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https://github.com/NGSolve/netgen.git
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84b4817a3d
2d meshing cleaning (a bit)
170 lines
3.7 KiB
C++
170 lines
3.7 KiB
C++
#ifndef FILE_NETRULE
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#define FILE_NETRULE
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///
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class netrule
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{
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private:
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///
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typedef struct tf
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{ float f1, f2, f3; } threefloat;
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class threeint
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{
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public: int i1, i2, i3;
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threeint() { }
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threeint(int ai1, int ai2, int ai3)
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{ i1 = ai1; i2 = ai2; i3 = ai3; }
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};
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///
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int quality;
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///
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char * name;
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///
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Array<Point2d> points;
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///
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Array<INDEX_2> lines;
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///
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Array<Point2d> freezone, freezonelimit;
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///
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Array<Array<Point2d>*> freezone_i;
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///
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Array<Point2d> transfreezone;
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///
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Array<int> dellines;
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///
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Array<Element2d> elements;
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///
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Array<threefloat> tolerances, linetolerances;
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///
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Array<threeint> orientations;
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///
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DenseMatrix oldutonewu, oldutofreearea, oldutofreearealimit;
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///
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Array<DenseMatrix*> oldutofreearea_i;
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///
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MatrixFixWidth<3> freesetinequ;
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///
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Array<Vec2d> linevecs;
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///
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int noldp, noldl;
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///
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float fzminx, fzmaxx, fzminy, fzmaxy;
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/// topological distance of line to base element
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Array<int> lnearness;
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public:
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///
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netrule ();
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///
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~netrule();
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///
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int GetNP () const { return points.Size(); }
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///
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int GetNL () const { return lines.Size(); }
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///
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int GetNE () const { return elements.Size(); }
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///
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int GetNOldP () const { return noldp; }
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///
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int GetNOldL () const { return noldl; }
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///
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int GetNDelL () const { return dellines.Size(); }
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///
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int GetNOrientations () const { return orientations.Size(); }
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///
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int GetQuality () const { return quality; }
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///
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int GetLNearness (int li) const { return lnearness.Get(li); }
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///
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const Point2d & GetPoint (int i) const { return points.Get(i); }
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///
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const INDEX_2 & GetLine (int i) const { return lines.Get(i); }
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///
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const Element2d & GetElement (int i) const { return elements.Get(i); }
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///
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const threeint & GetOrientation (int i) const { return orientations.Get(i); }
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///
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int GetDelLine (int i) const { return dellines.Get(i); }
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///
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const Array<int> & GetDelLines() const { return dellines; }
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///
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void GetFreeZone (Array<Point2d> & afreearea);
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///
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double CalcPointDist (int pi, const Point2d & p) const
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{
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double dx = p.X() - points.Get(pi).X();
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double dy = p.Y() - points.Get(pi).Y();
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const threefloat * tfp = &tolerances.Get(pi);
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return tfp->f1 * dx * dx + tfp->f2 * dx * dy + tfp->f3 * dy * dy;
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}
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///
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float CalcLineError (int li, const Vec2d & v) const;
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///
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void SetFreeZoneTransformation (const Vector & u, int tolclass);
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///
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bool IsInFreeZone (const Point2d & p) const
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{
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if (p.X() < fzminx || p.X() > fzmaxx ||
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p.Y() < fzminy || p.Y() > fzmaxy) return 0;
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for (int i = 0; i < transfreezone.Size(); i++)
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{
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if (freesetinequ(i, 0) * p.X() +
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freesetinequ(i, 1) * p.Y() +
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freesetinequ(i, 2) > 0) return 0;
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}
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return 1;
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}
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///
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int IsLineInFreeZone (const Point2d & p1, const Point2d & p2) const
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{
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if ( (p1.X() > fzmaxx && p2.X() > fzmaxx) ||
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(p1.X() < fzminx && p2.X() < fzminx) ||
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(p1.Y() > fzmaxy && p2.Y() > fzmaxy) ||
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(p1.Y() < fzminy && p2.Y() < fzminy) ) return 0;
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return IsLineInFreeZone2 (p1, p2);
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}
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///
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int IsLineInFreeZone2 (const Point2d & p1, const Point2d & p2) const;
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///
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int ConvexFreeZone () const;
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///
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const Array<Point2d> & GetTransFreeZone () { return transfreezone; }
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///
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int GetPointNr (int ln, int endp) const { return lines.Get(ln).I(endp); }
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///
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const DenseMatrix & GetOldUToNewU () const { return oldutonewu; }
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///
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const DenseMatrix & GetOldUToFreeArea () const { return oldutofreearea; }
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///
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const char * Name () const { return name; }
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///
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void LoadRule (istream & ist);
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};
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/** Draws 2D rules.
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Visual testing of 2D meshing rules */
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extern void DrawRules ();
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#endif
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