netgen/libsrc/csg/splinesurface.cpp~
Christopher Lackner a4fe0c1c41 first push
2016-10-04 19:30:57 +02:00

93 lines
2.1 KiB
C++

#include <csg.hpp>
#include <mystdlib.h>
#include "splinesurface.hpp"
namespace netgen
{
SplineSurface :: SplineSurface() : OneSurfacePrimitive()
{ ; }
SplineSurface :: ~SplineSurface() { ; }
void SplineSurface :: AppendPoint(const Point<3> & p, const double reffac, const bool hpref)
{
geompoints.Append(GeomPoint<3>(p,reffac));
geompoints.Last().hpref = hpref;
}
double SplineSurface :: CalcFunctionValue (const Point<3> & point) const
{
auto v1 = splines[0]->GetTangent(0);
auto v2 = splines.Last()->GetTangent(1);
auto p1 = splines[0]->GetPoint(0);
auto n = Cross(v1,v2);
n.Normalize();
return n * (point-p1);
}
void SplineSurface :: CalcGradient (const Point<3> & point, Vec<3> & grad) const
{
auto v1 = splines[0]->GetTangent(0);
auto v2 = splines.Last()->GetTangent(1);
auto p1 = splines[0]->GetPoint(0);
grad = Cross(v1,v2);
grad.Normalize();
}
double SplineSurface :: HesseNorm() const
{
return 0;
}
Point<3> SplineSurface :: GetSurfacePoint() const
{
return splines[0]->GetPoint(0);
}
void SplineSurface :: Print(ostream & str) const
{
str << "SplineSurface " << endl;
}
INSOLID_TYPE SplineSurface :: BoxInSolid(const BoxSphere<3> & box) const
{
int i;
double val;
val = CalcFunctionValue (box.Center());
if (val > box.Diam() / 2) return IS_OUTSIDE;
if (val < -box.Diam() / 2) return IS_INSIDE;
Vec<3> n = GetNormalVector(box.Center());
double cx = n[0];
double cy = n[1];
double cz = n[2];
if (val > 0)
{
Vec<3> vdiag = box.PMax() - box.PMin();
double modify = (vdiag(0) * fabs (cx) +
vdiag(1) * fabs (cy) +
vdiag(2) * fabs (cz) ) / 2;
if (val - modify < 0)
return DOES_INTERSECT;
return IS_OUTSIDE;
}
else
{
Vec<3> vdiag = box.PMax() - box.PMin();
double modify = (vdiag(0) * fabs (cx) +
vdiag(1) * fabs (cy) +
vdiag(2) * fabs (cz) ) / 2;
if (val + modify > 0)
return DOES_INTERSECT;
return IS_INSIDE;
}
}
}