mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-26 13:50:33 +05:00
361 lines
6.0 KiB
C++
361 lines
6.0 KiB
C++
/*
|
|
|
|
Spline curve for Mesh generator
|
|
|
|
*/
|
|
|
|
#include <mystdlib.h>
|
|
#include <csg.hpp>
|
|
#include <linalg.hpp>
|
|
#include <meshing.hpp>
|
|
|
|
namespace netgen
|
|
{
|
|
#include "spline.hpp"
|
|
|
|
/*
|
|
template<> void SplineSeg3<2> :: Project (const Point<2> point, Point<2> & point_on_curve, double & t) const
|
|
{
|
|
double t_old = 0;
|
|
t = 0.5;
|
|
|
|
Point<2> phi;
|
|
Vec<2> phip,phipp,phimp;
|
|
|
|
int i=0;
|
|
|
|
while(fabs(t-t_old) > 1e-8 && i<10)
|
|
{
|
|
GetDerivatives(t,phi,phip,phipp);
|
|
|
|
t_old = t;
|
|
|
|
phimp = phi-point;
|
|
|
|
t = min2(max2(t-(phip*phimp)/(phipp*phimp + phip*phip),0.),1.);
|
|
|
|
i++;
|
|
}
|
|
|
|
if(i<10)
|
|
{
|
|
point_on_curve = GetPoint(t);
|
|
|
|
double dist = Dist(point,point_on_curve);
|
|
|
|
phi = GetPoint(0);
|
|
double auxdist = Dist(phi,point);
|
|
if(auxdist < dist)
|
|
{
|
|
t = 0.;
|
|
point_on_curve = phi;
|
|
dist = auxdist;
|
|
}
|
|
phi = GetPoint(1);
|
|
auxdist = Dist(phi,point);
|
|
if(auxdist < dist)
|
|
{
|
|
t = 1.;
|
|
point_on_curve = phi;
|
|
dist = auxdist;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
double t0 = 0;
|
|
double t1 = 0.5;
|
|
double t2 = 1.;
|
|
|
|
double d0,d1,d2;
|
|
|
|
|
|
//(*testout) << "2d newtonersatz" << endl;
|
|
while(t2-t0 > 1e-8)
|
|
{
|
|
|
|
phi = GetPoint(t0); d0 = Dist(phi,point);
|
|
phi = GetPoint(t1); d1 = Dist(phi,point);
|
|
phi = GetPoint(t2); d2 = Dist(phi,point);
|
|
|
|
double a = (2.*d0 - 4.*d1 +2.*d2)/pow(t2-t0,2);
|
|
|
|
if(a <= 0)
|
|
{
|
|
if(d0 < d2)
|
|
t2 -= 0.3*(t2-t0);
|
|
else
|
|
t0 += 0.3*(t2-t0);
|
|
|
|
t1 = 0.5*(t2+t0);
|
|
}
|
|
else
|
|
{
|
|
double b = (d1-d0-a*(t1*t1-t0*t0))/(t1-t0);
|
|
|
|
double auxt1 = -0.5*b/a;
|
|
|
|
if(auxt1 < t0)
|
|
{
|
|
t2 -= 0.4*(t2-t0);
|
|
t0 = max2(0.,t0-0.1*(t2-t0));
|
|
}
|
|
else if (auxt1 > t2)
|
|
{
|
|
t0 += 0.4*(t2-t0);
|
|
t2 = min2(1.,t2+0.1*(t2-t0));
|
|
}
|
|
else
|
|
{
|
|
t1 = auxt1;
|
|
auxt1 = 0.25*(t2-t0);
|
|
t0 = max2(0.,t1-auxt1);
|
|
t2 = min2(1.,t1+auxt1);
|
|
}
|
|
|
|
t1 = 0.5*(t2+t0);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
phi = GetPoint(t0); d0 = Dist(phi,point);
|
|
phi = GetPoint(t1); d1 = Dist(phi,point);
|
|
phi = GetPoint(t2); d2 = Dist(phi,point);
|
|
|
|
double mind = d0;
|
|
t = t0;
|
|
if(d1 < mind)
|
|
{
|
|
t = t1;
|
|
mind = d1;
|
|
}
|
|
if(d2 < mind)
|
|
{
|
|
t = t2;
|
|
mind = d2;
|
|
}
|
|
|
|
point_on_curve = GetPoint(t);
|
|
|
|
}
|
|
}
|
|
|
|
template<> void SplineSeg3<3> :: Project (const Point<3> point, Point<3> & point_on_curve, double & t) const
|
|
{
|
|
double t_old = -1;
|
|
|
|
if(proj_latest_t > 0. && proj_latest_t < 1.)
|
|
t = proj_latest_t;
|
|
else
|
|
t = 0.5;
|
|
|
|
Point<3> phi;
|
|
Vec<3> phip,phipp,phimp;
|
|
|
|
int i=0;
|
|
|
|
while(fabs(t-t_old) > 1e-8 && t > -0.5 && t < 1.5 && i<10)
|
|
{
|
|
GetDerivatives(t,phi,phip,phipp);
|
|
|
|
t_old = t;
|
|
|
|
phimp = phi-point;
|
|
|
|
//t = min2(max2(t-(phip*phimp)/(phipp*phimp + phip*phip),0.),1.);
|
|
t -= (phip*phimp)/(phipp*phimp + phip*phip);
|
|
|
|
i++;
|
|
}
|
|
|
|
//if(i<10 && t > 0. && t < 1.)
|
|
if(i<10 && t > -0.4 && t < 1.4)
|
|
{
|
|
if(t < 0)
|
|
t = 0.;
|
|
if(t > 1)
|
|
t = 1.;
|
|
|
|
point_on_curve = GetPoint(t);
|
|
|
|
double dist = Dist(point,point_on_curve);
|
|
|
|
phi = GetPoint(0);
|
|
double auxdist = Dist(phi,point);
|
|
if(auxdist < dist)
|
|
{
|
|
t = 0.;
|
|
point_on_curve = phi;
|
|
dist = auxdist;
|
|
}
|
|
phi = GetPoint(1);
|
|
auxdist = Dist(phi,point);
|
|
if(auxdist < dist)
|
|
{
|
|
t = 1.;
|
|
point_on_curve = phi;
|
|
dist = auxdist;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
double t0 = 0;
|
|
double t1 = 0.5;
|
|
double t2 = 1.;
|
|
|
|
double d0,d1,d2;
|
|
|
|
|
|
//(*testout) << "newtonersatz" << endl;
|
|
while(t2-t0 > 1e-8)
|
|
{
|
|
|
|
phi = GetPoint(t0); d0 = Dist(phi,point);
|
|
phi = GetPoint(t1); d1 = Dist(phi,point);
|
|
phi = GetPoint(t2); d2 = Dist(phi,point);
|
|
|
|
double a = (2.*d0 - 4.*d1 +2.*d2)/pow(t2-t0,2);
|
|
|
|
if(a <= 0)
|
|
{
|
|
if(d0 < d2)
|
|
t2 -= 0.3*(t2-t0);
|
|
else
|
|
t0 += 0.3*(t2-t0);
|
|
|
|
t1 = 0.5*(t2+t0);
|
|
}
|
|
else
|
|
{
|
|
double b = (d1-d0-a*(t1*t1-t0*t0))/(t1-t0);
|
|
|
|
double auxt1 = -0.5*b/a;
|
|
|
|
if(auxt1 < t0)
|
|
{
|
|
t2 -= 0.4*(t2-t0);
|
|
t0 = max2(0.,t0-0.1*(t2-t0));
|
|
}
|
|
else if (auxt1 > t2)
|
|
{
|
|
t0 += 0.4*(t2-t0);
|
|
t2 = min2(1.,t2+0.1*(t2-t0));
|
|
}
|
|
else
|
|
{
|
|
t1 = auxt1;
|
|
auxt1 = 0.25*(t2-t0);
|
|
t0 = max2(0.,t1-auxt1);
|
|
t2 = min2(1.,t1+auxt1);
|
|
}
|
|
|
|
t1 = 0.5*(t2+t0);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
phi = GetPoint(t0); d0 = Dist(phi,point);
|
|
phi = GetPoint(t1); d1 = Dist(phi,point);
|
|
phi = GetPoint(t2); d2 = Dist(phi,point);
|
|
|
|
double mind = d0;
|
|
t = t0;
|
|
if(d1 < mind)
|
|
{
|
|
t = t1;
|
|
mind = d1;
|
|
}
|
|
if(d2 < mind)
|
|
{
|
|
t = t2;
|
|
mind = d2;
|
|
}
|
|
|
|
point_on_curve = GetPoint(t);
|
|
}
|
|
//(*testout) << " latest_t " << proj_latest_t << " t " << t << endl;
|
|
|
|
proj_latest_t = t;
|
|
}
|
|
*/
|
|
|
|
void CalcPartition (double l, double h, double r1, double r2,
|
|
double ra, double elto0, Array<double> & points)
|
|
{
|
|
int i, j, n, nel;
|
|
double sum, t, dt, fun, fperel, oldf, f;
|
|
|
|
n = 1000;
|
|
|
|
points.SetSize (0);
|
|
|
|
sum = 0;
|
|
dt = l / n;
|
|
t = 0.5 * dt;
|
|
for (i = 1; i <= n; i++)
|
|
{
|
|
fun = min3 (h/ra, t/elto0 + h/r1, (l-t)/elto0 + h/r2);
|
|
sum += dt / fun;
|
|
t += dt;
|
|
}
|
|
|
|
nel = int (sum+1);
|
|
fperel = sum / nel;
|
|
|
|
points.Append (0);
|
|
|
|
i = 1;
|
|
oldf = 0;
|
|
t = 0.5 * dt;
|
|
for (j = 1; j <= n && i < nel; j++)
|
|
{
|
|
fun = min3 (h/ra, t/elto0 + h/r1, (l-t)/elto0 + h/r2);
|
|
|
|
f = oldf + dt / fun;
|
|
|
|
while (f > i * fperel && i < nel)
|
|
{
|
|
points.Append ( (l/n) * (j-1 + (i * fperel - oldf) / (f - oldf)) );
|
|
i++;
|
|
}
|
|
oldf = f;
|
|
t += dt;
|
|
}
|
|
points.Append (l);
|
|
}
|
|
|
|
template<>
|
|
double SplineSeg3<2> :: MaxCurvature(void) const
|
|
{
|
|
Vec<2> v1 = p1-p2;
|
|
Vec<2> v2 = p3-p2;
|
|
double l1 = v1.Length();
|
|
double l2 = v2.Length();
|
|
|
|
double cosalpha = (v1*v2)/(l1*l2);
|
|
|
|
|
|
return sqrt(cosalpha + 1.)/(min2(l1,l2)*(1.-cosalpha));
|
|
}
|
|
|
|
template<>
|
|
double SplineSeg3<3> :: MaxCurvature(void) const
|
|
{
|
|
Vec<3> v1 = p1-p2;
|
|
Vec<3> v2 = p3-p2;
|
|
double l1 = v1.Length();
|
|
double l2 = v2.Length();
|
|
|
|
double cosalpha = v1*v2/(l1*l2);
|
|
|
|
|
|
return sqrt(cosalpha + 1.)/(min2(l1,l2)*(1.-cosalpha));
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|