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113 lines
4.0 KiB
HTML
113 lines
4.0 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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"http://www.w3.org/TR/html4/loose.dtd">
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<html>
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<!-- vi:set sw=2: -->
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<!--
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Copyright (C) 1996-2002 Brian Paul and Ben Bederson
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Copyright (C) 2005-2009 Greg Couch
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See the LICENSE file for copyright details.
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-->
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
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<title>Togl Frequently Asked Questions</title>
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</head>
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<body>
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<script type="text/javascript" src="header.js"></script>
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<script type="text/javascript">
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NavigationBar();
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</script>
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<h1 align="center">Togl Frequently Asked Questions</h1>
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<h2>Contents</h2>
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<ul>
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<li><a href="#badmatch">Bad Match X errors on Sun systems</a>
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<li><a href="#stereo">Is stereo rendering supported?</a>
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<li><a href="#fullscreen stereo">Is fullscreen stereo rendering supported?</a>
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<li><a href="#dc">How do I get the Microsoft Windows device context?</a>
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<li><a href="#python">How do I use Togl from Python?</a>
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<li><a href="#tile">Is Togl compatible with Tile and Tk 8.5?</a>
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</ul>
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<h2>Frequently Asked Questions (and Problems)</h2>
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<hr>
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<p>
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If you have something to add to this section please let us know.
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<dl>
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<dt>
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<a name="badmatch"><b>Bad Match X errors on Sun systems</b></a>
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<dd>
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There is(was?) a bug in Sun's XmuLookupStandardColormap
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X library function.
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If you compile togl.c with the SOLARIS_BUG symbol defined (-DSOLARIS_BUG)
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this function call will be omitted.
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<p>
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<dt>
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<a name="stereo"><b>Is stereo rendering supported?</b></a>
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<dd>
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Several different <a href="stereo.html">stereo modes</a> are supported.
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<p>
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<dt>
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<a name="fullscreen stereo"><b>Is fullscreen stereo rendering supported?</b></a>
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<dd>
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Before Tk 8.5,
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Tk does not support true fullscreen windows.
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Consequenly the full-screen stereo,
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that gaming graphics cards support (ATI Radeon, NVidia GeForce),
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won't be added until sometime after Tk 8.5 is available.
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Fullscreen stereo on workstation graphics cards
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(ATI FireGL, NVidia Quadro, Matrix Parhelia, 3Dlabs Wildcat)
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does work.
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<p>
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<dt>
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<a name="dc"><b>How do I get the Microsoft Windows device context?</b></a>
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<dd>
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First call <code>Togl_MakeCurrent</code> to make sure you have the
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right OpenGL context and device context set,
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then call <code>wglGetCurrentDC</code>.
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<p>
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<dt>
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<a name="python"><b>How do I use Togl from Python?</b></a>
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<dd>
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The Togl source distribution comes with a <code>Togl.py</code> file
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that provides a Tkinter-style Togl widget.
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And for Togl callbacks that are C functions,
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there is a <code>toglpy.h</code> file that provides a function
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that converts a Python object into its corresponding Togl widget:
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<blockquote>
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<code>Togl *getToglFromWidget(PyObject *widget)</code>
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</blockquote>
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<p>
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<dt>
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<a name="tile"><b>Is Togl compatible with Tile and Tk 8.5?</b></a>
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<dd>
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Yes, Togl works as is (except for the bitmap font support for X11 and Aqua).
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From <a href="http://wiki.tcl.tk/1218">Joe English</a>:
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<blockquote>
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Complex "owner-draw" widgets like tkZinc,
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or the text and canvas widgets,
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really don't benefit much from themability,
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so there's no reason to rewrite them.
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(<a href="http://wiki.tcl.tk/13373">http://wiki.tcl.tk/13373</a>)
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</blockquote>
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</dl>
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<hr>
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<a href="http://sourceforge.net/projects/togl">
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<img src="http://sflogo.sourceforge.net/sflogo.php?group_id=519&type=13" width="120" height="30" border="0" alt="Get Togl at SourceForge.net. Fast, secure and Free Open Source software downloads">
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</a>
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<a href="http://validator.w3.org/check?uri=referer">
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<img src="http://www.w3.org/Icons/valid-html401-blue"
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alt="Valid HTML 4.01 Transitional" height="31" width="88" border="0">
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</a>
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</body>
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</html>
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