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19 lines
407 B
GLSL
19 lines
407 B
GLSL
#
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## Cube minus Cylinder
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#
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algebraic3d
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solid cube = plane (0, 0, 0; 0, 0, -1)
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and plane (0, 0, 0; 0, -1, 0)
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and plane (0, 0, 0; -1, 0, 0)
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and plane (1, 1, 1; 0, 0, 1)
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and plane (1, 1, 1; 0, 1, 0)
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and plane (1, 1, 1; 1, 0, 0);
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solid cyl = cylinder (0.5, 0.5, 0; 0.5, 0.5, 1; 0.03);
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# cut off small cylinder from cube:
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solid main = cube and not cyl;
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tlo main;
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