mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-26 13:50:33 +05:00
1677 lines
36 KiB
C++
1677 lines
36 KiB
C++
#include <mystdlib.h>
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#include "meshing.hpp"
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namespace netgen
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{
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static const int deltetfaces[][3] =
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{ { 1, 2, 3 },
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{ 2, 0, 3 },
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{ 0, 1, 3 },
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{ 1, 0, 2 } };
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class DelaunayTet
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{
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PointIndex pnums[4];
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int nb[4];
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public:
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DelaunayTet () { ; }
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DelaunayTet (const DelaunayTet & el)
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{
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for (int i = 0; i < 4; i++)
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pnums[i] = el[i];
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}
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DelaunayTet (const Element & el)
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{
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for (int i = 0; i < 4; i++)
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pnums[i] = el[i];
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}
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PointIndex & operator[] (int i) { return pnums[i]; }
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PointIndex operator[] (int i) const { return pnums[i]; }
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int & NB1(int i) { return nb[i-1]; }
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int NB1(int i) const { return nb[i-1]; }
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int & NB(int i) { return nb[i]; }
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int NB(int i) const { return nb[i]; }
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int FaceNr (INDEX_3 & face) const // which face nr is it ?
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{
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for (int i = 0; i < 3; i++)
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if (pnums[i] != face.I1() &&
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pnums[i] != face.I2() &&
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pnums[i] != face.I3())
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return i;
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return 3;
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}
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void GetFace1 (int i, INDEX_3 & face) const
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{
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face.I(1) = pnums[deltetfaces[i-1][0]];
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face.I(2) = pnums[deltetfaces[i-1][1]];
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face.I(3) = pnums[deltetfaces[i-1][2]];
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}
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void GetFace (int i, INDEX_3 & face) const
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{
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face.I(1) = pnums[deltetfaces[i][0]];
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face.I(2) = pnums[deltetfaces[i][1]];
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face.I(3) = pnums[deltetfaces[i][2]];
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}
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INDEX_3 GetFace1 (int i) const
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{
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return INDEX_3 (pnums[deltetfaces[i-1][0]],
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pnums[deltetfaces[i-1][1]],
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pnums[deltetfaces[i-1][2]]);
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}
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INDEX_3 GetFace (int i) const
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{
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return INDEX_3 (pnums[deltetfaces[i][0]],
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pnums[deltetfaces[i][1]],
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pnums[deltetfaces[i][2]]);
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}
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void GetFace1 (int i, Element2d & face) const
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{
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// face.SetType(TRIG);
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face[0] = pnums[deltetfaces[i-1][0]];
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face[1] = pnums[deltetfaces[i-1][1]];
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face[2] = pnums[deltetfaces[i-1][2]];
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}
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};
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/*
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Table to maintain neighbour elements
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*/
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class MeshNB
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{
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// face nodes -> one element
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INDEX_3_CLOSED_HASHTABLE<int> faces;
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//
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Array<DelaunayTet> & tets;
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public:
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// estimated number of points
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MeshNB (Array<DelaunayTet> & atets, int np)
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: faces(200), tets(atets)
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{ ; }
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// add element with 4 nodes
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void Add (int elnr);
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// delete element with 4 nodes
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void Delete (int elnr)
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{
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DelaunayTet & el = tets.Elem(elnr);
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for (int i = 0; i < 4; i++)
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faces.Set (el.GetFace(i).Sort(), el.NB(i));
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}
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// get neighbour of element elnr in direction fnr
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int GetNB (int elnr, int fnr)
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{
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return tets.Get(elnr).NB1(fnr);
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}
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//
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void ResetFaceHT (int size)
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{
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faces.SetSize (size);
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}
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};
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void MeshNB :: Add (int elnr)
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{
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DelaunayTet & el = tets.Elem(elnr);
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for (int i = 0; i < 4; i++)
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{
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INDEX_3 i3 = INDEX_3::Sort (el.GetFace(i));
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int posnr;
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if (!faces.PositionCreate (i3, posnr))
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{
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// face already in use
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int othertet = faces.GetData (posnr);
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el.NB(i) = othertet;
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if (othertet)
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{
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int fnr = tets.Get(othertet).FaceNr (i3);
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tets.Elem(othertet).NB(fnr) = elnr;
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}
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}
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else
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{
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faces.SetData (posnr, elnr);
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el.NB(i) = 0;
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}
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}
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}
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/*
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connected lists of cosphereical elements
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*/
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class SphereList
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{
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Array<int> links;
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public:
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SphereList ()
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{ ; }
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void AddElement (int elnr)
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{
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if (elnr > links.Size())
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links.Append (1);
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links.Elem(elnr) = elnr;
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}
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void DeleteElement (int elnr)
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{
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links.Elem(elnr) = 0;
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}
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void ConnectElement (int eli, int toi)
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{
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links.Elem (eli) = links.Get (toi);
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links.Elem (toi) = eli;
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}
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void GetList (int eli, Array<int> & linked) const;
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};
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void SphereList :: GetList (int eli, Array<int> & linked) const
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{
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linked.SetSize (0);
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int pi = eli;
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do
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{
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if (pi <= 0 || pi > links.Size())
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{
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cerr << "link, error " << endl;
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cerr << "pi = " << pi << " linked.s = " << linked.Size() << endl;
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exit(1);
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}
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if (linked.Size() > links.Size())
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{
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cerr << "links have loop" << endl;
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exit(1);
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}
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linked.Append (pi);
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pi = links.Get(pi);
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}
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while (pi != eli);
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}
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void AddDelaunayPoint (PointIndex newpi, const Point3d & newp,
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Array<DelaunayTet> & tempels,
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Mesh & mesh,
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Box3dTree & tettree,
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MeshNB & meshnb,
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Array<Point<3> > & centers, Array<double> & radi2,
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Array<int> & connected, Array<int> & treesearch,
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Array<int> & freelist, SphereList & list,
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IndexSet & insphere, IndexSet & closesphere)
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{
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/*
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find any sphere, such that newp is contained in
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*/
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DelaunayTet el;
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int cfelind = -1;
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const Point<3> * pp[4];
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Point<3> pc;
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double r2;
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Point3d tpmin, tpmax;
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tettree.GetIntersecting (newp, newp, treesearch);
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double quot,minquot(1e20);
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for (int j = 0; j < treesearch.Size(); j++)
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{
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int jjj = treesearch[j];
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quot = Dist2 (centers.Get(jjj), newp) / radi2.Get(jjj);
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if((cfelind == -1 || quot < 0.99*minquot) && quot < 1)
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{
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minquot = quot;
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el = tempels.Get(jjj);
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cfelind = jjj;
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if(minquot < 0.917632)
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break;
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}
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}
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/*
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int i, j, k, l;
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if (!felind)
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{
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cerr << "not in any sphere, 1" << endl;
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// old, non tree search
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double mindist = 1e10;
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for (j = 1; j <= tempels.Size(); j++)
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{
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if (tempels.Get(j).PNum(1))
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{
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double toofar =
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Dist2 (centers.Get(j), newp) - radi2.Get(j);
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if (toofar < mindist || toofar < 1e-7)
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{
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mindist = toofar;
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cout << " dist2 = " << Dist2 (centers.Get(j), newp)
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<< " radi2 = " << radi2.Get(j) << endl;
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}
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if (toofar < 0)
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{
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el = tempels.Get(j);
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felind = j;
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cout << "sphere found !" << endl;
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break;
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}
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}
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}
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cout << "point is too far from sheres: " << mindist << endl;
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}
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*/
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if (cfelind == -1)
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{
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PrintWarning ("Delaunay, point not in any sphere");
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return;
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}
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/*
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insphere: point is in sphere -> delete element
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closesphere: point is close to sphere -> considered for same center
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*/
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// save overestimate
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insphere.SetMaxIndex (2 * tempels.Size() + 5 * mesh.GetNP());
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closesphere.SetMaxIndex (2 * tempels.Size() + 5 * mesh.GetNP());
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insphere.Clear();
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closesphere.Clear();
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insphere.Add (cfelind);
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int changed = 1;
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int nstarti = 1, starti;
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while (changed)
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{
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changed = 0;
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starti = nstarti;
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nstarti = insphere.GetArray().Size()+1;
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// if point in sphere, then it is also closesphere
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for (int j = starti; j < nstarti; j++)
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{
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int helind = insphere.GetArray().Get(j);
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if (!closesphere.IsIn (helind))
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closesphere.Add (helind);
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}
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// add connected spheres to insphere - list
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for (int j = starti; j < nstarti; j++)
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{
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list.GetList (insphere.GetArray().Get(j), connected);
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for (int k = 0; k < connected.Size(); k++)
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{
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int celind = connected[k];
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if (tempels.Get(celind)[0] != -1 &&
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!insphere.IsIn (celind))
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{
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changed = 1;
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insphere.Add (celind);
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}
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}
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}
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// check neighbour-tets
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for (int j = starti; j < nstarti; j++)
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for (int k = 1; k <= 4; k++)
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{
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int helind = insphere.GetArray().Get(j);
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int nbind = meshnb.GetNB (helind, k);
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if (nbind && !insphere.IsIn (nbind) )
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{
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//changed
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//int prec = testout->precision();
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//testout->precision(12);
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//(*testout) << "val1 " << Dist2 (centers.Get(nbind), newp)
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// << " val2 " << radi2.Get(nbind) * (1+1e-8)
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// << " val3 " << radi2.Get(nbind)
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// << " val1 / val3 " << Dist2 (centers.Get(nbind), newp)/radi2.Get(nbind) << endl;
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//testout->precision(prec);
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if (Dist2 (centers.Get(nbind), newp)
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< radi2.Get(nbind) * (1+1e-8) )
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closesphere.Add (nbind);
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if (Dist2 (centers.Get(nbind), newp)
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< radi2.Get(nbind) * (1 + 1e-12))
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{
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// point is in sphere -> remove tet
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insphere.Add (nbind);
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changed = 1;
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}
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else
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{
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/*
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Element2d face;
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tempels.Get(helind).GetFace (k, face);
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const Point3d & p1 = mesh.Point (face.PNum(1));
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const Point3d & p2 = mesh.Point (face[1]);
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const Point3d & p3 = mesh.Point (face[2]);
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*/
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INDEX_3 i3 = tempels.Get(helind).GetFace (k-1);
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const Point3d & p1 = mesh.Point ( PointIndex (i3.I1()));
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const Point3d & p2 = mesh.Point ( PointIndex (i3.I2()));
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const Point3d & p3 = mesh.Point ( PointIndex (i3.I3()));
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Vec3d v1(p1, p2);
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Vec3d v2(p1, p3);
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Vec3d n = Cross (v1, v2);
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n /= n.Length();
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if (n * Vec3d (p1, mesh.Point (tempels.Get(helind)[k-1])) > 0)
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n *= -1;
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double dist = n * Vec3d (p1, newp);
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if (dist > -1e-10) // 1e-10
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{
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insphere.Add (nbind);
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changed = 1;
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}
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}
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}
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}
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} // while (changed)
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// (*testout) << "newels: " << endl;
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Array<Element> newels;
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Element2d face(TRIG);
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for (int j = 1; j <= insphere.GetArray().Size(); j++)
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for (int k = 1; k <= 4; k++)
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{
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// int elind = insphere.GetArray().Get(j);
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int celind = insphere.GetArray().Get(j);
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int nbind = meshnb.GetNB (celind, k);
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if (!nbind || !insphere.IsIn (nbind))
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{
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tempels.Get (celind).GetFace1 (k, face);
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Element newel(TET);
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for (int l = 0; l < 3; l++)
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newel[l] = face[l];
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newel[3] = newpi;
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newels.Append (newel);
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Vec<3> v1 = mesh[face[1]] - mesh[face[0]];
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Vec<3> v2 = mesh[face[2]] - mesh[face[0]];
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Vec<3> n = Cross (v1, v2);
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n.Normalize();
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if (n * Vec3d(mesh.Point (face[0]),
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mesh.Point (tempels.Get(insphere.GetArray().Get(j))[k-1]))
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> 0)
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n *= -1;
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double hval = n * ( newp - mesh[face[0]]);
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if (hval > -1e-12)
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{
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cerr << "vec to outer" << endl;
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(*testout) << "vec to outer, hval = " << hval << endl;
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(*testout) << "v1 x v2 = " << Cross (v1, v2) << endl;
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(*testout) << "facep: "
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<< mesh.Point (face[0]) << " "
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<< mesh.Point (face[1]) << " "
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<< mesh.Point (face[2]) << endl;
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}
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}
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}
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meshnb.ResetFaceHT (10*insphere.GetArray().Size()+1);
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for (int j = 1; j <= insphere.GetArray().Size(); j++)
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{
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// int elind =
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int celind = insphere.GetArray().Get(j);
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meshnb.Delete (celind);
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list.DeleteElement (celind);
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for (int k = 0; k < 4; k++)
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tempels.Elem(celind)[k] = -1;
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((ADTree6&)tettree.Tree()).DeleteElement (celind);
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freelist.Append (celind);
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}
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int hasclose = 0;
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for (int j = 1; j <= closesphere.GetArray().Size(); j++)
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{
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int ind = closesphere.GetArray().Get(j);
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if (!insphere.IsIn(ind) &&
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fabs (Dist2 (centers.Get (ind), newp) - radi2.Get(ind)) < 1e-8 )
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hasclose = 1;
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}
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for (int j = 1; j <= newels.Size(); j++)
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{
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int nelind;
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if (!freelist.Size())
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{
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tempels.Append (newels.Get(j));
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nelind = tempels.Size();
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}
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else
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{
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nelind = freelist.Last();
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freelist.DeleteLast();
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tempels.Elem(nelind) = newels.Get(j);
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}
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meshnb.Add (nelind);
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list.AddElement (nelind);
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for (int k = 0; k < 4; k++)
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pp[k] = &mesh.Point (newels.Get(j)[k]);
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if (CalcSphereCenter (&pp[0], pc) )
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{
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PrintSysError ("Delaunay: New tet is flat");
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(*testout) << "new tet is flat" << endl;
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for (int k = 1; k <= 4; k++)
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(*testout) << newels.Get(j).PNum(k) << " ";
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(*testout) << endl;
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for (int k = 1; k <= 4; k++)
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(*testout) << *pp[k-1] << " ";
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(*testout) << endl;
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}
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r2 = Dist2 (*pp[0], pc);
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if (hasclose)
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for (int k = 1; k <= closesphere.GetArray().Size(); k++)
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{
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int csameind = closesphere.GetArray().Get(k);
|
|
if (!insphere.IsIn(csameind) &&
|
|
fabs (r2 - radi2.Get(csameind)) < 1e-10 &&
|
|
Dist (pc, centers.Get(csameind)) < 1e-10)
|
|
{
|
|
pc = centers.Get(csameind);
|
|
r2 = radi2.Get(csameind);
|
|
list.ConnectElement (nelind, csameind);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (centers.Size() < nelind)
|
|
{
|
|
centers.Append (pc);
|
|
radi2.Append (r2);
|
|
}
|
|
else
|
|
{
|
|
centers.Elem(nelind) = pc;
|
|
radi2.Elem(nelind) = r2;
|
|
}
|
|
|
|
closesphere.Add (nelind);
|
|
|
|
tpmax = tpmin = *pp[0];
|
|
for (int k = 1; k <= 3; k++)
|
|
{
|
|
tpmin.SetToMin (*pp[k]);
|
|
tpmax.SetToMax (*pp[k]);
|
|
}
|
|
tpmax = tpmax + 0.01 * (tpmax - tpmin);
|
|
tettree.Insert (tpmin, tpmax, nelind);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void Delaunay1 (Mesh & mesh, const MeshingParameters & mp, AdFront3 * adfront,
|
|
Array<DelaunayTet> & tempels,
|
|
int oldnp, DelaunayTet & startel, Point3d & pmin, Point3d & pmax)
|
|
{
|
|
int i, j, k;
|
|
const Point<3> * pp[4];
|
|
|
|
Array<Point<3> > centers;
|
|
Array<double> radi2;
|
|
|
|
Point3d tpmin, tpmax;
|
|
|
|
|
|
// new: local box
|
|
mesh.GetBox (pmax, pmin); // lower bound for pmax, upper for pmin
|
|
for (i = 1; i <= adfront->GetNF(); i++)
|
|
{
|
|
const MiniElement2d & face = adfront->GetFace(i);
|
|
for (j = 0; j < face.GetNP(); j++)
|
|
{
|
|
pmin.SetToMin (mesh.Point (face[j]));
|
|
pmax.SetToMax (mesh.Point (face[j]));
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < mesh.LockedPoints().Size(); i++)
|
|
{
|
|
pmin.SetToMin (mesh.Point (mesh.LockedPoints()[i]));
|
|
pmax.SetToMax (mesh.Point (mesh.LockedPoints()[i]));
|
|
}
|
|
|
|
|
|
|
|
Vec3d vdiag(pmin, pmax);
|
|
// double r1 = vdiag.Length();
|
|
double r1 = sqrt (3.0) * max3(vdiag.X(), vdiag.Y(), vdiag.Z());
|
|
vdiag = Vec3d (r1, r1, r1);
|
|
//double r2;
|
|
|
|
Point3d pmin2 = pmin - 8 * vdiag;
|
|
Point3d pmax2 = pmax + 8 * vdiag;
|
|
|
|
Point3d cp1(pmin2), cp2(pmax2), cp3(pmax2), cp4(pmax2);
|
|
cp2.X() = pmin2.X();
|
|
cp3.Y() = pmin2.Y();
|
|
cp4.Z() = pmin2.Z();
|
|
|
|
|
|
|
|
|
|
int np = mesh.GetNP();
|
|
|
|
startel[0] = mesh.AddPoint (cp1);
|
|
startel[1] = mesh.AddPoint (cp2);
|
|
startel[2] = mesh.AddPoint (cp3);
|
|
startel[3] = mesh.AddPoint (cp4);
|
|
|
|
// flag points to use for Delaunay:
|
|
BitArrayChar<PointIndex::BASE> usep(np);
|
|
usep.Clear();
|
|
for (i = 1; i <= adfront->GetNF(); i++)
|
|
{
|
|
const MiniElement2d & face = adfront->GetFace(i);
|
|
for (j = 0; j < face.GetNP(); j++)
|
|
usep.Set (face[j]);
|
|
}
|
|
|
|
for (i = oldnp + PointIndex::BASE;
|
|
i < np + PointIndex::BASE; i++)
|
|
usep.Set (i);
|
|
|
|
for (i = 0; i < mesh.LockedPoints().Size(); i++)
|
|
usep.Set (mesh.LockedPoints()[i]);
|
|
|
|
|
|
Array<int> freelist;
|
|
|
|
|
|
int cntp = 0;
|
|
|
|
MeshNB meshnb (tempels, mesh.GetNP() + 5);
|
|
SphereList list;
|
|
|
|
pmin2 = pmin2 + 0.1 * (pmin2 - pmax2);
|
|
pmax2 = pmax2 + 0.1 * (pmax2 - pmin2);
|
|
|
|
Box3dTree tettree(pmin2, pmax2);
|
|
|
|
|
|
tempels.Append (startel);
|
|
meshnb.Add (1);
|
|
list.AddElement (1);
|
|
Array<int> connected, treesearch;
|
|
|
|
|
|
tpmin = tpmax = mesh.Point(startel[0]);
|
|
for (k = 1; k < 4; k++)
|
|
{
|
|
tpmin.SetToMin (mesh.Point (startel[k]));
|
|
tpmax.SetToMax (mesh.Point (startel[k]));
|
|
}
|
|
tpmax = tpmax + 0.01 * (tpmax - tpmin);
|
|
tettree.Insert (tpmin, tpmax, 1);
|
|
|
|
|
|
Point<3> pc;
|
|
|
|
for (k = 0; k < 4; k++)
|
|
{
|
|
pp[k] = &mesh.Point (startel[k]);
|
|
}
|
|
|
|
CalcSphereCenter (&pp[0], pc);
|
|
|
|
centers.Append (pc);
|
|
radi2.Append (Dist2 (*pp[0], pc));
|
|
|
|
|
|
IndexSet insphere(mesh.GetNP());
|
|
IndexSet closesphere(mesh.GetNP());
|
|
|
|
|
|
|
|
// "random" reordering of points (speeds a factor 3 - 5 !!!)
|
|
|
|
Array<int> mixed(np);
|
|
int prims[] = { 11, 13, 17, 19, 23, 29, 31, 37 };
|
|
int prim;
|
|
|
|
i = 0;
|
|
while (np % prims[i] == 0) i++;
|
|
prim = prims[i];
|
|
|
|
for (i = 1; i <= np; i++)
|
|
mixed.Elem(i) = (prim * i) % np + PointIndex::BASE;
|
|
|
|
for (i = 1; i <= np; i++)
|
|
{
|
|
if (i % 1000 == 0)
|
|
{
|
|
if (i % 10000 == 0)
|
|
PrintDot ('+');
|
|
else
|
|
PrintDot ('.');
|
|
}
|
|
|
|
multithread.percent = 100.0 * i / np;
|
|
if (multithread.terminate)
|
|
break;
|
|
|
|
PointIndex newpi = mixed.Get(i);
|
|
|
|
if (!usep.Test(newpi))
|
|
continue;
|
|
|
|
cntp++;
|
|
|
|
const Point3d & newp = mesh.Point(newpi);
|
|
|
|
AddDelaunayPoint (newpi, newp, tempels, mesh,
|
|
tettree, meshnb, centers, radi2,
|
|
connected, treesearch, freelist, list, insphere, closesphere);
|
|
}
|
|
|
|
for (i = tempels.Size(); i >= 1; i--)
|
|
if (tempels.Get(i)[0] <= 0)
|
|
tempels.DeleteElement (i);
|
|
|
|
PrintDot ('\n');
|
|
|
|
PrintMessage (3, "Points: ", cntp);
|
|
PrintMessage (3, "Elements: ", tempels.Size());
|
|
// (*mycout) << cntp << " / " << tempels.Size() << " points/elements" << endl;
|
|
|
|
/*
|
|
cout << "tempels: ";
|
|
tempels.PrintMemInfo(cout);
|
|
cout << "Searchtree: ";
|
|
tettree.Tree().PrintMemInfo(cout);
|
|
cout << "MeshNB: ";
|
|
meshnb.PrintMemInfo(cout);
|
|
*/
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void Meshing3 :: Delaunay (Mesh & mesh, int domainnr, const MeshingParameters & mp)
|
|
{
|
|
int np, ne;
|
|
|
|
PrintMessage (1, "Delaunay meshing");
|
|
PrintMessage (3, "number of points: ", mesh.GetNP());
|
|
PushStatus ("Delaunay meshing");
|
|
|
|
|
|
Array<DelaunayTet> tempels;
|
|
Point3d pmin, pmax;
|
|
|
|
DelaunayTet startel;
|
|
|
|
int oldnp = mesh.GetNP();
|
|
if (mp.blockfill)
|
|
{
|
|
BlockFillLocalH (mesh, mp);
|
|
PrintMessage (3, "number of points: ", mesh.GetNP());
|
|
}
|
|
|
|
np = mesh.GetNP();
|
|
|
|
Delaunay1 (mesh, mp, adfront, tempels, oldnp, startel, pmin, pmax);
|
|
|
|
{
|
|
// improve delaunay - mesh by swapping !!!!
|
|
|
|
Mesh tempmesh;
|
|
for (PointIndex pi = PointIndex::BASE; pi < mesh.GetNP()+PointIndex::BASE; pi++)
|
|
tempmesh.AddPoint (mesh[pi]);
|
|
|
|
for (int i = 1; i <= tempels.Size(); i++)
|
|
{
|
|
Element el(4);
|
|
for (int j = 0; j < 4; j++)
|
|
el[j] = tempels.Elem(i)[j];
|
|
|
|
el.SetIndex (1);
|
|
|
|
const Point3d & lp1 = mesh.Point (el[0]);
|
|
const Point3d & lp2 = mesh.Point (el[1]);
|
|
const Point3d & lp3 = mesh.Point (el[2]);
|
|
const Point3d & lp4 = mesh.Point (el[3]);
|
|
Vec3d v1(lp1, lp2);
|
|
Vec3d v2(lp1, lp3);
|
|
Vec3d v3(lp1, lp4);
|
|
|
|
Vec3d n = Cross (v1, v2);
|
|
double vol = n * v3;
|
|
if (vol > 0) swap (el[2], el[3]);
|
|
|
|
tempmesh.AddVolumeElement (el);
|
|
}
|
|
|
|
|
|
MeshQuality3d (tempmesh);
|
|
|
|
tempmesh.AddFaceDescriptor (FaceDescriptor (1, 1, 0, 0));
|
|
tempmesh.AddFaceDescriptor (FaceDescriptor (2, 1, 0, 0));
|
|
|
|
|
|
|
|
for (int i = 1; i <= mesh.GetNOpenElements(); i++)
|
|
{
|
|
Element2d sel = mesh.OpenElement(i);
|
|
sel.SetIndex(1);
|
|
tempmesh.AddSurfaceElement (sel);
|
|
swap (sel[1], sel[2]);
|
|
tempmesh.AddSurfaceElement (sel);
|
|
}
|
|
|
|
|
|
for (int i = 1; i <= 4; i++)
|
|
{
|
|
Element2d self(TRIG);
|
|
self.SetIndex (1);
|
|
startel.GetFace1 (i, self);
|
|
tempmesh.AddSurfaceElement (self);
|
|
}
|
|
|
|
|
|
// for (i = mesh.GetNP() - 3; i <= mesh.GetNP(); i++)
|
|
// tempmesh.AddLockedPoint (i);
|
|
for (PointIndex pi = PointIndex::BASE;
|
|
pi < tempmesh.GetNP() + PointIndex::BASE; pi++)
|
|
tempmesh.AddLockedPoint (pi);
|
|
|
|
// tempmesh.PrintMemInfo(cout);
|
|
// tempmesh.Save ("tempmesh.vol");
|
|
|
|
for (int i = 1; i <= 2; i++)
|
|
{
|
|
tempmesh.FindOpenElements ();
|
|
|
|
PrintMessage (5, "Num open: ", tempmesh.GetNOpenElements());
|
|
tempmesh.CalcSurfacesOfNode ();
|
|
|
|
tempmesh.FreeOpenElementsEnvironment (1);
|
|
|
|
MeshOptimize3d meshopt(mp);
|
|
// tempmesh.CalcSurfacesOfNode();
|
|
meshopt.SwapImprove(tempmesh, OPT_CONFORM);
|
|
}
|
|
|
|
MeshQuality3d (tempmesh);
|
|
|
|
tempels.SetSize(0);
|
|
for (int i = 1; i <= tempmesh.GetNE(); i++)
|
|
tempels.Append (tempmesh.VolumeElement(i));
|
|
}
|
|
|
|
|
|
|
|
// remove degenerated
|
|
|
|
BitArray badnode(mesh.GetNP());
|
|
badnode.Clear();
|
|
int ndeg = 0;
|
|
for (int i = 1; i <= tempels.Size(); i++)
|
|
{
|
|
Element el(4);
|
|
for (int j = 0; j < 4; j++)
|
|
el[j] = tempels.Elem(i)[j];
|
|
// Element & el = tempels.Elem(i);
|
|
const Point3d & lp1 = mesh.Point (el[0]);
|
|
const Point3d & lp2 = mesh.Point (el[1]);
|
|
const Point3d & lp3 = mesh.Point (el[2]);
|
|
const Point3d & lp4 = mesh.Point (el[3]);
|
|
Vec3d v1(lp1, lp2);
|
|
Vec3d v2(lp1, lp3);
|
|
Vec3d v3(lp1, lp4);
|
|
Vec3d n = Cross (v1, v2);
|
|
double vol = n * v3;
|
|
|
|
double h = v1.Length() + v2.Length() + v3.Length();
|
|
if (fabs (vol) < 1e-8 * (h * h * h) &&
|
|
(el[0] <= np && el[1] <= np &&
|
|
el[2] <= np && el[3] <= np) ) // old: 1e-12
|
|
{
|
|
badnode.Set(el[0]);
|
|
badnode.Set(el[1]);
|
|
badnode.Set(el[2]);
|
|
badnode.Set(el[3]);
|
|
ndeg++;
|
|
(*testout) << "vol = " << vol << " h = " << h << endl;
|
|
}
|
|
|
|
if (vol > 0)
|
|
Swap (el[2], el[3]);
|
|
}
|
|
|
|
ne = tempels.Size();
|
|
for (int i = ne; i >= 1; i--)
|
|
{
|
|
const DelaunayTet & el = tempels.Get(i);
|
|
if (badnode.Test(el[0]) ||
|
|
badnode.Test(el[1]) ||
|
|
badnode.Test(el[2]) ||
|
|
badnode.Test(el[3]) )
|
|
tempels.DeleteElement(i);
|
|
}
|
|
|
|
|
|
PrintMessage (3, ndeg, " degenerated elements removed");
|
|
|
|
// find surface triangles which are no face of any tet
|
|
|
|
INDEX_3_HASHTABLE<int> openeltab(mesh.GetNOpenElements()+3);
|
|
Array<int> openels;
|
|
for (int i = 1; i <= mesh.GetNOpenElements(); i++)
|
|
{
|
|
const Element2d & tri = mesh.OpenElement(i);
|
|
INDEX_3 i3(tri[0], tri[1], tri[2]);
|
|
i3.Sort();
|
|
openeltab.Set (i3, i);
|
|
}
|
|
|
|
for (int i = 1; i <= tempels.Size(); i++)
|
|
{
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
INDEX_3 i3 = tempels.Get(i).GetFace (j);
|
|
i3.Sort();
|
|
if (openeltab.Used(i3))
|
|
openeltab.Set (i3, 0);
|
|
}
|
|
}
|
|
|
|
// and store them in openels
|
|
for (int i = 1; i <= openeltab.GetNBags(); i++)
|
|
for (int j = 1; j <= openeltab.GetBagSize(i); j++)
|
|
{
|
|
INDEX_3 i3;
|
|
int fnr;
|
|
openeltab.GetData (i, j, i3, fnr);
|
|
if (fnr)
|
|
openels.Append (fnr);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// find open triangle with close edge (from halfening of surface squares)
|
|
|
|
INDEX_2_HASHTABLE<INDEX_2> twotrias(mesh.GetNOpenElements()+5);
|
|
// for (i = 1; i <= mesh.GetNOpenElements(); i++)
|
|
for (int ii = 1; ii <= openels.Size(); ii++)
|
|
{
|
|
int i = openels.Get(ii);
|
|
const Element2d & el = mesh.OpenElement(i);
|
|
for (int j = 1; j <= 3; j++)
|
|
{
|
|
INDEX_2 hi2 (el.PNumMod (j), el.PNumMod(j+1));
|
|
hi2.Sort();
|
|
if (twotrias.Used(hi2))
|
|
{
|
|
INDEX_2 hi3;
|
|
hi3 = twotrias.Get (hi2);
|
|
hi3.I2() = el.PNumMod (j+2);
|
|
twotrias.Set (hi2, hi3);
|
|
}
|
|
else
|
|
{
|
|
INDEX_2 hi3(el.PNumMod (j+2), 0);
|
|
twotrias.Set (hi2, hi3);
|
|
}
|
|
}
|
|
}
|
|
|
|
INDEX_2_HASHTABLE<int> tetedges(tempels.Size() + 5);
|
|
for (int i = 1; i <= tempels.Size(); i++)
|
|
{
|
|
const DelaunayTet & el = tempels.Get(i);
|
|
INDEX_2 i2;
|
|
for (int j = 1; j <= 6; j++)
|
|
{
|
|
switch (j)
|
|
{
|
|
case 1: i2.I1()=el[0]; i2.I2()=el[1]; break;
|
|
case 2: i2.I1()=el[0]; i2.I2()=el[2]; break;
|
|
case 3: i2.I1()=el[0]; i2.I2()=el[3]; break;
|
|
case 4: i2.I1()=el[1]; i2.I2()=el[2]; break;
|
|
case 5: i2.I1()=el[1]; i2.I2()=el[3]; break;
|
|
case 6: i2.I1()=el[2]; i2.I2()=el[3]; break;
|
|
default: i2.I1()=i2.I2()=0; break;
|
|
}
|
|
i2.Sort();
|
|
tetedges.Set (i2, 1);
|
|
}
|
|
}
|
|
// cout << "tetedges:";
|
|
// tetedges.PrintMemInfo (cout);
|
|
|
|
|
|
for (INDEX_2_HASHTABLE<INDEX_2>::Iterator it = twotrias.Begin();
|
|
it != twotrias.End(); it++)
|
|
{
|
|
INDEX_2 hi2, hi3;
|
|
twotrias.GetData (it, hi2, hi3);
|
|
hi3.Sort();
|
|
if (tetedges.Used (hi3))
|
|
{
|
|
const Point3d & p1 = mesh.Point ( PointIndex (hi2.I1()));
|
|
const Point3d & p2 = mesh.Point ( PointIndex (hi2.I2()));
|
|
const Point3d & p3 = mesh.Point ( PointIndex (hi3.I1()));
|
|
const Point3d & p4 = mesh.Point ( PointIndex (hi3.I2()));
|
|
Vec3d v1(p1, p2);
|
|
Vec3d v2(p1, p3);
|
|
Vec3d v3(p1, p4);
|
|
Vec3d n = Cross (v1, v2);
|
|
double vol = n * v3;
|
|
|
|
double h = v1.Length() + v2.Length() + v3.Length();
|
|
if (fabs (vol) < 1e-4 * (h * h * h)) // old: 1e-12
|
|
{
|
|
badnode.Set(hi3.I1());
|
|
badnode.Set(hi3.I2());
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
for (i = 1; i <= twotrias.GetNBags(); i++)
|
|
for (j = 1; j <= twotrias.GetBagSize (i); j++)
|
|
{
|
|
INDEX_2 hi2, hi3;
|
|
twotrias.GetData (i, j, hi2, hi3);
|
|
hi3.Sort();
|
|
if (tetedges.Used (hi3))
|
|
{
|
|
const Point3d & p1 = mesh.Point (hi2.I1());
|
|
const Point3d & p2 = mesh.Point (hi2.I2());
|
|
const Point3d & p3 = mesh.Point (hi3.I1());
|
|
const Point3d & p4 = mesh.Point (hi3.I2());
|
|
Vec3d v1(p1, p2);
|
|
Vec3d v2(p1, p3);
|
|
Vec3d v3(p1, p4);
|
|
Vec3d n = Cross (v1, v2);
|
|
double vol = n * v3;
|
|
|
|
double h = v1.Length() + v2.Length() + v3.Length();
|
|
if (fabs (vol) < 1e-4 * (h * h * h)) // old: 1e-12
|
|
{
|
|
badnode.Set(hi3.I1());
|
|
badnode.Set(hi3.I2());
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
ne = tempels.Size();
|
|
for (int i = ne; i >= 1; i--)
|
|
{
|
|
const DelaunayTet & el = tempels.Get(i);
|
|
if (badnode.Test(el[0]) ||
|
|
badnode.Test(el[1]) ||
|
|
badnode.Test(el[2]) ||
|
|
badnode.Test(el[3]) )
|
|
tempels.DeleteElement(i);
|
|
}
|
|
|
|
|
|
|
|
|
|
// find intersecting:
|
|
PrintMessage (3, "Remove intersecting");
|
|
if (openels.Size())
|
|
{
|
|
Box3dTree setree(pmin, pmax);
|
|
|
|
/*
|
|
cout << "open elements in search tree: " << openels.Size() << endl;
|
|
cout << "pmin, pmax = " << pmin << " - " << pmax << endl;
|
|
*/
|
|
|
|
for (int i = 1; i <= openels.Size(); i++)
|
|
{
|
|
int fnr;
|
|
fnr = openels.Get(i);
|
|
if (fnr)
|
|
{
|
|
const Element2d & tri = mesh.OpenElement(fnr);
|
|
|
|
Point3d ltpmin (mesh.Point(tri[0]));
|
|
Point3d ltpmax (ltpmin);
|
|
|
|
for (int k = 2; k <= 3; k++)
|
|
{
|
|
ltpmin.SetToMin (mesh.Point (tri.PNum(k)));
|
|
ltpmax.SetToMax (mesh.Point (tri.PNum(k)));
|
|
}
|
|
setree.Insert (ltpmin, ltpmax, fnr);
|
|
}
|
|
}
|
|
|
|
Array<int> neartrias;
|
|
for (int i = 1; i <= tempels.Size(); i++)
|
|
{
|
|
const Point<3> *pp[4];
|
|
int tetpi[4];
|
|
DelaunayTet & el = tempels.Elem(i);
|
|
|
|
int intersect = 0;
|
|
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
pp[j] = &mesh.Point(el[j]);
|
|
tetpi[j] = el[j];
|
|
}
|
|
|
|
Point3d tetpmin(*pp[0]);
|
|
Point3d tetpmax(tetpmin);
|
|
for (int j = 1; j < 4; j++)
|
|
{
|
|
tetpmin.SetToMin (*pp[j]);
|
|
tetpmax.SetToMax (*pp[j]);
|
|
}
|
|
tetpmin = tetpmin + 0.01 * (tetpmin - tetpmax);
|
|
tetpmax = tetpmax + 0.01 * (tetpmax - tetpmin);
|
|
|
|
setree.GetIntersecting (tetpmin, tetpmax, neartrias);
|
|
|
|
|
|
// for (j = 1; j <= mesh.GetNSE(); j++)
|
|
// {
|
|
for (int jj = 1; jj <= neartrias.Size(); jj++)
|
|
{
|
|
int j = neartrias.Get(jj);
|
|
|
|
const Element2d & tri = mesh.OpenElement(j);
|
|
const Point<3> *tripp[3];
|
|
int tripi[3];
|
|
|
|
for (int k = 1; k <= 3; k++)
|
|
{
|
|
tripp[k-1] = &mesh.Point (tri.PNum(k));
|
|
tripi[k-1] = tri.PNum(k);
|
|
}
|
|
|
|
if (IntersectTetTriangle (&pp[0], &tripp[0], tetpi, tripi))
|
|
{
|
|
/*
|
|
int il1, il2;
|
|
(*testout) << "intersect !" << endl;
|
|
(*testout) << "triind: ";
|
|
for (il1 = 0; il1 < 3; il1++)
|
|
(*testout) << " " << tripi[il1];
|
|
(*testout) << endl;
|
|
(*testout) << "tetind: ";
|
|
for (il2 = 0; il2 < 4; il2++)
|
|
(*testout) << " " << tetpi[il2];
|
|
(*testout) << endl;
|
|
|
|
(*testout) << "trip: ";
|
|
for (il1 = 0; il1 < 3; il1++)
|
|
(*testout) << " " << *tripp[il1];
|
|
(*testout) << endl;
|
|
(*testout) << "tetp: ";
|
|
for (il2 = 0; il2 < 4; il2++)
|
|
(*testout) << " " << *pp[il2];
|
|
(*testout) << endl;
|
|
*/
|
|
|
|
|
|
intersect = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
if (intersect)
|
|
{
|
|
tempels.DeleteElement(i);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
PrintMessage (3, "Remove outer");
|
|
|
|
// find connected tets (with no face between, and no hole due
|
|
// to removed intersecting tets.
|
|
// INDEX_3_HASHTABLE<INDEX_2> innerfaces(np);
|
|
|
|
|
|
INDEX_3_HASHTABLE<int> boundaryfaces(mesh.GetNOpenElements()/3+1);
|
|
for (int i = 1; i <= mesh.GetNOpenElements(); i++)
|
|
{
|
|
const Element2d & tri = mesh.OpenElement(i);
|
|
INDEX_3 i3 (tri[0], tri[1], tri[2]);
|
|
i3.Sort();
|
|
boundaryfaces.PrepareSet (i3);
|
|
}
|
|
boundaryfaces.AllocateElements();
|
|
for (int i = 1; i <= mesh.GetNOpenElements(); i++)
|
|
{
|
|
const Element2d & tri = mesh.OpenElement(i);
|
|
INDEX_3 i3 (tri[0], tri[1], tri[2]);
|
|
i3.Sort();
|
|
boundaryfaces.Set (i3, 1);
|
|
}
|
|
|
|
for (int i = 0; i < tempels.Size(); i++)
|
|
for (int j = 0; j < 4; j++)
|
|
tempels[i].NB(j) = 0;
|
|
|
|
TABLE<int,PointIndex::BASE> elsonpoint(mesh.GetNP());
|
|
for (int i = 0; i < tempels.Size(); i++)
|
|
{
|
|
const DelaunayTet & el = tempels[i];
|
|
INDEX_4 i4(el[0], el[1], el[2], el[3]);
|
|
i4.Sort();
|
|
elsonpoint.IncSizePrepare (i4.I1());
|
|
elsonpoint.IncSizePrepare (i4.I2());
|
|
}
|
|
|
|
elsonpoint.AllocateElementsOneBlock();
|
|
|
|
for (int i = 0; i < tempels.Size(); i++)
|
|
{
|
|
const DelaunayTet & el = tempels[i];
|
|
INDEX_4 i4(el[0], el[1], el[2], el[3]);
|
|
i4.Sort();
|
|
elsonpoint.Add (i4.I1(), i+1);
|
|
elsonpoint.Add (i4.I2(), i+1);
|
|
}
|
|
|
|
// cout << "elsonpoint mem: ";
|
|
// elsonpoint.PrintMemInfo(cout);
|
|
|
|
INDEX_3_CLOSED_HASHTABLE<INDEX_2> faceht(100);
|
|
|
|
Element2d hel(TRIG);
|
|
for (PointIndex pi = PointIndex::BASE;
|
|
pi < mesh.GetNP()+PointIndex::BASE; pi++)
|
|
{
|
|
faceht.SetSize (4 * elsonpoint[pi].Size());
|
|
for (int ii = 0; ii < elsonpoint[pi].Size(); ii++)
|
|
{
|
|
int i = elsonpoint[pi][ii];
|
|
const DelaunayTet & el = tempels.Get(i);
|
|
|
|
for (int j = 1; j <= 4; j++)
|
|
{
|
|
el.GetFace1 (j, hel);
|
|
hel.Invert();
|
|
hel.NormalizeNumbering();
|
|
|
|
if (hel[0] == pi)
|
|
{
|
|
INDEX_3 i3(hel[0], hel[1], hel[2]);
|
|
|
|
if (!boundaryfaces.Used (i3))
|
|
{
|
|
if (faceht.Used (i3))
|
|
{
|
|
INDEX_2 i2 = faceht.Get(i3);
|
|
|
|
tempels.Elem(i).NB1(j) = i2.I1();
|
|
tempels.Elem(i2.I1()).NB1(i2.I2()) = i;
|
|
}
|
|
else
|
|
{
|
|
hel.Invert();
|
|
hel.NormalizeNumbering();
|
|
INDEX_3 i3i(hel[0], hel[1], hel[2]);
|
|
INDEX_2 i2(i, j);
|
|
faceht.Set (i3i, i2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
for (i = 1; i <= tempels.Size(); i++)
|
|
{
|
|
const DelaunayTet & el = tempels.Get(i);
|
|
for (j = 1; j <= 4; j++)
|
|
{
|
|
INDEX_3 i3;
|
|
Element2d face;
|
|
el.GetFace1 (j, face);
|
|
for (int kk = 1; kk <= 3; kk++)
|
|
i3.I(kk) = face.PNum(kk);
|
|
|
|
i3.Sort();
|
|
if (!boundaryfaces.Used (i3))
|
|
{
|
|
if (innerfaces.Used(i3))
|
|
{
|
|
INDEX_2 i2;
|
|
i2 = innerfaces.Get(i3);
|
|
i2.I2() = i;
|
|
innerfaces.Set (i3, i2);
|
|
}
|
|
else
|
|
{
|
|
INDEX_2 i2;
|
|
i2.I1() = i;
|
|
i2.I2() = 0;
|
|
innerfaces.Set (i3, i2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
/*
|
|
(*testout) << "nb elements:" << endl;
|
|
for (i = 1; i <= tempels.Size(); i++)
|
|
{
|
|
(*testout) << i << " ";
|
|
for (j = 1; j <= 4; j++)
|
|
(*testout) << tempels.Get(i).NB1(j) << " ";
|
|
(*testout) << endl;
|
|
}
|
|
|
|
(*testout) << "pairs:" << endl;
|
|
for (i = 1; i <= innerfaces.GetNBags(); i++)
|
|
for (j = 1; j <= innerfaces.GetBagSize(i); j++)
|
|
{
|
|
INDEX_3 i3;
|
|
INDEX_2 i2;
|
|
innerfaces.GetData (i, j, i3, i2);
|
|
(*testout) << i2 << endl;
|
|
}
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
cout << "innerfaces: ";
|
|
innerfaces.PrintMemInfo (cout);
|
|
*/
|
|
|
|
// cout << "boundaryfaces: ";
|
|
// boundaryfaces.PrintMemInfo (cout);
|
|
|
|
|
|
PrintMessage (5, "tables filled");
|
|
|
|
|
|
ne = tempels.Size();
|
|
BitArray inner(ne), outer(ne);
|
|
inner.Clear();
|
|
outer.Clear();
|
|
Array<int> elstack;
|
|
|
|
/*
|
|
int starti = 0;
|
|
for (i = 1; i <= ne; i++)
|
|
{
|
|
const Element & el = tempels.Get(i);
|
|
for (j = 1; j <= 4; j++)
|
|
for (k = 1; k <= 4; k++)
|
|
if (el.PNum(j) == startel.PNum(k))
|
|
{
|
|
outer.Set(i);
|
|
starti = i;
|
|
}
|
|
}
|
|
*/
|
|
|
|
while (1)
|
|
{
|
|
int inside;
|
|
bool done = 1;
|
|
|
|
int i;
|
|
for (i = 1; i <= ne; i++)
|
|
if (!inner.Test(i) && !outer.Test(i))
|
|
{
|
|
done = 0;
|
|
break;
|
|
}
|
|
|
|
if (done) break;
|
|
|
|
const DelaunayTet & el = tempels.Get(i);
|
|
const Point3d & p1 = mesh.Point (el[0]);
|
|
const Point3d & p2 = mesh.Point (el[1]);
|
|
const Point3d & p3 = mesh.Point (el[2]);
|
|
const Point3d & p4 = mesh.Point (el[3]);
|
|
|
|
Point3d ci = Center (p1, p2, p3, p4);
|
|
|
|
inside = adfront->Inside (ci);
|
|
|
|
/*
|
|
cout << "startel: " << i << endl;
|
|
cout << "inside = " << inside << endl;
|
|
cout << "ins2 = " << adfront->Inside (Center (ci, p1)) << endl;
|
|
cout << "ins3 = " << adfront->Inside (Center (ci, p2)) << endl;
|
|
*/
|
|
|
|
elstack.SetSize(0);
|
|
elstack.Append (i);
|
|
|
|
while (elstack.Size())
|
|
{
|
|
int ei = elstack.Last();
|
|
elstack.DeleteLast();
|
|
|
|
if (!inner.Test(ei) && !outer.Test(ei))
|
|
{
|
|
if (inside)
|
|
inner.Set(ei);
|
|
else
|
|
outer.Set(ei);
|
|
|
|
|
|
for (int j = 1; j <= 4; j++)
|
|
{
|
|
INDEX_3 i3 = tempels.Get(ei).GetFace1(j);
|
|
/*
|
|
Element2d face;
|
|
tempels.Get(ei).GetFace(j, face);
|
|
for (int kk = 1; kk <= 3; kk++)
|
|
i3.I(kk) = face.PNum(kk);
|
|
*/
|
|
i3.Sort();
|
|
|
|
|
|
if (tempels.Get(ei).NB1(j))
|
|
elstack.Append (tempels.Get(ei).NB1(j));
|
|
|
|
/*
|
|
if (innerfaces.Used(i3))
|
|
{
|
|
INDEX_2 i2 = innerfaces.Get(i3);
|
|
int other = i2.I1() + i2.I2() - ei;
|
|
|
|
if (other != tempels.Get(ei).NB1(j))
|
|
cerr << "different1 !!" << endl;
|
|
|
|
if (other)
|
|
{
|
|
elstack.Append (other);
|
|
}
|
|
}
|
|
else
|
|
if (tempels.Get(ei).NB1(j))
|
|
cerr << "different2 !!" << endl;
|
|
*/
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// check outer elements
|
|
if (debugparam.slowchecks)
|
|
{
|
|
for (int i = 1; i <= ne; i++)
|
|
{
|
|
const DelaunayTet & el = tempels.Get(i);
|
|
const Point3d & p1 = mesh.Point (el[0]);
|
|
const Point3d & p2 = mesh.Point (el[1]);
|
|
const Point3d & p3 = mesh.Point (el[2]);
|
|
const Point3d & p4 = mesh.Point (el[3]);
|
|
|
|
Point3d ci = Center (p1, p2, p3, p4);
|
|
|
|
// if (adfront->Inside (ci) != adfront->Inside (Center (ci, p1)))
|
|
// cout << "ERROR: outer test unclear !!!" << endl;
|
|
|
|
if (inner.Test(i) != adfront->Inside (ci))
|
|
{
|
|
/*
|
|
cout << "ERROR: outer test wrong !!!"
|
|
<< "inner = " << int(inner.Test(i))
|
|
<< "outer = " << int(outer.Test(i))
|
|
<< endl;
|
|
|
|
cout << "Vol = " << Determinant(Vec3d(p1, p2),
|
|
Vec3d(p1, p3),
|
|
Vec3d(p1, p4)) << endl;
|
|
|
|
*/
|
|
for (int j = 1; j <= 4; j++)
|
|
{
|
|
Point3d hp;
|
|
switch (j)
|
|
{
|
|
case 1: hp = Center (ci, p1); break;
|
|
case 2: hp = Center (ci, p2); break;
|
|
case 3: hp = Center (ci, p3); break;
|
|
case 4: hp = Center (ci, p4); break;
|
|
}
|
|
// cout << "inside(" << hp << ") = " << adfront->Inside(hp) << endl;
|
|
}
|
|
|
|
}
|
|
|
|
if (adfront->Inside(ci))
|
|
outer.Clear(i);
|
|
else
|
|
outer.Set(i);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
|
|
// find bug in innerfaces
|
|
|
|
tempmesh.DeleteVolumeElements();
|
|
|
|
for (i = 1; i <= innerfaces.GetNBags(); i++)
|
|
for (j = 1; j <= innerfaces.GetBagSize(i); j++)
|
|
{
|
|
INDEX_3 i3;
|
|
INDEX_2 i2;
|
|
innerfaces.GetData (i, j, i3, i2);
|
|
if (i2.I2())
|
|
{
|
|
if (outer.Test(i2.I1()) != outer.Test(i2.I2()))
|
|
{
|
|
tempmesh.AddVolumeElement (tempels.Get(i2.I1()));
|
|
tempmesh.AddVolumeElement (tempels.Get(i2.I2()));
|
|
cerr << "outer flag different for connected els" << endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
cout << "Check intersectiong once more" << endl;
|
|
|
|
for (i = 1; i <= openels.Size(); i++)
|
|
{
|
|
tempmesh.SurfaceElement(2*openels.Get(i)).SetIndex(2);
|
|
tempmesh.SurfaceElement(2*openels.Get(i)-1).SetIndex(2);
|
|
}
|
|
|
|
// for (i = 1; i <= tempmesh.GetNE(); i++)
|
|
// for (j = 1; j <= tempmesh.GetNSE(); j++)
|
|
i = 6; j = 403;
|
|
if (i <= tempmesh.GetNE() && j <= tempmesh.GetNSE())
|
|
if (tempmesh.SurfaceElement(j).GetIndex()==2)
|
|
{
|
|
const Element & el = tempmesh.VolumeElement(i);
|
|
const Element2d & sel = tempmesh.SurfaceElement(j);
|
|
|
|
const Point3d *tripp[3];
|
|
const Point3d *pp[4];
|
|
int tetpi[4], tripi[3];
|
|
|
|
for (k = 1; k <= 4; k++)
|
|
{
|
|
pp[k-1] = &tempmesh.Point(el.PNum(k));
|
|
tetpi[k-1] = el.PNum(k);
|
|
}
|
|
|
|
for (k = 1; k <= 3; k++)
|
|
{
|
|
tripp[k-1] = &tempmesh.Point (sel.PNum(k));
|
|
tripi[k-1] = sel.PNum(k);
|
|
}
|
|
|
|
(*testout) << "Check Triangle " << j << ":";
|
|
for (k = 1; k <= 3; k++)
|
|
(*testout) << " " << sel.PNum(k);
|
|
for (k = 1; k <= 3; k++)
|
|
(*testout) << " " << tempmesh.Point(sel.PNum(k));
|
|
(*testout) << endl;
|
|
|
|
(*testout) << "Check Tet " << i << ":";
|
|
for (k = 1; k <= 4; k++)
|
|
(*testout) << " " << el.PNum(k);
|
|
for (k = 1; k <= 4; k++)
|
|
(*testout) << " " << tempmesh.Point(el.PNum(k));
|
|
(*testout) << endl;
|
|
|
|
if (IntersectTetTriangle (&pp[0], &tripp[0], tetpi, tripi))
|
|
{
|
|
cout << "Intesection detected !!" << endl;
|
|
}
|
|
}
|
|
|
|
tempmesh.Save ("temp.vol");
|
|
|
|
// end bug search
|
|
*/
|
|
|
|
|
|
for (int i = ne; i >= 1; i--)
|
|
{
|
|
if (outer.Test(i))
|
|
tempels.DeleteElement(i);
|
|
}
|
|
|
|
|
|
// mesh.points.SetSize(mesh.points.Size()-4);
|
|
|
|
for (int i = 0; i < tempels.Size(); i++)
|
|
{
|
|
Element el(4);
|
|
for (int j = 0; j < 4; j++)
|
|
el[j] = tempels[i][j];
|
|
mesh.AddVolumeElement (el);
|
|
}
|
|
|
|
PrintMessage (5, "outer removed");
|
|
|
|
mesh.FindOpenElements(domainnr);
|
|
|
|
mesh.Compress();
|
|
|
|
PopStatus ();
|
|
}
|
|
}
|