mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-14 10:08:32 +05:00
464 lines
8.0 KiB
C++
464 lines
8.0 KiB
C++
#ifndef FILE_TEMPLATE
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#define FILE_TEMPLATE
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/**************************************************************************/
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/* File: template.hh */
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/* Author: Joachim Schoeberl */
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/* Date: 01. Jun. 95 */
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/**************************************************************************/
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namespace netgen
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{
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/*
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templates, global types, defines and variables
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*/
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DLL_HEADER extern const string netgen_version;
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/// The following value may be adapted to the hardware !
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#ifndef CLOCKS_PER_SEC
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#define CLOCKS_PER_SEC 1000000
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#endif
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// #include <iostream>
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/** output stream for testing.
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testout is opened by main */
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/** use instead of cout */
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DLL_HEADER extern ostream * mycout;
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/** error output stream */
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DLL_HEADER extern ostream * myerr;
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/** Error messages display.
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Error messages are displayed by this function */
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DLL_HEADER extern void MyError (const char * ch);
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/** Rings the bell.
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Produces nr beeps. */
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DLL_HEADER extern void MyBeep (int nr = 1);
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/**
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INDEX is a typedef for (at least) 4-byte integer
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*/
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typedef int INDEX;
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/**
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BOOL is a typedef for boolean variables
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*/
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// typedef int BOOL;
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typedef int ELIND;
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typedef int PIND;
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class twoint
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{
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public: ///
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int i1, i2; ///
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twoint() {};
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///
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twoint(int ii1, int ii2) {i1 = ii1; i2 = ii2;}
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friend int operator== (const twoint& t1, const twoint& t2);
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///
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void Swap() {int x = i1; i1 = i2; i2 = x;}
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void Sort() {if (i1 > i2) {Swap();}}
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};
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inline int operator== (const twoint& t1, const twoint& t2)
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{
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return t1.i1 == t2.i1 && t1.i2 == t2.i2;
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}
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class threeint
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{
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public: ///
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int i1, i2, i3; ///
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threeint() {};
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///
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threeint(int ii1, int ii2, int ii3) {i1 = ii1; i2 = ii2; i3 = ii3;}
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};
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///
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class twodouble
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{
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public:
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///
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double d1, d2;
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///
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twodouble() {d1 = 0; d2 = 0;};
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///
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twodouble(double id1, double id2) {d1 = id1; d2 = id2;}
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///
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void Swap() {double x = d1; d1 = d2; d2 = x;}
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};
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class fourint { public: int i1, i2, i3, i4; fourint() {}; };
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///
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class INDEX_2;
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ostream & operator<<(ostream & s, const INDEX_2 & i2);
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class INDEX_2
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{
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///
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INDEX i[2];
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public:
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///
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INDEX_2 () { }
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///
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INDEX_2 (INDEX ai1, INDEX ai2)
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{ i[0] = ai1; i[1] = ai2; }
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///
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INDEX_2 (const INDEX_2 & in2)
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{ i[0] = in2.i[0]; i[1] = in2.i[1]; }
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///
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int operator== (const INDEX_2 & in2) const
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{ return i[0] == in2.i[0] && i[1] == in2.i[1]; }
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///
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INDEX_2 Sort ()
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{
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if (i[0] > i[1])
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{
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INDEX hi = i[0];
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i[0] = i[1];
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i[1] = hi;
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}
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return *this;
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}
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static INDEX_2 Sort (int i1, int i2)
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{
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if (i1 > i2)
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return INDEX_2 (i2,i1);
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else
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return INDEX_2 (i1,i2);
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}
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///
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INDEX & I1 () { return i[0]; }
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///
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INDEX & I2 () { return i[1]; }
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///
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INDEX & I (int j) { return i[j-1]; }
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///
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const INDEX & I1 () const { return i[0]; }
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///
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const INDEX & I2 () const { return i[1]; }
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///
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const INDEX & I (int j) const { return i[j-1]; }
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///
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int & operator[] (int j) { return i[j]; }
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///
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const int & operator[] (int j) const { return i[j]; }
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///
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friend ostream & operator<<(ostream & s, const INDEX_2 & i2);
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};
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/*
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inline INDEX_2 Sort (const INDEX_2 & i2)
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{
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INDEX_2 tmp = i2;
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tmp.Sort();
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return tmp;
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}
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*/
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inline INDEX_2 Sort (INDEX_2 i2)
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{
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i2.Sort();
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return i2;
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}
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inline bool operator< (const INDEX_2 ia, const INDEX_2 ib)
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{
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if (ia[0] < ib[0]) return true;
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if (ia[0] > ib[0]) return false;
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if (ia[1] < ib[1]) return true;
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return false;
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}
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///
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class INDEX_3
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{
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///
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INDEX i[3];
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public:
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///
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INDEX_3 () { }
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///
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INDEX_3 (INDEX ai1, INDEX ai2, INDEX ai3)
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{ i[0] = ai1; i[1] = ai2; i[2] = ai3; }
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///
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INDEX_3 (const INDEX_3 & in2)
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{ i[0] = in2.i[0]; i[1] = in2.i[1]; i[2] = in2.i[2]; }
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static INDEX_3 Sort (INDEX_3 i3)
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{
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return i3.Sort();
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}
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static INDEX_3 Sort (int i1, int i2, int i3)
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{
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if (i1 > i2) Swap (i1, i2);
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if (i2 > i3) Swap (i2, i3);
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if (i1 > i2) Swap (i1, i2);
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return INDEX_3 (i1, i2, i3);
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}
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INDEX_3 Sort ()
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{
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if (i[0] > i[1]) Swap (i[0], i[1]);
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if (i[1] > i[2]) Swap (i[1], i[2]);
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if (i[0] > i[1]) Swap (i[0], i[1]);
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return *this;
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}
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int operator== (const INDEX_3 & in2) const
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{ return i[0] == in2.i[0] && i[1] == in2.i[1] && i[2] == in2.i[2];}
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///
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INDEX & I1 () { return i[0]; }
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///
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INDEX & I2 () { return i[1]; }
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///
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INDEX & I3 () { return i[2]; }
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///
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INDEX & I (int j) { return i[j-1]; }
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///
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const INDEX & I1 () const { return i[0]; }
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///
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const INDEX & I2 () const { return i[1]; }
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///
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const INDEX & I3 () const { return i[2]; }
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///
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const INDEX & I (int j) const { return i[j-1]; }
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///
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int & operator[] (int j) { return i[j]; }
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///
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const int & operator[] (int j) const { return i[j]; }
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///
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friend ostream & operator<<(ostream & s, const INDEX_3 & i3);
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};
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///
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class INDEX_4
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{
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///
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INDEX i[4];
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public:
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///
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INDEX_4 () { }
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///
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INDEX_4 (INDEX ai1, INDEX ai2, INDEX ai3, INDEX ai4)
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{ i[0] = ai1; i[1] = ai2; i[2] = ai3; i[3] = ai4; }
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///
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INDEX_4 (const INDEX_4 & in2)
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{ i[0] = in2.i[0]; i[1] = in2.i[1]; i[2] = in2.i[2]; i[3] = in2.i[3]; }
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///
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void Sort ();
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///
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int operator== (const INDEX_4 & in2) const
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{ return
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i[0] == in2.i[0] && i[1] == in2.i[1] &&
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i[2] == in2.i[2] && i[3] == in2.i[3]; }
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///
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INDEX & I1 () { return i[0]; }
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///
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INDEX & I2 () { return i[1]; }
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///
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INDEX & I3 () { return i[2]; }
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///
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INDEX & I4 () { return i[3]; }
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///
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INDEX & I (int j) { return i[j-1]; }
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///
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const INDEX & I1 () const { return i[0]; }
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///
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const INDEX & I2 () const { return i[1]; }
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///
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const INDEX & I3 () const { return i[2]; }
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///
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const INDEX & I4 () const { return i[3]; }
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///
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const INDEX & I (int j) const { return i[j-1]; }
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///
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int & operator[] (int j) { return i[j]; }
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///
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const int & operator[] (int j) const { return i[j]; }
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///
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friend ostream & operator<<(ostream & s, const INDEX_4 & i4);
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};
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/// The sort preserves quads !!!
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class INDEX_4Q
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{
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///
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INDEX i[4];
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public:
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///
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INDEX_4Q () { }
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///
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INDEX_4Q (INDEX ai1, INDEX ai2, INDEX ai3, INDEX ai4)
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{ i[0] = ai1; i[1] = ai2; i[2] = ai3; i[3] = ai4; }
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///
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INDEX_4Q (const INDEX_4Q & in2)
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{ i[0] = in2.i[0]; i[1] = in2.i[1]; i[2] = in2.i[2]; i[3] = in2.i[3]; }
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///
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void Sort ();
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///
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int operator== (const INDEX_4Q & in2) const
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{ return
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i[0] == in2.i[0] && i[1] == in2.i[1] &&
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i[2] == in2.i[2] && i[3] == in2.i[3]; }
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///
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INDEX & I1 () { return i[0]; }
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///
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INDEX & I2 () { return i[1]; }
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///
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INDEX & I3 () { return i[2]; }
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///
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INDEX & I4 () { return i[3]; }
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///
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INDEX & I (int j) { return i[j-1]; }
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///
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const INDEX & I1 () const { return i[0]; }
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///
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const INDEX & I2 () const { return i[1]; }
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///
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const INDEX & I3 () const { return i[2]; }
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///
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const INDEX & I4 () const { return i[3]; }
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///
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const INDEX & I (int j) const { return i[j-1]; }
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///
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friend ostream & operator<<(ostream & s, const INDEX_4Q & i4);
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};
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inline bool operator< (const INDEX_4 & a, const INDEX_4 & b)
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{
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for (int j = 0; j < 4; j++)
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{
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if (a[j] < b[j]) return true;
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if (a[j] > b[j]) return false;
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}
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return false;
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}
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///
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template <class T>
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inline T min2 (T a, T b)
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{
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///
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return (a < b) ? a : b;
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}
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///
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template <class T>
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inline T max2 (T a, T b)
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{
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///
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return (a > b) ? a : b;
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}
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///
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template <class T>
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inline T min3 (T a, T b, T c)
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{
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///
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return (a < b) ? (a < c) ? a : c
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: (b < c) ? b : c;
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}
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///
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template <class T>
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inline T max3 (T a, T b, T c)
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{
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///
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return (a > b) ? ((a > c) ? a : c)
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: ((b > c) ? b : c);
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}
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///
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///
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template <class T>
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inline int sgn (T a)
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{
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return (a > 0) ? 1 : ( ( a < 0) ? -1 : 0 );
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}
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///
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template <class T>
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inline T sqr (const T a)
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{
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return a * a;
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}
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///
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template <class T>
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inline T pow3 (const T a)
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{
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return a * a * a;
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}
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/*
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template <class T>
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void BubbleSort (int size, T * data);
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template <class T>
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void MergeSort (int size, T * data, T * help);
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*/
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}
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#endif
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