netgen/libsrc/meshing/smoothing2.5.cpp
Joachim Schoeberl 310cb00b13 autotools
2009-01-12 23:40:13 +00:00

266 lines
5.0 KiB
C++

#include <mystdlib.h>
#include "meshing.hpp"
#include <opti.hpp>
namespace netgen
{
void MeshOptimize2d :: ProjectBoundaryPoints(ARRAY<int> & surfaceindex,
const ARRAY<Point<3>* > & from, ARRAY<Point<3>* > & dest)
{
for(int i=0; i<surfaceindex.Size(); i++)
{
if(surfaceindex[i] >= 0)
{
*dest[i] = *from[i];
ProjectPoint(surfaceindex[i],*dest[i]);
}
}
}
void MeshOptimize2d :: ImproveVolumeMesh (Mesh & mesh)
{
if (!faceindex)
{
PrintMessage (3, "Smoothing");
for (faceindex = 1; faceindex <= mesh.GetNFD(); faceindex++)
{
ImproveVolumeMesh (mesh);
if (multithread.terminate)
throw NgException ("Meshing stopped");
}
faceindex = 0;
return;
}
static int timer = NgProfiler::CreateTimer ("MeshSmoothing 2D");
NgProfiler::RegionTimer reg (timer);
CheckMeshApproximation (mesh);
int i, j, k;
SurfaceElementIndex sei;
ARRAY<SurfaceElementIndex> seia;
mesh.GetSurfaceElementsOfFace (faceindex, seia);
bool mixed = 0;
for (i = 0; i < seia.Size(); i++)
if (mesh[seia[i]].GetNP() != 3)
{
mixed = 1;
break;
}
int loci;
double fact;
bool moveisok;
PointGeomInfo ngi;
Point<3> origp;
Vector x(3);
ARRAY<MeshPoint, PointIndex::BASE> savepoints(mesh.GetNP());
ARRAY<int, PointIndex::BASE> nelementsonpoint(mesh.GetNP());
nelementsonpoint = 0;
for (i = 0; i < seia.Size(); i++)
{
const Element2d & el = mesh[seia[i]];
for (j = 0; j < el.GetNP(); j++)
nelementsonpoint[el[j]]++;
}
TABLE<SurfaceElementIndex,PointIndex::BASE> elementsonpoint(nelementsonpoint);
for (i = 0; i < seia.Size(); i++)
{
const Element2d & el = mesh[seia[i]];
for (j = 0; j < el.GetNP(); j++)
elementsonpoint.Add (el[j], seia[i]);
}
JacobianPointFunction pf(mesh.Points(),mesh.VolumeElements());
// Opti2SurfaceMinFunction surfminf(mesh);
// Opti2EdgeMinFunction edgeminf(mesh);
// Opti2SurfaceMinFunctionJacobian surfminfj(mesh);
OptiParameters par;
par.maxit_linsearch = 8;
par.maxit_bfgs = 5;
int np = mesh.GetNP();
int ne = mesh.GetNE();
BitArray badnodes(np);
badnodes.Clear();
for (i = 1; i <= ne; i++)
{
const Element & el = mesh.VolumeElement(i);
double bad = el.CalcJacobianBadness (mesh.Points());
if (bad > 1)
for (j = 1; j <= el.GetNP(); j++)
badnodes.Set (el.PNum(j));
}
bool printeddot = 0;
char plotchar = '.';
int modplot = 1;
if (mesh.GetNP() > 1000)
{
plotchar = '+';
modplot = 10;
}
if (mesh.GetNP() > 10000)
{
plotchar = 'o';
modplot = 100;
}
int cnt = 0;
ARRAY<SurfaceElementIndex> locelements(0);
ARRAY<int> locrots(0);
for (PointIndex pi = PointIndex::BASE;
pi < mesh.GetNP()+PointIndex::BASE; pi++)
{
if (mesh[pi].Type() != SURFACEPOINT)
continue;
if (multithread.terminate)
throw NgException ("Meshing stopped");
int surfi(-1);
if(elementsonpoint[pi].Size() == 0)
continue;
Element2d & hel = mesh[elementsonpoint[pi][0]];
if(hel.GetIndex() != faceindex)
continue;
cnt++;
if (cnt % modplot == 0 && writestatus)
{
printeddot = 1;
PrintDot (plotchar);
}
int hpi = 0;
for (j = 1; j <= hel.GetNP(); j++)
if (hel.PNum(j) == pi)
{
hpi = j;
break;
}
PointGeomInfo gi1 = hel.GeomInfoPi(hpi);
locelements.SetSize(0);
locrots.SetSize (0);
for (j = 0; j < elementsonpoint[pi].Size(); j++)
{
sei = elementsonpoint[pi][j];
const Element2d & bel = mesh[sei];
surfi = mesh.GetFaceDescriptor(bel.GetIndex()).SurfNr();
locelements.Append (sei);
for (k = 1; k <= bel.GetNP(); k++)
if (bel.PNum(k) == pi)
{
locrots.Append (k);
break;
}
}
double lh = mesh.GetH(mesh.Point(pi));
par.typx = lh;
pf.SetPointIndex(pi);
x = 0;
bool pok = (pf.Func (x) < 1e10);
if (pok)
{
BFGS (x, pf, par);
origp = mesh[pi];
loci = 1;
fact = 1;
moveisok = false;
//optimizer loop (if whole distance is not possible, move only a bit!!!!)
while (loci <= 5 && !moveisok)
{
loci ++;
mesh[pi](0) = origp(0) + x.Get(1)*fact;
mesh[pi](1) = origp(1) + x.Get(2)*fact;
mesh[pi](2) = origp(2) + x.Get(3)*fact;
fact = fact/2.;
//cout << "origp " << origp << " newp " << mesh[pi];
ngi = gi1;
moveisok = (ProjectPointGI (surfi, mesh[pi], ngi) != 0);
//cout << " projected " << mesh[pi] << endl;
// point lies on same chart in stlsurface
if (moveisok)
{
for (j = 0; j < locelements.Size(); j++)
mesh[locelements[j]].GeomInfoPi(locrots[j]) = ngi;
//cout << "moved " << origp << " to " << mesh[pi] << endl;
}
else
{
mesh[pi] = origp;
}
}
}
else
{
cout << "el not ok (point " << pi << ": " << mesh[pi] << ")" << endl;
}
}
if (printeddot)
PrintDot ('\n');
CheckMeshApproximation (mesh);
mesh.SetNextTimeStamp();
}
}