netgen/libsrc/geom2d/genmesh2d.cpp
Joachim Schoeberl 807d091d9e header files
2011-02-28 14:17:25 +00:00

543 lines
14 KiB
C++

#include <meshing.hpp>
#include <geometry2d.hpp>
namespace netgen
{
extern void Optimize2d (Mesh & mesh, MeshingParameters & mp);
void CalcPartition (double l, double h, double h1, double h2,
double hcurve, double elto0, Array<double> & points);
// partitionizes spline curve
void Partition (const SplineSegExt & spline,
double h, double elto0,
Mesh & mesh, Point3dTree & searchtree, int segnr)
{
enum { D = 2 };
int i, j;
double l; // , r1, r2, ra;
double lold, dt, frac;
int n = 100;
Point<D> p, pold, mark, oldmark;
Array<double> curvepoints;
double edgelength, edgelengthold;
l = spline.Length();
double h1 = min (spline.StartPI().hmax, h/spline.StartPI().refatpoint);
double h2 = min (spline.EndPI().hmax, h/spline.EndPI().refatpoint);
double hcurve = min (spline.hmax, h/spline.reffak);
CalcPartition (l, h, h1, h2, hcurve, elto0, curvepoints);
// cout << "curvepoints = " << curvepoints << endl;
dt = 1.0 / n;
l = 0;
j = 1;
pold = spline.GetPoint (0);
lold = 0;
oldmark = pold;
edgelengthold = 0;
Array<int> locsearch;
for (i = 1; i <= n; i++)
{
p = spline.GetPoint (i*dt);
l = lold + Dist (p, pold);
while (j < curvepoints.Size() && (l >= curvepoints[j] || i == n))
{
frac = (curvepoints[j]-lold) / (l-lold);
edgelength = i*dt + (frac-1)*dt;
// mark = pold + frac * (p-pold);
mark = spline.GetPoint (edgelength);
// cout << "mark = " << mark << " =?= " << GetPoint (edgelength) << endl;
{
PointIndex pi1 = -1, pi2 = -1;
Point3d mark3(mark(0), mark(1), 0);
Point3d oldmark3(oldmark(0), oldmark(1), 0);
Vec<3> v (1e-4*h, 1e-4*h, 1e-4*h);
searchtree.GetIntersecting (oldmark3 - v, oldmark3 + v, locsearch);
for (int k = 0; k < locsearch.Size(); k++)
if ( mesh[PointIndex(locsearch[k])].GetLayer() == spline.layer)
pi1 = locsearch[k];
// if (locsearch.Size()) pi1 = locsearch[0];
searchtree.GetIntersecting (mark3 - v, mark3 + v, locsearch);
for (int k = 0; k < locsearch.Size(); k++)
if ( mesh[PointIndex(locsearch[k])].GetLayer() == spline.layer)
pi2 = locsearch[k];
// if (locsearch.Size()) pi2 = locsearch[0];
/*
for (PointIndex pk = PointIndex::BASE;
pk < mesh.GetNP()+PointIndex::BASE; pk++)
{
if (Dist (mesh[pk], oldmark3) < 1e-4 * h) pi1 = pk;
if (Dist (mesh[pk], mark3) < 1e-4 * h) pi2 = pk;
}
*/
// cout << "pi1 = " << pi1 << endl;
// cout << "pi2 = " << pi2 << endl;
if (pi1 == -1)
{
pi1 = mesh.AddPoint(oldmark3, spline.layer);
searchtree.Insert (oldmark3, pi1);
}
if (pi2 == -1)
{
pi2 = mesh.AddPoint(mark3, spline.layer);
searchtree.Insert (mark3, pi2);
}
Segment seg;
seg.edgenr = segnr;
seg.si = spline.bc; // segnr;
seg[0] = pi1;
seg[1] = pi2;
seg.domin = spline.leftdom;
seg.domout = spline.rightdom;
seg.epgeominfo[0].edgenr = segnr;
seg.epgeominfo[0].dist = edgelengthold;
seg.epgeominfo[1].edgenr = segnr;
seg.epgeominfo[1].dist = edgelength;
seg.singedge_left = spline.hpref_left;
seg.singedge_right = spline.hpref_right;
mesh.AddSegment (seg);
}
oldmark = mark;
edgelengthold = edgelength;
j++;
}
pold = p;
lold = l;
}
}
void SplineGeometry2d :: PartitionBoundary (double h, Mesh & mesh2d)
{
enum { D = 2 };
Box<D> bbox;
GetBoundingBox (bbox);
double dist = Dist (bbox.PMin(), bbox.PMax());
Point<3> pmin;
Point<3> pmax;
pmin(2) = -dist; pmax(2) = dist;
for(int j=0;j<D;j++)
{
pmin(j) = bbox.PMin()(j);
pmax(j) = bbox.PMax()(j);
}
Point3dTree searchtree (pmin, pmax);
for (int i = 0; i < splines.Size(); i++)
for (int side = 0; side <= 1; side++)
{
int dom = (side == 0) ? GetSpline(i).leftdom : GetSpline(i).rightdom;
if (dom != 0) GetSpline(i).layer = GetDomainLayer (dom);
}
for (int i = 0; i < splines.Size(); i++)
if (GetSpline(i).copyfrom == -1)
{
// astrid - set boundary meshsize to domain meshsize h
// if no domain mesh size is given, the max h value from the bounding box is used
double minimum = min2 ( GetDomainMaxh ( GetSpline(i).leftdom ), GetDomainMaxh ( GetSpline(i).rightdom ) );
double maximum = max2 ( GetDomainMaxh ( GetSpline(i).leftdom ), GetDomainMaxh ( GetSpline(i).rightdom ) );
minimum = min2 ( minimum, h );
maximum = min2 ( maximum, h);
if ( minimum > 0 )
// GetSpline(i).Partition(minimum, elto0, mesh2d, searchtree, i+1);
Partition(GetSpline(i), minimum, elto0, mesh2d, searchtree, i+1);
else if ( maximum > 0 )
// GetSpline(i).Partition(maximum, elto0, mesh2d, searchtree, i+1);
Partition(GetSpline(i), maximum, elto0, mesh2d, searchtree, i+1);
else
// GetSpline(i).Partition(h, elto0, mesh2d, searchtree, i+1);
Partition(GetSpline(i), h, elto0, mesh2d, searchtree, i+1);
}
else
{
CopyEdgeMesh (GetSpline(i).copyfrom, i+1, mesh2d, searchtree);
}
}
void SplineGeometry2d :: CopyEdgeMesh (int from, int to, Mesh & mesh, Point3dTree & searchtree)
{
const int D = 2;
int i;
Array<int, PointIndex::BASE> mappoints (mesh.GetNP());
Array<double, PointIndex::BASE> param (mesh.GetNP());
mappoints = -1;
param = 0;
Point3d pmin, pmax;
mesh.GetBox (pmin, pmax);
double diam2 = Dist2(pmin, pmax);
if (printmessage_importance>0)
cout << "copy edge, from = " << from << " to " << to << endl;
for (i = 1; i <= mesh.GetNSeg(); i++)
{
const Segment & seg = mesh.LineSegment(i);
if (seg.edgenr == from)
{
mappoints.Elem(seg[0]) = 1;
param.Elem(seg[0]) = seg.epgeominfo[0].dist;
mappoints.Elem(seg[1]) = 1;
param.Elem(seg[1]) = seg.epgeominfo[1].dist;
}
}
bool mapped = false;
for (i = 1; i <= mappoints.Size(); i++)
{
if (mappoints.Get(i) != -1)
{
Point<D> newp = splines.Get(to)->GetPoint (param.Get(i));
Point<3> newp3;
for(int j=0; j<min2(D,3); j++)
newp3(j) = newp(j);
for(int j=min2(D,3); j<3; j++)
newp3(j) = 0;
int npi = -1;
for (PointIndex pi = PointIndex::BASE;
pi < mesh.GetNP()+PointIndex::BASE; pi++)
if (Dist2 (mesh.Point(pi), newp3) < 1e-12 * diam2)
npi = pi;
if (npi == -1)
{
npi = mesh.AddPoint (newp3);
searchtree.Insert (newp3, npi);
}
mappoints.Elem(i) = npi;
mesh.GetIdentifications().Add (i, npi, to);
mapped = true;
}
}
if(mapped)
mesh.GetIdentifications().SetType(to,Identifications::PERIODIC);
// copy segments
int oldnseg = mesh.GetNSeg();
for (i = 1; i <= oldnseg; i++)
{
const Segment & seg = mesh.LineSegment(i);
if (seg.edgenr == from)
{
Segment nseg;
nseg.edgenr = to;
nseg.si = GetSpline(to-1).bc; // splines.Get(to)->bc;
nseg[0] = mappoints.Get(seg[0]);
nseg[1] = mappoints.Get(seg[1]);
nseg.domin = GetSpline(to-1).leftdom;
nseg.domout = GetSpline(to-1).rightdom;
nseg.epgeominfo[0].edgenr = to;
nseg.epgeominfo[0].dist = param.Get(seg[0]);
nseg.epgeominfo[1].edgenr = to;
nseg.epgeominfo[1].dist = param.Get(seg[1]);
mesh.AddSegment (nseg);
}
}
}
void MeshFromSpline2D (SplineGeometry2d & geometry,
Mesh *& mesh,
MeshingParameters & mp)
{
PrintMessage (1, "Generate Mesh from spline geometry");
double h = mp.maxh;
Box<2> bbox = geometry.GetBoundingBox ();
if (bbox.Diam() < h)
{
h = bbox.Diam();
mp.maxh = h;
}
mesh = new Mesh;
mesh->SetDimension (2);
geometry.PartitionBoundary (h, *mesh);
// marks mesh points for hp-refinement
for (int i = 0; i < geometry.GetNP(); i++)
if (geometry.GetPoint(i).hpref)
{
double mindist = 1e99;
PointIndex mpi(0);
Point<2> gp = geometry.GetPoint(i);
Point<3> gp3(gp(0), gp(1), 0);
for (PointIndex pi = PointIndex::BASE;
pi < mesh->GetNP()+PointIndex::BASE; pi++)
if (Dist2(gp3, (*mesh)[pi]) < mindist)
{
mpi = pi;
mindist = Dist2(gp3, (*mesh)[pi]);
}
(*mesh)[mpi].Singularity(1.);
}
int maxdomnr = 0;
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
{
if ( (*mesh)[si].domin > maxdomnr) maxdomnr = (*mesh)[si].domin;
if ( (*mesh)[si].domout > maxdomnr) maxdomnr = (*mesh)[si].domout;
}
mesh->ClearFaceDescriptors();
for (int i = 1; i <= maxdomnr; i++)
mesh->AddFaceDescriptor (FaceDescriptor (i, 0, 0, i));
// set Array<string*> bcnames...
// number of bcnames
int maxsegmentindex = 0;
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
{
if ( (*mesh)[si].si > maxsegmentindex) maxsegmentindex = (*mesh)[si].si;
}
mesh->SetNBCNames(maxsegmentindex);
for ( int sindex = 0; sindex < maxsegmentindex; sindex++ )
mesh->SetBCName ( sindex, geometry.GetBCName( sindex+1 ) );
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
(*mesh)[si].SetBCName ( (*mesh).GetBCNamePtr( (*mesh)[si].si-1 ) );
Point3d pmin(bbox.PMin()(0), bbox.PMin()(1), -bbox.Diam());
Point3d pmax(bbox.PMax()(0), bbox.PMax()(1), bbox.Diam());
mesh->SetLocalH (pmin, pmax, mparam.grading);
mesh->SetGlobalH (h);
mesh->CalcLocalH();
int bnp = mesh->GetNP(); // boundary points
int hquad = mparam.quad;
for (int domnr = 1; domnr <= maxdomnr; domnr++)
if (geometry.GetDomainTensorMeshing (domnr))
{ // tensor product mesh
Array<PointIndex, PointIndex::BASE> nextpi(bnp);
Array<int, PointIndex::BASE> si1(bnp), si2(bnp);
PointIndex firstpi;
nextpi = -1;
si1 = -1;
si2 = -1;
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
{
int p1 = -1, p2 = -2;
if ( (*mesh)[si].domin == domnr)
{ p1 = (*mesh)[si][0]; p2 = (*mesh)[si][1]; }
if ( (*mesh)[si].domout == domnr)
{ p1 = (*mesh)[si][1]; p2 = (*mesh)[si][0]; }
if (p1 == -1) continue;
nextpi[p1] = p2; // counter-clockwise
int index = (*mesh)[si].si;
if (si1[p1] != index && si2[p1] != index)
{ si2[p1] = si1[p1]; si1[p1] = index; }
if (si1[p2] != index && si2[p2] != index)
{ si2[p2] = si1[p2]; si1[p2] = index; }
}
PointIndex c1(0), c2, c3, c4; // 4 corner points
int nex = 1, ney = 1;
for (PointIndex pi = 1; pi <= si2.Size(); pi++)
if (si2[pi] != -1)
{ c1 = pi; break; }
for (c2 = nextpi[c1]; si2[c2] == -1; c2 = nextpi[c2], nex++);
for (c3 = nextpi[c2]; si2[c3] == -1; c3 = nextpi[c3], ney++);
for (c4 = nextpi[c3]; si2[c4] == -1; c4 = nextpi[c4]);
Array<PointIndex> pts ( (nex+1) * (ney+1) ); // x ... inner loop
pts = -1;
for (PointIndex pi = c1, i = 0; pi != c2; pi = nextpi[pi], i++)
pts[i] = pi;
for (PointIndex pi = c2, i = 0; pi != c3; pi = nextpi[pi], i++)
pts[(nex+1)*i+nex] = pi;
for (PointIndex pi = c3, i = 0; pi != c4; pi = nextpi[pi], i++)
pts[(nex+1)*(ney+1)-i-1] = pi;
for (PointIndex pi = c4, i = 0; pi != c1; pi = nextpi[pi], i++)
pts[(nex+1)*(ney-i)] = pi;
for (PointIndex pix = nextpi[c1], ix = 0; pix != c2; pix = nextpi[pix], ix++)
for (PointIndex piy = nextpi[c2], iy = 0; piy != c3; piy = nextpi[piy], iy++)
{
Point<3> p = (*mesh)[pix] + ( (*mesh)[piy] - (*mesh)[c2] );
pts[(nex+1)*(iy+1) + ix+1] = mesh -> AddPoint (p , 1, FIXEDPOINT);
}
for (int i = 0; i < ney; i++)
for (int j = 0; j < nex; j++)
{
Element2d el(QUAD);
el[0] = pts[i*(nex+1)+j];
el[1] = pts[i*(nex+1)+j+1];
el[2] = pts[(i+1)*(nex+1)+j+1];
el[3] = pts[(i+1)*(nex+1)+j];
el.SetIndex (domnr);
mesh -> AddSurfaceElement (el);
}
}
for (int domnr = 1; domnr <= maxdomnr; domnr++)
{
if (geometry.GetDomainTensorMeshing (domnr)) continue;
if ( geometry.GetDomainMaxh ( domnr ) > 0 )
h = geometry.GetDomainMaxh(domnr);
PrintMessage (3, "Meshing domain ", domnr, " / ", maxdomnr);
int oldnf = mesh->GetNSE();
mparam.quad = hquad || geometry.GetDomainQuadMeshing (domnr);
Meshing2 meshing (Box<3> (pmin, pmax));
Array<int, PointIndex::BASE> compress(bnp);
compress = -1;
int cnt = 0;
for (PointIndex pi = PointIndex::BASE; pi < bnp+PointIndex::BASE; pi++)
if ( (*mesh)[pi].GetLayer() == geometry.GetDomainLayer(domnr))
{
meshing.AddPoint ( (*mesh)[pi], pi);
cnt++;
compress[pi] = cnt;
}
PointGeomInfo gi;
gi.trignum = 1;
for (SegmentIndex si = 0; si < mesh->GetNSeg(); si++)
{
if ( (*mesh)[si].domin == domnr)
{
meshing.AddBoundaryElement ( compress[(*mesh)[si][0]],
compress[(*mesh)[si][1]], gi, gi);
}
if ( (*mesh)[si].domout == domnr)
{
meshing.AddBoundaryElement ( compress[(*mesh)[si][1]],
compress[(*mesh)[si][0]], gi, gi);
}
}
mparam.checkoverlap = 0;
/*
if (!mparam.quad)
meshing.Delaunay (*mesh, domnr, mparam);
else
*/
meshing.GenerateMesh (*mesh, h, domnr);
for (SurfaceElementIndex sei = oldnf; sei < mesh->GetNSE(); sei++)
(*mesh)[sei].SetIndex (domnr);
// astrid
char * material;
geometry.GetMaterial( domnr, material );
if ( material )
{
(*mesh).SetMaterial ( domnr, material );
}
}
mparam.quad = hquad;
int hsteps = mp.optsteps2d;
mp.optimize2d = "smcm";
mp.optsteps2d = hsteps/2;
Optimize2d (*mesh, mp);
mp.optimize2d = "Smcm";
mp.optsteps2d = (hsteps+1)/2;
Optimize2d (*mesh, mp);
mp.optsteps2d = hsteps;
mesh->Compress();
mesh -> SetNextMajorTimeStamp();
extern void Render();
Render();
}
}