netgen/libsrc/meshing/boundarylayer.cpp
2021-03-30 16:55:03 +02:00

1341 lines
42 KiB
C++

#include <mystdlib.h>
#include "meshing.hpp"
#include "meshing2.hpp"
#include "global.hpp"
#include "../geom2d/csg2d.hpp"
namespace netgen
{
void InsertVirtualBoundaryLayer (Mesh & mesh)
{
cout << "Insert virt. b.l." << endl;
int surfid;
cout << "Boundary Nr:";
cin >> surfid;
int i;
int np = mesh.GetNP();
cout << "Old NP: " << mesh.GetNP() << endl;
cout << "Trigs: " << mesh.GetNSE() << endl;
NgBitArray bndnodes(np);
NgArray<int> mapto(np);
bndnodes.Clear();
for (i = 1; i <= mesh.GetNSeg(); i++)
{
int snr = mesh.LineSegment(i).edgenr;
cout << "snr = " << snr << endl;
if (snr == surfid)
{
bndnodes.Set (mesh.LineSegment(i)[0]);
bndnodes.Set (mesh.LineSegment(i)[1]);
}
}
for (i = 1; i <= mesh.GetNSeg(); i++)
{
int snr = mesh.LineSegment(i).edgenr;
if (snr != surfid)
{
bndnodes.Clear (mesh.LineSegment(i)[0]);
bndnodes.Clear (mesh.LineSegment(i)[1]);
}
}
for (i = 1; i <= np; i++)
{
if (bndnodes.Test(i))
mapto.Elem(i) = mesh.AddPoint (mesh.Point (i));
else
mapto.Elem(i) = 0;
}
for (i = 1; i <= mesh.GetNSE(); i++)
{
Element2d & el = mesh.SurfaceElement(i);
for (int j = 1; j <= el.GetNP(); j++)
if (mapto.Get(el.PNum(j)))
el.PNum(j) = mapto.Get(el.PNum(j));
}
int nq = 0;
for (i = 1; i <= mesh.GetNSeg(); i++)
{
int snr = mesh.LineSegment(i).edgenr;
if (snr == surfid)
{
int p1 = mesh.LineSegment(i)[0];
int p2 = mesh.LineSegment(i)[1];
int p3 = mapto.Get (p1);
if (!p3) p3 = p1;
int p4 = mapto.Get (p2);
if (!p4) p4 = p2;
Element2d el(QUAD);
el.PNum(1) = p1;
el.PNum(2) = p2;
el.PNum(3) = p3;
el.PNum(4) = p4;
el.SetIndex (2);
mesh.AddSurfaceElement (el);
nq++;
}
}
cout << "New NP: " << mesh.GetNP() << endl;
cout << "Quads: " << nq << endl;
}
void GenerateBoundaryLayer(Mesh& mesh, const BoundaryLayerParameters& blp)
{
static Timer timer("Create Boundarylayers");
RegionTimer regt(timer);
int max_edge_nr = -1;
for(const auto& seg : mesh.LineSegments())
if(seg.edgenr > max_edge_nr)
max_edge_nr = seg.edgenr;
int new_mat_nr = mesh.GetNDomains() +1;
mesh.SetMaterial(new_mat_nr, blp.new_mat);
auto domains = blp.domains;
if(!blp.outside)
domains.Invert();
mesh.UpdateTopology();
auto& meshtopo = mesh.GetTopology();
int np = mesh.GetNP();
int ne = mesh.GetNE();
int nse = mesh.GetNSE();
int nseg = mesh.GetNSeg();
Array<Array<PointIndex>, PointIndex> mapto(np);
Array<Vec<3>, PointIndex> growthvectors(np);
growthvectors = 0.;
Array<double> surfacefacs(mesh.GetNFD()+1);
surfacefacs = 0.;
auto getSurfaceNormal = [&mesh] (const Element2d& el)
{
auto v0 = mesh[el[0]];
return Cross(mesh[el[1]]-v0, mesh[el[2]]-v0).Normalize();
};
// surface index map
Array<int> si_map(mesh.GetNFD()+1);
si_map = -1;
int fd_old = mesh.GetNFD();
// create new FaceDescriptors
for(auto i : Range(1, fd_old+1))
{
const auto& fd = mesh.GetFaceDescriptor(i);
string name = fd.GetBCName();
if(blp.surfid.Contains(i))
{
if(auto isIn = domains.Test(fd.DomainIn()); isIn != domains.Test(fd.DomainOut()))
{
int new_si = mesh.GetNFD()+1;
surfacefacs[i] = isIn ? 1. : -1.;
// -1 surf nr is so that curving does not do anything
FaceDescriptor new_fd(-1, isIn ? new_mat_nr : fd.DomainIn(),
isIn ? fd.DomainOut() : new_mat_nr, -1);
new_fd.SetBCProperty(new_si);
mesh.AddFaceDescriptor(new_fd);
si_map[i] = new_si;
mesh.SetBCName(new_si-1, "mapped_" + name);
}
}
}
// mark points for remapping
for(const auto& sel : mesh.SurfaceElements())
{
auto n = surfacefacs[sel.GetIndex()] * getSurfaceNormal(sel);
if(n.Length2() != 0.)
{
for(auto pi : sel.PNums())
{
auto & np = growthvectors[pi];
if(np.Length() == 0) { np = n; continue; }
auto npn = np * n;
auto npnp = np * np;
auto nn = n * n;
if(nn-npn*npn/npnp == 0) { np = n; continue; }
np += (nn - npn)/(nn - npn*npn/npnp) * (n - npn/npnp * np);
}
}
}
// Bit array to keep track of segments already processed
BitArray segs_done(nseg);
segs_done.Clear();
// map for all segments with same points
// points to pair of SegmentIndex, int
// int is type of other segment, either:
// 0 == adjacent surface grows layer
// 1 == adjacent surface doesn't grow layer, but layer ends on it
// 2 == adjacent surface is interior surface that ends on layer
// 3 == adjacent surface is exterior surface that ends on layer (not allowed yet)
Array<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap(mesh.GetNSeg());
// moved segments
Array<SegmentIndex> moved_segs;
// boundaries to project endings to
BitArray project_boundaries(fd_old+1);
BitArray move_boundaries(fd_old+1);
project_boundaries.Clear();
move_boundaries.Clear();
Array<SurfaceElementIndex, SegmentIndex> seg2surfel(mesh.GetNSeg());
for(auto si : Range(mesh.SurfaceElements()))
{
NgArray<int> surfeledges;
meshtopo.GetSurfaceElementEdges(si+1, surfeledges);
for(auto edgenr : surfeledges)
for(auto sei : Range(mesh.LineSegments()))
if(meshtopo.GetEdge(sei)+1 == edgenr &&
mesh[sei].si == mesh[si].GetIndex())
seg2surfel[sei] = si;
}
for(auto si : Range(mesh.LineSegments()))
{
if(segs_done[si]) continue;
const auto& segi = mesh[si];
if(si_map[segi.si] == -1) continue;
segs_done.SetBit(si);
segmap[si].Append(make_pair(si, 0));
moved_segs.Append(si);
for(auto sj : Range(mesh.LineSegments()))
{
if(segs_done.Test(sj)) continue;
const auto& segj = mesh[sj];
if((segi[0] == segj[0] && segi[1] == segj[1]) ||
(segi[0] == segj[1] && segi[1] == segj[0]))
{
segs_done.SetBit(sj);
int type;
if(si_map[segj.si] != -1)
type = 0;
else if(const auto& fd = mesh.GetFaceDescriptor(segj.si); domains.Test(fd.DomainIn()) && domains.Test(fd.DomainOut()))
{
type = 2;
if(fd.DomainIn() == 0 || fd.DomainOut() == 0)
project_boundaries.SetBit(segj.si);
}
else if(const auto& fd = mesh.GetFaceDescriptor(segj.si); !domains.Test(fd.DomainIn()) && !domains.Test(fd.DomainOut()))
{
type = 3;
if(fd.DomainIn() == 0 || fd.DomainOut() == 0)
project_boundaries.SetBit(segj.si);
move_boundaries.SetBit(segj.si);
}
else
{
type = 1;
// in case 1 we project the growthvector onto the surface
project_boundaries.SetBit(segj.si);
}
segmap[si].Append(make_pair(sj, type));
}
}
}
BitArray in_surface_direction(fd_old+1);
in_surface_direction.Clear();
// project growthvector on surface for inner angles
if(blp.grow_edges)
{
for(const auto& sel : mesh.SurfaceElements())
if(project_boundaries.Test(sel.GetIndex()))
{
auto n = getSurfaceNormal(sel);
for(auto i : Range(sel.PNums()))
{
auto pi = sel.PNums()[i];
if(growthvectors[pi].Length2() == 0.)
continue;
auto next = sel.PNums()[(i+1)%sel.GetNV()];
auto prev = sel.PNums()[i == 0 ? sel.GetNV()-1 : i-1];
auto v1 = (mesh[next] - mesh[pi]).Normalize();
auto v2 = (mesh[prev] - mesh[pi]).Normalize();
auto v3 = growthvectors[pi];
v3.Normalize();
if((v1 * v3 > 1e-12) || (v2 * v3 > 1e-12))
in_surface_direction.SetBit(sel.GetIndex());
auto& g = growthvectors[pi];
auto ng = n * g;
auto gg = g * g;
auto nn = n * n;
// if(fabs(ng*ng-nn*gg) < 1e-12 || fabs(ng) < 1e-12) continue;
auto a = -ng*ng/(ng*ng-nn * gg);
auto b = ng*gg/(ng*ng-nn*gg);
g += a*g + b*n;
}
}
}
else
{
for(const auto& seg : mesh.LineSegments())
{
int count = 0;
for(const auto& seg2 : mesh.LineSegments())
if(((seg[0] == seg2[0] && seg[1] == seg2[1]) || (seg[0] == seg2[1] && seg[1] == seg2[0])) && blp.surfid.Contains(seg2.si))
count++;
if(count == 1)
{
growthvectors[seg[0]] = {0., 0., 0.};
growthvectors[seg[1]] = {0., 0., 0.};
}
}
}
// insert new points
for (PointIndex pi = 1; pi <= np; pi++)
if (growthvectors[pi].Length2() != 0)
{
Point<3> p = mesh[pi];
for(auto i : Range(blp.heights))
{
p += blp.heights[i] * growthvectors[pi];
mapto[pi].Append(mesh.AddPoint(p));
}
}
// add 2d quads on required surfaces
map<pair<PointIndex, PointIndex>, int> seg2edge;
if(blp.grow_edges)
{
for(auto sei : moved_segs)
{
// copy here since we will add segments and this would
// invalidate a reference!
auto segi = mesh[sei];
for(auto [sej, type] : segmap[sei])
{
auto segj = mesh[sej];
if(type == 0)
{
Segment s;
s[0] = mapto[segj[0]].Last();
s[1] = mapto[segj[1]].Last();
s[2] = PointIndex::INVALID;
auto pair = s[0] < s[1] ? make_pair(s[0], s[1]) : make_pair(s[1], s[0]);
if(seg2edge.find(pair) == seg2edge.end())
seg2edge[pair] = ++max_edge_nr;
s.edgenr = seg2edge[pair];
s.si = si_map[segj.si];
mesh.AddSegment(s);
}
// here we need to grow the quad elements
else if(type == 1)
{
PointIndex pp1 = segj[1];
PointIndex pp2 = segj[0];
if(in_surface_direction.Test(segj.si))
{
Swap(pp1, pp2);
move_boundaries.SetBit(segj.si);
}
PointIndex p1 = pp1;
PointIndex p2 = pp2;
PointIndex p3, p4;
Segment s0;
s0[0] = p1;
s0[1] = p2;
s0[2] = PointIndex::INVALID;
s0.edgenr = segj.edgenr;
s0.si = segj.si;
mesh.AddSegment(s0);
for(auto i : Range(blp.heights))
{
Element2d sel(QUAD);
p3 = mapto[pp2][i];
p4 = mapto[pp1][i];
sel[0] = p1;
sel[1] = p2;
sel[2] = p3;
sel[3] = p4;
sel.SetIndex(segj.si);
mesh.AddSurfaceElement(sel);
// TODO: Too many, would be enough to only add outermost ones
Segment s1;
s1[0] = p2;
s1[1] = p3;
s1[2] = PointIndex::INVALID;
auto pair = make_pair(p2, p3);
if(seg2edge.find(pair) == seg2edge.end())
seg2edge[pair] = ++max_edge_nr;
s1.edgenr = seg2edge[pair];
s1.si = segj.si;
mesh.AddSegment(s1);
Segment s2;
s2[0] = p4;
s2[1] = p1;
s2[2] = PointIndex::INVALID;
pair = make_pair(p1, p4);
if(seg2edge.find(pair) == seg2edge.end())
seg2edge[pair] = ++max_edge_nr;
s2.edgenr = seg2edge[pair];
s2.si = segj.si;
mesh.AddSegment(s2);
p1 = p4;
p2 = p3;
}
Segment s3;
s3[0] = p3;
s3[1] = p4;
s3[2] = PointIndex::INVALID;
auto pair = p3 < p4 ? make_pair(p3, p4) : make_pair(p4, p3);
if(seg2edge.find(pair) == seg2edge.end())
seg2edge[pair] = ++max_edge_nr;
s3.edgenr = seg2edge[pair];
s3.si = segj.si;
mesh.AddSegment(s3);
}
}
}
}
BitArray fixed_points(np+1);
fixed_points.Clear();
BitArray moveboundarypoint(np+1);
moveboundarypoint.Clear();
for(SurfaceElementIndex si = 0; si < nse; si++)
{
// copy because surfaceels array will be resized!
auto sel = mesh[si];
if(si_map[sel.GetIndex()] != -1)
{
Array<PointIndex> points(sel.PNums());
if(surfacefacs[sel.GetIndex()] > 0) Swap(points[0], points[2]);
for(auto j : Range(blp.heights))
{
auto eltype = points.Size() == 3 ? PRISM : HEX;
Element el(eltype);
for(auto i : Range(points))
el[i] = points[i];
for(auto i : Range(points))
points[i] = mapto[sel.PNums()[i]][j];
if(surfacefacs[sel.GetIndex()] > 0) Swap(points[0], points[2]);
for(auto i : Range(points))
el[sel.PNums().Size() + i] = points[i];
el.SetIndex(new_mat_nr);
mesh.AddVolumeElement(el);
}
Element2d newel = sel;
for(auto& p : newel.PNums())
p = mapto[p].Last();
newel.SetIndex(si_map[sel.GetIndex()]);
mesh.AddSurfaceElement(newel);
}
else
{
bool has_moved = false;
for(auto p : sel.PNums())
if(mapto[p].Size())
has_moved = true;
if(has_moved)
for(auto p : sel.PNums())
{
if(!mapto[p].Size())
{
fixed_points.SetBit(p);
if(move_boundaries.Test(sel.GetIndex()))
moveboundarypoint.SetBit(p);
}
}
}
if(move_boundaries.Test(sel.GetIndex()))
{
for(auto& p : mesh[si].PNums())
if(mapto[p].Size())
p = mapto[p].Last();
}
}
for(SegmentIndex sei = 0; sei < nseg; sei++)
{
auto& seg = mesh[sei];
if(move_boundaries.Test(seg.si))
for(auto& p : seg.PNums())
if(mapto[p].Size())
p = mapto[p].Last();
}
for(ElementIndex ei = 0; ei < ne; ei++)
{
auto el = mesh[ei];
ArrayMem<PointIndex,4> fixed;
ArrayMem<PointIndex,4> moved;
bool moved_bnd = false;
for(const auto& p : el.PNums())
{
if(fixed_points.Test(p))
fixed.Append(p);
if(mapto[p].Size())
moved.Append(p);
if(moveboundarypoint.Test(p))
moved_bnd = true;
}
bool do_move, do_insert;
if(domains.Test(el.GetIndex()))
{
do_move = fixed.Size() && moved_bnd;
do_insert = do_move;
}
else
{
do_move = !fixed.Size() || moved_bnd;
do_insert = !do_move;
}
if(do_move)
{
for(auto& p : mesh[ei].PNums())
if(mapto[p].Size())
p = mapto[p].Last();
}
if(do_insert)
{
if(el.GetType() == TET)
{
if(moved.Size() == 3) // inner corner
{
PointIndex p1 = moved[0];
PointIndex p2 = moved[1];
PointIndex p3 = moved[2];
auto v1 = mesh[p1];
auto n = Cross(mesh[p2]-v1, mesh[p3]-v1);
auto d = mesh[mapto[p1][0]] - v1;
if(n*d > 0)
Swap(p2,p3);
PointIndex p4 = p1;
PointIndex p5 = p2;
PointIndex p6 = p3;
for(auto i : Range(blp.heights))
{
Element nel(PRISM);
nel[0] = p4; nel[1] = p5; nel[2] = p6;
p4 = mapto[p1][i]; p5 = mapto[p2][i]; p6 = mapto[p3][i];
nel[3] = p4; nel[4] = p5; nel[5] = p6;
nel.SetIndex(el.GetIndex());
mesh.AddVolumeElement(nel);
}
}
if(moved.Size() == 2)
{
if(fixed.Size() == 1)
{
PointIndex p1 = moved[0];
PointIndex p2 = moved[1];
for(auto i : Range(blp.heights))
{
PointIndex p3 = mapto[moved[1]][i];
PointIndex p4 = mapto[moved[0]][i];
Element nel(PYRAMID);
nel[0] = p1;
nel[1] = p2;
nel[2] = p3;
nel[3] = p4;
nel[4] = el[0] + el[1] + el[2] + el[3] - fixed[0] - moved[0] - moved[1];
if(Cross(mesh[p2]-mesh[p1], mesh[p4]-mesh[p1]) * (mesh[nel[4]]-mesh[nel[1]]) > 0)
Swap(nel[1], nel[3]);
nel.SetIndex(el.GetIndex());
mesh.AddVolumeElement(nel);
p1 = p4;
p2 = p3;
}
}
}
if(moved.Size() == 1 && fixed.Size() == 1)
{
PointIndex p1 = moved[0];
for(auto i : Range(blp.heights))
{
Element nel = el;
PointIndex p2 = mapto[moved[0]][i];
for(auto& p : nel.PNums())
{
if(p == moved[0])
p = p1;
else if(p == fixed[0])
p = p2;
}
p1 = p2;
mesh.AddVolumeElement(nel);
}
}
}
else if(el.GetType() == PYRAMID)
{
if(moved.Size() == 2)
{
if(fixed.Size() != 2)
throw Exception("This case is not implemented yet! Fixed size = " + ToString(fixed.Size()));
PointIndex p1 = moved[0];
PointIndex p2 = moved[1];
for(auto i : Range(blp.heights))
{
PointIndex p3 = mapto[moved[1]][i];
PointIndex p4 = mapto[moved[0]][i];
Element nel(PYRAMID);
nel[0] = p1;
nel[1] = p2;
nel[2] = p3;
nel[3] = p4;
nel[4] = el[0] + el[1] + el[2] + el[3] + el[4] - fixed[0] - fixed[1] - moved[0] - moved[1];
if(Cross(mesh[p2] - mesh[p1], mesh[p4]-mesh[p1]) * (mesh[nel[4]]-mesh[nel[1]]) > 0)
Swap(nel[1], nel[3]);
nel.SetIndex(el.GetIndex());
mesh.AddVolumeElement(nel);
p1 = p4;
p2 = p3;
}
}
else if(moved.Size() == 1)
throw Exception("This case is not implemented yet!");
}
else
throw Exception("Boundarylayer only implemented for tets and pyramids outside yet!");
}
}
for(auto i : Range(1, fd_old+1))
if(si_map[i] != -1)
{
if(mesh.GetFaceDescriptor(mesh.GetNFD()).DomainIn() == new_mat_nr)
mesh.GetFaceDescriptor(i).SetDomainOut(new_mat_nr);
else
mesh.GetFaceDescriptor(i).SetDomainIn(new_mat_nr);
}
}
void AddDirection( Vec<3> & a, Vec<3> b )
{
if(a.Length2()==0.)
{
a = b;
return;
}
if(b.Length2()==0.)
return;
auto ab = a * b;
if(fabs(ab)>1-1e-8)
return;
Mat<2> m;
m(0,0) = a[0];
m(0,1) = a[1];
m(1,0) = b[0];
m(1,1) = b[1];
Vec<2> lam;
Vec<2> rhs;
rhs[0] = a[0]-b[0];
rhs[1] = a[1]-b[1];
const auto Dot = [](Vec<3> a, Vec<3> b)
{ return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; };
rhs[0] = Dot(a,a);
rhs[1] = Dot(b,b);
m.Solve(rhs, lam);
a[0] = lam[0];
a[1] = lam[1];
a[2] = 0.0;
return;
}
static void Generate2dMesh( Mesh & mesh, int domain )
{
Box<3> box{Box<3>::EMPTY_BOX};
for(const auto & seg : mesh.LineSegments())
if (seg.si == domain)
for (auto pi : {seg[0], seg[1]})
box.Add(mesh[pi]);
MeshingParameters mp;
Meshing2 meshing (*mesh.GetGeometry(), mp, box);
Array<PointIndex, PointIndex> compress(mesh.GetNP());
compress = PointIndex::INVALID;
PointIndex cnt = PointIndex::BASE;
for(const auto & seg : mesh.LineSegments())
if (seg.si == domain)
for (auto pi : {seg[0], seg[1]})
if (compress[pi]==PointIndex{PointIndex::INVALID})
{
meshing.AddPoint(mesh[pi], pi);
compress[pi] = cnt++;
}
PointGeomInfo gi;
gi.trignum = domain;
for(const auto & seg : mesh.LineSegments())
if (seg.si == domain)
meshing.AddBoundaryElement (compress[seg[0]], compress[seg[1]], gi, gi);
auto oldnf = mesh.GetNSE();
auto res = meshing.GenerateMesh (mesh, mp, mp.maxh, domain);
for (SurfaceElementIndex sei : Range(oldnf, mesh.GetNSE()))
mesh[sei].SetIndex (domain);
int hsteps = mp.optsteps2d;
const char * optstr = mp.optimize2d.c_str();
MeshOptimize2d meshopt(mesh);
meshopt.SetFaceIndex(domain);
meshopt.SetMetricWeight (mp.elsizeweight);
for (size_t j = 1; j <= strlen(optstr); j++)
{
switch (optstr[j-1])
{
case 's':
{ // topological swap
meshopt.EdgeSwapping (0);
break;
}
case 'S':
{ // metric swap
meshopt.EdgeSwapping (1);
break;
}
case 'm':
{
meshopt.ImproveMesh(mp);
break;
}
case 'c':
{
meshopt.CombineImprove();
break;
}
default:
cerr << "Optimization code " << optstr[j-1] << " not defined" << endl;
}
}
mesh.Compress();
mesh.OrderElements();
mesh.SetNextMajorTimeStamp();
}
int GenerateBoundaryLayer2 (Mesh & mesh, int domain, const Array<double> & thicknesses, bool should_make_new_domain, const Array<int> & boundaries)
{
SegmentIndex first_new_seg = mesh.LineSegments().Range().Next();
int np = mesh.GetNP();
int nseg = mesh.GetNSeg();
int ne = mesh.GetNSE();
mesh.UpdateTopology();
double total_thickness = 0.0;
for(auto thickness : thicknesses)
total_thickness += thickness;
Array<Array<PointIndex>, PointIndex> mapto(np);
// Bit array to keep track of segments already processed
BitArray segs_done(nseg);
segs_done.Clear();
// moved segments
Array<SegmentIndex> moved_segs;
Array<Vec<3>, PointIndex> growthvectors(np);
growthvectors = 0.;
auto & meshtopo = mesh.GetTopology();
Array<SurfaceElementIndex, SegmentIndex> seg2surfel(mesh.GetNSeg());
seg2surfel = -1;
NgArray<SurfaceElementIndex> temp_els;
for(auto si : Range(mesh.LineSegments()))
{
meshtopo.GetSegmentSurfaceElements ( si+1, temp_els );
// NgArray<int> surfeledges;
// meshtopo.GetSurfaceElementEdges(si+1, surfeledges);
for(auto seli : temp_els)
if(mesh[seli].GetIndex() == mesh[si].si)
seg2surfel[si] = seli;
}
Array<SegmentIndex> segments;
// surface index map
Array<int> si_map(mesh.GetNFD()+1);
si_map = -1;
int fd_old = mesh.GetNFD();
int max_edge_nr = -1;
int max_domain = -1;
for(const auto& seg : mesh.LineSegments())
{
if(seg.epgeominfo[0].edgenr > max_edge_nr)
max_edge_nr = seg.epgeominfo[0].edgenr;
if(seg.si > max_domain)
max_domain = seg.si;
}
int new_domain = max_domain+1;
BitArray active_boundaries(max_edge_nr+1);
BitArray active_segments(nseg);
active_boundaries.Clear();
active_segments.Clear();
if(boundaries.Size() == 0)
active_boundaries.Set();
else
for(auto edgenr : boundaries)
active_boundaries.SetBit(edgenr);
for(auto segi : Range(mesh.LineSegments()))
{
const auto seg = mesh[segi];
if(active_boundaries.Test(seg.epgeominfo[0].edgenr) && seg.si==domain)
active_segments.SetBit(segi);
}
for(auto segi : Range(mesh.LineSegments()))
{
const auto& seg = mesh[segi];
auto si = seg.si;
if(si_map[si]!=-1)
continue;
if(!active_segments.Test(segi))
continue;
FaceDescriptor new_fd(0, 0, 0, -1);
new_fd.SetBCProperty(new_domain);
int new_fd_index = mesh.AddFaceDescriptor(new_fd);
si_map[si] = new_domain;
if(should_make_new_domain)
mesh.SetBCName(new_domain-1, "mapped_" + mesh.GetBCName(si-1));
}
for(auto si : Range(mesh.LineSegments()))
{
if(segs_done[si]) continue;
segs_done.SetBit(si);
const auto& segi = mesh[si];
if(si_map[segi.si] == -1) continue;
if(!active_boundaries.Test(segi.epgeominfo[0].edgenr))
continue;
moved_segs.Append(si);
}
// calculate growth vectors (average normal vectors of adjacent segments at each point)
for (auto si : moved_segs)
{
auto & seg = mesh[si];
meshtopo.GetSegmentSurfaceElements ( si+1, temp_els );
ArrayMem<int, 10> seg_domains;
temp_els.SetSize(0);
if(seg2surfel[si]!=-1)
temp_els.Append(seg2surfel[si]);
int n_temp_els = temp_els.Size();
if(n_temp_els==0)
continue;
int dom0 = mesh[temp_els[0]].GetIndex();
int dom1 = n_temp_els==2 ? mesh[temp_els[1]].GetIndex() : 0;
bool in_dom0 = dom0 == domain;
bool in_dom1 = dom1 == domain;
if(!in_dom0 && !in_dom1)
continue;
int side = in_dom0 ? 0 : 1;
auto & sel = mesh[ temp_els[side] ];
int domain = sel.GetIndex();
Vec<3> pcenter = 0.0;
for(auto i : IntRange(sel.GetNP()))
{
for(auto d : IntRange(3))
pcenter[d] += mesh[sel[i]][d];
}
pcenter = 1.0/sel.GetNP() * pcenter;
auto n = mesh[seg[1]] - mesh[seg[0]];
n = {-n[1], n[0], 0};
n.Normalize();
Vec<3> p0{mesh[seg[0]]};
Vec<3> p1{mesh[seg[0]]};
auto v = pcenter -0.5*(p0+p1);
const auto Dot = [](Vec<3> a, Vec<3> b)
{ return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; };
if(Dot(n, v)<0)
n = -1*n;
AddDirection(growthvectors[seg[0]], n);
AddDirection(growthvectors[seg[1]], n);
}
//////////////////////////////////////////////////////////////////////////
// average growthvectors along straight lines to avoid overlaps in corners
BitArray points_done(np+1);
points_done.Clear();
for(auto si : moved_segs)
{
auto current_seg = mesh[si];
auto current_si = si;
auto first = current_seg[0];
auto current = -1;
auto next = current_seg[1];
if(points_done.Test(first))
continue;
Array<PointIndex> chain;
chain.Append(first);
// first find closed loops of segments
while(next != current && next != first)
{
current = next;
points_done.SetBit(current);
chain.Append(current);
for(auto sj : meshtopo.GetVertexSegments( current ))
{
if(!active_segments.Test(sj))
continue;
if(sj!=current_si)
{
current_si = sj;
current_seg = mesh[sj];
next = current_seg[0] + current_seg[1] - current;
break;
}
}
}
auto ifirst = 0;
auto n = chain.Size();
// angle of adjacent segments at points a[i-1], a[i], a[i+1]
auto getAngle = [&mesh, &growthvectors] (FlatArray<PointIndex> a, size_t i)
{
auto n = a.Size();
auto v0 = growthvectors[a[(i+n-1)%n]];
auto v1 = growthvectors[a[i]];
auto v2 = growthvectors[a[(i+1)%n]];
auto p0 = mesh[a[(i+n-1)%n]];
auto p1 = mesh[a[i]];
auto p2 = mesh[a[(i+1)%n]];
v0 = p1-p0;
v1 = p2-p1;
auto angle = abs(atan2(v1[0], v1[1]) - atan2(v0[0], v0[1]));
if(angle>M_PI)
angle = 2*M_PI-angle;
return angle;
};
// find first corner point
while(getAngle(chain, ifirst) < 1e-5 )
ifirst = (ifirst+1)%n;
// Copy points of closed loop in correct order, starting with a corner
Array<PointIndex> pis(n+1);
pis.Range(0, n-ifirst) = chain.Range(ifirst, n);
pis.Range(n-ifirst, n) = chain.Range(0, n-ifirst);
pis[n] = pis[0];
Array<double> lengths(n);
for(auto i : Range(n))
lengths[i] = (mesh[pis[(i+1)%n]] - mesh[pis[i]]).Length();
auto averageGrowthVectors = [&] (size_t first, size_t last)
{
if(first+1 >= last)
return;
double total_len = 0.0;
for(auto l : lengths.Range(first, last))
total_len += l;
double len = lengths[first];
auto v0 = growthvectors[pis[first]];
auto v1 = growthvectors[pis[last]];
for(auto i : Range(first+1, last))
{
auto pi = pis[i];
growthvectors[pi] = (len/total_len)*v1 + (1.0-len/total_len)*v0;
len += lengths[i];
}
};
auto icurrent = 0;
while(icurrent<n)
{
auto ilast = icurrent+1;
while(getAngle(pis, ilast) < 1e-5 && ilast < n)
ilast++;
// found straight line -> average growth vectors between end points
if(icurrent!=ilast)
averageGrowthVectors(icurrent, ilast);
icurrent = ilast;
}
}
//////////////////////////////////////////////////////////////////////
// reduce growthvectors where necessary to avoid overlaps/slim regions
const auto getSegmentBox = [&] (SegmentIndex segi)
{
PointIndex pi0=mesh[segi][0], pi1=mesh[segi][1];
Box<3> box( mesh[pi0], mesh[pi1] );
box.Add( mesh[pi0]+growthvectors[pi0] );
box.Add( mesh[pi1]+growthvectors[pi1] );
return box;
};
Array<double, PointIndex> growth(np);
growth = 1.0;
const auto Dot = [](auto a, auto b)
{ return a[0]*b[0] + a[1]*b[1] + a[2]*b[2]; };
const auto restrictGrowthVectors = [&] (SegmentIndex segi0, SegmentIndex segi1)
{
if(!active_segments.Test(segi0))
return;
const auto & seg0 = mesh[segi0];
const auto & seg1 = mesh[segi1];
if(seg0.si != seg1.si)
return;
if(segi0 == segi1)
return;
if(seg0[0]==seg1[0] || seg0[0]==seg1[1] || seg0[1]==seg1[0] || seg0[1] == seg1[1])
return;
auto n = mesh[seg0[0]] - mesh[seg0[1]];
n = {-n[1], n[0], 0};
n.Normalize();
if(Dot(n, growthvectors[seg0[0]])<0) n = -n;
if(Dot(n, growthvectors[seg0[1]])<0) n = -n;
auto n1 = mesh[seg1[0]] - mesh[seg1[1]];
n1 = {-n1[1], n1[0], 0};
n1.Normalize();
if(Dot(n1, growthvectors[seg1[0]])<0) n1 = -n;
if(Dot(n1, growthvectors[seg1[1]])<0) n1 = -n;
auto p10 = mesh[seg1[0]];
auto p11 = mesh[seg1[1]];
for ( auto pi : {seg0[0], seg0[1]} )
{
if(growthvectors[pi] == 0.0)
continue;
PointIndex pi1 = seg0[0] + seg0[1] - pi;
auto p1 = mesh[pi1];
auto p = mesh[pi];
Point<3> points[] = { p10, p11, p10+total_thickness*growthvectors[seg1[0]], p11+total_thickness*growthvectors[seg1[1]], p1+total_thickness*growthvectors[pi1] };
Vec<3> gn{ growthvectors[pi][1], -growthvectors[pi][0], 0.0 };
if(Dot(gn, p1-p) < 0)
gn = -gn;
double d0 = Dot(gn, p);
double d1 = Dot(gn, p1);
if(d0>d1)
Swap(d0,d1);
bool all_left=true, all_right=true;
for (auto i: Range(4))
{
auto p_other = points[i];
auto dot = Dot(gn,p_other);
if(dot>d0) all_left = false;
if(dot<d1) all_right = false;
}
if(all_left || all_right)
return;
//for ( auto pi : {seg0[0], seg0[1]} )
{
double safety = 1.3;
double t = safety*total_thickness;
if(growthvectors[pi] == 0.0)
continue;
Point<3> points[] = { p10, p10+t*growthvectors[seg1[0]], p11, p11+t*growthvectors[seg1[1]] };
auto p0 = mesh[pi];
auto p1 = p0 + t*growthvectors[pi];
auto P2 = [](Point<3> p) { return Point<2>{p[0], p[1]}; };
ArrayMem<pair<double, double>, 4> intersections;
double alpha, beta;
if(X_INTERSECTION == intersect( P2(p0), P2(p1), P2(points[0]), P2(points[2]), alpha, beta ))
intersections.Append({alpha, 0.0});
if(X_INTERSECTION == intersect( P2(p0), P2(p1), P2(points[1]), P2(points[3]), alpha, beta ))
intersections.Append({alpha, 1.0});
if(X_INTERSECTION == intersect( P2(p0), P2(p1), P2(points[0]), P2(points[1]), alpha, beta ))
intersections.Append({alpha, beta});
if(X_INTERSECTION == intersect( P2(p0), P2(p1), P2(points[2]), P2(points[3]), alpha, beta ))
intersections.Append({alpha, beta});
QuickSort(intersections);
for(auto [alpha,beta] : intersections)
{
if(!active_segments.Test(segi1))
growth[pi] = min(growth[pi], alpha);
else
{
double mean = 0.5*(alpha+beta);
growth[pi] = min(growth[pi], mean);
growth[seg1[0]] = min(growth[seg1[0]], mean);
growth[seg1[1]] = min(growth[seg1[1]], mean);
}
}
}
}
};
Box<3> box(Box<3>::EMPTY_BOX);
for (auto segi : Range(mesh.LineSegments()))
{
auto segbox = getSegmentBox( segi );
box.Add(segbox.PMin());
box.Add(segbox.PMax());
}
BoxTree<3> segtree(box);
for (auto segi : Range(mesh.LineSegments()))
{
auto p2 = [](Point<3> p) { return Point<2>{p[0], p[1]}; };
auto seg = mesh[segi];
double alpha,beta;
intersect( p2(mesh[seg[0]]), p2(mesh[seg[0]]+total_thickness*growthvectors[seg[0]]), p2(mesh[seg[1]]), p2(mesh[seg[1]]+total_thickness*growthvectors[seg[1]]), alpha, beta );
if(beta>0 && alpha>0 && alpha<1.1)
growth[seg[0]] = min(growth[seg[0]], 0.8*alpha);
if(alpha>0 && beta>0 && beta<1.1)
growth[seg[1]] = min(growth[seg[1]], 0.8*beta);
for (auto segj : Range(mesh.LineSegments()))
if(segi!=segj)
restrictGrowthVectors(segi, segj);
}
for( auto pi : Range(growthvectors))
growthvectors[pi] *= growth[pi];
// insert new points
for(PointIndex pi : Range(mesh.Points()))
if(growthvectors[pi].Length2()!=0)
{
auto & pnew = mapto[pi];
auto dist = 0.0;
for(auto t : thicknesses)
{
dist+=t;
pnew.Append( mesh.AddPoint( mesh[pi] + dist*growthvectors[pi] ) );
mesh[pnew.Last()].SetType(FIXEDPOINT);
}
}
map<pair<PointIndex, PointIndex>, int> seg2edge;
// insert new elements ( and move old ones )
for(auto si : moved_segs)
{
auto seg = mesh[si];
bool swap = false;
auto & pm0 = mapto[seg[0]];
auto & pm1 = mapto[seg[1]];
auto newindex = si_map[seg.si];
Segment s = seg;
s.geominfo[0] = {};
s.geominfo[1] = {};
s[0] = pm0.Last();
s[1] = pm1.Last();
s[2] = PointIndex::INVALID;
auto pair = s[0] < s[1] ? make_pair(s[0], s[1]) : make_pair(s[1], s[0]);
if(seg2edge.find(pair) == seg2edge.end())
seg2edge[pair] = ++max_edge_nr;
s.edgenr = seg2edge[pair];
s.si = seg.si;
mesh.AddSegment(s);
Swap(s[0], s[1]);
s.si = newindex;
mesh.AddSegment(s);
for ( auto i : Range(thicknesses))
{
PointIndex pi0, pi1, pi2, pi3;
if(i==0)
{
pi0 = seg[0];
pi1 = seg[1];
}
else
{
pi0 = pm0[i-1];
pi1 = pm1[i-1];
}
pi2 = pm1[i];
pi3 = pm0[i];
if(i==0)
{
auto p0 = mesh[pi0];
auto p1 = mesh[pi1];
auto q0 = mesh[pi2];
auto q1 = mesh[pi3];
Vec<2> n = {-p1[1]+p0[1], p1[0]-p0[0]};
Vec<2> v = { q0[0]-p0[0], q0[1]-p0[1]};
if(n[0]*v[0]+n[1]*v[1]<0)
swap = true;
}
Element2d newel;
newel.SetType(QUAD);
newel[0] = pi0;
newel[1] = pi1;
newel[2] = pi2;
newel[3] = pi3;
newel.SetIndex(si_map[seg.si]);
newel.GeomInfo() = PointGeomInfo{};
// if(swap)
// {
// Swap(newel[0], newel[1]);
// Swap(newel[2], newel[3]);
// }
mesh.AddSurfaceElement(newel);
}
// segment now adjacent to new 2d-domain!
mesh[si].si = si_map[seg.si];
}
for(auto pi : Range(mapto))
{
if(mapto[pi].Size() == 0)
continue;
auto pnew = mapto[pi].Last();
NgArray<SurfaceElementIndex> old_els;
meshtopo.GetVertexSurfaceElements( pi, old_els);
for(auto old_sei : old_els)
{
if(mesh[old_sei].GetIndex() == domain)
{
auto & old_el = mesh[old_sei];
for(auto i : IntRange(old_el.GetNP()))
if(old_el[i]==pi)
old_el[i] = pnew;
}
}
}
for(auto & sel : mesh.SurfaceElements())
if(sel.GetIndex() == domain)
sel.Delete();
mesh.Compress();
mesh.CalcSurfacesOfNode();
Generate2dMesh(mesh, domain);
// even without new domain, we need temporarily a new domain to mesh the remaining area, without confusing the meshes with quads -> add segments temporarily and reset domain number and segments afterwards
if(!should_make_new_domain)
{
// map new domain back to old one
for(auto & sel : mesh.SurfaceElements())
if(sel.GetIndex()==new_domain)
sel.SetIndex(domain);
// remove (temporary) inner segments
for(auto segi : Range(first_new_seg, mesh.LineSegments().Range().Next()))
{
mesh[segi][0].Invalidate();
mesh[segi][1].Invalidate();
}
for(auto segi : moved_segs)
mesh[segi].si = domain;
mesh.Compress();
mesh.CalcSurfacesOfNode();
}
return new_domain;
}
}