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679 lines
23 KiB
C++
679 lines
23 KiB
C++
#ifdef OCCGEOMETRY
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// GEOM PARTITION : partition algorithm
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R& D, LEG, PRINCIPIA R& D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : Partition_Inter2d.cxx
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// Author : Benedicte MARTIN
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// Module : GEOM
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// $Header: /cvs/netgen/netgen/libsrc/occ/Partition_Inter2d.cxx,v 1.5 2008/03/31 14:20:28 wabro Exp $
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//using namespace std;
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#include "Partition_Inter2d.ixx"
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#include "utilities.h"
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#include <BRepAdaptor_Curve.hxx>
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#include <BRepAlgo_AsDes.hxx>
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#include <BRepLib_MakeVertex.hxx>
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#include <BRep_Builder.hxx>
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#include <BRep_Tool.hxx>
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#include <Geom_Surface.hxx>
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#include <Precision.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopOpeBRepDS_Transition.hxx>
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#include <TopOpeBRep_EdgesIntersector.hxx>
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#include <TopOpeBRep_Point2d.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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#include <TopTools_ListOfShape.hxx>
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#include <TopTools_MapIteratorOfMapOfShape.hxx>
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#include <TopTools_MapOfShape.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS_Vertex.hxx>
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#include <gp_Pnt.hxx>
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#ifdef DEB
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static Standard_Boolean TestEdges = 0;
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static Standard_Integer NbF2d = 0;
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static Standard_Integer NbE2d = 0;
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#endif
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//=======================================================================
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//function : getOtherShape
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//purpose :
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//=======================================================================
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static TopoDS_Shape getOtherShape(const TopoDS_Shape& theS,
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const TopTools_ListOfShape& theSList)
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{
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TopTools_ListIteratorOfListOfShape anIt( theSList );
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for ( ; anIt.More(); anIt.Next() )
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if (!theS.IsSame( anIt.Value() ))
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return anIt.Value();
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return TopoDS_Shape();
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}
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//=======================================================================
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//function : findVOnE
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//purpose : on theE, find a vertex close to theV, such that an edge
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// passing through it is an itersection of theF1 and theF2.
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// theE intersects theE2 at theV
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//=======================================================================
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static Standard_Boolean findVOnE(const TopoDS_Vertex & theV,
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const TopoDS_Edge& theE,
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const TopoDS_Edge& theE2,
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const TopoDS_Shape& theF1,
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const TopoDS_Shape& theF2,
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const Handle(BRepAlgo_AsDes)& theAsDes,
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TopoDS_Vertex & theFoundV)
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{
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Standard_Real MinDist2 = ::RealLast();
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gp_Pnt P;
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// check all vertices on theE
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const TopTools_ListOfShape& aVList = theAsDes->Descendant( theE );
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TopTools_ListIteratorOfListOfShape anIt( aVList );
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if (anIt.More())
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P = BRep_Tool::Pnt( theV );
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for ( ; anIt.More(); anIt.Next() )
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{
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// check by distance
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TopoDS_Vertex & V = TopoDS::Vertex( anIt.Value() );
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Standard_Real dist2 = P.SquareDistance( BRep_Tool::Pnt( V ));
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if (dist2 < MinDist2)
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MinDist2 = dist2;
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else
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continue;
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// V is a candidate if among edges passing through V there is one
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// which is an intersection of theF1 and theF2
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TopTools_ListIteratorOfListOfShape anEIt( theAsDes->Ascendant( V ));
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Standard_Boolean isOk = Standard_False;
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for ( ; !isOk && anEIt.More(); anEIt.Next() )
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{
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const TopoDS_Shape & E2 = anEIt.Value();
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if ( theE2.IsSame( E2 ))
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continue;
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const TopTools_ListOfShape & aFList = theAsDes->Ascendant( E2 );
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if (aFList.IsEmpty())
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continue;
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if ( theF1.IsSame( aFList.First() ))
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isOk = theF2.IsSame( aFList.Last() );
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else
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isOk = theF2.IsSame( aFList.First() ) && theF1.IsSame( aFList.Last() );
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}
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if (isOk)
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theFoundV = V;
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}
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if (theFoundV.IsNull())
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return Standard_False;
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// check that MinDist2 is not too large
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Standard_Real f, l;
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TopLoc_Location L;
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Handle(Geom_Curve) aCurve = BRep_Tool::Curve( theE, L, f, l );
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gp_Pnt P1 = aCurve->Value( f );
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gp_Pnt P2 = aCurve->Value( 0.3 * f + 0.7 * l );
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//gp_Pnt P2 = aCurve->Value( 0.5 * ( f + l ));
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if (MinDist2 > P1.SquareDistance( P2 ))
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return Standard_False;
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#ifdef DEB
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MESSAGE("findVOnE: found MinDist = " << sqrt (MinDist2));
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#endif
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return Standard_True;
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}
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//=======================================================================
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//function : AddVonE
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//purpose : Put V in AsDes as intersection of E1 and E2.
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// Check that vertex equal to V already exists on one
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// of edges, in such a case, V is not added but
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// existing vertex is updated to be on E1 and E2 and
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// is returned insead of V.
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//=======================================================================
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TopoDS_Vertex Partition_Inter2d::AddVonE(const TopoDS_Vertex& theV,
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const TopoDS_Edge& E1,
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const TopoDS_Edge& E2,
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const Handle(BRepAlgo_AsDes)& AsDes,
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const TopoDS_Face& theF)
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{
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//-------------------------------------------------------------
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// test if the points of intersection already exist. If not,
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// add as descendants of the edges.
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// nb: theses points are only vertices of intersection.
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//-------------------------------------------------------------
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const TopTools_ListOfShape& VOnE1 = AsDes->Descendant(E1);
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const TopTools_ListOfShape& VOnE2 = AsDes->Descendant(E2);
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gp_Pnt P1,P2;
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TopoDS_Vertex V1,V2;
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TopTools_ListIteratorOfListOfShape it;
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BRep_Builder B;
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TopAbs_Orientation O1,O2;
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Standard_Real U1,U2;
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Standard_Real Tol,Tol1,Tol2;
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Standard_Boolean OnE1,OnE2;
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TopoDS_Vertex V = theV;
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U1 = BRep_Tool::Parameter(V,E1);
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U2 = BRep_Tool::Parameter(V,E2);
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O1 = V.Orientation();
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O2 = O1;
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P1 = BRep_Tool::Pnt(V);
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Tol = BRep_Tool::Tolerance( V );
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OnE1 = OnE2 = Standard_False;
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//-----------------------------------------------------------------
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// Search if the point of intersection is a vertex of E1.
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//-----------------------------------------------------------------
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for (it.Initialize(VOnE1); it.More(); it.Next()) {
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const TopoDS_Vertex& CV = TopoDS::Vertex( it.Value() );
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if (V.IsSame( CV )) {
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V1 = V;
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OnE1 = Standard_True;
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break;
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}
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P2 = BRep_Tool::Pnt( CV );
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Tol1 = 1.1*(Tol + BRep_Tool::Tolerance( CV ));
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if (P1.SquareDistance(P2) <= Tol1*Tol1) {
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V = CV;
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V1 = V;
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OnE1 = Standard_True;
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break;
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}
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}
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if (OnE1) {
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//-----------------------------------------------------------------
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// Search if the vertex found is still on E2.
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//-----------------------------------------------------------------
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for (it.Initialize(VOnE2); it.More(); it.Next()) {
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if (V.IsSame( it.Value() )) {
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OnE2 = Standard_True;
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V2 = V;
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break;
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}
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}
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}
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if (!OnE2) {
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for (it.Initialize(VOnE2); it.More(); it.Next()) {
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//-----------------------------------------------------------------
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// Search if the point of intersection is a vertex of E2.
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//-----------------------------------------------------------------
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const TopoDS_Vertex& CV = TopoDS::Vertex( it.Value() );
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P2 = BRep_Tool::Pnt( CV );
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Tol2 = 1.1*(Tol + BRep_Tool::Tolerance( CV ));
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if (P1.SquareDistance(P2) <= Tol2*Tol2) {
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V = CV;
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V2 = V;
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OnE2 = Standard_True;
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break;
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}
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}
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}
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if (!OnE1 && !OnE2 && !theF.IsNull())
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{
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// if 3 faces intersects each others, 3 new edges on them must pass
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// through one vertex but real intersection points of each
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// pair of edges are sometimes more far than a tolerance.
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// Try to analitically find vertices that E1 and E2 must pass trough
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TopoDS_Shape F1 = getOtherShape( theF, AsDes->Ascendant( E1 ));
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TopoDS_Shape F2 = getOtherShape( theF, AsDes->Ascendant( E2 ));
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if (!F1.IsNull() && !F2.IsNull() && !F1.IsSame( F2 ))
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{
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OnE1 = findVOnE ( theV, E1, E2, F1, F2, AsDes, V1 );
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OnE2 = findVOnE ( theV, E2, E1, F1, F2, AsDes, V2 );
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if (OnE2) V = V2;
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if (OnE1) V = V1;
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}
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}
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if (OnE1 && OnE2) {
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if (!V1.IsSame(V2)) {
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// replace V1 with V2 on all edges V1 is on
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Standard_Real UV1;
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TopoDS_Edge EWE1;
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TopoDS_Vertex VI;
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const TopTools_ListOfShape& EdgeWithV1 = AsDes->Ascendant(V1);
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for (it.Initialize(EdgeWithV1); it.More(); it.Next()) {
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EWE1 = TopoDS::Edge(it.Value());
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VI = V1;
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VI.Orientation(TopAbs_INTERNAL);
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UV1 = BRep_Tool::Parameter(VI,EWE1);
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VI = V2;
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VI.Orientation(TopAbs_INTERNAL);
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B.UpdateVertex( VI, UV1, EWE1, GetTolerance( VI, UV1, EWE1, AsDes));
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}
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AsDes->Replace(V1,V2);
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V = V2;
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}
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}
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// add existing vertices instead of new ones
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if (!OnE1) {
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if (OnE2) {
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V.Orientation(TopAbs_INTERNAL);
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B.UpdateVertex (V, U1, E1, GetTolerance( V, U1, E1, AsDes));
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}
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V.Orientation(O1);
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AsDes->Add(E1,V);
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}
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if (!OnE2) {
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if (OnE1) {
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V.Orientation(TopAbs_INTERNAL);
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B.UpdateVertex (V, U2, E2, GetTolerance( V, U2, E2, AsDes ));
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}
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V.Orientation(O2);
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AsDes->Add(E2,V);
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}
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return V;
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}
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//=======================================================================
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//function : FindEndVertex
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//purpose : Returns a vertex from <VertList> having parameter on
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// <E> closest to <f> or <l>. <isFirst> is True if
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// found vertex is closer to <f>. <DU> returns parameter
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// difference.
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//=======================================================================
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TopoDS_Vertex Partition_Inter2d::FindEndVertex(const TopTools_ListOfShape& LV,
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const Standard_Real f,
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const Standard_Real l,
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const TopoDS_Edge& E,
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Standard_Boolean& isFirst,
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Standard_Real& minDU)
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{
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TopoDS_Vertex endV;
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Standard_Real U, endU, min;
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minDU = 1.e10;
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TopTools_ListIteratorOfListOfShape it;
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it.Initialize(LV);
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for (; it.More(); it.Next()) {
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const TopoDS_Vertex& v = TopoDS::Vertex(it.Value());
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U = BRep_Tool::Parameter(v, E);
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min = Min( Abs(U-f), Abs(U-l) );
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if (min < minDU) {
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endV = v;
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endU = U;
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minDU = min;
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}
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}
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if (Abs(endU-f) < Abs(endU-l))
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isFirst = Standard_True;
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else
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isFirst = Standard_False;
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return endV;
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}
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//=======================================================================
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//function : treatClosed
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//purpose : add second vertex to closed edge. Vertex is one of <LV1>
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//=======================================================================
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static void treatClosed (const TopoDS_Edge& E1,
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const Standard_Real f,
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const Standard_Real l,
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TopTools_ListOfShape& LV1,
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TopTools_ListOfShape& /*LV2*/)
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{
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Standard_Boolean isFirst=0;
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Standard_Real minDU = 1.e10;
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TopoDS_Vertex endV;
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endV = Partition_Inter2d::FindEndVertex(LV1, f,l, E1, isFirst,minDU);
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if (minDU > Precision::PConfusion())
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return; // not end point
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Standard_Real newU;
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if (isFirst)
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newU = f + (l - f);
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else
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newU = l - (l - f);
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// update end parameter
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BRep_Builder B;
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endV.Orientation(TopAbs_INTERNAL);
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B.UpdateVertex(endV,newU,E1,BRep_Tool::Tolerance(endV));
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}
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//=======================================================================
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//function : EdgesPartition
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//purpose :
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//=======================================================================
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static void EdgesPartition(const TopoDS_Face& F,
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const TopoDS_Edge& E1,
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const TopoDS_Edge& E2,
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const Handle(BRepAlgo_AsDes)& AsDes,
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const TopTools_MapOfShape& NewEdges,
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const Standard_Boolean WithOri)
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{
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Standard_Real f[3],l[3];
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Standard_Real MilTol2;
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Standard_Real Tol = Max (BRep_Tool::Tolerance(E1),
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BRep_Tool::Tolerance(E2));
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MilTol2 = Tol * Tol * 10;
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BRep_Tool::Range(E1, f[1], l[1]);
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BRep_Tool::Range(E2, f[2], l[2]);
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BRepAdaptor_Curve CE1(E1,F);
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BRepAdaptor_Curve CE2(E2,F);
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TopoDS_Edge EI[3]; EI[1] = E1; EI[2] = E2;
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TopTools_ListOfShape LV1; // new vertices at intersections on E1
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TopTools_ListOfShape LV2; // ... on E2
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BRep_Builder B;
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// if E1 and E2 are results of intersection of F and two connex faces then
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// no need to intersect edges, they can contact by vertices only
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// (encounted an exception in TopOpeBRep_EdgesIntersector in such a case)
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Standard_Boolean intersect = Standard_True;
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TopTools_IndexedMapOfShape ME;
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TopExp::MapShapes(F, TopAbs_EDGE, ME);
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if (!ME.Contains(E1) && ! ME.Contains(E2)) { // if E1 and E2 are new on F
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TopoDS_Shape F1, F2;
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const TopTools_ListOfShape& LF1 = AsDes->Ascendant( E1 );
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F1 = F.IsSame( LF1.First() ) ? LF1.Last() : LF1.First();
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const TopTools_ListOfShape& LF2 = AsDes->Ascendant( E2 );
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F2 = F.IsSame( LF2.First() ) ? LF2.Last() : LF2.First();
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if (!F.IsSame(F2) && !F.IsSame(F1) ) {
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TopExp_Explorer exp(F2, TopAbs_EDGE);
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TopExp::MapShapes(F1, TopAbs_EDGE, ME);
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for (; exp.More(); exp.Next()) {
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if (ME.Contains( exp.Current())) {
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intersect = Standard_False;
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break;
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}
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}
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}
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}
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if (intersect) {
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//------------------------------------------------------
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// compute the points of Intersection in 2D
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//-----------------------------------------------------
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// i.e. fill LV1 and LV2
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TopOpeBRep_EdgesIntersector EInter;
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EInter.SetFaces(F,F);
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Standard_Real TolDub = 1.e-7;
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EInter.ForceTolerances(TolDub,TolDub);
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Standard_Boolean reducesegments = Standard_False;
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EInter.Perform (E1,E2,reducesegments);
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Standard_Boolean rejectreducedsegmentpoints = Standard_False;
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EInter.InitPoint(rejectreducedsegmentpoints);
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for ( ; EInter.MorePoint(); EInter.NextPoint() )
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{
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const TopOpeBRep_Point2d& P2D = EInter.Point();
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const gp_Pnt& P = P2D.Value();
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TopoDS_Vertex V = BRepLib_MakeVertex(P);
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//-------------------------
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// control the point found.
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//-------------------------
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gp_Pnt P1 = CE1.Value(P2D.Parameter(1));
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gp_Pnt P2 = CE2.Value(P2D.Parameter(2));
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Standard_Real sqd1 = P1.SquareDistance(P);
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Standard_Real sqd2 = P2.SquareDistance(P);
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if (sqd1 > MilTol2 || sqd2 > MilTol2 )
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continue;
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// add a new vertex to the both edges
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Standard_Real toler = Max( Tol, sqrt( Max( sqd1, sqd2 )));
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Standard_Integer i;
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for (i = 1; i <= 2; i++) {
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Standard_Real U = P2D.Parameter(i);
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V.Orientation(TopAbs_INTERNAL);
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B.UpdateVertex( V,U,EI[i], toler);
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TopAbs_Orientation OO = TopAbs_REVERSED;
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if (WithOri) {
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if (P2D.IsVertex(i))
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OO = P2D.Vertex(i).Orientation();
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else if (P2D.Transition(i).Before() == TopAbs_OUT) {
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OO = TopAbs_FORWARD;
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}
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|
V.Orientation(OO);
|
|
if (i == 1) LV1.Append(V);
|
|
else LV2.Append(V);
|
|
}
|
|
}
|
|
}
|
|
} // if (intersect)
|
|
|
|
//----------------------------------
|
|
// Test the extremities of the edges.
|
|
//----------------------------------
|
|
// add to LV* vertices for vertex-vertex closeness
|
|
Standard_Real U1,U2;
|
|
Standard_Real TolConf2, TolConf;
|
|
TopoDS_Vertex V1[2],V2[2];
|
|
TopExp::Vertices(E1,V1[0],V1[1]);
|
|
TopExp::Vertices(E2,V2[0],V2[1]);
|
|
|
|
Standard_Integer i,j,k;
|
|
for (j = 0; j < 2; j++) {
|
|
if (V1[j].IsNull()) continue;
|
|
for ( k = 0; k < 2; k++) {
|
|
if (V2[k].IsNull()) continue;
|
|
gp_Pnt P1 = BRep_Tool::Pnt(V1[j]);
|
|
gp_Pnt P2 = BRep_Tool::Pnt(V2[k]);
|
|
TolConf = BRep_Tool::Tolerance(V1[j]) + BRep_Tool::Tolerance(V2[k]);
|
|
TolConf = Max (Tol, TolConf);
|
|
TolConf2 = TolConf * TolConf;
|
|
if (!intersect)
|
|
TolConf2 *= 100;
|
|
Standard_Real SqDist = P1.SquareDistance(P2);
|
|
|
|
if (SqDist <= TolConf2) {
|
|
TopoDS_Vertex V = BRepLib_MakeVertex(P1);
|
|
V.Orientation(TopAbs_INTERNAL);
|
|
U1 = (j == 0) ? f[1] : l[1];
|
|
U2 = (k == 0) ? f[2] : l[2];
|
|
B.UpdateVertex(V,U1,E1,TolConf);
|
|
B.UpdateVertex(V,U2,E2,TolConf);
|
|
LV1.Prepend(V.Oriented(V1[j].Orientation()));
|
|
LV2.Prepend(V.Oriented(V2[k].Orientation()));
|
|
}
|
|
}
|
|
}
|
|
|
|
Standard_Boolean AffichPurge = Standard_False;
|
|
|
|
if ( LV1.IsEmpty()) return;
|
|
|
|
//----------------------------------
|
|
// Purge of all the vertices.
|
|
//----------------------------------
|
|
// remove one of close vertices
|
|
TopTools_ListIteratorOfListOfShape it1LV1,it1LV2,it2LV1;
|
|
gp_Pnt P1,P2;
|
|
Standard_Boolean Purge = Standard_True;
|
|
|
|
while (Purge) {
|
|
i = 1;
|
|
Purge = Standard_False;
|
|
for (it1LV1.Initialize(LV1),it1LV2.Initialize(LV2);
|
|
it1LV1.More();
|
|
it1LV1.Next(),it1LV2.Next()) {
|
|
j = 1;
|
|
it2LV1.Initialize(LV1);
|
|
while (j < i) {
|
|
const TopoDS_Vertex& VE1 = TopoDS::Vertex(it1LV1.Value());
|
|
const TopoDS_Vertex& VE2 = TopoDS::Vertex(it2LV1.Value());
|
|
Standard_Real Tol1 = BRep_Tool::Tolerance( VE1 );
|
|
Standard_Real Tol2 = BRep_Tool::Tolerance( VE2 );
|
|
P1 = BRep_Tool::Pnt( VE1 );
|
|
P2 = BRep_Tool::Pnt( VE2 );
|
|
if (P1.IsEqual(P2, Tol1 + Tol2)) {
|
|
LV1.Remove(it1LV1);
|
|
LV2.Remove(it1LV2);
|
|
Purge = Standard_True;
|
|
break;
|
|
}
|
|
j++;
|
|
it2LV1.Next();
|
|
}
|
|
if (Purge) break;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
// care of new closed edges, they always intersect with seam at end
|
|
if (V1[0].IsSame( V1[1] ) && NewEdges.Contains(E1) )
|
|
treatClosed (E1, f[1], l[1], LV1, LV2);
|
|
if (V2[0].IsSame( V2[1] ) && NewEdges.Contains(E2) )
|
|
treatClosed (E2, f[2], l[2], LV2, LV1);
|
|
|
|
//----------------
|
|
// Stocking vertex
|
|
//----------------
|
|
|
|
for ( it1LV1.Initialize( LV1 ); it1LV1.More(); it1LV1.Next())
|
|
Partition_Inter2d::AddVonE (TopoDS::Vertex( it1LV1.Value()),
|
|
E1, E2, AsDes, F);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : CompletPart2d
|
|
//purpose : Computes the intersections between the edges stored
|
|
// is AsDes as descendants of <F> . Intersections is computed
|
|
// between two edges if one of them is bound in NewEdges.
|
|
//=======================================================================
|
|
|
|
void Partition_Inter2d::CompletPart2d (const Handle(BRepAlgo_AsDes)& AsDes,
|
|
const TopoDS_Face& F,
|
|
const TopTools_MapOfShape& NewEdges)
|
|
{
|
|
|
|
#ifdef DEB
|
|
NbF2d++;
|
|
NbE2d = 0;
|
|
#endif
|
|
|
|
//Do not intersect the edges of a face
|
|
TopTools_IndexedMapOfShape EdgesOfFace;
|
|
TopExp::MapShapes( F, TopAbs_EDGE , EdgesOfFace);
|
|
|
|
//-------------------------------------------------------------------
|
|
// compute the intersection2D on the faces touched by the intersection3D
|
|
//-------------------------------------------------------------------
|
|
TopTools_ListIteratorOfListOfShape it1LE ;
|
|
TopTools_ListIteratorOfListOfShape it2LE ;
|
|
|
|
//-----------------------------------------------
|
|
// Intersection edge-edge.
|
|
//-----------------------------------------------
|
|
const TopTools_ListOfShape& LE = AsDes->Descendant(F);
|
|
TopoDS_Vertex V1,V2;
|
|
Standard_Integer j, i = 1;
|
|
|
|
TopoDS_Face FF = F;
|
|
FF.Orientation(TopAbs_FORWARD);
|
|
|
|
for ( it1LE.Initialize(LE) ; it1LE.More(); it1LE.Next()) {
|
|
const TopoDS_Edge& E1 = TopoDS::Edge(it1LE.Value());
|
|
j = 1;
|
|
it2LE.Initialize(LE);
|
|
|
|
while (j < i && it2LE.More()) {
|
|
const TopoDS_Edge& E2 = TopoDS::Edge(it2LE.Value());
|
|
//----------------------------------------------------------
|
|
// Intersections of the new edges obtained by intersection
|
|
// between them and with the restrictions edges
|
|
//----------------------------------------------------------
|
|
if ( (!EdgesOfFace.Contains(E1) || !EdgesOfFace.Contains(E2)) &&
|
|
(NewEdges.Contains(E1) || NewEdges.Contains(E2)) ) {
|
|
EdgesPartition(FF,E1,E2,AsDes,NewEdges,Standard_True);
|
|
}
|
|
it2LE.Next();
|
|
j++;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : GetTolerance
|
|
//purpose : Returns tolerance theV must have atfer its
|
|
// addition to theE with theU parameter. theAsDes is
|
|
// used to find pcurves of theE
|
|
//=======================================================================
|
|
|
|
Standard_Real Partition_Inter2d::GetTolerance
|
|
(const TopoDS_Vertex & theV,
|
|
const Standard_Real theU,
|
|
const TopoDS_Edge & theE,
|
|
const Handle(BRepAlgo_AsDes)& theAsDes)
|
|
{
|
|
Standard_Real aTol = BRep_Tool::Tolerance( theV );
|
|
gp_Pnt aPnt = BRep_Tool::Pnt( theV );
|
|
|
|
// check point on 3D curve
|
|
Standard_Real f,l;
|
|
Handle(Geom_Curve) C = BRep_Tool::Curve( theE, f, l );
|
|
if (!C.IsNull())
|
|
aTol = Max ( aTol, aPnt.Distance( C->Value( theU )));
|
|
|
|
// check points on pcurves
|
|
const TopTools_ListOfShape& aFList = theAsDes->Ascendant( theE );
|
|
TopTools_ListIteratorOfListOfShape aFIt( aFList );
|
|
for ( ; aFIt.More(); aFIt.Next() )
|
|
{
|
|
const TopoDS_Face& F = TopoDS::Face( aFIt.Value() );
|
|
Handle(Geom2d_Curve) pcurve = BRep_Tool::CurveOnSurface( theE, F, f, l );
|
|
if (!pcurve.IsNull())
|
|
{
|
|
gp_Pnt2d aPnt2d = pcurve->Value( theU );
|
|
TopLoc_Location L;
|
|
Handle(Geom_Surface) S = BRep_Tool::Surface( F, L );
|
|
gp_Pnt aPntOnS = S->Value( aPnt2d.X(), aPnt2d.Y() );
|
|
if (!L.IsIdentity())
|
|
aPntOnS.Transform( L.Transformation() );
|
|
aTol = Max ( aTol, aPnt.Distance( aPntOnS ));
|
|
}
|
|
}
|
|
|
|
return aTol;
|
|
}
|
|
|
|
#endif
|