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11 lines
169 B
GLSL
11 lines
169 B
GLSL
algebraic3d
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solid main = sphere (0, 0, 0; 1)
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and not sphere (0, 0, 0; 0.98);
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# or orthobrick (-0.4, -0.4, -0.4; 0.4, 0.4, 0.4);
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tlo main -maxh=0.02;
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