mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-27 22:30:33 +05:00
84b4817a3d
2d meshing cleaning (a bit)
170 lines
3.7 KiB
C++
170 lines
3.7 KiB
C++
#ifndef FILE_NETRULE
|
|
#define FILE_NETRULE
|
|
|
|
///
|
|
class netrule
|
|
{
|
|
private:
|
|
///
|
|
typedef struct tf
|
|
{ float f1, f2, f3; } threefloat;
|
|
|
|
class threeint
|
|
{
|
|
public: int i1, i2, i3;
|
|
threeint() { }
|
|
threeint(int ai1, int ai2, int ai3)
|
|
{ i1 = ai1; i2 = ai2; i3 = ai3; }
|
|
};
|
|
|
|
|
|
///
|
|
int quality;
|
|
///
|
|
char * name;
|
|
///
|
|
Array<Point2d> points;
|
|
///
|
|
Array<INDEX_2> lines;
|
|
///
|
|
Array<Point2d> freezone, freezonelimit;
|
|
///
|
|
Array<Array<Point2d>*> freezone_i;
|
|
///
|
|
Array<Point2d> transfreezone;
|
|
|
|
///
|
|
Array<int> dellines;
|
|
///
|
|
Array<Element2d> elements;
|
|
///
|
|
Array<threefloat> tolerances, linetolerances;
|
|
///
|
|
Array<threeint> orientations;
|
|
///
|
|
DenseMatrix oldutonewu, oldutofreearea, oldutofreearealimit;
|
|
///
|
|
Array<DenseMatrix*> oldutofreearea_i;
|
|
///
|
|
MatrixFixWidth<3> freesetinequ;
|
|
|
|
///
|
|
Array<Vec2d> linevecs;
|
|
|
|
///
|
|
int noldp, noldl;
|
|
///
|
|
float fzminx, fzmaxx, fzminy, fzmaxy;
|
|
|
|
/// topological distance of line to base element
|
|
Array<int> lnearness;
|
|
|
|
public:
|
|
|
|
///
|
|
netrule ();
|
|
///
|
|
~netrule();
|
|
|
|
///
|
|
int GetNP () const { return points.Size(); }
|
|
///
|
|
int GetNL () const { return lines.Size(); }
|
|
///
|
|
int GetNE () const { return elements.Size(); }
|
|
///
|
|
int GetNOldP () const { return noldp; }
|
|
///
|
|
int GetNOldL () const { return noldl; }
|
|
///
|
|
int GetNDelL () const { return dellines.Size(); }
|
|
///
|
|
int GetNOrientations () const { return orientations.Size(); }
|
|
///
|
|
int GetQuality () const { return quality; }
|
|
///
|
|
int GetLNearness (int li) const { return lnearness.Get(li); }
|
|
|
|
///
|
|
const Point2d & GetPoint (int i) const { return points.Get(i); }
|
|
///
|
|
const INDEX_2 & GetLine (int i) const { return lines.Get(i); }
|
|
///
|
|
const Element2d & GetElement (int i) const { return elements.Get(i); }
|
|
///
|
|
const threeint & GetOrientation (int i) const { return orientations.Get(i); }
|
|
///
|
|
int GetDelLine (int i) const { return dellines.Get(i); }
|
|
///
|
|
const Array<int> & GetDelLines() const { return dellines; }
|
|
///
|
|
void GetFreeZone (Array<Point2d> & afreearea);
|
|
///
|
|
|
|
double CalcPointDist (int pi, const Point2d & p) const
|
|
{
|
|
double dx = p.X() - points.Get(pi).X();
|
|
double dy = p.Y() - points.Get(pi).Y();
|
|
const threefloat * tfp = &tolerances.Get(pi);
|
|
return tfp->f1 * dx * dx + tfp->f2 * dx * dy + tfp->f3 * dy * dy;
|
|
}
|
|
|
|
///
|
|
float CalcLineError (int li, const Vec2d & v) const;
|
|
|
|
///
|
|
void SetFreeZoneTransformation (const Vector & u, int tolclass);
|
|
|
|
///
|
|
bool IsInFreeZone (const Point2d & p) const
|
|
{
|
|
if (p.X() < fzminx || p.X() > fzmaxx ||
|
|
p.Y() < fzminy || p.Y() > fzmaxy) return 0;
|
|
|
|
for (int i = 0; i < transfreezone.Size(); i++)
|
|
{
|
|
if (freesetinequ(i, 0) * p.X() +
|
|
freesetinequ(i, 1) * p.Y() +
|
|
freesetinequ(i, 2) > 0) return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
///
|
|
int IsLineInFreeZone (const Point2d & p1, const Point2d & p2) const
|
|
{
|
|
if ( (p1.X() > fzmaxx && p2.X() > fzmaxx) ||
|
|
(p1.X() < fzminx && p2.X() < fzminx) ||
|
|
(p1.Y() > fzmaxy && p2.Y() > fzmaxy) ||
|
|
(p1.Y() < fzminy && p2.Y() < fzminy) ) return 0;
|
|
return IsLineInFreeZone2 (p1, p2);
|
|
}
|
|
///
|
|
int IsLineInFreeZone2 (const Point2d & p1, const Point2d & p2) const;
|
|
///
|
|
int ConvexFreeZone () const;
|
|
///
|
|
const Array<Point2d> & GetTransFreeZone () { return transfreezone; }
|
|
|
|
///
|
|
int GetPointNr (int ln, int endp) const { return lines.Get(ln).I(endp); }
|
|
|
|
///
|
|
const DenseMatrix & GetOldUToNewU () const { return oldutonewu; }
|
|
///
|
|
const DenseMatrix & GetOldUToFreeArea () const { return oldutofreearea; }
|
|
///
|
|
const char * Name () const { return name; }
|
|
|
|
///
|
|
void LoadRule (istream & ist);
|
|
};
|
|
|
|
|
|
|
|
/** Draws 2D rules.
|
|
Visual testing of 2D meshing rules */
|
|
extern void DrawRules ();
|
|
#endif
|
|
|