bmax[2])
pis.Append (node->pi);
}
*/
int i1min = (bmin[0] <= node->sep[0]) ? 0 : 1;
int i1max = (bmax[0] < node->sep[0]) ? 0 : 1;
int i2min = (bmin[1] <= node->sep[1]) ? 0 : 1;
int i2max = (bmax[1] < node->sep[1]) ? 0 : 1;
int i3min = (bmin[2] <= node->sep[2]) ? 0 : 1;
int i3max = (bmax[2] < node->sep[2]) ? 0 : 1;
int i1, i2, i3;
for (i1 = i1min; i1 <= i1max; i1++)
for (i2 = i2min; i2 <= i2max; i2++)
for (i3 = i3min; i3 <= i3max; i3++)
{
i = i1+2*i2+4*i3;
if (node->childs[i])
{
stacks++;
stack.Elem(stacks) = node->childs[i];
}
}
/*
if (node->left && bmin[dir] <= node->sep)
{
stacks++;
stack.Elem(stacks) = node->left;
stackdir.Elem(stacks) = ndir;
}
if (node->right && bmax[dir] >= node->sep)
{
stacks++;
stack.Elem(stacks) = node->right;
stackdir.Elem(stacks) = ndir;
}
*/
}
}
void ADTree3FM :: PrintRec (ostream & ost, const ADTreeNode3FM * node) const
{
int i;
if (node->data)
{
ost << node->pi << ": ";
ost << node->nchilds << " childs, ";
for (i = 0; i < 3; i++)
ost << node->data[i] << " ";
ost << endl;
}
for (i = 0; i < 8; i++)
if (node->childs[i])
PrintRec (ost, node->childs[i]);
}
#endif
/* ******************************* ADTree6 ******************************* */
ADTreeNode6 :: ADTreeNode6()
{
pi = -1;
left = NULL;
right = NULL;
father = NULL;
nchilds = 0;
}
void ADTreeNode6 :: DeleteChilds ()
{
if (left)
{
left->DeleteChilds();
delete left;
left = NULL;
}
if (right)
{
right->DeleteChilds();
delete right;
right = NULL;
}
}
BlockAllocator ADTreeNode6 :: ball (sizeof (ADTreeNode6));
void * ADTreeNode6 :: operator new(size_t s)
{
return ball.Alloc();
}
void ADTreeNode6 :: operator delete (void * p)
{
ball.Free (p);
}
ADTree6 :: ADTree6 (const float * acmin,
const float * acmax)
: ela(0)
{
memcpy (cmin, acmin, 6 * sizeof(float));
memcpy (cmax, acmax, 6 * sizeof(float));
root = new ADTreeNode6;
root->sep = (cmin[0] + cmax[0]) / 2;
}
ADTree6 :: ~ADTree6 ()
{
root->DeleteChilds();
delete root;
}
void ADTree6 :: Insert (const float * p, int pi)
{
ADTreeNode6 *node(NULL);
ADTreeNode6 *next;
int dir;
int lr(0);
float bmin[6];
float bmax[6];
memcpy (bmin, cmin, 6 * sizeof(float));
memcpy (bmax, cmax, 6 * sizeof(float));
next = root;
dir = 0;
while (next)
{
node = next;
if (node->pi == -1)
{
memcpy (node->data, p, 6 * sizeof(float));
node->pi = pi;
if (ela.Size() < pi+1)
ela.SetSize (pi+1);
ela[pi] = node;
return;
}
if (node->sep > p[dir])
{
next = node->left;
bmax[dir] = node->sep;
lr = 0;
}
else
{
next = node->right;
bmin[dir] = node->sep;
lr = 1;
}
dir++;
if (dir == 6) dir = 0;
}
next = new ADTreeNode6;
memcpy (next->data, p, 6 * sizeof(float));
next->pi = pi;
next->sep = (bmin[dir] + bmax[dir]) / 2;
if (ela.Size() < pi+1)
ela.SetSize (pi+1);
ela[pi] = next;
if (lr)
node->right = next;
else
node->left = next;
next -> father = node;
while (node)
{
node->nchilds++;
node = node->father;
}
}
void ADTree6 :: DeleteElement (int pi)
{
ADTreeNode6 * node = ela[pi];
node->pi = -1;
node = node->father;
while (node)
{
node->nchilds--;
node = node->father;
}
}
void ADTree6 :: PrintMemInfo (ostream & ost) const
{
ost << Elements() << " elements a " << sizeof(ADTreeNode6)
<< " Bytes = "
<< Elements() * sizeof(ADTreeNode6) << endl;
ost << "maxind = " << ela.Size() << " = " << sizeof(ADTreeNode6*) * ela.Size() << " Bytes" << endl;
}
class inttn6 {
public:
int dir;
ADTreeNode6 * node;
};
void ADTree6 :: GetIntersecting (const float * bmin,
const float * bmax,
Array<int> & pis) const
{
// static Array<inttn6> stack(10000);
// stack.SetSize (10000);
ArrayMem<inttn6,10000> stack(10000);
pis.SetSize(0);
stack[0].node = root;
stack[0].dir = 0;
int stacks = 0;
while (stacks >= 0)
{
ADTreeNode6 * node = stack[stacks].node;
int dir = stack[stacks].dir;
stacks--;
if (node->pi != -1)
{
if (node->data[0] > bmax[0] ||
node->data[1] > bmax[1] ||
node->data[2] > bmax[2] ||
node->data[3] < bmin[3] ||
node->data[4] < bmin[4] ||
node->data[5] < bmin[5])
;
else
{
pis.Append (node->pi);
}
}
int ndir = (dir+1) % 6;
if (node->left && bmin[dir] <= node->sep)
{
stacks++;
stack[stacks].node = node->left;
stack[stacks].dir = ndir;
}
if (node->right && bmax[dir] >= node->sep)
{
stacks++;
stack[stacks].node = node->right;
stack[stacks].dir = ndir;
}
}
}
void ADTree6 :: PrintRec (ostream & ost, const ADTreeNode6 * node) const
{
// if (node->data) // true anyway
{
ost << node->pi << ": ";
ost << node->nchilds << " childs, ";
for (int i = 0; i < 6; i++)
ost << node->data[i] << " ";
ost << endl;
}
if (node->left)
PrintRec (ost, node->left);
if (node->right)
PrintRec (ost, node->right);
}
int ADTree6 :: DepthRec (const ADTreeNode6 * node) const
{
int ldepth = 0;
int rdepth = 0;
if (node->left)
ldepth = DepthRec(node->left);
if (node->right)
rdepth = DepthRec(node->right);
return 1 + max2 (ldepth, rdepth);
}
int ADTree6 :: ElementsRec (const ADTreeNode6 * node) const
{
int els = 1;
if (node->left)
els += ElementsRec(node->left);
if (node->right)
els += ElementsRec(node->right);
return els;
}
template <int dim, typename T>
T_ADTree<dim,T> :: T_ADTree (Point<dim> acmin, Point<dim> acmax)
// : ela(0)
{
cmin = acmin;
cmax = acmax;
root = new T_ADTreeNode<dim,T>;
root->sep = (cmin[0] + cmax[0]) / 2;
}
template <int dim, typename T>
T_ADTree<dim,T> :: ~T_ADTree ()
{
root->DeleteChilds();
delete root;
}
template <int dim, typename T>
void T_ADTree<dim,T> :: Insert (Point<dim> p, T pi)
{
T_ADTreeNode<dim,T> *node(NULL);
T_ADTreeNode<dim,T> *next;
int dir;
int lr(0);
Point<dim> bmin = cmin;
Point<dim> bmax = cmax;
next = root;
dir = 0;
while (next)
{
node = next;
if (IsInvalid(node->pi))
{
// memcpy (node->data, p, dim * sizeof(float));
node->data = p;
node->pi = pi;
// if (ela.Size() < pi+1)
// ela.SetSize (pi+1);
ela[pi] = node;
return;
}
if (node->sep > p[dir])
{
next = node->left;
bmax(dir) = node->sep;
lr = 0;
}
else
{
next = node->right;
bmin(dir) = node->sep;
lr = 1;
}
dir++;
if (dir == dim) dir = 0;
}
next = new T_ADTreeNode<dim,T>;
// memcpy (next->data, p, dim * sizeof(float));
next->data = p;
next->pi = pi;
next->sep = (bmin[dir] + bmax[dir]) / 2;
// if (ela.Size() < pi+1)
// ela.SetSize (pi+1);
ela[pi] = next;
if (lr)
node->right = next;
else
node->left = next;
next -> father = node;
while (node)
{
node->nchilds++;
node = node->father;
}
}
template <int dim, typename T>
void T_ADTree<dim,T> :: DeleteElement (T pi)
{
T_ADTreeNode<dim,T> * node = ela[pi];
ela.Delete(pi);
SetInvalid(node->pi); // = -1;
node = node->father;
while (node)
{
node->nchilds--;
node = node->father;
}
}
template <int dim, typename T>
void T_ADTree<dim,T> :: PrintMemInfo (ostream & ost) const
{
ost << Elements() << " elements a " << sizeof(ADTreeNode6)
<< " Bytes = "
<< Elements() * sizeof(T_ADTreeNode<dim,T>) << endl;
ost << "maxind = " << ela.Size() << " = " << sizeof(T_ADTreeNode<dim,T>*) * ela.Size() << " Bytes" << endl;
}
template <int dim, typename T>
class inttn {
public:
int dir;
T_ADTreeNode<dim,T> * node;
};
template <int dim, typename T>
void T_ADTree<dim,T> :: GetIntersecting (Point<dim> bmin, Point<dim> bmax,
Array<T> & pis) const
{
// static Array<inttn6> stack(10000);
// stack.SetSize (10000);
ArrayMem<inttn<dim,T>,10000> stack(10000);
pis.SetSize(0);
stack[0].node = root;
stack[0].dir = 0;
int stacks = 0;
while (stacks >= 0)
{
T_ADTreeNode<dim,T> * node = stack[stacks].node;
int dir = stack[stacks].dir;
stacks--;
if (!IsInvalid(node->pi)) // != -1)
{
bool found = true;
for (int i = 0; i < dim/2; i++)
if (node->data[i] > bmax[i])
found = false;
for (int i = dim/2; i < dim; i++)
if (node->data[i] < bmin[i])
found = false;
if (found)
pis.Append (node->pi);
/*
if (node->data[0] > bmax[0] ||
node->data[1] > bmax[1] ||
node->data[2] > bmax[2] ||
node->data[3] < bmin[3] ||
node->data[4] < bmin[4] ||
node->data[5] < bmin[5])
;
else
{
pis.Append (node->pi);
}
*/
}
int ndir = (dir+1) % dim;
if (node->left && bmin[dir] <= node->sep)
{
stacks++;
stack[stacks].node = node->left;
stack[stacks].dir = ndir;
}
if (node->right && bmax[dir] >= node->sep)
{
stacks++;
stack[stacks].node = node->right;
stack[stacks].dir = ndir;
}
}
}
template <int dim, typename T>
void T_ADTree<dim,T> :: PrintRec (ostream & ost, const T_ADTreeNode<dim,T> * node) const
{
// if (node->data) // true anyway
{
ost << node->pi << ": ";
ost << node->nchilds << " childs, ";
for (int i = 0; i < dim; i++)
ost << node->data[i] << " ";
ost << endl;
}
if (node->left)
PrintRec (ost, node->left);
if (node->right)
PrintRec (ost, node->right);
}
template <int dim, typename T>
int T_ADTree<dim,T> :: DepthRec (const T_ADTreeNode<dim,T> * node) const
{
int ldepth = 0;
int rdepth = 0;
if (node->left)
ldepth = DepthRec(node->left);
if (node->right)
rdepth = DepthRec(node->right);
return 1 + max2 (ldepth, rdepth);
}
template <int dim, typename T>
int T_ADTree<dim,T> :: ElementsRec (const T_ADTreeNode<dim,T> * node) const
{
int els = 1;
if (node->left)
els += ElementsRec(node->left);
if (node->right)
els += ElementsRec(node->right);
return els;
}
#ifdef ABC
/* ******************************* ADTree6F ******************************* */
ADTreeNode6F :: ADTreeNode6F()
{
pi = 0;
father = NULL;
nchilds = 0;
int i;
for (i = 0; i < 64; i++)
childs[i] = NULL;
}
void ADTreeNode6F :: DeleteChilds ()
{
int i;
for (i = 0; i < 64; i++)
{
if (childs[i])
childs[i]->DeleteChilds();
delete childs[i];
childs[i] = NULL;
}
}
BlockAllocator ADTreeNode6F :: ball(sizeof (ADTreeNode6F));
void * ADTreeNode6F :: operator new(size_t)
{
return ball.Alloc();
}
void ADTreeNode6F :: operator delete (void * p)
{
ball.Free (p);
}
ADTree6F :: ADTree6F (const float * acmin,
const float * acmax)
: ela(0)
{
memcpy (cmin, acmin, 6 * sizeof(float));
memcpy (cmax, acmax, 6 * sizeof(float));
root = new ADTreeNode6F;
for (int i = 0; i < 6; i++)
root->sep[i] = (cmin[i] + cmax[i]) / 2;
}
ADTree6F :: ~ADTree6F ()
{
root->DeleteChilds();
delete root;
}
void ADTree6F :: Insert (const float * p, int pi)
{
ADTreeNode6F *node;
ADTreeNode6F *next;
int lr;
float bmin[6];
float bmax[6];
int i, dir;
memcpy (bmin, cmin, 6 * sizeof(float));
memcpy (bmax, cmax, 6 * sizeof(float));
next = root;
while (next)
{
node = next;
if (!node->pi)
{
memcpy (node->data, p, 6 * sizeof(float));
node->pi = pi;
if (ela.Size() < pi)
ela.SetSize (pi);
ela.Elem(pi) = node;
return;
}
dir = 0;
for (i = 0; i < 6; i++)
{
if (node->sep[i] > p[i])
{
bmax[i] = node->sep[i];
}
else
{
bmin[i] = node->sep[i];
dir += (1 << i);
}
}
next = node->childs[dir];
/*
if (node->sep > p[dir])
{
next = node->left;
bmax[dir] = node->sep;
lr = 0;
}
else
{
next = node->right;
bmin[dir] = node->sep;
lr = 1;
}
*/
}
next = new ADTreeNode6F;
memcpy (next->data, p, 6 * sizeof(float));
next->pi = pi;
for (i = 0; i < 6; i++)
next->sep[i] = (bmin[i] + bmax[i]) / 2;
if (ela.Size() < pi)
ela.SetSize (pi);
ela.Elem(pi) = next;
node->childs[dir] = next;
next->father = node;
while (node)
{
node->nchilds++;
node = node->father;
}
}
void ADTree6F :: DeleteElement (int pi)
{
ADTreeNode6F * node = ela.Get(pi);
node->pi = 0;
node = node->father;
while (node)
{
node->nchilds--;
node = node->father;
}
}
void ADTree6F :: GetIntersecting (const float * bmin,
const float * bmax,
Array<int> & pis) const
{
static Array<ADTreeNode6F*> stack(1000);
ADTreeNode6F * node;
int dir, i, stacks;
stack.SetSize (1000);
pis.SetSize(0);
stack.Elem(1) = root;
stacks = 1;
while (stacks)
{
node = stack.Get(stacks);
stacks--;
if (node->pi)
{
if (
node->data[0] >= bmin[0] && node->data[0] <= bmax[0] &&
node->data[1] >= bmin[1] && node->data[1] <= bmax[1] &&
node->data[2] >= bmin[2] && node->data[2] <= bmax[2] &&
node->data[3] >= bmin[3] && node->data[3] <= bmax[3] &&
node->data[4] >= bmin[4] && node->data[4] <= bmax[4] &&
node->data[5] >= bmin[5] && node->data[5] <= bmax[5]
)
pis.Append (node->pi);
}
int i1min = (bmin[0] <= node->sep[0]) ? 0 : 1;
int i1max = (bmax[0] < node->sep[0]) ? 0 : 1;
int i2min = (bmin[1] <= node->sep[1]) ? 0 : 1;
int i2max = (bmax[1] < node->sep[1]) ? 0 : 1;
int i3min = (bmin[2] <= node->sep[2]) ? 0 : 1;
int i3max = (bmax[2] < node->sep[2]) ? 0 : 1;
int i4min = (bmin[3] <= node->sep[3]) ? 0 : 1;
int i4max = (bmax[3] < node->sep[3]) ? 0 : 1;
int i5min = (bmin[4] <= node->sep[4]) ? 0 : 1;
int i5max = (bmax[4] < node->sep[4]) ? 0 : 1;
int i6min = (bmin[5] <= node->sep[5]) ? 0 : 1;
int i6max = (bmax[5] < node->sep[5]) ? 0 : 1;
int i1, i2, i3, i4, i5, i6;
for (i1 = i1min; i1 <= i1max; i1++)
for (i2 = i2min; i2 <= i2max; i2++)
for (i3 = i3min; i3 <= i3max; i3++)
for (i4 = i4min; i4 <= i4max; i4++)
for (i5 = i5min; i5 <= i5max; i5++)
for (i6 = i6min; i6 <= i6max; i6++)
{
i = i1 + 2*i2 + 4*i3 + 8*i4 + 16*i5 +32*i6;
if (node->childs[i])
{
stacks++;
stack.Elem(stacks) = node->childs[i];
}
}
/*
if (node->left && bmin[dir] <= node->sep)
{
stacks++;
stack.Elem(stacks) = node->left;
stackdir.Elem(stacks) = ndir;
}
if (node->right && bmax[dir] >= node->sep)
{
stacks++;
stack.Elem(stacks) = node->right;
stackdir.Elem(stacks) = ndir;
}
*/
}
}
void ADTree6F :: PrintRec (ostream & ost, const ADTreeNode6F * node) const
{
int i;
if (node->data)
{
ost << node->pi << ": ";
ost << node->nchilds << " childs, ";
for (i = 0; i < 6; i++)
ost << node->data[i] << " ";
ost << endl;
}
for (i = 0; i < 64; i++)
if (node->childs[i])
PrintRec (ost, node->childs[i]);
}
#endif
/* ************************************* Point3dTree ********************** */
Point3dTree :: Point3dTree (const Point<3> & pmin, const Point<3> & pmax)
{
float pmi[3], pma[3];
for (int i = 0; i < 3; i++)
{
pmi[i] = pmin(i);
pma[i] = pmax(i);
}
tree = new ADTree3 (pmi, pma);
}
Point3dTree :: ~Point3dTree ()
{
delete tree;
}
void Point3dTree :: Insert (const Point<3> & p, int pi)
{
float pd[3];
pd[0] = p(0);
pd[1] = p(1);
pd[2] = p(2);
tree->Insert (pd, pi);
}
void Point3dTree :: GetIntersecting (const Point<3> & pmin, const Point<3> & pmax,
Array<int> & pis) const
{
float pmi[3], pma[3];
for (int i = 0; i < 3; i++)
{
pmi[i] = pmin(i);
pma[i] = pmax(i);
}
tree->GetIntersecting (pmi, pma, pis);
}
template <int dim, typename T>
BoxTree<dim,T> :: BoxTree (const Box<dim> & abox)
{
boxpmin = abox.PMin();
boxpmax = abox.PMax();
Point<2*dim> tpmin, tpmax;
for (int i = 0; i < dim; i++)
{
tpmin(i) = tpmin(i+dim) = boxpmin(i);
tpmax(i) = tpmax(i+dim) = boxpmax(i);
}
tree = new T_ADTree<2*dim,T> (tpmin, tpmax);
}
template <int dim, typename T>
BoxTree<dim,T> :: BoxTree (const Point<dim> & apmin, const Point<dim> & apmax)
{
boxpmin = apmin;
boxpmax = apmax;
Point<2*dim> tpmin, tpmax;
for (int i = 0; i < dim; i++)
{
tpmin(i) = tpmin(i+dim) = boxpmin(i);
tpmax(i) = tpmax(i+dim) = boxpmax(i);
}
tree = new T_ADTree<2*dim,T> (tpmin, tpmax);
}
template <int dim, typename T>
BoxTree<dim,T> :: ~BoxTree ()
{
delete tree;
}
template <int dim, typename T>
void BoxTree<dim,T> :: Insert (const Point<dim> & bmin, const Point<dim> & bmax, T pi)
{
Point<2*dim> tp;
for (size_t i = 0; i < dim; i++)
{
tp(i) = bmin(i);
tp(i+dim) = bmax(i);
}
tree->Insert (tp, pi);
}
template <int dim, typename T>
void BoxTree<dim,T> ::GetIntersecting (const Point<dim> & pmin, const Point<dim> & pmax,
Array<T> & pis) const
{
Point<2*dim> tpmin, tpmax;
for (size_t i = 0; i < dim; i++)
{
tpmin(i) = boxpmin(i);
tpmax(i) = pmax(i);
tpmin(i+dim) = pmin(i);
tpmax(i+dim) = boxpmax(i);
}
tree->GetIntersecting (tpmin, tpmax, pis);
}
template<> BlockAllocator T_ADTreeNode<4,INDEX> :: ball(sizeof (T_ADTreeNode<4,INDEX>));
template class T_ADTree<4,INDEX>;
template class BoxTree<2,INDEX>;
template<> BlockAllocator T_ADTreeNode<4,INDEX_2> :: ball(sizeof (T_ADTreeNode<4,INDEX_2>));
template class T_ADTree<4,INDEX_2>;
template class BoxTree<2,INDEX_2>;
template<> BlockAllocator T_ADTreeNode<6,INDEX> :: ball(sizeof (T_ADTreeNode<6,INDEX>));
template class T_ADTree<6,INDEX>;
template class BoxTree<3,INDEX>;
}