mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-27 14:20:34 +05:00
808 lines
19 KiB
C++
808 lines
19 KiB
C++
//
|
|
// Write user dependent output file
|
|
//
|
|
|
|
#include <mystdlib.h>
|
|
|
|
#include <myadt.hpp>
|
|
#include <linalg.hpp>
|
|
#include <csg.hpp>
|
|
#include <geometry2d.hpp>
|
|
#include <meshing.hpp>
|
|
|
|
#include "writeuser.hpp"
|
|
#include "../general/gzstream.h"
|
|
|
|
|
|
namespace netgen
|
|
{
|
|
extern MeshingParameters mparam;
|
|
|
|
Array<UserFormatRegister::UserFormatEntry> UserFormatRegister::entries;
|
|
std::map<string, int> UserFormatRegister::format_to_entry_index;
|
|
|
|
void RegisterUserFormats (NgArray<const char*> & names,
|
|
NgArray<const char*> & extensions)
|
|
|
|
{
|
|
for (const auto & entry : UserFormatRegister::entries)
|
|
{
|
|
names.Append (entry.format.c_str());
|
|
extensions.Append (entry.extensions[0].c_str());
|
|
}
|
|
}
|
|
|
|
bool WriteUserFormat (const string & format,
|
|
const Mesh & mesh,
|
|
const filesystem::path & filename)
|
|
{
|
|
if(!UserFormatRegister::HaveFormat(format))
|
|
return true;
|
|
|
|
const auto & entry = UserFormatRegister::Get(format);
|
|
if(!entry.write)
|
|
return true;
|
|
|
|
(*entry.write)(mesh, filename);
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* Neutral mesh format
|
|
* points, elements, surface elements
|
|
*/
|
|
|
|
void WriteNeutralFormat (const Mesh & mesh,
|
|
const filesystem::path & filename)
|
|
{
|
|
cout << "write neutral, new" << endl;
|
|
int np = mesh.GetNP();
|
|
int ne = mesh.GetNE();
|
|
int nse = mesh.GetNSE();
|
|
int nseg = mesh.GetNSeg();
|
|
int i, j;
|
|
|
|
int inverttets = mparam.inverttets;
|
|
int invertsurf = mparam.inverttrigs;
|
|
|
|
ofstream outfile (filename);
|
|
|
|
outfile.precision(6);
|
|
outfile.setf (ios::fixed, ios::floatfield);
|
|
outfile.setf (ios::showpoint);
|
|
|
|
outfile << np << "\n";
|
|
|
|
for (i = 1; i <= np; i++)
|
|
{
|
|
const Point3d & p = mesh.Point(i);
|
|
|
|
outfile.width(10);
|
|
outfile << p.X() << " ";
|
|
outfile.width(9);
|
|
outfile << p.Y() << " ";
|
|
if (mesh.GetDimension() == 3)
|
|
{
|
|
outfile.width(9);
|
|
outfile << p.Z();
|
|
}
|
|
outfile << "\n";
|
|
}
|
|
|
|
if (mesh.GetDimension() == 3)
|
|
{
|
|
outfile << ne << "\n";
|
|
for (i = 1; i <= ne; i++)
|
|
{
|
|
Element el = mesh.VolumeElement(i);
|
|
if (inverttets)
|
|
el.Invert();
|
|
outfile.width(4);
|
|
outfile << el.GetIndex() << " ";
|
|
for (j = 1; j <= el.GetNP(); j++)
|
|
{
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << el.PNum(j);
|
|
}
|
|
outfile << "\n";
|
|
}
|
|
}
|
|
|
|
outfile << nse << "\n";
|
|
for (i = 1; i <= nse; i++)
|
|
{
|
|
Element2d el = mesh.SurfaceElement(i);
|
|
if (invertsurf)
|
|
el.Invert();
|
|
outfile.width(4);
|
|
outfile << mesh.GetFaceDescriptor (el.GetIndex()).BCProperty() << " ";
|
|
for (j = 1; j <= el.GetNP(); j++)
|
|
{
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << el.PNum(j);
|
|
}
|
|
outfile << "\n";
|
|
}
|
|
|
|
|
|
if (mesh.GetDimension() == 2)
|
|
{
|
|
outfile << nseg << "\n";
|
|
for (int i = 1; i <= nseg; i++)
|
|
{
|
|
const Segment & seg = mesh.LineSegment(i);
|
|
outfile.width(4);
|
|
outfile << seg.si << " ";
|
|
|
|
for (int j = 0; j < seg.GetNP(); j++)
|
|
{
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << seg[j];
|
|
}
|
|
/*
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << seg[0];
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << seg[1];
|
|
if (seg[2] != -1)
|
|
{
|
|
outfile.width(8);
|
|
outfile << seg[2];
|
|
}
|
|
*/
|
|
outfile << "\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void WriteSurfaceFormat (const Mesh & mesh,
|
|
const filesystem::path & filename)
|
|
{
|
|
// surface mesh
|
|
int i, j;
|
|
|
|
cout << "Write Surface Mesh" << endl;
|
|
|
|
ofstream outfile (filename);
|
|
|
|
outfile << "surfacemesh" << endl;
|
|
|
|
outfile << mesh.GetNP() << endl;
|
|
for (i = 1; i <= mesh.GetNP(); i++)
|
|
{
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
outfile.width(10);
|
|
outfile << mesh.Point(i)(j) << " ";
|
|
}
|
|
outfile << endl;
|
|
}
|
|
outfile << mesh.GetNSE() << endl;
|
|
for (i = 1; i <= mesh.GetNSE(); i++)
|
|
{
|
|
for (j = 1; j <= 3; j++)
|
|
{
|
|
outfile.width(8);
|
|
outfile << mesh.SurfaceElement(i).PNum(j);
|
|
}
|
|
outfile << endl;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* save surface mesh as STL file
|
|
*/
|
|
|
|
void WriteSTLFormat (const Mesh & mesh,
|
|
const filesystem::path & filename)
|
|
{
|
|
cout << "\nWrite STL Surface Mesh" << endl;
|
|
|
|
auto ext = filename.extension();
|
|
ostream *outfile;
|
|
|
|
if(ext == ".gz")
|
|
outfile = new ogzstream(filename);
|
|
else
|
|
outfile = new ofstream(filename);
|
|
|
|
int i;
|
|
|
|
outfile->precision(10);
|
|
|
|
*outfile << "solid" << endl;
|
|
|
|
for (i = 1; i <= mesh.GetNSE(); i++)
|
|
{
|
|
*outfile << "facet normal ";
|
|
const Point3d& p1 = mesh.Point(mesh.SurfaceElement(i).PNum(1));
|
|
const Point3d& p2 = mesh.Point(mesh.SurfaceElement(i).PNum(2));
|
|
const Point3d& p3 = mesh.Point(mesh.SurfaceElement(i).PNum(3));
|
|
|
|
Vec3d normal = Cross(p2-p1,p3-p1);
|
|
if (normal.Length() != 0)
|
|
{
|
|
normal /= (normal.Length());
|
|
}
|
|
|
|
*outfile << normal.X() << " " << normal.Y() << " " << normal.Z() << "\n";
|
|
*outfile << "outer loop\n";
|
|
|
|
*outfile << "vertex " << p1.X() << " " << p1.Y() << " " << p1.Z() << "\n";
|
|
*outfile << "vertex " << p2.X() << " " << p2.Y() << " " << p2.Z() << "\n";
|
|
*outfile << "vertex " << p3.X() << " " << p3.Y() << " " << p3.Z() << "\n";
|
|
|
|
*outfile << "endloop\n";
|
|
*outfile << "endfacet\n";
|
|
}
|
|
*outfile << "endsolid" << endl;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Philippose - 16 August 2010
|
|
* Save surface mesh as STL file
|
|
* with a separate solid definition
|
|
* for each face
|
|
* - This helps in splitting up the
|
|
* STL into named boundary faces
|
|
* when using a third-party mesher
|
|
*/
|
|
void WriteSTLExtFormat (const Mesh & mesh,
|
|
const filesystem::path & filename)
|
|
{
|
|
cout << "\nWrite STL Surface Mesh (with separated boundary faces)" << endl;
|
|
|
|
auto ext = filename.extension();
|
|
ostream *outfile;
|
|
|
|
if(ext == ".gz")
|
|
outfile = new ogzstream(filename);
|
|
else
|
|
outfile = new ofstream(filename);
|
|
|
|
outfile->precision(10);
|
|
|
|
int numBCs = 0;
|
|
|
|
NgArray<int> faceBCs;
|
|
TABLE<int> faceBCMapping;
|
|
|
|
faceBCs.SetSize(mesh.GetNFD());
|
|
faceBCMapping.SetSize(mesh.GetNFD());
|
|
|
|
faceBCs = -1;
|
|
|
|
// Collect the BC numbers used in the mesh
|
|
for(int faceNr = 1; faceNr <= mesh.GetNFD(); faceNr++)
|
|
{
|
|
int bcNum = mesh.GetFaceDescriptor(faceNr).BCProperty();
|
|
|
|
if(faceBCs.Pos(bcNum) < 0)
|
|
{
|
|
numBCs++;
|
|
faceBCs.Set(numBCs,bcNum);
|
|
faceBCMapping.Add1(numBCs,faceNr);
|
|
}
|
|
else
|
|
{
|
|
faceBCMapping.Add1(faceBCs.Pos(bcNum)+1,faceNr);
|
|
}
|
|
}
|
|
|
|
faceBCs.SetSize(numBCs);
|
|
faceBCMapping.ChangeSize(numBCs);
|
|
|
|
// Now actually write the data to file
|
|
for(int bcInd = 1; bcInd <= faceBCs.Size(); bcInd++)
|
|
{
|
|
*outfile << "solid Boundary_" << faceBCs.Elem(bcInd) << "\n";
|
|
|
|
for(int faceNr = 1;faceNr <= faceBCMapping.EntrySize(bcInd); faceNr++)
|
|
{
|
|
Array<SurfaceElementIndex> faceSei;
|
|
mesh.GetSurfaceElementsOfFace(faceBCMapping.Get(bcInd,faceNr),faceSei);
|
|
|
|
for (int i = 0; i < faceSei.Size(); i++)
|
|
{
|
|
*outfile << "facet normal ";
|
|
const Point3d& p1 = mesh.Point(mesh[faceSei[i]].PNum(1));
|
|
const Point3d& p2 = mesh.Point(mesh[faceSei[i]].PNum(2));
|
|
const Point3d& p3 = mesh.Point(mesh[faceSei[i]].PNum(3));
|
|
|
|
Vec3d normal = Cross(p2-p1,p3-p1);
|
|
if (normal.Length() != 0)
|
|
{
|
|
normal /= (normal.Length());
|
|
}
|
|
|
|
*outfile << normal.X() << " " << normal.Y() << " " << normal.Z() << "\n";
|
|
*outfile << "outer loop\n";
|
|
|
|
*outfile << "vertex " << p1.X() << " " << p1.Y() << " " << p1.Z() << "\n";
|
|
*outfile << "vertex " << p2.X() << " " << p2.Y() << " " << p2.Z() << "\n";
|
|
*outfile << "vertex " << p3.X() << " " << p3.Y() << " " << p3.Z() << "\n";
|
|
|
|
*outfile << "endloop\n";
|
|
*outfile << "endfacet\n";
|
|
}
|
|
}
|
|
*outfile << "endsolid Boundary_" << faceBCs.Elem(bcInd) << "\n";
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
*
|
|
* write surface mesh as VRML file
|
|
*
|
|
*/
|
|
|
|
void WriteVRMLFormat (const Mesh & mesh,
|
|
bool faces,
|
|
const filesystem::path & filename)
|
|
{
|
|
|
|
if (faces)
|
|
|
|
{
|
|
// Output in VRML, IndexedFaceSet is used
|
|
// Bartosz Sawicki <sawickib@ee.pw.edu.pl>
|
|
|
|
int np = mesh.GetNP();
|
|
int nse = mesh.GetNSE();
|
|
int i, j;
|
|
|
|
ofstream outfile (filename);
|
|
|
|
outfile.precision(6);
|
|
outfile.setf (ios::fixed, ios::floatfield);
|
|
outfile.setf (ios::showpoint);
|
|
|
|
outfile << "#VRML V2.0 utf8 \n"
|
|
"Background {\n"
|
|
" skyColor [1 1 1]\n"
|
|
" groundColor [1 1 1]\n"
|
|
"}\n"
|
|
"Group{ children [\n"
|
|
"Shape{ \n"
|
|
"appearance Appearance { material Material { }} \n"
|
|
"geometry IndexedFaceSet { \n"
|
|
"coord Coordinate { point [ \n";
|
|
|
|
|
|
for (i = 1; i <= np; i++)
|
|
{
|
|
const Point3d & p = mesh.Point(i);
|
|
outfile.width(10);
|
|
outfile << p.X() << " ";
|
|
outfile << p.Y() << " ";
|
|
outfile << p.Z() << " \n";
|
|
}
|
|
|
|
outfile << " ] } \n"
|
|
"coordIndex [ \n";
|
|
|
|
for (i = 1; i <= nse; i++)
|
|
{
|
|
const Element2d & el = mesh.SurfaceElement(i);
|
|
|
|
for (j = 1; j <= 3; j++)
|
|
{
|
|
outfile.width(8);
|
|
outfile << el.PNum(j)-1;
|
|
}
|
|
outfile << " -1 \n";
|
|
}
|
|
|
|
outfile << " ] \n";
|
|
|
|
//define number and RGB definitions of colors
|
|
outfile << "color Color { color [1 0 0, 0 1 0, 0 0 1, 1 1 0]} \n"
|
|
"colorIndex [\n";
|
|
|
|
for (i = 1; i <= nse; i++)
|
|
{
|
|
outfile << mesh.GetFaceDescriptor(mesh.SurfaceElement(i).GetIndex ()).BCProperty();
|
|
outfile << endl;
|
|
}
|
|
|
|
outfile << " ] \n"
|
|
"colorPerVertex FALSE \n"
|
|
"creaseAngle 0 \n"
|
|
"solid FALSE \n"
|
|
"ccw FALSE \n"
|
|
"convex TRUE \n"
|
|
"} } # end of Shape\n"
|
|
"] }\n";
|
|
|
|
} /* end of VRMLFACES */
|
|
|
|
|
|
else
|
|
|
|
{
|
|
// Output in VRML, IndexedLineSet is used
|
|
// Bartosz Sawicki <sawickib@ee.pw.edu.pl>
|
|
|
|
int np = mesh.GetNP();
|
|
int nse = mesh.GetNSE();
|
|
int i, j;
|
|
|
|
ofstream outfile (filename);
|
|
|
|
outfile.precision(6);
|
|
outfile.setf (ios::fixed, ios::floatfield);
|
|
outfile.setf (ios::showpoint);
|
|
|
|
outfile << "#VRML V2.0 utf8 \n"
|
|
"Background {\n"
|
|
" skyColor [1 1 1]\n"
|
|
" groundColor [1 1 1]\n"
|
|
"}\n"
|
|
"Group{ children [\n"
|
|
"Shape{ \n"
|
|
"appearance Appearance { material Material { }} \n"
|
|
"geometry IndexedLineSet { \n"
|
|
"coord Coordinate { point [ \n";
|
|
|
|
|
|
for (i = 1; i <= np; i++)
|
|
{
|
|
const Point3d & p = mesh.Point(i);
|
|
outfile.width(10);
|
|
outfile << p.X() << " ";
|
|
outfile << p.Y() << " ";
|
|
outfile << p.Z() << " \n";
|
|
}
|
|
|
|
outfile << " ] } \n"
|
|
"coordIndex [ \n";
|
|
|
|
for (i = 1; i <= nse; i++)
|
|
{
|
|
const Element2d & el = mesh.SurfaceElement(i);
|
|
|
|
for (j = 1; j <= 3; j++)
|
|
{
|
|
outfile.width(8);
|
|
outfile << el.PNum(j)-1;
|
|
}
|
|
outfile.width(8);
|
|
outfile << el.PNum(1)-1;
|
|
outfile << " -1 \n";
|
|
}
|
|
|
|
outfile << " ] \n";
|
|
|
|
/* Uncomment if you want color mesh
|
|
outfile << "color Color { color [1 1 1, 0 1 0, 0 0 1, 1 1 0]} \n"
|
|
"colorIndex [\n";
|
|
|
|
for (i = 1; i <= nse; i++)
|
|
{
|
|
outfile << mesh.GetFaceDescriptor(mesh.SurfaceElement(i).GetIndex ()).BCProperty();
|
|
outfile << endl;
|
|
}
|
|
|
|
outfile << " ] \n"
|
|
*/
|
|
outfile << "colorPerVertex FALSE \n"
|
|
"} } #end of Shape\n"
|
|
"] } \n";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void WriteVRMLFormatLineset (const Mesh & mesh, const filesystem::path & filename)
|
|
{
|
|
WriteVRMLFormat(mesh, false, filename);
|
|
}
|
|
|
|
void WriteVRMLFormatFaceset (const Mesh & mesh, const filesystem::path & filename)
|
|
{
|
|
WriteVRMLFormat(mesh, true, filename);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* FEPP .. a finite element package developed at University Linz, Austria
|
|
*/
|
|
void WriteFEPPFormat (const Mesh & mesh,
|
|
const filesystem::path & filename)
|
|
{
|
|
|
|
ofstream outfile (filename);
|
|
|
|
if (mesh.GetDimension() == 3)
|
|
|
|
{
|
|
|
|
// output for FEPP
|
|
|
|
int np = mesh.GetNP();
|
|
int ne = mesh.GetNE();
|
|
int nse = mesh.GetNSE();
|
|
// int ns = mesh.GetNFD();
|
|
int i, j;
|
|
|
|
outfile.precision(5);
|
|
outfile.setf (ios::fixed, ios::floatfield);
|
|
outfile.setf (ios::showpoint);
|
|
|
|
outfile << "volumemesh4" << endl;
|
|
outfile << nse << endl;
|
|
for (i = 1; i <= nse; i++)
|
|
{
|
|
const Element2d & el = mesh.SurfaceElement(i);
|
|
|
|
// int facenr = mesh.facedecoding.Get(el.GetIndex()).surfnr;
|
|
outfile.width(4);
|
|
outfile << el.GetIndex() << " ";
|
|
outfile.width(4);
|
|
// outfile << mesh.GetFaceDescriptor(el.GetIndex()).BCProperty() << " ";
|
|
outfile << mesh.GetFaceDescriptor(el.GetIndex()).BCProperty() << " ";
|
|
outfile.width(4);
|
|
outfile << el.GetNP() << " ";
|
|
for (j = 1; j <= el.GetNP(); j++)
|
|
{
|
|
outfile.width(8);
|
|
outfile << el.PNum(j);
|
|
}
|
|
outfile << "\n";
|
|
}
|
|
|
|
|
|
outfile << ne << "\n";
|
|
for (i = 1; i <= ne; i++)
|
|
{
|
|
const Element & el = mesh.VolumeElement(i);
|
|
outfile.width(4);
|
|
outfile << el.GetIndex() << " ";
|
|
outfile.width(4);
|
|
outfile << el.GetNP() << " ";
|
|
for (j = 1; j <= el.GetNP(); j++)
|
|
{
|
|
outfile.width(8);
|
|
outfile << el.PNum(j);
|
|
}
|
|
outfile << "\n";
|
|
}
|
|
|
|
outfile << np << "\n";
|
|
for (i = 1; i <= np; i++)
|
|
{
|
|
const Point3d & p = mesh.Point(i);
|
|
|
|
outfile.width(10);
|
|
outfile << p.X() << " ";
|
|
outfile.width(9);
|
|
outfile << p.Y() << " ";
|
|
outfile.width(9);
|
|
outfile << p.Z() << "\n";
|
|
}
|
|
|
|
/*
|
|
if (typ == WRITE_FEPPML)
|
|
{
|
|
int nbn = mesh.mlbetweennodes.Size();
|
|
outfile << nbn << "\n";
|
|
for (i = 1; i <= nbn; i++)
|
|
outfile << mesh.mlbetweennodes.Get(i).I1() << " "
|
|
<< mesh.mlbetweennodes.Get(i).I2() << "\n";
|
|
|
|
|
|
// int ncon = mesh.connectedtonode.Size();
|
|
// outfile << ncon << "\n";
|
|
// for (i = 1; i <= ncon; i++)
|
|
// outfile << i << " " << mesh.connectedtonode.Get(i) << endl;
|
|
}
|
|
*/
|
|
|
|
/*
|
|
// write CSG surfaces
|
|
if (&geom && geom.GetNSurf() >= ns)
|
|
{
|
|
outfile << ns << endl;
|
|
for (i = 1; i <= ns; i++)
|
|
geom.GetSurface(mesh.GetFaceDescriptor(i).SurfNr())->Print(outfile);
|
|
}
|
|
else
|
|
*/
|
|
outfile << "0" << endl;
|
|
}
|
|
|
|
|
|
else
|
|
|
|
{ // 2D fepp format
|
|
|
|
;
|
|
/*
|
|
extern SplineGeometry2d * geometry2d;
|
|
if (geometry2d)
|
|
Save2DMesh (mesh, &geometry2d->GetSplines(), outfile);
|
|
else
|
|
Save2DMesh (mesh, 0, outfile);
|
|
*/
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
* Edge element mesh format
|
|
* points, elements, edges
|
|
*/
|
|
|
|
void WriteEdgeElementFormat (const Mesh & mesh,
|
|
const filesystem::path & filename)
|
|
{
|
|
cout << "write edge element format" << endl;
|
|
|
|
const MeshTopology * top = &mesh.GetTopology();
|
|
int npoints = mesh.GetNP();
|
|
int nelements = mesh.GetNE();
|
|
int nsurfelem = mesh.GetNSE();
|
|
int nedges = top->GetNEdges();
|
|
int i, j;
|
|
|
|
int inverttets = mparam.inverttets;
|
|
int invertsurf = mparam.inverttrigs;
|
|
NgArray<int> edges;
|
|
|
|
ofstream outfile (filename);
|
|
|
|
outfile.precision(6);
|
|
outfile.setf (ios::fixed, ios::floatfield);
|
|
outfile.setf (ios::showpoint);
|
|
|
|
|
|
// vertices with coordinates
|
|
outfile << npoints << "\n";
|
|
for (i = 1; i <= npoints; i++)
|
|
{
|
|
const Point3d & p = mesh.Point(i);
|
|
|
|
outfile.width(10);
|
|
outfile << p.X() << " ";
|
|
outfile.width(9);
|
|
outfile << p.Y() << " ";
|
|
outfile.width(9);
|
|
outfile << p.Z() << "\n";
|
|
}
|
|
|
|
// element - edge - list
|
|
outfile << nelements << " " << nedges << "\n";
|
|
for (i = 1; i <= nelements; i++)
|
|
{
|
|
Element el = mesh.VolumeElement(i);
|
|
if (inverttets)
|
|
el.Invert();
|
|
outfile.width(4);
|
|
outfile << el.GetIndex() << " ";
|
|
outfile.width(8);
|
|
outfile << el.GetNP();
|
|
for (j = 1; j <= el.GetNP(); j++)
|
|
{
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << el.PNum(j);
|
|
}
|
|
|
|
// top->GetElementEdges(i,edges);
|
|
auto eledges = top->GetEdges(ElementIndex(i-1));
|
|
outfile << endl << " ";
|
|
outfile.width(8);
|
|
outfile << eledges.Size();
|
|
for (j=1; j <= eledges.Size(); j++)
|
|
{
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << eledges[j-1]+1;
|
|
}
|
|
outfile << "\n";
|
|
|
|
// orientation:
|
|
top->GetElementEdgeOrientations(i,edges);
|
|
outfile << " ";
|
|
for (j=1; j <= edges.Size(); j++)
|
|
{
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << edges[j-1];
|
|
}
|
|
outfile << "\n";
|
|
}
|
|
|
|
// surface element - edge - list (with boundary conditions)
|
|
outfile << nsurfelem << "\n";
|
|
for (i = 1; i <= nsurfelem; i++)
|
|
{
|
|
Element2d el = mesh.SurfaceElement(i);
|
|
if (invertsurf)
|
|
el.Invert();
|
|
outfile.width(4);
|
|
outfile << mesh.GetFaceDescriptor (el.GetIndex()).BCProperty() << " ";
|
|
outfile.width(8);
|
|
outfile << el.GetNP();
|
|
for (j = 1; j <= el.GetNP(); j++)
|
|
{
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << el.PNum(j);
|
|
}
|
|
|
|
top->GetSurfaceElementEdges(i,edges);
|
|
outfile << endl << " ";
|
|
outfile.width(8);
|
|
outfile << edges.Size();
|
|
for (j=1; j <= edges.Size(); j++)
|
|
{
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << edges[j-1];
|
|
}
|
|
outfile << "\n";
|
|
}
|
|
|
|
|
|
// int v1, v2;
|
|
// edge - vertex - list
|
|
outfile << nedges << "\n";
|
|
for (i=1; i <= nedges; i++)
|
|
{
|
|
// top->GetEdgeVertices(i,v1,v2);
|
|
auto [v1,v2] = top->GetEdgeVertices(i-1);
|
|
outfile.width(4);
|
|
outfile << v1;
|
|
outfile << " ";
|
|
outfile.width(8);
|
|
outfile << v2 << endl;
|
|
}
|
|
}
|
|
|
|
static RegisterUserFormat reg_neutral("Neutral Format", {".mesh"}, ReadFile, WriteNeutralFormat);
|
|
static RegisterUserFormat reg_surface("Surface Mesh Format", {".mesh", ".surf"} ,ReadFile, WriteSurfaceFormat);
|
|
static RegisterUserFormat reg_stl ("STL Format", {".stl", ".stlb"}, ReadFile, WriteSTLFormat);
|
|
static RegisterUserFormat reg_stlx ("STL Extended Format", {".stl", ".stlb"}, nullopt, WriteSTLExtFormat);
|
|
static RegisterUserFormat reg_vrml ("VRML Format", {".*"}, nullopt, WriteVRMLFormatLineset);
|
|
static RegisterUserFormat reg_vrml_faces ("VRML Format Faces", {".*"}, nullopt, WriteVRMLFormatFaceset);
|
|
static RegisterUserFormat reg_fepp ("Fepp Format", {"*"}, nullopt, WriteFEPPFormat);
|
|
static RegisterUserFormat reg_edgeelement ("EdgeElement Format", {"*"}, nullopt, WriteEdgeElementFormat);
|
|
|
|
}
|
|
|