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63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
#ifndef INCOPENGL_HPP___
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#define INCOPENGL_HPP___
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#define GL_GLEXT_PROTOTYPES
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#include <mystdlib.h>
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#include <mydefs.hpp>
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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# ifdef __APPLE__
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#define GL_SILENCE_DEPRECATION
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#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
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# include <OpenGL/gl3.h>
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# include <OpenGL/glu.h>
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# else
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# include <GL/gl.h>
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# include <GL/glu.h>
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# endif
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#ifdef TOGL_X11
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// parallel
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#define GLX_GLXEXT_PROTOTYPES
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#include <GL/glx.h>
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#include <GL/glxext.h>
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#endif
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#ifdef WIN32
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// part of OpenGL 1.2, but not in Microsoft's OpenGL 1.1 header:
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// GL version should be checked at runtime
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_ARRAY_BUFFER 0x8892
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#define GL_ELEMENT_ARRAY_BUFFER 0x8893
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#define GL_STATIC_DRAW 0x88E4
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#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
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#define GL_FRAMEBUFFER 0x8D40
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#define GL_RENDERBUFFER 0x8D41
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#define GL_DEPTH_ATTACHMENT 0x8D00
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#define GL_COLOR_ATTACHMENT0 0x8CE0
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typedef ptrdiff_t GLintptr;
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typedef ptrdiff_t GLsizeiptr;
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extern void (*glBindBuffer) (GLenum a, GLuint b);
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extern void (*glDeleteBuffers) (GLsizei a, const GLuint *b);
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extern void (*glGenBuffers) (GLsizei a, GLuint *b);
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extern void (*glBufferData) (GLenum a, GLsizeiptr b, const GLvoid *c, GLenum d);
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extern void (*glBufferSubData) (GLenum a, GLintptr b, GLsizeiptr c, const GLvoid *d);
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extern GLenum (*glCheckFramebufferStatus) (GLenum target);
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extern void (*glBindFramebuffer) (GLenum target, GLuint framebuffer);
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extern void (*glBindRenderbuffer) (GLenum target, GLuint renderbuffer);
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extern void (*glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
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extern void (*glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers);
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extern void (*glGenFramebuffers) (GLsizei n, GLuint *framebuffers);
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extern void (*glGenRenderbuffers) (GLsizei n, GLuint *renderbuffers);
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extern void (*glRenderbufferStorage) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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extern void (*glFramebufferRenderbuffer) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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#endif
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DLL_HEADER void LoadOpenGLFunctionPointers();
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#endif // INCOPENGL_HPP___
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