netgen/libsrc/csg/algprim.hpp
2018-02-26 14:08:22 +01:00

493 lines
12 KiB
C++

#ifndef FILE_ALGPRIM
#define FILE_ALGPRIM
/**************************************************************************/
/* File: algprim.hpp */
/* Author: Joachim Schoeberl */
/* Date: 1. Dez. 95 */
/**************************************************************************/
namespace netgen
{
/*
Quadric Surfaces (Plane, Sphere, Cylinder)
*/
/**
A quadric surface.
surface defined by
cxx x^2 + cyy y^2 + czz z^2 + cxy x y + cxz x z + cyz y z +
cx x + cy y + cz z + c1 = 0.
**/
class QuadraticSurface : public OneSurfacePrimitive
{
protected:
double cxx, cyy, czz, cxy, cxz, cyz, cx, cy, cz, c1;
public:
virtual double CalcFunctionValue (const Point<3> & point) const;
virtual void CalcGradient (const Point<3> & point, Vec<3> & grad) const;
virtual void CalcHesse (const Point<3> & point, Mat<3> & hesse) const;
/*
virtual int RootInBox (const Box<3> & box)
const { return 0; }
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box)
const { return DOES_INTERSECT; }
*/
virtual double HesseNorm () const { return cxx + cyy + czz; }
virtual Point<3> GetSurfacePoint () const;
virtual void Print (ostream & str) const;
virtual void Read (istream & ist);
void PrintCoeff (ostream & ost) const;
};
/// A Plane (i.e., the plane and everything behind it).
class Plane : public QuadraticSurface
{
protected:
/// a point in the plane
Point<3> p;
/// outward normal vector
Vec<3> n;
double eps_base;
public:
///
Plane (const Point<3> & ap, Vec<3> an);
Point<3> P() const { return p; }
Vec<3> N() const { return n; }
virtual void GetPrimitiveData (const char *& classname,
Array<double> & coeffs) const;
virtual void SetPrimitiveData (Array<double> & coeffs);
static Primitive * CreateDefault ();
virtual Primitive * Copy () const;
virtual void Print (ostream & str) const;
virtual void Transform (Transformation<3> & trans);
virtual int IsIdentic (const Surface & s2, int & inv, double eps) const;
///
virtual void DefineTangentialPlane (const Point<3> & ap1,
const Point<3> & ap2);
///
virtual void ToPlane (const Point<3> & p3d,
Point<2> & pplane, double h,
int & zone) const;
///
virtual void FromPlane (const Point<2> & pplane,
Point<3> & p3d,
double h) const;
///
virtual void Project (Point<3> & p) const;
///
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
///
inline virtual double CalcFunctionValue (const Point<3> & p3d) const
{return cx * p3d(0) + cy * p3d(1) + cz * p3d(2) + c1;}
///
virtual void CalcGradient (const Point<3> & point,
Vec<3> & grad) const;
///
virtual void CalcHesse (const Point<3> & point,
Mat<3> & hesse) const;
///
virtual double HesseNorm () const;
///
virtual Point<3> GetSurfacePoint () const;
///
virtual void GetTriangleApproximation
(TriangleApproximation & tas,
const Box<3> & boundingbox, double facets) const;
protected:
void CalcData();
};
// typedef Plane Plane;
///
class Sphere : public QuadraticSurface
{
///
Point<3> c;
///
double r, invr;
public:
///
Sphere (const Point<3> & ac, double ar);
virtual void GetPrimitiveData (const char *& classname,
Array<double> & coeffs) const;
virtual void SetPrimitiveData (Array<double> & coeffs);
static Primitive * CreateDefault ();
virtual Primitive * Copy () const;
virtual void Transform (Transformation<3> & trans);
virtual double CalcFunctionValue (const Point<3> & point) const;
virtual int IsIdentic (const Surface & s2, int & inv, double eps) const;
///
virtual void DefineTangentialPlane (const Point<3> & ap1,
const Point<3> & ap2);
///
virtual void ToPlane (const Point<3> & p3d,
Point<2> & pplane, double h,
int & zone) const;
///
virtual void FromPlane (const Point<2> & pplane,
Point<3> & p, double h) const;
///
virtual void Project (Point<3> & p) const;
///
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
///
virtual double HesseNorm () const;
///
virtual Point<3> GetSurfacePoint () const;
///
const Point<3> & Center () const { return c; }
///
double Radius () const { return r; }
///
virtual void GetTriangleApproximation (TriangleApproximation & tas,
const Box<3> & bbox,
double facets) const;
};
///
class Cylinder : public QuadraticSurface
{
///
Point<3> a, b;
///
double r;
///
Vec<3> vab;
public:
Cylinder (const Point<3> & aa, const Point<3> & ab, double ar);
Cylinder (Array<double> & coeffs);
Point<3> A() const { return a; }
Point<3> B() const { return b; }
double R() const { return r; }
virtual void GetPrimitiveData (const char *& classname, Array<double> & coeffs) const;
virtual void SetPrimitiveData (Array<double> & coeffs);
static Primitive * CreateDefault ();
virtual Primitive * Copy () const;
virtual void Print (ostream & str) const;
virtual void Transform (Transformation<3> & trans);
///
virtual int IsIdentic (const Surface & s2, int & inv, double eps) const;
///
virtual void DefineTangentialPlane (const Point<3> & ap1,
const Point<3> & ap2);
///
virtual void ToPlane (const Point<3> & p,
Point<2> & pplane,
double h,
int & zone) const;
///
virtual void FromPlane (const Point<2> & pplane,
Point<3> & p,
double h) const;
///
virtual void Project (Point<3> & p) const;
///
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
///
virtual double HesseNorm () const;
///
virtual Point<3> GetSurfacePoint () const;
///
virtual void GetTriangleApproximation (TriangleApproximation & tas,
const Box<3> & bbox,
double facets) const;
};
///
class EllipticCylinder : public QuadraticSurface
{
private:
///
Point<3> a;
///
Vec<3> vl, vs;
///
Vec<3> vab, t0vec, t1vec;
///
double vabl, t0, t1;
public:
///
EllipticCylinder (const Point<3> & aa,
const Vec<3> & avl, const Vec<3> & avs);
EllipticCylinder (Array<double> & coeffs);
// static Primitive * CreateDefault ();
virtual void GetPrimitiveData (const char *& classname, Array<double> & coeffs) const;
virtual void SetPrimitiveData (Array<double> & coeffs);
///
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
///
virtual double HesseNorm () const;
///
virtual Point<3> GetSurfacePoint () const;
virtual void GetTriangleApproximation (TriangleApproximation & tas,
const Box<3> & bbox,
double facets) const;
virtual double MaxCurvature () const;
virtual double MaxCurvatureLoc (const Point<3> & /* c */ ,
double /* rad */) const;
private:
void CalcData();
};
///
class Ellipsoid : public QuadraticSurface
{
private:
///
Point<3> a;
///
Vec<3> v1, v2, v3;
///
double rmin;
public:
///
Ellipsoid (const Point<3> & aa,
const Vec<3> & av1,
const Vec<3> & av2,
const Vec<3> & av3);
///
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
///
virtual double HesseNorm () const;
///
virtual double MaxCurvature () const;
///
virtual Point<3> GetSurfacePoint () const;
virtual void GetTriangleApproximation (TriangleApproximation & tas,
const Box<3> & bbox,
double facets) const;
private:
void CalcData();
};
///
class Cone : public QuadraticSurface
{
///
Point<3> a, b;
///
double ra, rb, minr;
///
Vec<3> vab, t0vec, t1vec;
///
double vabl, t0, t1;
double cosphi;
public:
///
Cone (const Point<3> & aa, const Point<3> & ab, double ara, double arb);
///
static Primitive * CreateDefault ();
virtual void GetPrimitiveData (const char *& classname, Array<double> & coeffs) const;
virtual void SetPrimitiveData (Array<double> & coeffs);
///
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
///
virtual double HesseNorm () const;
virtual double LocH (const Point<3> & p, double x,
double c,
const MeshingParameters & mparam,
double hmax) const;
///
virtual Point<3> GetSurfacePoint () const;
virtual void GetTriangleApproximation (TriangleApproximation & tas,
const Box<3> & bbox,
double facets) const;
private:
void CalcData();
};
///
/// Elliptic Cone
/// Josephat Kalezhi (kalezhi@cbu.ac.zm)
/// February 21st, 2018
///
///
class EllipticCone : public QuadraticSurface
{
Point<3> a;
Vec<3> vl, vs;
double h, vlr;
public:
///
EllipticCone (const Point<3> & aa, const Vec<3> & avl,
const Vec<3> & avs, double ah, double avlr);
static Primitive * CreateDefault ();
virtual void GetPrimitiveData (const char *& classname, Array<double> & coeffs) const;
virtual void SetPrimitiveData (Array<double> & coeffs);
///
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
///
virtual double HesseNorm () const;
virtual double MaxCurvature () const;
virtual double MaxCurvatureLoc (const Point<3> & /* c */ ,
double /* rad */) const;
///
virtual Point<3> GetSurfacePoint () const;
virtual void GetTriangleApproximation (TriangleApproximation & tas,
const Box<3> & bbox,
double facets) const;
private:
void CalcData();
};
/** Torus
/// Lorenzo Codecasa (codecasa@elet.polimi.it)
/// April 27th, 2005
*/
class Torus : public OneSurfacePrimitive
{
/// center of the torus
Point<3> c;
/// vector normal to the symmetry plane of the torus
Vec<3> n;
/// Large radius of the torus
double R;
/// Small radius of the torus
double r;
public:
/// OK
Torus (const Point<3> & ac, const Vec<3> & an, double aR, double ar);
/// OK
const Point<3> & Center () const { return c; }
/// OK
const Vec<3> & NormalToPlane () const { return n; }
/// OK
double LargeRadius () const { return R; }
/// OK
double SmallRadius () const { return r; }
/// OK
virtual double CalcFunctionValue (const Point<3> & point) const;
/// OK
virtual void CalcGradient (const Point<3> & point, Vec<3> & grad) const;
/// OK
virtual void CalcHesse (const Point<3> & point, Mat<3> & hesse) const;
/// OK
virtual double HesseNorm () const;
/// OK
virtual Point<3> GetSurfacePoint () const;
/// OK
virtual void GetPrimitiveData (const char *& classname,
Array<double> & coeffs) const;
/// OK
virtual void SetPrimitiveData (Array<double> & coeffs);
/// OK
static Primitive * CreateDefault ();
/// OK
virtual Primitive * Copy () const;
/// OK
virtual void Transform (Transformation<3> & trans);
/// OK
virtual int IsIdentic (const Surface & s2, int & inv, double eps) const;
/// OK
/// virtual void DefineTangentialPlane (const Point<3> & ap1,
// const Point<3> & ap2);
/// OK
/// virtual void ToPlane (const Point<3> & p3d,
/// Point<2> & pplane,
/// double h, int & zone) const;
/// OK
/// virtual void FromPlane (const Point<2> & pplane,
// Point<3> & p, double h) const;
/// OK
/// virtual void Project (Point<3> & p) const;
/// OK
virtual INSOLID_TYPE BoxInSolid (const BoxSphere<3> & box) const;
/// OK
virtual void GetTriangleApproximation (TriangleApproximation & tas,
const Box<3> & bbox,
double facets) const;
/// OK
virtual void Print (ostream & ist) const;
/// OK
virtual void Read (istream & ist);
};
/// ...end
}
#endif