mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-27 22:30:33 +05:00
243 lines
5.2 KiB
C++
243 lines
5.2 KiB
C++
#include <mystdlib.h>
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#include <csg.hpp>
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namespace netgen
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{
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BSplineCurve2d :: BSplineCurve2d ()
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{
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redlevel = 0;
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}
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void BSplineCurve2d :: AddPoint (const Point<2> & apoint)
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{
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points.Append (apoint);
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intervallused.Append (0);
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}
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bool BSplineCurve2d :: Inside (const Point<2> & p, double & dist) const
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{
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Point<2> hp = p;
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double t = ProjectParam (p);
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hp = Eval(t);
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Vec<2> v = EvalPrime (t);
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Vec<2> n (v(0), -v(1));
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cout << "p = " << p << ", hp = " << hp << endl;
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dist = Dist (p, hp);
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double scal = (hp-p) * n;
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cout << "scal = " << scal << endl;
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return scal >= 0;
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}
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double BSplineCurve2d :: ProjectParam (const Point<2> & p) const
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{
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double t, dt, mindist, mint = 0.0;
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int n1;
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mindist = 1e10;
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dt = 0.2;
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for (n1 = 1; n1 <= points.Size(); n1++)
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if (intervallused.Get(n1) == 0)
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for (t = n1; t <= n1+1; t += dt)
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if (Dist (Eval(t), p) < mindist)
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{
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mint = t;
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mindist = Dist (Eval(t), p);
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}
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if (mindist > 1e9)
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{
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for (t = 0; t <= points.Size(); t += dt)
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if (Dist (Eval(t), p) < mindist)
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{
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mint = t;
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mindist = Dist (Eval(t), p);
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}
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}
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while (Dist (Eval (mint-dt), p) < mindist)
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{
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mindist = Dist (Eval (mint-dt), p);
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mint -= dt;
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}
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while (Dist (Eval (mint+dt), p) < mindist)
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{
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mindist = Dist (Eval (mint+dt), p);
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mint += dt;
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}
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return NumericalProjectParam (p, mint-dt, mint+dt);
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}
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// t \in (n1, n2)
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Point<2> BSplineCurve2d :: Eval (double t) const
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{
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int n, n1, n2, n3, n4;
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double loct, b1, b2, b3, b4;
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Point<2> hp;
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static int cnt = 0;
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cnt++;
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if (cnt % 100000 == 0) (*mycout) << "cnt = " << cnt << endl;
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n = int(t);
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loct = t - n;
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b1 = 0.25 * (1 - loct) * (1 - loct);
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b4 = 0.25 * loct * loct;
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b2 = 0.5 - b4;
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b3 = 0.5 - b1;
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n1 = (n + 10 * points.Size() -1) % points.Size() + 1;
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n2 = n1+1;
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if (n2 > points.Size()) n2 = 1;
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n3 = n2+1;
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if (n3 > points.Size()) n3 = 1;
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n4 = n3+1;
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if (n4 > points.Size()) n4 = 1;
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// (*mycout) << "t = " << t << " n = " << n << " loct = " << loct
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// << " n1 = " << n1 << endl;
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hp(0) = b1 * points.Get(n1)(0) + b2 * points.Get(n2)(0) +
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b3 * points.Get(n3)(0) + b4 * points.Get(n4)(0);
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hp(1) = b1 * points.Get(n1)(1) + b2 * points.Get(n2)(1) +
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b3 * points.Get(n3)(1) + b4 * points.Get(n4)(1);
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return hp;
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}
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Vec<2> BSplineCurve2d :: EvalPrime (double t) const
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{
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int n, n1, n2, n3, n4;
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double loct, db1, db2, db3, db4;
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Vec<2> hv;
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n = int(t);
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loct = t - n;
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db1 = 0.5 * (loct - 1);
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db4 = 0.5 * loct;
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db2 = -db4;
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db3 = -db1;
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n1 = (n + 10 * points.Size() -1) % points.Size() + 1;
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n2 = n1+1;
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if (n2 > points.Size()) n2 = 1;
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n3 = n2+1;
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if (n3 > points.Size()) n3 = 1;
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n4 = n3+1;
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if (n4 > points.Size()) n4 = 1;
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hv(0) = db1 * points.Get(n1)(0) + db2 * points.Get(n2)(0) +
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db3 * points.Get(n3)(0) + db4 * points.Get(n4)(0);
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hv(1) = db1 * points.Get(n1)(1) + db2 * points.Get(n2)(1) +
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db3 * points.Get(n3)(1) + db4 * points.Get(n4)(1);
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return hv;
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}
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Vec<2> BSplineCurve2d :: EvalPrimePrime (double t) const
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{
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int n, n1, n2, n3, n4;
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double ddb1, ddb2, ddb3, ddb4;
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Vec<2> hv;
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n = int(t);
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// double loct = t - n;
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ddb1 = 0.5;
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ddb4 = 0.5;
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ddb2 = -0.5;
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ddb3 = -0.5;
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n1 = (n + 10 * points.Size() -1) % points.Size() + 1;
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n2 = n1+1;
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if (n2 > points.Size()) n2 = 1;
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n3 = n2+1;
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if (n3 > points.Size()) n3 = 1;
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n4 = n3+1;
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if (n4 > points.Size()) n4 = 1;
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hv(0) = ddb1 * points.Get(n1)(0) + ddb2 * points.Get(n2)(0) +
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ddb3 * points.Get(n3)(0) + ddb4 * points.Get(n4)(0);
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hv(1) = ddb1 * points.Get(n1)(1) + ddb2 * points.Get(n2)(1) +
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ddb3 * points.Get(n3)(1) + ddb4 * points.Get(n4)(1);
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return hv;
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}
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int BSplineCurve2d :: SectionUsed (double t) const
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{
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int n1 = int(t);
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n1 = (n1 + 10 * points.Size() - 1) % points.Size() + 1;
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return (intervallused.Get(n1) == 0);
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}
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void BSplineCurve2d :: Reduce (const Point<2> & p, double rad)
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{
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int n1, n;
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int j;
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double minx, miny, maxx, maxy;
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// (*testout) << "Reduce: " << p << "," << rad << endl;
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redlevel++;
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for (n1 = 1; n1 <= points.Size(); n1++)
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{
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if (intervallused.Get(n1) != 0) continue;
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minx = maxx = points.Get(n1)(0);
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miny = maxy = points.Get(n1)(1);
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n = n1;
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for (j = 1; j <= 3; j++)
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{
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n++;
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if (n > points.Size()) n = 1;
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if (points.Get(n)(0) < minx) minx = points.Get(n)(0);
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if (points.Get(n)(1) < miny) miny = points.Get(n)(1);
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if (points.Get(n)(0) > maxx) maxx = points.Get(n)(0);
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if (points.Get(n)(1) > maxy) maxy = points.Get(n)(1);
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}
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if (minx > p(0) + rad || maxx < p(0) - rad ||
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miny > p(1) + rad || maxy < p(1) - rad)
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{
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intervallused.Elem(n1) = redlevel;
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// (*testout) << 0;
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}
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else
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{
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// (*testout) << 1;
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intervallused.Elem(n1) = 0;
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}
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}
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// (*testout) << endl;
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}
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void BSplineCurve2d :: UnReduce ()
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{
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int i;
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for (i = 1; i <= intervallused.Size(); i++)
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if (intervallused.Get(i) == redlevel)
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intervallused.Set (i, 0);
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redlevel--;
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}
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void BSplineCurve2d :: Print (ostream & ost) const
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{
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ost << "SplineCurve: " << points.Size() << " points." << endl;
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for (int i = 1; i <= points.Size(); i++)
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ost << "P" << i << " = " << points.Get(i) << endl;
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}
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}
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