netgen/libsrc/visualization/vssolution.cpp
Joachim Schoeberl b8d71dd7a5 occ-visual
2009-04-30 12:13:49 +00:00

4985 lines
146 KiB
C++

#ifndef NOTCL
#include <mystdlib.h>
#include "incvis.hpp"
#include <myadt.hpp>
#include <meshing.hpp>
#include <csg.hpp>
#include <stlgeom.hpp>
// #include <parallel.hpp>
#include <visual.hpp>
namespace netgen
{
extern AutoPtr<Mesh> mesh;
extern VisualSceneMesh vsmesh;
VisualSceneSolution :: SolData :: SolData ()
: name (0), data (0), solclass(0)
{ ; }
VisualSceneSolution :: SolData :: ~SolData ()
{
delete [] name;
delete data;
delete solclass;
}
VisualSceneSolution :: VisualSceneSolution ()
: VisualScene()
{
surfellist = 0;
linelist = 0;
clipplanelist = 0;
isolinelist = 0;
clipplane_isolinelist = 0;
surface_vector_list = 0;
cone_list = 0;
isosurface_list = 0;
fieldlineslist = 0;
pointcurvelist = 0;
num_fieldlineslists = 0;
surfeltimestamp = GetTimeStamp();
surfellinetimestamp = GetTimeStamp();
clipplanetimestamp = GetTimeStamp();
solutiontimestamp = GetTimeStamp();
fieldlinestimestamp = GetTimeStamp();
pointcurve_timestamp = GetTimeStamp();
surface_vector_timestamp = GetTimeStamp();
isosurface_timestamp = GetTimeStamp();
timetimestamp = GetTimeStamp();
AddVisualizationScene ("solution", &vssolution);
}
VisualSceneSolution :: ~VisualSceneSolution ()
{
ClearSolutionData();
}
void VisualSceneSolution :: AddSolutionData (SolData * sd)
{
NgLock meshlock1 (mesh->MajorMutex(), 1);
int funcnr = -1;
for (int i = 0; i < soldata.Size(); i++)
{
if (strcmp (soldata[i]->name, sd->name) == 0)
{
delete soldata[i];
soldata[i] = sd;
funcnr = i;
break;
}
}
if (funcnr == -1)
{
soldata.Append (sd);
funcnr = soldata.Size()-1;
}
SolData * nsd = soldata[funcnr];
nsd->size = 0;
if (mesh)
{
switch (nsd->soltype)
{
case SOL_NODAL: nsd->size = mesh->GetNV(); break;
case SOL_ELEMENT: nsd->size = mesh->GetNE(); break;
case SOL_SURFACE_ELEMENT: nsd->size = mesh->GetNSE(); break;
case SOL_NONCONTINUOUS:
{
switch (nsd->order)
{
case 0: nsd->size = mesh->GetNE(); break;
case 1: nsd->size = 6 * mesh->GetNE(); break;
case 2: nsd->size = 18 * mesh->GetNE(); break;
}
break;
}
case SOL_SURFACE_NONCONTINUOUS:
{
switch (nsd->order)
{
case 0: nsd->size = mesh->GetNSE(); break;
case 1: nsd->size = 4 * mesh->GetNSE(); break;
case 2: nsd->size = 9 * mesh->GetNSE(); break;
}
break;
}
}
solutiontimestamp = NextTimeStamp();
}
}
void VisualSceneSolution :: ClearSolutionData ()
{
for (int i = 0; i < soldata.Size(); i++)
delete soldata[i];
soldata.SetSize (0);
}
void VisualSceneSolution :: UpdateSolutionTimeStamp ()
{
solutiontimestamp = NextTimeStamp();
}
VisualSceneSolution::SolData * VisualSceneSolution :: GetSolData (int i)
{
if (i >= 0 && i < soldata.Size())
return soldata[i];
else
return NULL;
}
void VisualSceneSolution :: SaveSolutionData (const char * filename)
{
PrintMessage (1, "Write solution data to file ", filename);
if (strcmp (&filename[strlen(filename)-3], "sol") == 0)
{
ofstream ost(filename);
for (int i = 0; i < soldata.Size(); i++)
{
const SolData & sol = *soldata[i];
ost << "solution "
<< sol.name
<< " -size=" << sol.size
<< " -components=" << sol.components
<< " -order=" << sol.order;
if (sol.iscomplex)
ost << " -complex";
switch (sol.soltype)
{
case SOL_NODAL:
ost << " -type=nodal"; break;
case SOL_ELEMENT:
ost << " -type=element"; break;
case SOL_SURFACE_ELEMENT:
ost << " -type=surfaceelement"; break;
case SOL_NONCONTINUOUS:
ost << " -type=noncontinuous"; break;
case SOL_SURFACE_NONCONTINUOUS:
ost << " -type=surfacenoncontinuous"; break;
}
ost << endl;
for (int j = 0; j < sol.size; j++)
{
for (int k = 0; k < sol.components; k++)
ost << sol.data[j*sol.dist+k] << " ";
ost << "\n";
}
}
}
if (strcmp (&filename[strlen(filename)-3], "vtk") == 0)
{
string surf_fn = filename;
surf_fn.erase (strlen(filename)-4);
surf_fn += "_surf.vtk";
cout << "surface mesh = " << surf_fn << endl;
ofstream surf_ost(surf_fn.c_str());
surf_ost << "# vtk DataFile Version 1.0\n"
<< "NGSolve surface mesh\n"
<< "ASCII\n"
<< "DATASET UNSTRUCTURED_GRID\n\n";
surf_ost << "POINTS " << mesh->GetNP() << " float\n";
for (PointIndex pi = PointIndex::BASE; pi < mesh->GetNP()+PointIndex::BASE; pi++)
{
const MeshPoint & mp = (*mesh)[pi];
surf_ost << mp(0) << " " << mp(1) << " " << mp(2) << "\n";
}
int cntverts = 0;
for (SurfaceElementIndex sei = 0; sei < mesh->GetNSE(); sei++)
cntverts += 1 + (*mesh)[sei].GetNP();
surf_ost << "\nCELLS " << mesh->GetNSE() << " " << cntverts << "\n";
for (SurfaceElementIndex sei = 0; sei < mesh->GetNSE(); sei++)
{
const Element2d & el = (*mesh)[sei];
surf_ost << el.GetNP();
for (int j = 0; j < el.GetNP(); j++)
surf_ost << " " << el[j] - PointIndex::BASE;
surf_ost << "\n";
}
surf_ost << "\nCELL_TYPES " << mesh->GetNSE() << "\n";
for (SurfaceElementIndex sei = 0; sei < mesh->GetNSE(); sei++)
{
const Element2d & el = (*mesh)[sei];
switch (el.GetType())
{
case QUAD: surf_ost << 9; break;
case TRIG: surf_ost << 5; break;
}
surf_ost << "\n";
}
ofstream ost(filename);
ost << "# vtk DataFile Version 1.0\n"
<< "NGSolve solution\n"
<< "ASCII\n"
<< "DATASET UNSTRUCTURED_GRID\n\n";
ost << "POINTS " << mesh->GetNP() << " float\n";
for (PointIndex pi = PointIndex::BASE; pi < mesh->GetNP()+PointIndex::BASE; pi++)
{
const MeshPoint & mp = (*mesh)[pi];
ost << mp(0) << " " << mp(1) << " " << mp(2) << "\n";
}
cntverts = 0;
for (ElementIndex ei = 0; ei < mesh->GetNE(); ei++)
cntverts += 1 + (*mesh)[ei].GetNP();
ost << "\nCELLS " << mesh->GetNE() << " " << cntverts << "\n";
for (ElementIndex ei = 0; ei < mesh->GetNE(); ei++)
{
const Element & el = (*mesh)[ei];
ost << el.GetNP();
for (int j = 0; j < el.GetNP(); j++)
ost << " " << el[j] - PointIndex::BASE;
ost << "\n";
}
ost << "\nCELL_TYPES " << mesh->GetNE() << "\n";
for (ElementIndex ei = 0; ei < mesh->GetNE(); ei++)
{
const Element & el = (*mesh)[ei];
switch (el.GetType())
{
case TET: ost << 10; break;
}
ost << "\n";
}
ost << "CELL_DATA " << mesh->GetNE() << "\n";
for (int i = 0; i < soldata.Size(); i++)
{
ost << "VECTORS bfield float\n";
SolutionData & sol = *(soldata[i] -> solclass);
double values[3];
for (int elnr = 0; elnr < mesh->GetNE(); elnr++)
{
sol.GetValue (elnr, 0.25, 0.25, 0.25, values);
ost << values[0] << " " << values[1] << " " << values[2] << "\n";
}
}
/*
ost << "POINT_DATA " << mesh->GetNP() << "\n";
for (int i = 0; i < soldata.Size(); i++)
{
ost << "VECTORS bfield float\n";
SolutionData & sol = *(soldata[i] -> solclass);
for (PointIndex pi = PointIndex::BASE;
pi < mesh->GetNP()+PointIndex::BASE; pi++)
{
double values[3], sumvalues[3] = { 0, 0, 0 };
FlatArray<int> els = mesh->GetTopology().GetVertexElements(pi);
for (int j = 0; j < els.Size(); j++)
{
sol.GetValue (els[j]-1, 0.25, 0.25, 0.25, values);
for (int k = 0; k < 3; k++)
sumvalues[k] += values[k];
}
for (int k = 0; k < 3; k++)
sumvalues[k] /= els.Size();
ost << sumvalues[0] << " " << sumvalues[1] << " " << sumvalues[2] << "\n";
}
}
*/
}
}
void VisualSceneSolution :: DrawScene ()
{
clock_t starttime, endtime;
starttime = clock();
if (!mesh)
{
VisualScene::DrawScene();
return;
}
static NgLock mem_lock(mem_mutex);
mem_lock.Lock();
NgLock meshlock1 (mesh->MajorMutex(), true);
NgLock meshlock (mesh->Mutex(), true);
BuildScene();
CreateTexture (numtexturecols, lineartexture, GL_MODULATE);
glClearColor(backcolor, backcolor, backcolor, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SetLight();
glPushMatrix();
glMultMatrixf (transformationmat);
glMatrixMode (GL_MODELVIEW);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glPolygonOffset (1, 1);
glEnable (GL_POLYGON_OFFSET_FILL);
glEnable (GL_COLOR_MATERIAL);
if (usetexture)
{
if (usetexture == 1)
{
glEnable (GL_TEXTURE_1D);
glDisable (GL_TEXTURE_2D);
}
else
{
glEnable (GL_TEXTURE_2D);
glDisable (GL_TEXTURE_1D);
}
glMatrixMode (GL_TEXTURE);
glLoadIdentity();
if (usetexture == 1)
{
double hmax = maxval;
double hmin = minval;
if (invcolor) Swap (hmax, hmin);
if (fabs (hmax - hmin) > 1e-30)
glScaled (1.0 / (hmin - hmax), 0, 0);
else
glScaled (1e30, 0, 0);
glTranslatef (-hmax, 0, 0);
}
else
{
glTranslatef (0.5, 0, 0);
glRotatef(360 * vssolution.time, 0, 0, -1);
if (fabs (maxval) > 1e-10)
glScalef(0.5/maxval, 0.5/maxval, 0.5/maxval);
else
glScalef (1e10, 1e10, 1e10);
}
glMatrixMode (GL_MODELVIEW);
}
if (vispar.drawfilledtrigs || vispar.drawtetsdomain > 0 || vispar.drawdomainsurf > 0)
{
SetClippingPlane ();
glCallList (surfellist);
glCallList (surface_vector_list);
glDisable(GL_CLIP_PLANE0);
}
if (showclipsolution)
glCallList (clipplanelist);
if (draw_fieldlines)
{
SetClippingPlane();
if (num_fieldlineslists <= 1)
glCallList (fieldlineslist);
else
{ // animated
int start = int (time / 10 * num_fieldlineslists);
for (int ln = 0; ln < 10; ln++)
{
int nr = fieldlineslist + (start + ln) % num_fieldlineslists;
glCallList (nr);
}
}
glDisable(GL_CLIP_PLANE0);
}
if(drawpointcurves)
{
glCallList(pointcurvelist);
}
glMatrixMode (GL_TEXTURE);
glLoadIdentity();
glMatrixMode (GL_MODELVIEW);
if (usetexture)
{
glDisable (GL_TEXTURE_1D);
glDisable (GL_TEXTURE_2D);
}
glDisable (GL_POLYGON_OFFSET_FILL);
glDisable (GL_COLOR_MATERIAL);
if (draw_isosurface)
glCallList (isosurface_list);
GLfloat matcol0[] = { 0, 0, 0, 1 };
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, matcol0);
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, matcol0);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matcol0);
glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
glLineWidth (1.0f);
glColor3f (0.0f, 0.0f, 0.0f);
glDisable (GL_LINE_SMOOTH);
if (vispar.drawoutline && !numisolines)
{
SetClippingPlane ();
glCallList (linelist);
glDisable(GL_CLIP_PLANE0);
}
if (numisolines)
{
SetClippingPlane ();
glCallList (isolinelist);
glDisable(GL_CLIP_PLANE0);
glCallList (clipplane_isolinelist);
}
glPopMatrix();
glDisable(GL_CLIP_PLANE0);
DrawColorBar (minval, maxval, logscale, lineartexture);
if (vispar.drawcoordinatecross)
DrawCoordinateCross ();
DrawNetgenLogo ();
glFinish();
// delete lock;
mem_lock.UnLock();
endtime = clock();
// cout << 1.0 / (double(endtime - starttime)/CLOCKS_PER_SEC) << " frames/sec" << endl;
}
void VisualSceneSolution :: RealVec3d (const double * values, Vec3d & v,
bool iscomplex, bool imag)
{
if (!iscomplex)
{
v.X() = values[0];
v.Y() = values[1];
v.Z() = values[2];
}
else
{
if (!imag)
{
v.X() = values[0];
v.Y() = values[2];
v.Z() = values[4];
}
else
{
v.X() = values[1];
v.Y() = values[3];
v.Z() = values[5];
}
}
}
void VisualSceneSolution :: RealVec3d (const double * values, Vec3d & v,
bool iscomplex, double phaser, double phasei)
{
if (!iscomplex)
{
v.X() = values[0];
v.Y() = values[1];
v.Z() = values[2];
}
else
{
for (int i = 0; i < 3; i++)
v.X(i+1) = phaser * values[2*i] + phasei * values[2*i+1];
}
}
void VisualSceneSolution :: BuildScene (int zoomall)
{
if (!mesh)
{
VisualScene::BuildScene (zoomall);
return;
}
if (!cone_list)
{
cone_list = glGenLists (1);
glNewList (cone_list, GL_COMPILE);
DrawCone (Point<3> (0,0,0), Point<3> (0,0,1), 0.4);
glEndList();
}
vispar.colormeshsize = 1;
// recalc clipping plane
SetClippingPlane ();
glDisable(GL_CLIP_PLANE0);
SolData * sol = NULL;
SolData * vsol = NULL;
if (scalfunction != -1)
sol = soldata[scalfunction];
if (vecfunction != -1)
vsol = soldata[vecfunction];
if (mesh->GetTimeStamp () > solutiontimestamp)
{
sol = NULL;
vsol = NULL;
}
if (sol && sol->solclass) sol->solclass->SetMultiDimComponent (multidimcomponent);
if (vsol && vsol->solclass) vsol->solclass->SetMultiDimComponent (multidimcomponent);
if (!autoscale || !sol)
{
minval = mminval;
maxval = mmaxval;
}
else
{
if (mesh->GetTimeStamp () > surfeltimestamp ||
vispar.clipplanetimestamp > clipplanetimestamp ||
solutiontimestamp > surfeltimestamp)
{
GetMinMax (scalfunction, scalcomp, minval, maxval);
}
}
if (mesh->GetTimeStamp() > surfeltimestamp ||
solutiontimestamp > surfeltimestamp ||
zoomall)
{
if (mesh->GetTimeStamp() > surfeltimestamp || zoomall)
{
// mesh has changed
Point3d pmin, pmax;
static double oldrad = 0;
mesh->GetBox (pmin, pmax, -1);
center = Center (pmin, pmax);
rad = 0.5 * Dist (pmin, pmax);
glEnable (GL_NORMALIZE);
if (rad > 1.5 * oldrad ||
mesh->GetMajorTimeStamp() > surfeltimestamp ||
zoomall)
{
CalcTransformationMatrices();
oldrad = rad;
}
}
DrawSurfaceElements();
surfeltimestamp = max2 (solutiontimestamp, mesh->GetTimeStamp());
}
if (mesh->GetTimeStamp() > surfellinetimestamp ||
subdivision_timestamp > surfellinetimestamp ||
(deform && solutiontimestamp > surfellinetimestamp) ||
zoomall)
{
if (linelist)
glDeleteLists (linelist, 1);
linelist = glGenLists (1);
glNewList (linelist, GL_COMPILE);
DrawSurfaceElementLines();
glEndList ();
surfellinetimestamp = max2 (solutiontimestamp, mesh->GetTimeStamp());
}
if (mesh->GetTimeStamp() > surface_vector_timestamp ||
solutiontimestamp > surface_vector_timestamp ||
zoomall)
{
if (surface_vector_list)
glDeleteLists (surface_vector_list, 1);
surface_vector_list = glGenLists (1);
glNewList (surface_vector_list, GL_COMPILE);
glEnable (GL_NORMALIZE);
DrawSurfaceVectors();
glEndList ();
surface_vector_timestamp =
max2 (mesh->GetTimeStamp(), solutiontimestamp);
}
if (clipplanetimestamp < vispar.clipplanetimestamp ||
clipplanetimestamp < solutiontimestamp)
{
// cout << "clipsolution = " << clipsolution << endl;
if (vispar.clipenable && clipsolution == 2)
{
// lock->UnLock();
NgLock mlock (mesh->Mutex(), 0);
mlock.UnLock();
mesh->BuildElementSearchTree();
mlock.Lock();
// lock->Lock();
}
if (clipplanelist)
glDeleteLists (clipplanelist, 1);
clipplanelist = glGenLists (1);
glNewList (clipplanelist, GL_COMPILE);
if (vispar.clipenable && clipsolution == 1 && sol)
{
glDisable(GL_CLIP_PLANE0);
Array<ClipPlaneTrig> cpt;
Array<ClipPlanePoint> pts;
GetClippingPlaneTrigs (cpt, pts);
glNormal3d (-clipplane[0], -clipplane[1], -clipplane[2]);
glColor3d (1.0, 1.0, 1.0);
glDisable (GL_TEXTURE_1D);
glDisable (GL_TEXTURE_2D);
if (usetexture == 1)
glEnable (GL_TEXTURE_1D);
if (usetexture == 2)
glEnable (GL_TEXTURE_2D);
glBegin (GL_TRIANGLES);
// for (int i = 0; i < cpt.Size(); i++)
// DrawClipPlaneTrig (sol, scalcomp, cpt[i], 0);
DrawClipPlaneTrigs (sol, scalcomp, cpt, pts);
glEnd();
glEnable(GL_CLIP_PLANE0);
}
if (vispar.clipenable && clipsolution == 2 && vsol)
{
if (autoscale)
GetMinMax (vecfunction, 0, minval, maxval);
bool drawelem;
Array<ClipPlanePoint> cpp;
GetClippingPlaneGrid (cpp);
for (int i = 0; i < cpp.Size(); i++)
{
const ClipPlanePoint & p = cpp[i];
double values[6];
Vec3d v;
drawelem = GetValues (vsol, p.elnr, p.lami(0), p.lami(1), p.lami(2), values);
RealVec3d (values, v, vsol->iscomplex, imag_part);
double val = v.Length();
// "drawelem": added 07.04.2004 (FB)
if (drawelem && val > 1e-10 * maxval)
{
v *= (rad / val / gridsize * 0.5);
SetOpenGlColor (val, minval, maxval, logscale);
DrawCone (p.p, p.p+v, rad / gridsize * 0.2);
}
}
}
glEndList ();
}
if (mesh->GetTimeStamp() > isosurface_timestamp ||
solutiontimestamp > isosurface_timestamp ||
zoomall)
{
if (isosurface_list)
glDeleteLists (isosurface_list, 1);
isosurface_list = glGenLists (1);
glNewList (isosurface_list, GL_COMPILE);
glEnable (GL_NORMALIZE);
DrawIsoSurface(sol, vsol, scalcomp);
glEndList ();
isosurface_timestamp =
max2 (mesh->GetTimeStamp(), solutiontimestamp);
}
if(mesh->GetTimeStamp() > pointcurve_timestamp ||
solutiontimestamp > pointcurve_timestamp)
{
if(pointcurvelist)
glDeleteLists(pointcurvelist,1);
if(mesh->GetNumPointCurves() > 0)
{
pointcurvelist = glGenLists(1);
glNewList(pointcurvelist,GL_COMPILE);
//glColor3f (1.0f, 0.f, 0.f);
for(int i=0; i<mesh->GetNumPointCurves(); i++)
{
Box3d box;
box.SetPoint(mesh->GetPointCurvePoint(i,0));
for(int j=1; j<mesh->GetNumPointsOfPointCurve(i); j++)
box.AddPoint(mesh->GetPointCurvePoint(i,j));
double diam = box.CalcDiam();
double thick = min2(0.1*diam, 0.001*rad);
double red,green,blue;
mesh->GetPointCurveColor(i,red,green,blue);
glColor3f (red, green, blue);
for(int j=0; j<mesh->GetNumPointsOfPointCurve(i)-1; j++)
{
DrawCylinder(mesh->GetPointCurvePoint(i,j),
mesh->GetPointCurvePoint(i,j+1),
thick);
}
}
glEndList();
}
}
if (
numisolines &&
(clipplanetimestamp < vispar.clipplanetimestamp ||
clipplanetimestamp < solutiontimestamp)
)
{
if (isolinelist) glDeleteLists (isolinelist, 1);
isolinelist = glGenLists (1);
glNewList (isolinelist, GL_COMPILE);
Point<3> points[1100];
double values[1100];
int nse = mesh->GetNSE();
CurvedElements & curv = mesh->GetCurvedElements();
if (sol)
{
glBegin (GL_LINES);
for (SurfaceElementIndex sei = 0; sei < nse; sei++)
{
const Element2d & el = (*mesh)[sei];
#ifdef PARALLEL
// parallel visualization --> dont draw ghost elements
if ( el . IsGhost() ) continue;
#endif
bool curved = curv.IsHighOrder(); // && curv.IsSurfaceElementCurved(sei);
if (el.GetType() == TRIG || el.GetType() == TRIG6)
{
Point<3> lp1, lp2, lp3;
if (!curved)
{
GetPointDeformation (el[0]-1, lp1);
GetPointDeformation (el[1]-1, lp2);
GetPointDeformation (el[2]-1, lp3);
}
int n = 1 << subdivisions;
int ii = 0;
int ix, iy;
for (iy = 0; iy <= n; iy++)
for (ix = 0; ix <= n-iy; ix++)
{
double x = double(ix) / n;
double y = double(iy) / n;
// TODO: consider return value (bool: draw/don't draw element)
GetSurfValue (sol, sei, x, y, scalcomp, values[ii]);
Point<2> xref(x,y);
if (curved)
mesh->GetCurvedElements().
CalcSurfaceTransformation (xref, sei, points[ii]);
else
points[ii] = lp3 + x * (lp1-lp3) + y * (lp2-lp3);
if (deform)
{
points[ii] += GetSurfDeformation (sei, x, y);
}
ii++;
}
ii = 0;
for (iy = 0; iy < n; iy++, ii++)
for (ix = 0; ix < n-iy; ix++, ii++)
{
int index[] = { ii, ii+1, ii+n-iy+1,
ii+1, ii+n-iy+2, ii+n-iy+1 };
DrawIsoLines (points[index[0]], points[index[1]], points[index[2]],
values[index[0]], values[index[1]], values[index[2]]);
// minval, maxval, numisolines);
if (ix < n-iy-1)
DrawIsoLines (points[index[3]], points[index[4]], points[index[5]],
values[index[3]], values[index[4]], values[index[5]]);
// minval, maxval, numisolines);
}
}
if (el.GetType() == QUAD || el.GetType() == QUAD6 || el.GetType() == QUAD8 )
{
Point<3> lpi[4];
Vec<3> vx, vy, vtwist, def;
if (!curved)
{
for (int j = 0; j < 4; j++)
GetPointDeformation (el[j]-1, lpi[j]);
vx = lpi[1]-lpi[0];
vy = lpi[3]-lpi[0];
vtwist = (lpi[0]-lpi[1]) + (lpi[2]-lpi[3]);
}
int n = 1 << subdivisions;
int ix, iy, ii = 0;
for (iy = 0; iy <= n; iy++)
for (ix = 0; ix <= n; ix++, ii++)
{
double x = double(ix) / n;
double y = double(iy) / n;
// TODO: consider return value (bool: draw/don't draw element)
GetSurfValue (sol, sei, x, y, scalcomp, values[ii]);
Point<2> xref(x,y);
if (curved)
mesh->GetCurvedElements().
CalcSurfaceTransformation (xref, sei, points[ii]);
else
points[ii] = lpi[0] + x * vx + y * vy + x*y * vtwist;
if (deform)
points[ii] += GetSurfDeformation (sei, x, y);
}
ii = 0;
for (iy = 0; iy < n; iy++, ii++)
for (ix = 0; ix < n; ix++, ii++)
{
DrawIsoLines (points[ii], points[ii+1], points[ii+n+1],
values[ii], values[ii+1], values[ii+n+1]);
// minval, maxval, numisolines);
DrawIsoLines (points[ii+1], points[ii+n+2], points[ii+n+1],
values[ii+1], values[ii+n+2], values[ii+n+1]);
// minval, maxval, numisolines);
}
}
}
glEnd();
}
glEndList ();
if (clipplane_isolinelist) glDeleteLists (clipplane_isolinelist, 1);
if (vispar.clipenable && clipsolution == 1 && sol)
{
clipplane_isolinelist = glGenLists (1);
glNewList (clipplane_isolinelist, GL_COMPILE);
Array<ClipPlaneTrig> cpt;
Array<ClipPlanePoint> pts;
GetClippingPlaneTrigs (cpt, pts);
bool drawelem;
glNormal3d (-clipplane[0], -clipplane[1], -clipplane[2]);
if (numisolines)
for (int i = 0; i < cpt.Size(); i++)
{
const ClipPlaneTrig & trig = cpt[i];
double vali[3];
for (int j = 0; j < 3; j++)
{
Point<3> lami = pts[trig.points[j].pnr].lami;
drawelem = GetValue (sol, trig.elnr, lami(0), lami(1), lami(2),
scalcomp, vali[j]);
}
if ( drawelem )
DrawIsoLines (pts[trig.points[0].pnr].p,
pts[trig.points[1].pnr].p,
pts[trig.points[2].pnr].p,
// trig.points[1].p,
// trig.points[2].p,
vali[0], vali[1], vali[2]); // , minval, maxval, numisolines);
}
glEndList ();
}
glEnd();
}
clipplanetimestamp = max2 (vispar.clipplanetimestamp, solutiontimestamp);
}
void VisualSceneSolution :: DrawSurfaceElements ()
{
static int timer = NgProfiler::CreateTimer ("Solution::DrawSurfaceElements");
NgProfiler::RegionTimer reg (timer);
#ifdef PARALLELGL
if (id == 0 && ntasks > 1)
{
InitParallelGL();
par_surfellists.SetSize (ntasks);
for ( int dest = 1; dest < ntasks; dest++ )
{
MyMPI_Send ("redraw", dest);
MyMPI_Send ("solsurfellist", dest);
}
for ( int dest = 1; dest < ntasks; dest++ )
MyMPI_Recv (par_surfellists[dest], dest);
if (surfellist)
glDeleteLists (surfellist, 1);
surfellist = glGenLists (1);
glNewList (surfellist, GL_COMPILE);
for ( int dest = 1; dest < ntasks; dest++ )
glCallList (par_surfellists[dest]);
glEndList();
return;
}
#endif
if (surfellist)
glDeleteLists (surfellist, 1);
surfellist = glGenLists (1);
glNewList (surfellist, GL_COMPILE);
const SolData * sol = NULL;
const SolData * vsol = NULL;
bool drawelem = 0;
if (scalfunction != -1)
sol = soldata[scalfunction];
if (vecfunction != -1)
vsol = soldata[vecfunction];
if (mesh->GetTimeStamp () > solutiontimestamp)
{
sol = NULL;
vsol = NULL;
}
glLineWidth (1.0f);
Array<Point<2> > pref;
Array<Point<3> > points;
Array<Mat<3,2> > dxdxis;
/*
Point<2> pref[1100];
Point<3> points[1100];
Mat<3,2> dxdxis[1100];
*/
Vec<3> nvs[1100];
double values[1100];
double valuesc[1100][2];
int nse = mesh->GetNSE();
if ( usetexture )
glColor3d (1.0, 1.0, 1.0);
else
glColor3d (0.6, 0.6, 0.6);
CurvedElements & curv = mesh->GetCurvedElements();
int n = 1 << subdivisions;
int npt = sqr(n+1);
pref.SetSize (npt);
points.SetSize (npt);
dxdxis.SetSize (npt);
glBegin (GL_QUADS);
for (SurfaceElementIndex sei = 0; sei < nse; sei++)
{
const Element2d & el = (*mesh)[sei];
#ifdef PARALLEL
// parallel visualization --> dont draw ghost elements
if ( el . IsGhost() ) continue;
#endif
if(vispar.drawdomainsurf > 0 &&
((mesh->GetDimension() == 3 &&
vispar.drawdomainsurf != mesh->GetFaceDescriptor(el.GetIndex()).DomainIn() &&
vispar.drawdomainsurf != mesh->GetFaceDescriptor(el.GetIndex()).DomainOut()) ||
(mesh->GetDimension() == 2 && el.GetIndex() != vispar.drawdomainsurf))) continue;
if ( el.GetType() == QUAD || el.GetType() == QUAD6 )
{
bool curved = curv.IsHighOrder(); // && curv.IsSurfaceElementCurved(sei);
Point<3> lpi[4];
Vec<3> vx, vy, vtwist;
if (! curved)
{
for (int k = 0; k < 4; k++)
GetPointDeformation (el[k]-1, lpi[k]);
vx = lpi[1]-lpi[0];
vy = lpi[3]-lpi[0];
vtwist = (lpi[0]-lpi[1]) + (lpi[2]-lpi[3]);
}
// Vec<3> nv = Cross (lpi[1]-lpi[0], Center (lpi[2],lpi[3]) - lpi[0]);
// nv.Normalize();
// glNormal3dv (nv);
/*
for (int iy = 0, ii = 0; iy <= n; iy++)
for (int ix = 0; ix <= n; ix++, ii++)
{
double x = double(ix) / n;
double y = double(iy) / n;
if (sol && sol->draw_surface)
{
if (usetexture == 2)
drawelem = GetSurfValueComplex (sol, sei, x, y, scalcomp, valuesc[ii][0], valuesc[ii][1]);
else
drawelem = GetSurfValue (sol, sei, x, y, scalcomp, values[ii]);
}
if (curved)
{
Point<2> xref(x,y);
Mat<3,2> dxdxi;
mesh->GetCurvedElements().
CalcSurfaceTransformation (xref, sei, points[ii], dxdxi);
nvs[ii] = Cross (dxdxi.Col(0), dxdxi.Col(1));
nvs[ii].Normalize();
}
else
{
points[ii] = lpi[0] + x * vx + y * vy + x*y * vtwist;
nvs[ii] = Cross (vx, vy);
nvs[ii].Normalize();
}
if (deform)
{
points[ii] += GetSurfDeformation (sei, x, y);
}
ii++;
}
*/
for (int iy = 0, ii = 0; iy <= n; iy++)
for (int ix = 0; ix <= n; ix++, ii++)
pref[ii] = Point<2> (double(ix)/n, double(iy)/n);
int npt = (n+1)*(n+1);
if (curved)
for (int ii = 0; ii < npt; ii++)
{
Point<2> xref = pref[ii];
Mat<3,2> dxdxi;
mesh->GetCurvedElements().
CalcSurfaceTransformation (xref, sei, points[ii], dxdxi);
nvs[ii] = Cross (dxdxi.Col(0), dxdxi.Col(1));
nvs[ii].Normalize();
}
else
{
for (int ii = 0; ii < npt; ii++)
{
double x = pref[ii](0);
double y = pref[ii](1);
points[ii] = lpi[0] + x * vx + y * vy + x*y * vtwist;
}
Vec<3> nv = Cross (vx, vy);
nv.Normalize();
for (int ii = 0; ii < npt; ii++)
nvs[ii] = nv;
}
if (sol && sol->draw_surface)
{
if (usetexture == 2)
for (int ii = 0; ii < npt; ii++)
drawelem = GetSurfValueComplex (sol, sei, pref[ii](0), pref[ii](1), scalcomp, valuesc[ii][0], valuesc[ii][1]);
else
for (int ii = 0; ii < npt; ii++)
drawelem = GetSurfValue (sol, sei, pref[ii](0), pref[ii](1), scalcomp, values[ii]);
}
if (deform)
for (int ii = 0; ii < npt; ii++)
points[ii] += GetSurfDeformation (sei, pref[ii](0), pref[ii](1));
int ii = 0;
for (int iy = 0; iy < n; iy++, ii++)
for (int ix = 0; ix < n; ix++, ii++)
{
double x = double(ix) / n;
double y = double(iy) / n;
int index[] = { ii, ii+1, ii+n+2, ii+n+1 };
for (int j = 0; j < 4; j++)
{
if (sol && sol->draw_surface)
{
if (usetexture == 2)
{
if(drawelem)
glTexCoord2f ( valuesc[index[j]][0],
valuesc[index[j]][1] );
else
glTexCoord2f ( minval,minval);
}
else
{
if(drawelem)
SetOpenGlColor (values[index[j]]);
else
glColor3d(0.6,0.6,0.6);
}
}
glNormal3dv (nvs[index[j]]);
glVertex3dv (points[index[j]]);
}
}
}
}
glEnd();
n = 1 << subdivisions;
double invn = 1.0 / n;
npt = (n+1)*(n+2)/2;
pref.SetSize ( npt );
points.SetSize ( npt );
dxdxis.SetSize ( npt );
for(SurfaceElementIndex sei = 0; sei < nse; sei++)
{
const Element2d & el = (*mesh)[sei];
#ifdef PARALLEL
// parallel visualization --> dont draw ghost elements
if ( el . IsGhost() ) continue;
#endif
// if ( mesh->GetFaceDescriptor(el.GetIndex()).BCProperty() != 1) continue;
if(vispar.drawdomainsurf > 0 &&
((mesh->GetDimension() == 3 &&
vispar.drawdomainsurf != mesh->GetFaceDescriptor(el.GetIndex()).DomainIn() &&
vispar.drawdomainsurf != mesh->GetFaceDescriptor(el.GetIndex()).DomainOut()) ||
(mesh->GetDimension() == 2 && el.GetIndex() != vispar.drawdomainsurf))) continue;
if ( el.GetType() == TRIG || el.GetType() == TRIG6 )
{
bool curved = curv.IsHighOrder(); // && curv.IsSurfaceElementCurved(sei);
// if (el.GetType() == TRIG6) curved = true;
Point<3> p1, p2, p3;
Mat<3,2> dxdxi;
if (! curved)
{
GetPointDeformation (el[0]-1, p1, sei);
GetPointDeformation (el[1]-1, p2, sei);
GetPointDeformation (el[2]-1, p3, sei);
for (int i = 0; i < 3; i++)
{
dxdxi(i, 0) = p1(i)-p3(i);
dxdxi(i, 1) = p2(i)-p3(i);
}
}
/*
for (int iy = 0, ii = 0; iy <= n; iy++)
for (int ix = 0; ix <= n-iy; ix++, ii++)
{
Point<2> pref(ix*invn,iy*invn);
if (curved)
{
mesh->GetCurvedElements().
CalcSurfaceTransformation (pref, sei, points[ii], dxdxi);
}
else
{
points[ii] = p3 + (invn*ix) * (p1-p3) + (invn*iy) * (p2-p3);
}
nvs[ii] = Cross (dxdxi.Col(0), dxdxi.Col(1));
nvs[ii].Normalize();
if (sol && sol->draw_surface)
{
if (usetexture == 2)
drawelem = GetSurfValueComplex (sol, sei, ix*invn, iy*invn, scalcomp,
valuesc[ii][0], valuesc[ii][1]);
else
drawelem = GetSurfValue (sol, sei, pref, points[ii], &dxdxi(0,0), scalcomp, values[ii]);
}
if (deform)
points[ii] += GetSurfDeformation (sei, invn*ix, invn*iy);
}
*/
for (int iy = 0, ii = 0; iy <= n; iy++)
for (int ix = 0; ix <= n-iy; ix++, ii++)
pref[ii] = Point<2> (ix*invn, iy*invn);
npt = (n+1)*(n+2)/2;
if (curved)
{
mesh->GetCurvedElements().
CalcMultiPointSurfaceTransformation (&pref, sei, &points, &dxdxis);
for (int ii = 0; ii < npt; ii++)
nvs[ii] = Cross (dxdxis[ii].Col(0), dxdxis[ii].Col(1)).Normalize();
}
else
{
Vec<3> vx = (p1-p3);
Vec<3> vy = (p2-p3);
for (int ii = 0; ii < npt; ii++)
{
double x = pref[ii](0);
double y = pref[ii](1);
points[ii] = p3 + x * vx + y * vy;
for (int j = 0; j < 3; j++)
{
dxdxis[ii](j,0) = vx(j);
dxdxis[ii](j,1) = vy(j);
}
}
Vec<3> nv = Cross (vx, vy).Normalize();
for (int ii = 0; ii < npt; ii++)
nvs[ii] = nv;
}
if (sol && sol->draw_surface)
{
if (usetexture == 2)
for (int ii = 0; ii < npt; ii++)
drawelem = GetSurfValueComplex (sol, sei, pref[ii](0), pref[ii](1), scalcomp, valuesc[ii][0], valuesc[ii][1]);
else
for (int ii = 0; ii < npt; ii++)
{
drawelem = GetSurfValue (sol, sei, &pref[ii](0), &points[ii](0), &dxdxis[ii](0), scalcomp, values[ii]);
// drawelem = GetSurfValue (sol, sei, pref[ii](0), pref[ii](1), scalcomp, values[ii]);
}
}
if (deform)
for (int ii = 0; ii < npt; ii++)
points[ii] += GetSurfDeformation (sei, pref[ii](0), pref[ii](1));
for (int iy = 0, ii = 0; iy < n; iy++)
{
glBegin (GL_TRIANGLE_STRIP);
for (int ix = 0; ix <= n-iy; ix++, ii++)
for (int k = 0; k < 2; k++)
{
if (ix+iy+k > n) continue;
int hi = (k == 0) ? ii : ii+n-iy+1;
if (sol && sol->draw_surface)
{
switch (usetexture)
{
case 0:
if(drawelem)
SetOpenGlColor (values[hi]);
else
glColor3d(0.6,0.6,0.6);
//SetOpenGlColor (minval);
break;
case 1:
if(drawelem)
glTexCoord1f ( values[hi] );
else
glTexCoord1f (minval);
break;
case 2:
if(drawelem)
glTexCoord2f ( valuesc[hi][0], valuesc[hi][1] );
else
glTexCoord2f ( minval,minval);
break;
}
}
glNormal3dv (nvs[hi]);
glVertex3dv (points[hi]);
}
glEnd();
}
}
}
glEndList ();
#ifdef PARALLELGL
glFinish();
if (id > 0)
MyMPI_Send (surfellist, 0);
#endif
}
// Bernstein Pol B_{n,i}(x) = n! / i! / (n-i)! (1-x)^{n-i} x^i
static inline double Bernstein (int n, int i, double x)
{
double val = 1;
for (int j = 1; j <= i; j++)
val *= x;
for (int j = 1; j <= n-i; j++)
val *= (1-x) * (j+i) / j;
return val;
}
void VisualSceneSolution :: DrawSurfaceElementLines ()
{
glLineWidth (1.0f);
glNormal3d (1, 0, 0);
int nse = mesh->GetNSE();
CurvedElements & curv = mesh->GetCurvedElements();
bool curved = curv.IsHighOrder(); // && curv.IsSurfaceElementCurved(sei);
for (SurfaceElementIndex sei = 0; sei < nse; sei++)
{
Element2d & el = (*mesh)[sei];
#ifdef PARALLEL
// parallel visualization --> dont draw ghost elements
if ( el . IsGhost() ) continue;
#endif
int nv;
if (el.GetType() == TRIG || el.GetType() == TRIG6)
nv = 3;
else
nv = 4;
Point<3> p1, p2, p3, p4;
if (!curved)
{
p1 = (*mesh)[el[0]];
p2 = (*mesh)[el[1]];
p3 = (*mesh)[el[2]];
if (nv == 4)
p4 = (*mesh)[el[3]];
}
int n = 1 << subdivisions;
Point<3> pnt;
for (int k = 0; k < nv; k++)
{
Point<2> p0;
Vec<2> vtau;
if (nv == 3)
switch (k)
{
case 0:
p0 = Point<2> (0,0);
vtau = Vec<2> (1,0);
break;
case 1:
p0 = Point<2> (1,0);
vtau = Vec<2> (-1,1);
break;
case 2:
p0 = Point<2> (0,1);
vtau = Vec<2> (0,-1);
break;
}
else
switch (k)
{
case 0:
p0 = Point<2> (0,0);
vtau = Vec<2> (1,0);
break;
case 1:
p0 = Point<2> (1,0);
vtau = Vec<2> (0,1);
break;
case 2:
p0 = Point<2> (1,1);
vtau = Vec<2> (-1,0);
break;
case 3:
p0 = Point<2> (0,1);
vtau = Vec<2> (0,-1);
break;
}
glBegin (GL_LINE_STRIP);
if (curved)
{
ArrayMem<Point<2>, 65> ptsloc(n+1);
ArrayMem<Point<3>, 65> ptsglob(n+1);
for (int ix = 0; ix <= n; ix++)
ptsloc[ix] = p0 + (double(ix) / n) * vtau;
mesh->GetCurvedElements().
CalcMultiPointSurfaceTransformation (&ptsloc, sei, &ptsglob, 0);
for (int ix = 0; ix <= n; ix++)
{
if (deform)
ptsglob[ix] += GetSurfDeformation (sei, ptsloc[ix](0), ptsloc[ix](1));
glVertex3dv (ptsglob[ix]);
}
}
else
{
for (int ix = 0; ix <= n; ix++)
{
Point<2> p = p0 + (double(ix) / n) * vtau;
if (nv == 3)
pnt = p3 + p(0) * (p1-p3) + p(1) * (p2-p3);
else
pnt = p1 + p(0) * (p2-p1) + p(1) * (p4-p1) + p(0)*p(1) * ( (p1-p2)+(p3-p4) );
if (deform)
pnt += GetSurfDeformation (sei, p(0), p(1) );
glVertex3dv (pnt);
}
}
glEnd ();
}
}
}
void VisualSceneSolution :: DrawIsoSurface(const SolData * sol,
const SolData * vsol,
int comp)
{
if (!draw_isosurface) return;
if (!sol) return;
glColor3d (1.0, 0, 0);
glDisable (GL_TEXTURE_1D);
glDisable (GL_TEXTURE_2D);
glEnable (GL_COLOR_MATERIAL);
/*
GLfloat matcol0[] = { 0.5, 0, 0, 1 };
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, matcol0);
glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, matcol0);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matcol0);
*/
glBegin (GL_TRIANGLES);
int np = mesh->GetNP();
int ne = mesh->GetNE();
const int edgei[6][2] =
{ { 0, 1 }, { 0, 2 }, { 0, 3 },
{ 1, 2 }, { 1, 3 }, { 2, 3 } };
double edgelam[6];
Point<3> edgep[6];
Vec<3> normp[6];
double nodevali[4];
int cntce;
int cpe1 = 0, cpe2 = 0, cpe3 = 0;
int n = 1 << subdivisions;
int n3 = (n+1)*(n+1)*(n+1);
Array<Point<3> > grid(n3);
Array<Point<3> > locgrid(n3);
Array<Mat<3,3> > trans(n3);
Array<double> val(n3);
Array<Vec<3> > grads(n3);
Array<int> compress(n3);
MatrixFixWidth<3> pointmat(8);
grads = Vec<3> (0.0);
for (ElementIndex ei = 0; ei < ne; ei++)
{
// if(vispar.clipdomain > 0 && vispar.clipdomain != (*mesh)[ei].GetIndex()) continue;
// if(vispar.donotclipdomain > 0 && vispar.donotclipdomain == (*mesh)[ei].GetIndex()) continue;
#ifdef PARALLEL
// parallel visualization --> dont draw ghost elements
if ( (*mesh)[ei] . IsGhost() ) continue;
#endif
ELEMENT_TYPE type = (*mesh)[ei].GetType();
if (type == HEX || type == PRISM || type == TET || type == PYRAMID)
{
const Element & el = (*mesh)[ei];
int ii = 0;
int cnt_valid = 0;
for (int ix = 0; ix <= n; ix++)
for (int iy = 0; iy <= n; iy++)
for (int iz = 0; iz <= n; iz++, ii++)
{
Point<3> ploc;
compress[ii] = ii;
switch (type)
{
case PRISM:
if (ix+iy <= n)
{
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
compress[ii] = cnt_valid;
cnt_valid++;
}
else
compress[ii] = -1;
break;
case TET:
if (ix+iy+iz <= n)
{
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
compress[ii] = cnt_valid;
cnt_valid++;
}
else
compress[ii] = -1;
break;
case HEX:
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
break;
case PYRAMID:
ploc = Point<3> (double(ix) / n * (1-double(iz)/n),
double(iy) / n * (1-double(iz)/n),
double(iz)/n);
break;
}
if (compress[ii] != -1)
locgrid[compress[ii]] = ploc;
}
if (type != TET && type != PRISM) cnt_valid = n3;
if (mesh->GetCurvedElements().IsHighOrder() || 1)
{
mesh->GetCurvedElements().
CalcMultiPointElementTransformation (&locgrid, ei, &grid, &trans);
}
else
{
Vector shape(el.GetNP());
for (int k = 0; k < el.GetNP(); k++)
for (int j = 0; j < 3; j++)
pointmat(k,j) = (*mesh)[el[k]](j);
for (int i = 0; i < cnt_valid; i++)
{
el.GetShapeNew (locgrid[i], shape);
Point<3> pglob;
for (int j = 0; j < 3; j++)
{
pglob(j) = 0;
for (int k = 0; k < el.GetNP(); k++)
pglob(j) += shape(k) * pointmat(k,j);
}
grid[i] = pglob;
}
}
bool has_pos = 0, has_neg = 0;
for (int i = 0; i < cnt_valid; i++)
{
GetValue (sol, ei, &locgrid[i](0), &grid[i](0), &trans[i](0), comp, val[i]);
val[i] -= minval;
if (vsol)
GetValues (vsol, ei, &locgrid[i](0), &grid[i](0), &trans[i](0), &grads[i](0));
grads[i] *= -1;
if (val[i] > 0)
has_pos = 1;
else
has_neg = 1;
}
if (!has_pos || !has_neg) continue;
for (int ix = 0; ix < n; ix++)
for (int iy = 0; iy < n; iy++)
for (int iz = 0; iz < n; iz++)
{
int base = iz + (n+1)*iy + (n+1)*(n+1)*ix;
int pi[8] =
{ base, base+(n+1)*(n+1), base+(n+1)*(n+1)+(n+1), base+(n+1),
base+1, base+(n+1)*(n+1)+1, base+(n+1)*(n+1)+(n+1)+1, base+(n+1)+1 };
for (int j = 0; j < 8; j++)
pi[j] = compress[pi[j]];
int tets[6][4] =
{ { 1, 2, 4, 5 },
{ 4, 5, 2, 8 },
{ 2, 8, 5, 6 },
{ 2, 3, 4, 8 },
{ 2, 3, 8, 6 },
{ 3, 8, 6, 7 } };
for (int ii = 0; ii < 6; ii++)
{
int teti[4];
for (int k = 0; k < 4; k++)
teti[k] = pi[tets[ii][k]-1];
bool is_valid = 1;
for (int j = 0; j < 4; j++)
if (teti[j] == -1) is_valid = 0;
if (!is_valid) continue;
for (int j = 0; j < 4; j++)
nodevali[j] = val[teti[j]];
cntce = 0;
for (int j = 0; j < 6; j++)
{
int lpi1 = edgei[j][0];
int lpi2 = edgei[j][1];
if ( (nodevali[lpi1] > 0) !=
(nodevali[lpi2] > 0) )
{
Point<3> p1 = grid[teti[lpi1]];
Point<3> p2 = grid[teti[lpi2]];
edgelam[j] = nodevali[lpi2] / (nodevali[lpi2] - nodevali[lpi1]);
edgep[j] = grid[teti[lpi1]] + (1-edgelam[j]) * (grid[teti[lpi2]]-grid[teti[lpi1]]);
normp[j] = grads[teti[lpi1]] + (1-edgelam[j]) * (grads[teti[lpi2]]-grads[teti[lpi1]]);
cntce++;
cpe3 = cpe2;
cpe2 = cpe1;
cpe1 = j;
if (cntce >= 3)
{
if (!vsol)
{
Point<3> points[3];
points[0] = edgep[cpe1];
points[1] = edgep[cpe2];
points[2] = edgep[cpe3];
Vec<3> normal = Cross (points[2]-points[0], points[1]-points[0]);
if ( (normal * (p2-p1)) > 0 == nodevali[lpi1] < 0)
normal *= -1;
glNormal3dv (normal);
glVertex3dv (points[0]);
glVertex3dv (points[1]);
glVertex3dv (points[2]);
}
else
{
// glNormal3dv (grads[teti[0]]);
glNormal3dv (normp[cpe1]);
glVertex3dv (edgep[cpe1]);
glNormal3dv (normp[cpe2]);
glVertex3dv (edgep[cpe2]);
glNormal3dv (normp[cpe3]);
glVertex3dv (edgep[cpe3]);
}
}
}
}
}
}
}
}
glEnd();
}
void VisualSceneSolution :: DrawTrigSurfaceVectors(const Array< Point<3> > & lp, const Point<3> & pmin, const Point<3> & pmax,
const int sei, const SolData * vsol)
{
int dir,dir1,dir2;
double s,t;
bool drawelem;
Vec<3> n = Cross (lp[1]-lp[0], lp[2]-lp[0]);
Vec<3> na (fabs (n(0)), fabs(n(1)), fabs(n(2)));
if (na(0) > na(1) && na(0) > na(2))
dir = 1;
else if (na(1) > na(2))
dir = 2;
else
dir = 3;
dir1 = (dir % 3) + 1;
dir2 = (dir1 % 3) + 1;
Point<2> p2d[3];
int k;
for (k = 0; k < 3; k++)
{
p2d[k] = Point<2> ((lp[k](dir1-1) - pmin(dir1-1)) / (2*rad),
(lp[k](dir2-1) - pmin(dir2-1)) / (2*rad));
}
double minx2d, maxx2d, miny2d, maxy2d;
minx2d = maxx2d = p2d[0](0);
miny2d = maxy2d = p2d[0](1);
for (k = 1; k < 3; k++)
{
minx2d = min2 (minx2d, p2d[k](0));
maxx2d = max2 (maxx2d, p2d[k](0));
miny2d = min2 (miny2d, p2d[k](1));
maxy2d = max2 (maxy2d, p2d[k](1));
}
double mat11 = p2d[1](0) - p2d[0](0);
double mat21 = p2d[1](1) - p2d[0](1);
double mat12 = p2d[2](0) - p2d[0](0);
double mat22 = p2d[2](1) - p2d[0](1);
double det = mat11*mat22-mat21*mat12;
double inv11 = mat22/det;
double inv21 = -mat21/det;
double inv12 = -mat12/det;
double inv22 = mat11/det;
// cout << "drawsurfacevectors. xoffset = " << xoffset << ", yoffset = ";
// cout << yoffset << endl;
for (s = xoffset/gridsize; s <= 1+xoffset/gridsize; s += 1.0 / gridsize)
if (s >= minx2d && s <= maxx2d)
for (t = yoffset/gridsize; t <= 1+yoffset/gridsize; t += 1.0 / gridsize)
if (t >= miny2d && t <= maxy2d)
{
double lam1 = inv11 * (s - p2d[0](0)) + inv12 * (t-p2d[0](1));
double lam2 = inv21 * (s - p2d[0](0)) + inv22 * (t-p2d[0](1));
if (lam1 >= 0 && lam2 >= 0 && lam1+lam2 <= 1)
{
Point<3> cp;
for (k = 0; k < 3; k++)
cp(k) = lp[0](k) +
lam1 * (lp[1](k)-lp[0](k)) +
lam2 * (lp[2](k)-lp[0](k));
Vec<3> v;
double values[6];
drawelem = GetSurfValues (vsol, sei, lam1, lam2, values);
if (!vsol->iscomplex)
for (k = 0; k < 3; k++)
v(k) = values[k];
else
{
if (!imag_part)
for (k = 0; k < 3; k++)
v(k) = values[2*k];
else
for (k = 0; k < 3; k++)
v(k) = values[2*k+1];
}
if (mesh->GetDimension() == 2)
if ( (!vsol->iscomplex && vsol->components != 3) ||
(vsol->iscomplex && vsol->components != 6) )
v(2) = 0;
double val = v.Length();
SetOpenGlColor (val, minval, maxval, logscale); // change JS
if (val > 1e-10 * maxval)
v *= (rad / val / gridsize * 0.5);
else
drawelem = 0;
if ( drawelem )
DrawCone (cp, cp+4*v, 0.8*rad / gridsize);
/*
v /= val;
glPushMatrix();
glTranslated (cp(0), cp(1), cp(2));
double l = 2*rad/gridsize;
double r = 0.8*rad/gridsize;
glScaled (l, l, l);
double phi = acos (v(2));
glRotated (-180/M_PI*phi, v(1), -v(0), 0);
glCallList (cone_list);
glPopMatrix();
*/
}
}
}
void VisualSceneSolution :: DrawSurfaceVectors ()
{
//int j, k;
//int dir, dir1, dir2;
SurfaceElementIndex sei;
const SolData * vsol = NULL;
// bool drawelem;
if (vecfunction != -1)
vsol = soldata[vecfunction];
if (mesh->GetTimeStamp () > solutiontimestamp)
vsol = NULL;
if (!vsol) return;
Point<3> pmin = center - Vec3d (rad, rad, rad);
Point<3> pmax = center - Vec3d (rad, rad, rad);
//double s, t;
// draw surface cones
// if (0)
/*
if (vsol->soltype==SOL_SURFACE_ELEMENT ||
vsol->soltype==SOL_SURFACE_NONCONTINUOUS ||
vsol->soltype==SOL_VIRTUALFUNCTION)
*/
/*
// was commented out, JS Apr 2009
if (autoscale && !scalfunction)
GetMinMax (vecfunction, 0, minval, maxval);
*/
glColor3d (1.0, 1.0, 1.0);
// glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
if (vsol->draw_surface && showsurfacesolution)
{
int nse = mesh->GetNSE();
for (sei = 0; sei < nse; sei++)
{
const Element2d & el = (*mesh)[sei];
#ifdef PARALLEL
// parallel visualization --> dont draw ghost elements
if ( el . IsGhost() ) continue;
#endif
if (el.GetType() == TRIG || el.GetType() == TRIG6)
{
Array< Point<3> > lp(3);
//Point<2> p2d[3];
/*
for (k = 0; k < 3; k++)
lp[k] = mesh->Point (el[k]);
*/
lp[0] = mesh->Point(el[2]);
lp[1] = mesh->Point(el[0]);
lp[2] = mesh->Point(el[1]);
DrawTrigSurfaceVectors(lp,pmin,pmax,sei,vsol);
/*
Vec<3> n = Cross (lp[1]-lp[0], lp[2]-lp[0]);
Vec<3> na (fabs (n(0)), fabs(n(1)), fabs(n(2)));
if (na(0) > na(1) && na(0) > na(2))
dir = 1;
else if (na(1) > na(2))
dir = 2;
else
dir = 3;
dir1 = (dir % 3) + 1;
dir2 = (dir1 % 3) + 1;
for (k = 0; k < 3; k++)
{
p2d[k] = Point<2> ((lp[k](dir1-1) - pmin(dir1-1)) / (2*rad),
(lp[k](dir2-1) - pmin(dir2-1)) / (2*rad));
}
double minx2d, maxx2d, miny2d, maxy2d;
minx2d = maxx2d = p2d[0](0);
miny2d = maxy2d = p2d[0](1);
for (k = 1; k < 3; k++)
{
minx2d = min2 (minx2d, p2d[k](0));
maxx2d = max2 (maxx2d, p2d[k](0));
miny2d = min2 (miny2d, p2d[k](1));
maxy2d = max2 (maxy2d, p2d[k](1));
}
double mat11 = p2d[1](0) - p2d[0](0);
double mat21 = p2d[1](1) - p2d[0](1);
double mat12 = p2d[2](0) - p2d[0](0);
double mat22 = p2d[2](1) - p2d[0](1);
double det = mat11*mat22-mat21*mat12;
double inv11 = mat22/det;
double inv21 = -mat21/det;
double inv12 = -mat12/det;
double inv22 = mat11/det;
// cout << "drawsurfacevectors. xoffset = " << xoffset << ", yoffset = ";
// cout << yoffset << endl;
for (s = xoffset/gridsize; s <= 1+xoffset/gridsize; s += 1.0 / gridsize)
if (s >= minx2d && s <= maxx2d)
for (t = yoffset/gridsize; t <= 1+yoffset/gridsize; t += 1.0 / gridsize)
if (t >= miny2d && t <= maxy2d)
{
double lam1 = inv11 * (s - p2d[0](0)) + inv12 * (t-p2d[0](1));
double lam2 = inv21 * (s - p2d[0](0)) + inv22 * (t-p2d[0](1));
if (lam1 >= 0 && lam2 >= 0 && lam1+lam2 <= 1)
{
Point<3> cp;
for (k = 0; k < 3; k++)
cp(k) = lp[0](k) +
lam1 * (lp[1](k)-lp[0](k)) +
lam2 * (lp[2](k)-lp[0](k));
Vec<3> v;
double values[6];
drawelem = GetSurfValues (vsol, sei, lam1, lam2, values);
if (!vsol->iscomplex)
for (k = 0; k < 3; k++)
v(k) = values[k];
else
{
if (!imag_part)
for (k = 0; k < 3; k++)
v(k) = values[2*k];
else
for (k = 0; k < 3; k++)
v(k) = values[2*k+1];
}
if (mesh->GetDimension() == 2)
if ( (!vsol->iscomplex && vsol->components != 3) ||
(vsol->iscomplex && vsol->components != 6) )
v(2) = 0;
double val = v.Length();
SetOpenGlColor (val, minval, maxval, logscale);
if (val > 1e-10 * maxval)
v *= (rad / val / gridsize * 0.5);
else drawelem = 0;
// "drawelem": added 07.04.2004 (FB)
if ( drawelem ) DrawCone (cp, cp+4*v, 0.8*rad / gridsize);
}
}
*/
}
else if (el.GetType() == QUAD)
{
/*
Array < Point<3> > lp(3);
lp[0] = mesh->Point(el[0]);
lp[1] = mesh->Point(el[1]);
lp[2] = mesh->Point(el[2]);
DrawTrigSurfaceVectors(lp,pmin,pmax,sei,vsol);
lp[0] = mesh->Point(el[0]);
lp[1] = mesh->Point(el[2]);
lp[2] = mesh->Point(el[3]);
DrawTrigSurfaceVectors(lp,pmin,pmax,sei,vsol);
*/
Point<3> lp[4];
Point<2> p2d[4];
for (int k = 0; k < 4; k++)
lp[k] = mesh->Point (el[k]);
Vec<3> n = Cross (lp[1]-lp[0], lp[2]-lp[0]);
Vec<3> na (fabs (n(0)), fabs(n(1)), fabs(n(2)));
int dir, dir1, dir2;
if (na(0) > na(1) && na(0) > na(2))
dir = 1;
else if (na(1) > na(2))
dir = 2;
else
dir = 3;
dir1 = (dir % 3) + 1;
dir2 = (dir1 % 3) + 1;
for (int k = 0; k < 4; k++)
{
p2d[k] = Point<2> ((lp[k](dir1-1) - pmin(dir1-1)) / (2*rad),
(lp[k](dir2-1) - pmin(dir2-1)) / (2*rad));
}
double minx2d, maxx2d, miny2d, maxy2d;
minx2d = maxx2d = p2d[0](0);
miny2d = maxy2d = p2d[0](1);
for (int k = 1; k < 4; k++)
{
minx2d = min2 (minx2d, p2d[k](0));
maxx2d = max2 (maxx2d, p2d[k](0));
miny2d = min2 (miny2d, p2d[k](1));
maxy2d = max2 (maxy2d, p2d[k](1));
}
for (double s = xoffset/gridsize; s <= 1+xoffset/gridsize; s += 1.0 / gridsize)
if (s >= minx2d && s <= maxx2d)
for (double t = yoffset/gridsize; t <= 1+yoffset/gridsize; t += 1.0 / gridsize)
if (t >= miny2d && t <= maxy2d)
{
double lami[3];
Point3d p3d(2*rad*s+pmin(0), 2*rad*t+pmin(1),0);
if (mesh->PointContainedIn2DElement (p3d, lami, sei+1))
{
Point<3> cp = p3d;
double lam1 = lami[0];
double lam2 = lami[1];
//for (k = 0; k < 3; k++)
//cp(k) = lp[0](k) +
//lam1 * (lp[1](k)-lp[0](k)) +
//lam2 * (lp[2](k)-lp[0](k));
Vec<3> v;
double values[6];
bool drawelem = GetSurfValues (vsol, sei, lam1, lam2, values);
(*testout) << "sei " << sei << " lam1 " << lam1 << " lam2 " << lam2 << " drawelem " << drawelem << endl;
if (!vsol->iscomplex)
for (int k = 0; k < 3; k++)
v(k) = values[k];
else
{
if (!imag_part)
for (int k = 0; k < 3; k++)
v(k) = values[2*k];
else
for (int k = 0; k < 3; k++)
v(k) = values[2*k+1];
}
if (mesh->GetDimension() == 2)
if ( (!vsol->iscomplex && vsol->components != 3) ||
(vsol->iscomplex && vsol->components != 6) )
v(2) = 0;
double val = v.Length();
SetOpenGlColor (val, minval, maxval, logscale);
(*testout) << "v " << v << endl;
if (val > 1e-10 * maxval)
v *= (rad / val / gridsize * 0.5);
(*testout) << "v " << v << endl;
if ( drawelem )
{
DrawCone (cp, cp+4*v, 0.8*rad / gridsize);
(*testout) << "cp " << cp << " rad " << rad << " gridsize " << gridsize << endl;
}
}
}
}
}
}
}
void VisualSceneSolution ::
DrawIsoLines (const Point<3> & p1,
const Point<3> & p2,
const Point<3> & p3,
double val1, double val2, double val3)
{
DrawIsoLines2 (p1, p2, p1, p3, val1, val2, val1, val3); // , minval, maxval, n);
DrawIsoLines2 (p2, p1, p2, p3, val2, val1, val2, val3); // , minval, maxval, n);
DrawIsoLines2 (p3, p1, p3, p2, val3, val1, val3, val2); // , minval, maxval, n);
}
void VisualSceneSolution ::
DrawIsoLines2 (const Point<3> & hp1,
const Point<3> & hp2,
const Point<3> & hp3,
const Point<3> & hp4,
double val1, double val2, double val3, double val4)
{
int n = numisolines;
Point<3> p1, p2, p3, p4;
if (val1 < val2)
{
p1 = hp1; p2 = hp2;
}
else
{
p1 = hp2; p2 = hp1;
swap (val1, val2);
}
if (val3 < val4)
{
p3 = hp3; p4 = hp4;
}
else
{
p3 = hp4; p4 = hp3;
swap (val3, val4);
}
val2 += 1e-10;
val4 += 1e-10;
double fac = (maxval-minval) / n;
double idelta1 = 1.0 / (val2 - val1);
double idelta2 = 1.0 / (val4 - val3);
int mini = int ((max2 (val1, val3) - minval) / fac);
int maxi = int ((min2 (val2, val4) - minval) / fac);
if (mini < 0) mini = 0;
if (maxi > n-1) maxi = n-1;
for (int i = mini; i <= maxi; i++)
{
double val = minval + i * fac;
double lam1 = (val - val1) * idelta1;
double lam2 = (val - val3) * idelta2;
if (lam1 >= 0 && lam1 <= 1 && lam2 >= 0 && lam2 <= 1)
{
Point<3> lp1 = p1 + lam1 * (p2-p1);
Point<3> lp2 = p3 + lam2 * (p4-p3);
glVertex3dv (lp1 );
glVertex3dv (lp2 );
// glVertex3dv (lp2 ); // better ?
// glVertex3dv (lp1 );
}
}
}
void VisualSceneSolution ::
GetMinMax (int funcnr, int comp, double & minv, double & maxv) const
{
const SolData * sol;
double val;
bool considerElem;
bool hasit = false;
minv = 0; maxv = 1;
if (funcnr != -1)
{
sol = soldata[funcnr];
if (sol->draw_volume)
{
int ne = mesh->GetNE();
for (int i = 0; i < ne; i++)
{
// "considerElem": added 07.04.2004 (FB)
considerElem = GetValue (sol, i, 0.333, 0.333, 0.333, comp, val);
if (considerElem)
{
if (val > maxv || !hasit)
maxv = val;
if (val < minv || !hasit)
minv = val;
hasit = true;
}
}
}
if (sol->draw_surface)
{
int nse = mesh->GetNSE();
for (int i = 0; i < nse; i++)
{
// "considerElem": added 07.04.2004 (FB)
ELEMENT_TYPE type = mesh->SurfaceElement(i+1).GetType();
if (type == QUAD)
considerElem = GetSurfValue (sol, i, 0.5, 0.5, comp, val);
else
considerElem = GetSurfValue (sol, i, 0.3333333, 0.3333333, comp, val);
if (considerElem)
{
if (val > maxv || !hasit)
maxv = val;
if (val < minv || !hasit)
minv = val;
hasit = true;
}
}
}
}
if (minv == maxv) maxv = minv+1e-6;
}
bool VisualSceneSolution ::
GetValues (const SolData * data, ElementIndex elnr,
double lam1, double lam2, double lam3,
double * values) const
{
bool ok;
switch (data->soltype)
{
case SOL_VIRTUALFUNCTION:
{
ok = data->solclass->GetValue (elnr, lam1, lam2, lam3, values);
break;
}
default:
{
for (int i = 0; i < data->components; i++)
ok = GetValue (data, elnr, lam1, lam2, lam3, i+1, values[i]);
}
}
return ok;
}
bool VisualSceneSolution ::
GetValues (const SolData * data, ElementIndex elnr,
const double xref[], const double x[], const double dxdxref[],
double * values) const
{
bool ok;
switch (data->soltype)
{
case SOL_VIRTUALFUNCTION:
{
ok = data->solclass->GetValue (elnr, xref, x, dxdxref, values);
break;
}
default:
{
for (int i = 0; i < data->components; i++)
ok = GetValue (data, elnr, xref[0], xref[1], xref[2], i+1, values[i]);
}
}
return ok;
}
bool VisualSceneSolution ::
GetValue (const SolData * data, ElementIndex elnr,
const double xref[], const double x[], const double dxdxref[],
int comp, double & val) const
{
double lam1 = xref[0];
double lam2 = xref[1];
double lam3 = xref[2];
val = 0;
bool ok = 0;
if (comp == 0)
{
ArrayMem<double,20> values(data->components);
ok = GetValues (data, elnr, xref, x, dxdxref, &values[0]);
switch (evalfunc)
{
case FUNC_ABS:
{
for (int ci = 0; ci < data->components; ci++)
val += sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_ABS_TENSOR:
{
int d;
switch (data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
int ci;
for (ci = 0; ci < d; ci++)
val += sqr (values[ci]);
for (ci = d; ci < data->components; ci++)
val += 2*sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_MISES:
{
int d;
switch(data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
int ci;
double trace = 0.;
for (ci = 0; ci < d; ci++)
trace += 1./3.*(values[ci]);
for (ci = 0; ci < d; ci++)
val += sqr (values[ci]-trace);
for (ci = d; ci < data->components; ci++)
val += 2.*sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_MAIN:
{
int d;
switch(data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
Mat<3,3> m ;
Vec<3> ev;
int ci;
for (ci = 0; ci < d; ci++)
m(ci,ci) = (values[ci]);
m(0,1) = m(1,0) = values[3];
m(0,2) = m(2,0) = values[4];
m(1,2) = m(2,1) = values[5];
EigenValues (m, ev);
double help;
for (int i=0; i<d; i++)
{
for (int j=d-1; i<j; j--)
{
if ( abs(ev(j)) > abs(ev(j-1)) )
{
help = ev(j);
ev(j) = ev(j-1);
ev(j-1) = help;
}
}
}
val = (ev(0));
break;
}
}
return ok;
}
switch (data->soltype)
{
case SOL_VIRTUALFUNCTION:
{
double values[20];
ok = data->solclass->GetValue (elnr, xref, x, dxdxref, values);
val = values[comp-1];
return ok;
}
case SOL_NODAL:
{
const Element & el = (*mesh)[elnr];
double lami[8];
int np, i;
switch (el.GetType())
{
case TET:
case TET10:
{
lami[1] = lam1;
lami[2] = lam2;
lami[3] = lam3;
lami[0] = 1-lam1-lam2-lam3;
np = 4;
break;
}
case PRISM:
case PRISM12:
{
lami[0] = (1-lam3) * (1-lam1-lam2);
lami[1] = (1-lam3) * lam1;
lami[2] = (1-lam3) * lam2;
lami[3] = (lam3) * (1-lam1-lam2);
lami[4] = (lam3) * lam1;
lami[5] = (lam3) * lam2;
np = 6;
break;
}
}
for (i = 0; i < np; i++)
val += lami[i] * data->data[(el[i]-1) * data->dist + comp-1];
return 1;
}
case SOL_ELEMENT:
{
val = data->data[elnr * data->dist + comp-1];
return 1;
}
case SOL_SURFACE_ELEMENT:
return 0;
case SOL_NONCONTINUOUS:
{
const Element & el = (*mesh)[elnr];
double lami[8];
int np, i;
switch (el.GetType())
{
case TET:
case TET10:
{
lami[1] = lam1;
lami[2] = lam2;
lami[3] = lam3;
lami[0] = 1-lam1-lam2-lam3;
np = 4;
break;
}
case PRISM:
case PRISM12:
{
lami[0] = (1-lam3) * (1-lam1-lam2);
lami[1] = (1-lam3) * lam1;
lami[2] = (1-lam3) * lam2;
lami[3] = (lam3) * (1-lam1-lam2);
lami[4] = (lam3) * lam1;
lami[5] = (lam3) * lam2;
np = 6;
break;
}
case PYRAMID:
{
if (lam3 > 1-1e-5)
{
lami[0] = lami[1] = lami[2] = lami[3] = 0;
lami[4] = 1;
}
else
{
double x0 = lam1 / (1-lam3);
double y0 = lam2 / (1-lam3);
lami[0] = (1-x0) * (1-y0) * (1-lam3);
lami[1] = ( x0) * (1-y0) * (1-lam3);
lami[2] = ( x0) * ( y0) * (1-lam3);
lami[3] = (1-x0) * ( y0) * (1-lam3);
lami[4] = lam3;
np = 5;
}
break;
}
default:
np = 0;
}
int base;
if (data->order == 1)
base = 6 * elnr;
else
base = 10 * elnr;
for (i = 0; i < np; i++)
val += lami[i] * data->data[(base+i) * data->dist + comp-1];
return 1;
}
case SOL_MARKED_ELEMENTS:
{
val = (*mesh)[elnr].TestRefinementFlag();
return 1;
}
case SOL_ELEMENT_ORDER:
{
val = (*mesh)[elnr].GetOrder();
return 1;
}
}
return 0;
}
bool VisualSceneSolution ::
GetValue (const SolData * data, ElementIndex elnr,
double lam1, double lam2, double lam3,
int comp, double & val) const
{
val = 0;
bool ok = 0;
if (comp == 0)
{
ArrayMem<double,20> values(data->components);
ok = GetValues (data, elnr, lam1, lam2, lam3, &values[0]);
switch (evalfunc)
{
case FUNC_ABS:
{
for (int ci = 0; ci < data->components; ci++)
val += sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_ABS_TENSOR:
{
int d;
switch (data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
int ci;
for (ci = 0; ci < d; ci++)
val += sqr (values[ci]);
for (ci = d; ci < data->components; ci++)
val += 2*sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_MISES:
{
int d;
switch(data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
int ci;
double trace = 0.;
for (ci = 0; ci < d; ci++)
trace += 1./3.*(values[ci]);
for (ci = 0; ci < d; ci++)
val += sqr (values[ci]-trace);
for (ci = d; ci < data->components; ci++)
val += 2.*sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_MAIN:
{
int d;
switch(data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
Mat<3,3> m ;
Vec<3> ev;
int ci;
for (ci = 0; ci < d; ci++)
m(ci,ci) = (values[ci]);
m(0,1) = m(1,0) = values[3];
m(0,2) = m(2,0) = values[4];
m(1,2) = m(2,1) = values[5];
EigenValues (m, ev);
double help;
for (int i=0; i<d; i++)
{
for (int j=d-1; i<j; j--)
{
if ( abs(ev(j)) > abs(ev(j-1)) )
{
help = ev(j);
ev(j) = ev(j-1);
ev(j-1) = help;
}
}
}
val = (ev(0));
break;
}
}
return ok;
}
switch (data->soltype)
{
case SOL_VIRTUALFUNCTION:
{
double values[20];
ok = data->solclass->GetValue (elnr, lam1, lam2, lam3, values);
val = values[comp-1];
return ok;
}
case SOL_NODAL:
{
const Element & el = (*mesh)[elnr];
double lami[8];
int np, i;
switch (el.GetType())
{
case TET:
case TET10:
{
lami[1] = lam1;
lami[2] = lam2;
lami[3] = lam3;
lami[0] = 1-lam1-lam2-lam3;
np = 4;
break;
}
case PRISM:
case PRISM12:
{
lami[0] = (1-lam3) * (1-lam1-lam2);
lami[1] = (1-lam3) * lam1;
lami[2] = (1-lam3) * lam2;
lami[3] = (lam3) * (1-lam1-lam2);
lami[4] = (lam3) * lam1;
lami[5] = (lam3) * lam2;
np = 6;
break;
}
}
for (i = 0; i < np; i++)
val += lami[i] * data->data[(el[i]-1) * data->dist + comp-1];
return 1;
}
case SOL_ELEMENT:
{
val = data->data[elnr * data->dist + comp-1];
return 1;
}
case SOL_SURFACE_ELEMENT:
return 0;
case SOL_NONCONTINUOUS:
{
const Element & el = (*mesh)[elnr];
double lami[8];
int np, i;
switch (el.GetType())
{
case TET:
case TET10:
{
lami[1] = lam1;
lami[2] = lam2;
lami[3] = lam3;
lami[0] = 1-lam1-lam2-lam3;
np = 4;
break;
}
case PRISM:
case PRISM12:
{
lami[0] = (1-lam3) * (1-lam1-lam2);
lami[1] = (1-lam3) * lam1;
lami[2] = (1-lam3) * lam2;
lami[3] = (lam3) * (1-lam1-lam2);
lami[4] = (lam3) * lam1;
lami[5] = (lam3) * lam2;
np = 6;
break;
}
case PYRAMID:
{
if (lam3 > 1-1e-5)
{
lami[0] = lami[1] = lami[2] = lami[3] = 0;
lami[4] = 1;
}
else
{
double x0 = lam1 / (1-lam3);
double y0 = lam2 / (1-lam3);
lami[0] = (1-x0) * (1-y0) * (1-lam3);
lami[1] = ( x0) * (1-y0) * (1-lam3);
lami[2] = ( x0) * ( y0) * (1-lam3);
lami[3] = (1-x0) * ( y0) * (1-lam3);
lami[4] = lam3;
np = 5;
}
break;
}
default:
np = 0;
}
int base;
if (data->order == 1)
base = 6 * elnr;
else
base = 10 * elnr;
for (i = 0; i < np; i++)
val += lami[i] * data->data[(base+i) * data->dist + comp-1];
return 1;
}
case SOL_MARKED_ELEMENTS:
{
val = (*mesh)[elnr].TestRefinementFlag();
return 1;
}
case SOL_ELEMENT_ORDER:
{
val = (*mesh)[elnr].GetOrder();
return 1;
}
}
return 0;
}
bool VisualSceneSolution ::
GetValueComplex (const SolData * data, ElementIndex elnr,
double lam1, double lam2, double lam3,
int comp, double & valr, double & vali) const
{
valr = 0;
vali = 0;
bool ok = 0;
switch (data->soltype)
{
case SOL_VIRTUALFUNCTION:
{
double values[20];
ok = data->solclass->GetValue (elnr, lam1, lam2, lam3, values);
valr = values[comp-1];
vali = values[comp];
return ok;
}
}
return 0;
}
bool VisualSceneSolution ::
GetSurfValues (const SolData * data, SurfaceElementIndex selnr,
double lam1, double lam2,
double * values) const
{
bool ok;
switch (data->soltype)
{
case SOL_VIRTUALFUNCTION:
{
ok = data->solclass->GetSurfValue (selnr, lam1, lam2, values);
// ok = 1;
// values[0] = 1.0;
break;
}
default:
{
for (int i = 0; i < data->components; i++)
ok = GetSurfValue (data, selnr, lam1, lam2, i+1, values[i]);
}
}
return ok;
}
bool VisualSceneSolution ::
GetSurfValues (const SolData * data, SurfaceElementIndex selnr,
const double xref[], const double x[], const double dxdxref[],
double * values) const
{
bool ok;
switch (data->soltype)
{
case SOL_VIRTUALFUNCTION:
{
ok = data->solclass->GetSurfValue (selnr, xref, x, dxdxref, values);
break;
}
default:
{
for (int i = 0; i < data->components; i++)
ok = GetSurfValue (data, selnr, xref[0], xref[1], i+1, values[i]);
}
}
return ok;
}
bool VisualSceneSolution ::
GetSurfValueComplex (const SolData * data, SurfaceElementIndex selnr,
double lam1, double lam2,
int comp, double & valr, double & vali) const
{
switch (data->soltype)
{
case SOL_VIRTUALFUNCTION:
{
ArrayMem<double,20> values(data->components);
bool ok;
ok = data->solclass->GetSurfValue (selnr, lam1, lam2, &values[0]);
if (ok)
{
if (!data->iscomplex)
{
valr = values[comp-1];
vali = 0;
}
else
{
valr = values[comp-1];
vali = values[comp];
}
}
return ok;
}
}
return 0;
}
bool VisualSceneSolution ::
GetSurfValue (const SolData * data, SurfaceElementIndex selnr,
double lam1, double lam2,
int comp, double & val) const
{
bool ok;
if (comp == 0)
{
val = 0;
ArrayMem<double,20> values(data->components);
ok = GetSurfValues (data, selnr, lam1, lam2, &values[0]);
// ok = 1;
// values[0] = 1.0;
switch (evalfunc)
{
case FUNC_ABS:
{
for (int ci = 0; ci < data->components; ci++)
val += sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_ABS_TENSOR:
{
int d;
switch (data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
int ci;
for (ci = 0; ci < d; ci++)
val += sqr (values[ci]);
for (ci = d; ci < data->components; ci++)
val += 2*sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_MISES:
{
int d;
switch(data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
int ci;
double trace = 0.;
for (ci = 0; ci < d; ci++)
trace += 1./3.*(values[ci]);
for (ci = 0; ci < d; ci++)
val += sqr (values[ci]-trace);
for (ci = d; ci < data->components; ci++)
val += 2.*sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_MAIN:
{
int d;
switch(data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
Mat<3,3> m ;
Vec<3> ev;
int ci;
for (ci = 0; ci < d; ci++)
m(ci,ci) = (values[ci]);
m(0,1) = m(1,0) = values[3];
m(0,2) = m(2,0) = values[4];
m(1,2) = m(2,1) = values[5];
EigenValues (m, ev);
double help;
for (int i=0; i<d; i++)
{
for (int j=d-1; i<j; j--)
{
if ( abs(ev(j)) > abs(ev(j-1)) )
{
help = ev(j);
ev(j) = ev(j-1);
ev(j-1) = help;
}
}
}
val = (ev(0));
break;
}
}
return ok;
/*
int ci;
double val = 0;
for (ci = 1; ci <= data->components; ci++)
val += sqr (GetSurfValue (data, selnr, lam1, lam2, ci));
return sqrt (val);
*/
}
switch (data->soltype)
{
case SOL_VIRTUALFUNCTION:
{
ArrayMem<double,20> values(data->components);
bool ok;
ok = data->solclass->GetSurfValue (selnr, lam1, lam2, &values[0]);
if (ok)
{
if (!data->iscomplex)
val = values[comp-1];
else
{
// cout << "time = " << time << ", cos = " << cos(time) << endl;
// old version: val = values[comp-1]*cos(3*time) + values[comp]*sin(3*time);
// SZ: Sept 06
if(comp%2==0)
val = values[comp-1]*cos(3*time) - values[comp-2]*sin(3*time);
else
val = values[comp-1]*cos(3*time) + values[comp]*sin(3*time);
}
}
return ok;
}
case SOL_NODAL:
{
const Element2d & el = (*mesh)[selnr];
double lami[8];
int np, i;
val = 0;
double lam3 = 1-lam1-lam2;
switch (el.GetType())
{
case TRIG:
/*
lami[0] = lam3;
lami[1] = lam1;
lami[2] = lam2;
*/
lami[0] = lam1;
lami[1] = lam2;
lami[2] = lam3;
np = 3;
break;
case TRIG6:
/*
lami[0] = lam3*(2*lam3-1);
lami[1] = lam1*(2*lam1-1);
lami[2] = lam2*(2*lam2-1);
*/
// hierarchical basis:
lami[0] = lam3;
lami[1] = lam1;
lami[2] = lam2;
lami[3] = 4*lam1*lam2;
lami[4] = 4*lam2*lam3;
lami[5] = 4*lam1*lam3;
np = 6;
break;
case QUAD:
case QUAD6:
lami[0] = (1-lam1)*(1-lam2);
lami[1] = lam1 * (1-lam2);
lami[2] = lam1 * lam2;
lami[3] = (1-lam1) * lam2;
np = 4;
break;
default:
np = 0;
}
for (i = 0; i < np; i++)
val += lami[i] * data->data[(el[i]-1) * data->dist + comp-1];
return 1;
}
case SOL_ELEMENT:
{
int el1, el2;
mesh->GetTopology().GetSurface2VolumeElement (selnr+1, el1, el2);
el1--;
val = data->data[el1 * data->dist+comp-1];
return 1;
}
case SOL_NONCONTINUOUS:
{
val = 0;
// ?????
return 0;
}
case SOL_SURFACE_ELEMENT:
{
val = data->data[selnr * data->dist + comp-1];
return 1;
}
case SOL_SURFACE_NONCONTINUOUS:
{
const Element2d & el = (*mesh)[selnr];
double lami[8];
int np, i;
val = 0;
int order = data->order;
switch (order)
{
case 0:
return data->data[selnr * data->dist + comp-1];
case 1:
{
switch (el.GetType())
{
case TRIG:
case TRIG6:
{
lami[1] = lam1;
lami[2] = lam2;
lami[0] = 1-lam1-lam2;
np = 3;
break;
}
}
break;
}
case 2:
{
switch (el.GetType())
{
case TRIG:
{
lami[1] = lam1;
lami[2] = lam2;
lami[0] = 1-lam1-lam2;
np = 3;
break;
}
case TRIG6:
{
double lam3 = 1-lam1-lam2;
lami[1] = 2*lam1 * (lam1-0.5);
lami[2] = 2*lam2 * (lam2-0.5);
lami[0] = 2*lam3 * (lam3-0.5);
lami[3] = 4*lam1*lam2;
lami[4] = 4*lam2*lam3;
lami[5] = 4*lam1*lam3;
np = 6;
break;
}
}
break;
}
}
int base;
if (order == 1)
base = 4 * selnr;
else
base = 9 * selnr;
for (i = 0; i < np; i++)
{
val += lami[i] * data->data[(base+i) * data->dist + comp-1];
}
return 1;
}
case SOL_MARKED_ELEMENTS:
{
val = (*mesh)[selnr].TestRefinementFlag();
return 1;
}
case SOL_ELEMENT_ORDER:
{
val = (*mesh)[selnr].GetOrder();
return 1;
}
}
return 0;
}
bool VisualSceneSolution ::
GetSurfValue (const SolData * data, SurfaceElementIndex selnr,
const double xref[], const double x[], const double dxdxref[],
int comp, double & val) const
{
double lam1 = xref[0], lam2 = xref[1];
bool ok;
if (comp == 0)
{
val = 0;
ArrayMem<double,20> values(data->components);
ok = GetSurfValues (data, selnr, xref, x, dxdxref, &values[0]);
switch (evalfunc)
{
case FUNC_ABS:
{
for (int ci = 0; ci < data->components; ci++)
val += sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_ABS_TENSOR:
{
int d;
switch (data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
int ci;
for (ci = 0; ci < d; ci++)
val += sqr (values[ci]);
for (ci = d; ci < data->components; ci++)
val += 2*sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_MISES:
{
int d;
switch(data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
int ci;
double trace = 0.;
for (ci = 0; ci < d; ci++)
trace += 1./3.*(values[ci]);
for (ci = 0; ci < d; ci++)
val += sqr (values[ci]-trace);
for (ci = d; ci < data->components; ci++)
val += 2.*sqr (values[ci]);
val = sqrt (val);
break;
}
case FUNC_MAIN:
{
int d;
switch(data->components)
{
case 1: d = 1; break;
case 3: d = 2; break;
case 6: d = 3; break;
}
Mat<3,3> m ;
Vec<3> ev;
int ci;
for (ci = 0; ci < d; ci++)
m(ci,ci) = (values[ci]);
m(0,1) = m(1,0) = values[3];
m(0,2) = m(2,0) = values[4];
m(1,2) = m(2,1) = values[5];
EigenValues (m, ev);
double help;
for (int i=0; i<d; i++)
{
for (int j=d-1; i<j; j--)
{
if ( abs(ev(j)) > abs(ev(j-1)) )
{
help = ev(j);
ev(j) = ev(j-1);
ev(j-1) = help;
}
}
}
val = (ev(0));
break;
}
}
return ok;
/*
int ci;
double val = 0;
for (ci = 1; ci <= data->components; ci++)
val += sqr (GetSurfValue (data, selnr, lam1, lam2, ci));
return sqrt (val);
*/
}
switch (data->soltype)
{
case SOL_VIRTUALFUNCTION:
{
ArrayMem<double,20> values(data->components);
bool ok;
// ok = data->solclass->GetSurfValue (selnr, lam1, lam2, &values[0]);
// cout << "data->solclass = " << flush << data->solclass << endl;
ok = data->solclass->GetSurfValue (selnr, xref, x, dxdxref, &values[0]);
// ok = 1;
// values[0] = 1.0;
if (ok)
{
if (!data->iscomplex)
val = values[comp-1];
else
{
// cout << "time = " << time << ", cos = " << cos(time) << endl;
// old version: val = values[comp-1]*cos(3*time) + values[comp]*sin(3*time);
// SZ: Sept 06
if(comp%2==0)
val = values[comp-1]*cos(3*time) - values[comp-2]*sin(3*time);
else
val = values[comp-1]*cos(3*time) + values[comp]*sin(3*time);
}
}
return ok;
}
case SOL_NODAL:
{
const Element2d & el = (*mesh)[selnr];
double lami[8];
int np, i;
val = 0;
double lam3 = 1-lam1-lam2;
switch (el.GetType())
{
case TRIG:
/*
lami[0] = lam3;
lami[1] = lam1;
lami[2] = lam2;
*/
lami[0] = lam1;
lami[1] = lam2;
lami[2] = lam3;
np = 3;
break;
case TRIG6:
/*
lami[0] = lam3*(2*lam3-1);
lami[1] = lam1*(2*lam1-1);
lami[2] = lam2*(2*lam2-1);
*/
// hierarchical basis:
lami[0] = lam3;
lami[1] = lam1;
lami[2] = lam2;
lami[3] = 4*lam1*lam2;
lami[4] = 4*lam2*lam3;
lami[5] = 4*lam1*lam3;
np = 6;
break;
case QUAD:
case QUAD6:
lami[0] = (1-lam1)*(1-lam2);
lami[1] = lam1 * (1-lam2);
lami[2] = lam1 * lam2;
lami[3] = (1-lam1) * lam2;
np = 4;
break;
default:
np = 0;
}
for (i = 0; i < np; i++)
val += lami[i] * data->data[(el[i]-1) * data->dist + comp-1];
return 1;
}
case SOL_ELEMENT:
{
int el1, el2;
mesh->GetTopology().GetSurface2VolumeElement (selnr+1, el1, el2);
el1--;
val = data->data[el1 * data->dist+comp-1];
return 1;
}
case SOL_NONCONTINUOUS:
{
val = 0;
// ?????
return 0;
}
case SOL_SURFACE_ELEMENT:
{
val = data->data[selnr * data->dist + comp-1];
return 1;
}
case SOL_SURFACE_NONCONTINUOUS:
{
const Element2d & el = (*mesh)[selnr];
double lami[8];
int np, i;
val = 0;
int order = data->order;
switch (order)
{
case 0:
return data->data[selnr * data->dist + comp-1];
case 1:
{
switch (el.GetType())
{
case TRIG:
case TRIG6:
{
lami[1] = lam1;
lami[2] = lam2;
lami[0] = 1-lam1-lam2;
np = 3;
break;
}
}
break;
}
case 2:
{
switch (el.GetType())
{
case TRIG:
{
lami[1] = lam1;
lami[2] = lam2;
lami[0] = 1-lam1-lam2;
np = 3;
break;
}
case TRIG6:
{
double lam3 = 1-lam1-lam2;
lami[1] = 2*lam1 * (lam1-0.5);
lami[2] = 2*lam2 * (lam2-0.5);
lami[0] = 2*lam3 * (lam3-0.5);
lami[3] = 4*lam1*lam2;
lami[4] = 4*lam2*lam3;
lami[5] = 4*lam1*lam3;
np = 6;
break;
}
}
break;
}
}
int base;
if (order == 1)
base = 4 * selnr;
else
base = 9 * selnr;
for (i = 0; i < np; i++)
{
val += lami[i] * data->data[(base+i) * data->dist + comp-1];
}
return 1;
}
case SOL_MARKED_ELEMENTS:
{
val = (*mesh)[selnr].TestRefinementFlag();
return 1;
}
case SOL_ELEMENT_ORDER:
{
val = (*mesh)[selnr].GetOrder();
return 1;
}
}
return 0;
}
Vec<3> VisualSceneSolution ::
GetDeformation (ElementIndex elnr, const Point<3> & p) const
{
Vec<3> def;
if (deform && vecfunction != -1)
{
GetValues (soldata[vecfunction], elnr, p(0), p(1), p(2), &def(0));
def *= scaledeform;
if (soldata[vecfunction]->dist == 2) def(2) = 0;
}
else
def = 0;
return def;
}
Vec<3> VisualSceneSolution ::
GetSurfDeformation (SurfaceElementIndex elnr, double lam1, double lam2) const
{
Vec<3> def;
if (deform && vecfunction != -1)
{
GetSurfValues (soldata[vecfunction], elnr, lam1, lam2, &def(0));
def *= scaledeform;
if (soldata[vecfunction]->dist == 2) def(2) = 0;
}
else if (deform && scalfunction != -1 && mesh->GetDimension()==2)
{ // he: allow for 3d plots of 2d surfaces: usage: turn deformation on
def = 0;
GetSurfValue (soldata[scalfunction], elnr, lam1, lam2, scalcomp, def(2));
def *= scaledeform;
}
else
def = 0;
return def;
}
void VisualSceneSolution :: GetPointDeformation (int pnum, Point<3> & p,
SurfaceElementIndex elnr) const
{
p = mesh->Point (pnum+1);
if (deform && vecfunction != -1)
{
const SolData * vsol = soldata[vecfunction];
Vec<3> v(0,0,0);
if (vsol->soltype == SOL_NODAL)
{
v = Vec3d(vsol->data[pnum * vsol->dist],
vsol->data[pnum * vsol->dist+1],
vsol->data[pnum * vsol->dist+2]);
}
else if (vsol->soltype == SOL_SURFACE_NONCONTINUOUS)
{
const Element2d & el = (*mesh)[elnr];
for (int j = 0; j < el.GetNP(); j++)
if (el[j] == pnum+1)
{
int base = (4*elnr+j-1) * vsol->dist;
v = Vec3d(vsol->data[base],
vsol->data[base+1],
vsol->data[base+2]);
}
}
if (vsol->dist == 2) v(2) = 0;
v *= scaledeform;
p += v;
}
}
void VisualSceneSolution :: GetClippingPlaneTrigs (Array<ClipPlaneTrig> & trigs,
Array<ClipPlanePoint> & pts)
{
static int timer1 = NgProfiler::CreateTimer ("ClipPlaneTrigs1");
static int timer2 = NgProfiler::CreateTimer ("ClipPlaneTrigs2");
static int timer3 = NgProfiler::CreateTimer ("ClipPlaneTrigs3");
static int timer4 = NgProfiler::CreateTimer ("ClipPlaneTrigs4");
NgProfiler::RegionTimer reg1 (timer1);
int np = mesh->GetNP();
int ne = mesh->GetNE();
const int edgei[6][2] =
{ { 0, 1 }, { 0, 2 }, { 0, 3 },
{ 1, 2 }, { 1, 3 }, { 2, 3 } };
double edgelam[6];
Point<3> edgep[6];
double nodevali[4];
int cntce;
int cpe1 = 0, cpe2 = 0, cpe3 = 0;
// Array<Element> loctets;
// Array<Element> loctetsloc;
// Array<Point<3> > pointsloc;
int n = 1 << subdivisions;
int n3 = (n+1)*(n+1)*(n+1);
Array<Point<3> > grid(n3);
Array<Point<3> > locgrid(n3);
Array<Mat<3,3> > trans(n3);
Array<double> val(n3);
Array<int> compress(n3);
for (ElementIndex ei = 0; ei < ne; ei++)
{
int first_point_of_element = pts.Size();
#ifdef PARALLEL
// parallel visualization --> dont draw ghost elements
if ( (*mesh)[ei] . IsGhost() ) continue;
#endif
locgrid.SetSize(n3);
if(vispar.clipdomain > 0 && vispar.clipdomain != (*mesh)[ei].GetIndex()) continue;
if(vispar.donotclipdomain > 0 && vispar.donotclipdomain == (*mesh)[ei].GetIndex()) continue;
ELEMENT_TYPE type = (*mesh)[ei].GetType();
if (type == HEX || type == PRISM || type == TET || type == TET10 || type == PYRAMID)
{
const Element & el = (*mesh)[ei];
int ii = 0;
int cnt_valid = 0;
NgProfiler::StartTimer (timer2);
if (type == TET || type == TET10)
{
for (int ix = 0; ix <= n; ix++)
for (int iy = 0; iy <= n; iy++)
for (int iz = 0; iz <= n; iz++, ii++)
{
if (ix+iy+iz <= n)
{
compress[ii] = cnt_valid;
locgrid[cnt_valid] =
Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
cnt_valid++;
}
else
compress[ii] = -1;
}
}
else
for (int ix = 0; ix <= n; ix++)
for (int iy = 0; iy <= n; iy++)
for (int iz = 0; iz <= n; iz++, ii++)
{
Point<3> ploc;
compress[ii] = ii;
switch (type)
{
case PRISM:
if (ix+iy <= n)
{
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
compress[ii] = cnt_valid;
cnt_valid++;
}
else
compress[ii] = -1;
break;
/*
case TET:
case TET10:
if (ix+iy+iz <= n)
{
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
compress[ii] = cnt_valid;
cnt_valid++;
}
else
compress[ii] = -1;
break;
*/
case HEX:
ploc = Point<3> (double(ix) / n, double(iy) / n, double(iz) / n);
break;
case PYRAMID:
ploc = Point<3> (double(ix) / n * (1-double(iz)/n),
double(iy) / n * (1-double(iz)/n),
double(iz)/n);
if (iz == n) ploc = Point<3> (0,0,1-1e-8);
break;
}
if (compress[ii] != -1)
locgrid[compress[ii]] = ploc;
}
if (type != TET && type != TET10 && type != PRISM) cnt_valid = n3;
locgrid.SetSize(cnt_valid);
NgProfiler::StopTimer (timer2);
NgProfiler::RegionTimer reg4(timer4);
if (mesh->GetCurvedElements().IsHighOrder())
{
mesh->GetCurvedElements().
CalcMultiPointElementTransformation (&locgrid, ei, &grid, 0);
}
else
{
Vector shape(el.GetNP());
MatrixFixWidth<3> pointmat(el.GetNP());
for (int k = 0; k < el.GetNP(); k++)
for (int j = 0; j < 3; j++)
pointmat(k,j) = (*mesh)[el[k]](j);
for (int i = 0; i < cnt_valid; i++)
{
el.GetShapeNew (locgrid[i], shape);
Point<3> pglob;
for (int j = 0; j < 3; j++)
{
pglob(j) = 0;
for (int k = 0; k < el.GetNP(); k++)
pglob(j) += shape(k) * pointmat(k,j);
}
grid[i] = pglob;
}
}
NgProfiler::RegionTimer reg3(timer3);
bool has_pos = 0, has_neg = 0;
for (int i = 0; i < cnt_valid; i++)
{
val[i] =
grid[i](0) * clipplane[0] +
grid[i](1) * clipplane[1] +
grid[i](2) * clipplane[2] +
clipplane[3];
if (val[i] > 0)
has_pos = 1;
else
has_neg = 1;
}
if (!has_pos || !has_neg) continue;
for (int ix = 0; ix < n; ix++)
for (int iy = 0; iy < n; iy++)
for (int iz = 0; iz < n; iz++)
{
int base = iz + (n+1)*iy + (n+1)*(n+1)*ix;
int pi[8] =
{ base, base+(n+1)*(n+1), base+(n+1)*(n+1)+(n+1), base+(n+1),
base+1, base+(n+1)*(n+1)+1, base+(n+1)*(n+1)+(n+1)+1, base+(n+1)+1 };
for (int j = 0; j < 8; j++)
pi[j] = compress[pi[j]];
const int tets[6][4] =
{ { 1, 2, 4, 5 },
{ 4, 5, 2, 8 },
{ 2, 8, 5, 6 },
{ 2, 3, 4, 8 },
{ 2, 3, 8, 6 },
{ 3, 8, 6, 7 } };
for (int ii = 0; ii < 6; ii++)
{
int teti[4];
for (int k = 0; k < 4; k++)
teti[k] = pi[tets[ii][k]-1];
bool is_valid = 1;
for (int j = 0; j < 4; j++)
if (teti[j] == -1) is_valid = 0;
if (!is_valid) continue;
for (int j = 0; j < 4; j++)
nodevali[j] = val[teti[j]];
cntce = 0;
for (int j = 0; j < 6; j++)
{
int lpi1 = edgei[j][0];
int lpi2 = edgei[j][1];
if ( (nodevali[lpi1] > 0) !=
(nodevali[lpi2] > 0) )
{
edgelam[j] = nodevali[lpi2] / (nodevali[lpi2] - nodevali[lpi1]);
Point<3> p1 = grid[teti[lpi1]];
Point<3> p2 = grid[teti[lpi2]];
edgep[j] = p1 + (1-edgelam[j]) * (p2-p1);
cntce++;
cpe3 = cpe2;
cpe2 = cpe1;
cpe1 = j;
if (cntce >= 3)
{
ClipPlaneTrig cpt;
cpt.elnr = ei;
for (int k = 0; k < 3; k++)
{
int ednr;
switch (k)
{
case 0: ednr = cpe1; break;
case 1: ednr = cpe2; break;
case 2: ednr = cpe3; break;
}
// cpt.points[k].p = edgep[ednr];
int pi1 = edgei[ednr][0];
int pi2 = edgei[ednr][1];
Point<3> p1 = locgrid[teti[pi1]];
Point<3> p2 = locgrid[teti[pi2]];
// cpt.points[k].lami = p2 + edgelam[ednr] * (p1-p2);
ClipPlanePoint cppt;
cppt.elnr = ei;
cppt.p = edgep[ednr];
cppt.lami = p2 + edgelam[ednr] * (p1-p2);
int pnr = -1;
for (int l = first_point_of_element; l < pts.Size(); l++)
if (fabs (cppt.lami(0)-pts[l].lami(0)) < 1e-8 &&
fabs (cppt.lami(1)-pts[l].lami(1)) < 1e-8 &&
fabs (cppt.lami(2)-pts[l].lami(2)) < 1e-8)
{
pnr = l;
break;
}
if (pnr == -1)
pnr = pts.Append (cppt)-1;
cpt.points[k].pnr = pnr;
cpt.points[k].locpnr = pnr-first_point_of_element;
}
trigs.Append (cpt);
}
}
}
}
}
}
else
{ // other elements not supported (JS, June 2007)
return;
/*
Array<double> nodevals(np);
for (int i = 0; i < np; i++)
{
Point<3> p;
GetPointDeformation(i, p);
nodevals[i] =
p(0) * clipplane[0] +
p(1) * clipplane[1] +
p(2) * clipplane[2] +
clipplane[3];
}
// const Element & el = mesh->VolumeElement(i);
(*mesh)[ei].GetTets (loctets);
(*mesh)[ei].GetTetsLocal (loctetsloc);
// (*mesh)[ei].GetNodesLocal (pointsloc);
(*mesh)[ei].GetNodesLocalNew (pointsloc);
for (int ii = 0; ii < loctets.Size(); ii++)
{
const Element & el = loctets[ii];
for (int j = 0; j < 4; j++)
nodevali[j] = nodevals.Get(el[j]);
cntce = 0;
for (int j = 0; j < 6; j++)
{
int lpi1 = edgei[j][0];
int lpi2 = edgei[j][1];
if ( (nodevali[lpi1] > 0) !=
(nodevali[lpi2] > 0) )
{
edgelam[j] = nodevali[lpi2] / (nodevali[lpi2] - nodevali[lpi1]);
Point<3> p1, p2;
GetPointDeformation (el[lpi1]-1, p1);
GetPointDeformation (el[lpi2]-1, p2);
edgep[j] = p1 + (1-edgelam[j]) * (p2-p1);
cntce++;
cpe3 = cpe2;
cpe2 = cpe1;
cpe1 = j;
if (cntce >= 3)
{
ClipPlaneTrig cpt;
cpt.elnr = ei;
for (int k = 0; k < 3; k++)
{
int ednr;
switch (k)
{
case 0: ednr = cpe1; break;
case 1: ednr = cpe2; break;
case 2: ednr = cpe3; break;
}
cpt.points[k].p = edgep[ednr];
int pi1 = edgei[ednr][0];
int pi2 = edgei[ednr][1];
Point<3> p1 = pointsloc.Get (loctetsloc[ii][pi1]);
Point<3> p2 = pointsloc.Get (loctetsloc[ii][pi2]);
for (int l = 0; l < 3; l++)
cpt.points[k].lami(l) =
edgelam[ednr] * p1(l) +
(1-edgelam[ednr]) * p2(l);
}
trigs.Append (cpt);
}
}
}
}
*/
}
}
}
void VisualSceneSolution :: GetClippingPlaneGrid (Array<ClipPlanePoint> & pts)
{
int i, j, k;
int np = mesh->GetNV();
int ne = mesh->GetNE();
Vec3d n(clipplane[0], clipplane[1], clipplane[2]);
double mu = -clipplane[3] / n.Length2();
Point3d p(mu*n.X(), mu * n.Y(), mu * n.Z());
n /= n.Length();
Vec3d t1, t2;
n.GetNormal (t1);
t2 = Cross (n, t1);
double xi1, xi2;
double xi1mid = (center - p) * t1;
double xi2mid = (center - p) * t2;
pts.SetSize(0);
int elnr;
double lami[3];
// cout << "getclippingplanegrid. xoffset = " << xoffset << ", yoffset = ";
// cout << yoffset << endl;
for (xi1 = xi1mid-rad+xoffset/gridsize; xi1 <= xi1mid+rad+xoffset/gridsize; xi1 += rad / gridsize)
for (xi2 = xi2mid-rad+yoffset/gridsize; xi2 <= xi2mid+rad+yoffset/gridsize; xi2 += rad / gridsize)
// for (xi1 = xi1mid-rad; xi1 <= xi1mid+rad; xi1 += rad / gridsize)
// for (xi2 = xi2mid-rad; xi2 <= xi2mid+rad; xi2 += rad / gridsize)
{
Point3d hp = p + xi1 * t1 + xi2 * t2;
int cindex(-1);
bool allowindex(true);
if(vispar.clipdomain > 0)
{
cindex = vispar.clipdomain;
}
else if(vispar.donotclipdomain > 0)
{
allowindex = false;
cindex = vispar.donotclipdomain;
}
elnr = mesh->GetElementOfPoint (hp, lami,0,cindex,allowindex)-1;
if (elnr != -1)
{
ClipPlanePoint cpp;
cpp.p = hp;
cpp.elnr = elnr;
cpp.lami(0) = lami[0];
cpp.lami(1) = lami[1];
cpp.lami(2) = lami[2];
pts.Append (cpp);
}
}
};
void VisualSceneSolution ::
SetOpenGlColor(double val)
{
if (usetexture == 1 && !logscale)
{
glColor3d (1, 1, 1);
glTexCoord1f ( val );
return;
}
double valmin = minval;
double valmax = maxval;
double value;
if (!logscale)
value = (val - valmin) / (valmax - valmin);
else
{
if (valmax <= 0) valmax = 1;
if (valmin <= 0) valmin = 1e-4 * valmax;
value = (log(fabs(val)) - log(valmin)) / (log(valmax) - log(valmin));
}
if (!invcolor)
value = 1 - value;
if (usetexture)
{
glColor3d (1, 1, 1);
glTexCoord1f ( 0.999 * value + 0.001);
return;
};
if (value > 1) value = 1;
if (value < 0) value = 0;
value *= 4;
static const double colp[][3] =
{
{ 1, 0, 0 },
{ 1, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 1 },
{ 0, 0, 1 },
{ 1, 0, 1 },
{ 1, 0, 0 },
};
int i = int(value);
double r = value - i;
GLdouble col[3];
for (int j = 0; j < 3; j++)
col[j] = (1-r) * colp[i][j] + r * colp[i+1][j];
glColor3d (col[0], col[1], col[2]);
}
void VisualSceneSolution ::
SetOpenGlColor(double h, double valmin, double valmax, int logscale)
{
if (usetexture == 1 && !logscale)
{
glColor3d (1, 1, 1);
glTexCoord1f ( h );
return;
}
double value;
if (!logscale)
value = (h - valmin) / (valmax - valmin);
else
{
if (valmax <= 0) valmax = 1;
if (valmin <= 0) valmin = 1e-4 * valmax;
value = (log(fabs(h)) - log(valmin)) / (log(valmax) - log(valmin));
}
if (!invcolor)
value = 1 - value;
if (usetexture)
{
glColor3d (1, 1, 1);
glTexCoord1f ( 0.999 * value + 0.001);
return;
};
if (value > 1) value = 1;
if (value < 0) value = 0;
value *= 4;
static const double colp[][3] =
{
{ 1, 0, 0 },
{ 1, 1, 0 },
{ 0, 1, 0 },
{ 0, 1, 1 },
{ 0, 0, 1 },
{ 1, 0, 1 },
{ 1, 0, 0 },
};
int i = int(value);
double r = value - i;
GLdouble col[3];
for (int j = 0; j < 3; j++)
col[j] = (1-r) * colp[i][j] + r * colp[i+1][j];
glColor3d (col[0], col[1], col[2]);
}
void VisualSceneSolution ::
DrawCone (const Point<3> & p1, const Point<3> & p2, double r)
{
int n = 10, i;
Vec<3> p1p2 = p2 - p1;
p1p2.Normalize();
Vec<3> p2p1 = -p1p2;
Vec<3> t1 = p1p2.GetNormal();
Vec<3> t2 = Cross (p1p2, t1);
Point<3> oldp = p1 + r * t1;
Vec<3> oldn = t1;
Point<3> p;
Vec<3> normal;
Mat<2> rotmat;
Vec<2> cs, newcs;
cs(0) = 1;
cs(1) = 0;
rotmat(0,0) = rotmat(1,1) = cos(2*M_PI/n);
rotmat(1,0) = sin(2*M_PI/n);
rotmat(0,1) = -rotmat(1,0);
glBegin (GL_TRIANGLES);
double phi;
for (i = 1; i <= n; i++)
{
/*
phi = 2 * M_PI * i / n;
normal = cos(phi) * t1 + sin(phi) * t2;
*/
newcs = rotmat * cs;
cs = newcs;
normal = cs(0) * t1 + cs(1) * t2;
p = p1 + r * normal;
// cone
glNormal3dv (normal);
glVertex3dv (p);
glVertex3dv (p2);
glNormal3dv (oldn);
glVertex3dv (oldp);
// base-circle
glNormal3dv (p2p1);
glVertex3dv (p);
glVertex3dv (p1);
glVertex3dv (oldp);
oldp = p;
oldn = normal;
}
glEnd ();
}
void VisualSceneSolution ::
DrawCylinder (const Point<3> & p1, const Point<3> & p2, double r)
{
int n = 10, i;
Vec<3> p1p2 = p2 - p1;
p1p2.Normalize();
Vec<3> p2p1 = -p1p2;
Vec<3> t1 = p1p2.GetNormal();
Vec<3> t2 = Cross (p1p2, t1);
Point<3> oldhp1 = p1 + r * t1;
Point<3> oldhp2 = p2 + r * t1;
Vec<3> oldn = t1;
Point<3> hp1, hp2;
Vec<3> normal;
Mat<2> rotmat;
Vec<2> cs, newcs;
cs(0) = 1;
cs(1) = 0;
rotmat(0,0) = rotmat(1,1) = cos(2*M_PI/n);
rotmat(1,0) = sin(2*M_PI/n);
rotmat(0,1) = -rotmat(1,0);
glBegin (GL_QUADS);
double phi;
for (i = 1; i <= n; i++)
{
newcs = rotmat * cs;
cs = newcs;
normal = cs(0) * t1 + cs(1) * t2;
hp1 = p1 + r * normal;
hp2 = p2 + r * normal;
// cylinder
glNormal3dv (normal);
glVertex3dv (hp1);
glVertex3dv (hp2);
glVertex3dv (oldhp2);
glVertex3dv (oldhp1);
oldhp1 = hp1;
oldhp2 = hp2;
oldn = normal;
}
glEnd ();
}
void VisualSceneSolution :: MouseDblClick (int px, int py)
{
vsmesh.SetClippingPlane();
vsmesh.BuildFilledList();
vsmesh.MouseDblClick(px,py);
}
void VisualSceneSolution ::
DrawClipPlaneTrigs (const SolData * sol, int comp,
const Array<ClipPlaneTrig> & trigs,
const Array<ClipPlanePoint> & points)
{
int maxlpnr = 0;
for (int i = 0; i < trigs.Size(); i++)
for (int j = 0; j < 3; j++)
maxlpnr = max2 (maxlpnr, trigs[i].points[j].locpnr);
ArrayMem<double, 1000> vals(maxlpnr+1);
ArrayMem<int, 1000> elnrs(maxlpnr+1);
ArrayMem<bool, 1000> trigok(maxlpnr+1);
trigok = false;
elnrs = -1;
Point<3> p[3];
double val[3],vali[3];
for (int i = 0; i < trigs.Size(); i++)
{
const ClipPlaneTrig & trig = trigs[i];
bool ok = true;
for (int j = 0; ok && j < 3; j++)
{
p[j] = points[trig.points[j].pnr].p;
Point<3> ploc = points[trig.points[j].pnr].lami;
if (deform)
p[j] += GetDeformation (trig.elnr, ploc);
if (usetexture != 2 || !sol->iscomplex)
{
if (elnrs[trig.points[j].locpnr] != trig.elnr)
{
elnrs[trig.points[j].locpnr] = trig.elnr;
Point<3> pglob;
Mat<3> trans;
mesh->GetCurvedElements().
CalcElementTransformation (ploc, trig.elnr, pglob, trans);
//double val;
ok = GetValue (sol, trig.elnr, &ploc(0), &pglob(0), &trans(0,0), scalcomp, val[j]);
vals[trig.points[j].locpnr] = val[j];
trigok[trig.points[j].locpnr] = ok;
}
else
{
ok = trigok[trig.points[j].locpnr];
//SetOpenGlColor (vals[trig.points[j].locpnr]);
}
}
else
{
//double valr, vali;
ok = GetValueComplex (sol, trig.elnr, ploc(0), ploc(1), ploc(2),
scalcomp, val[j], vali[j]);
//glTexCoord2f ( valr, vali );
}
//glVertex3dv (p);
}
if(ok)
for(int j=0; j<3; j++)
{
if (usetexture != 2 || !sol->iscomplex)
{
if (elnrs[trig.points[j].locpnr] != trig.elnr)
SetOpenGlColor(val[j]);
else
SetOpenGlColor (vals[trig.points[j].locpnr]);
}
else
glTexCoord2f ( val[j], vali[j] );
glVertex3dv (p[j]);
}
}
}
#ifdef PARALLELGL
void VisualSceneSolution :: Broadcast ()
{
MyMPI_Bcast (usetexture);
MyMPI_Bcast (clipsolution);
MyMPI_Bcast (scalfunction);
MyMPI_Bcast (scalcomp);
MyMPI_Bcast (vecfunction);
MyMPI_Bcast (gridsize);
MyMPI_Bcast (autoscale);
MyMPI_Bcast (logscale);
MyMPI_Bcast (minval);
MyMPI_Bcast (maxval);
MyMPI_Bcast (numisolines);
MyMPI_Bcast (subdivisions);
}
#endif
int Ng_Vis_Set (ClientData clientData,
Tcl_Interp * interp,
int argc, tcl_const char *argv[])
{
int i;
if (argc >= 2)
{
if (strcmp (argv[1], "parameters") == 0)
{
vssolution.imag_part =
atoi (Tcl_GetVar (interp, "::visoptions.imaginary", TCL_GLOBAL_ONLY));
vssolution.usetexture =
atoi (Tcl_GetVar (interp, "::visoptions.usetexture", TCL_GLOBAL_ONLY));
if (atoi (Tcl_GetVar (interp, "::visoptions.redrawperiodic", TCL_GLOBAL_ONLY)))
vssolution.usetexture = 2;
vssolution.invcolor =
atoi (Tcl_GetVar (interp, "::visoptions.invcolor", TCL_GLOBAL_ONLY));
vssolution.clipsolution = 0;
if (strcmp (Tcl_GetVar (interp, "::visoptions.clipsolution", TCL_GLOBAL_ONLY),
"scal") == 0)
vssolution.clipsolution = 1;
if (strcmp (Tcl_GetVar (interp, "::visoptions.clipsolution", TCL_GLOBAL_ONLY),
"vec") == 0)
vssolution.clipsolution = 2;
tcl_const char * scalname =
Tcl_GetVar (interp, "::visoptions.scalfunction", TCL_GLOBAL_ONLY);
tcl_const char * vecname =
Tcl_GetVar (interp, "::visoptions.vecfunction", TCL_GLOBAL_ONLY);
tcl_const char * fieldlines_vecname =
Tcl_GetVar (interp, "::visoptions.fieldlinesvecfunction", TCL_GLOBAL_ONLY);
vssolution.scalfunction = -1;
vssolution.vecfunction = -1;
vssolution.fieldlines_vecfunction = -1;
int pointpos; // SZ
const char * pch = strchr(scalname,'.');
pointpos = int(pch-scalname+1);
for (i = 0; i < vssolution.soldata.Size(); i++)
{
if (strlen (vssolution.soldata[i]->name) ==
pointpos-1 &&
strncmp (vssolution.soldata[i]->name, scalname,
pointpos-1) == 0)
{
vssolution.scalfunction = i;
vssolution.scalcomp = atoi (scalname + pointpos);
if ( vssolution.scalcomp > vssolution.soldata[i]->components )
vssolution.scalcomp = 1;
char newscalname[100];
for ( int ii = 0; ii < pointpos; ii++ )
newscalname[ii] = scalname[ii];
newscalname[pointpos] = '.';
sprintf (newscalname+pointpos, "%i", vssolution.scalcomp);
if (strcmp (scalname, newscalname) != 0)
Tcl_SetVar ( interp, "::visoptions.scalfunction", newscalname, TCL_GLOBAL_ONLY );
}
if (strcmp (vssolution.soldata[i]->name, vecname) == 0)
{
vssolution.vecfunction = i;
//cout << "set vecfunction to " << i << endl;
}
if (strcmp (vssolution.soldata[i]->name, fieldlines_vecname) == 0)
{
vssolution.fieldlines_vecfunction = i;
//cout << "set fieldlines-vecfunction to " << i << endl;
}
}
if(vssolution.fieldlines_vecfunction != -1 &&
vssolution.vecfunction == -1)
{
//cout << "WARNING: Setting vector function in Visualization toolbox to value from Fieldlines toolbox!" << endl;
vssolution.vecfunction = vssolution.fieldlines_vecfunction;
}
// reset visoptions.scalfunction and visoptions.vecfunction if not avialable
if ( vssolution.scalfunction == -1 && strcmp (scalname, "none") != 0)
Tcl_SetVar ( interp, "::visoptions.scalfunction", "none", TCL_GLOBAL_ONLY );
if ( vssolution.vecfunction == -1 && strcmp (vecname, "none") != 0)
Tcl_SetVar ( interp, "::visoptions.vecfunction", "none", TCL_GLOBAL_ONLY );
tcl_const char * evalname =
Tcl_GetVar (interp, "::visoptions.evaluate", TCL_GLOBAL_ONLY);
if (strcmp(evalname, "abs") == 0) vssolution.evalfunc = VisualSceneSolution::FUNC_ABS;
if (strcmp(evalname, "abstens") == 0) vssolution.evalfunc = VisualSceneSolution::FUNC_ABS_TENSOR;
if (strcmp(evalname, "mises") == 0) vssolution.evalfunc = VisualSceneSolution::FUNC_MISES;
if (strcmp(evalname, "main") == 0) vssolution.evalfunc = VisualSceneSolution::FUNC_MAIN;
vssolution.gridsize =
atoi (Tcl_GetVar (interp, "::visoptions.gridsize", TCL_GLOBAL_ONLY));
vssolution.xoffset =
atof (Tcl_GetVar (interp, "::visoptions.xoffset", TCL_GLOBAL_ONLY));
// cout << "x-offset:" << vssolution.xoffset << endl;
vssolution.yoffset =
atof (Tcl_GetVar (interp, "::visoptions.yoffset", TCL_GLOBAL_ONLY));
vssolution.autoscale =
atoi (Tcl_GetVar (interp, "::visoptions.autoscale", TCL_GLOBAL_ONLY));
/*
vssolution.linear_colors =
atoi (Tcl_GetVar (interp, "::visoptions.lineartexture", TCL_GLOBAL_ONLY));
*/
vssolution.logscale =
atoi (Tcl_GetVar (interp, "::visoptions.logscale", TCL_GLOBAL_ONLY));
vssolution.mminval =
atof (Tcl_GetVar (interp, "::visoptions.mminval", TCL_GLOBAL_ONLY));
vssolution.mmaxval =
atof (Tcl_GetVar (interp, "::visoptions.mmaxval", TCL_GLOBAL_ONLY));
vssolution.showclipsolution =
atoi (Tcl_GetVar (interp, "::visoptions.showclipsolution", TCL_GLOBAL_ONLY));
vssolution.showsurfacesolution =
atoi (Tcl_GetVar (interp, "::visoptions.showsurfacesolution", TCL_GLOBAL_ONLY));
vssolution.lineartexture =
atoi (Tcl_GetVar (interp, "::visoptions.lineartexture", TCL_GLOBAL_ONLY));
vssolution.numtexturecols =
atoi (Tcl_GetVar (interp, "::visoptions.numtexturecols", TCL_GLOBAL_ONLY));
vssolution.multidimcomponent =
atoi (Tcl_GetVar (interp, "::visoptions.multidimcomponent", TCL_GLOBAL_ONLY));
vssolution.drawpointcurves =
atoi (Tcl_GetVar (interp, "::visoptions.drawpointcurves", TCL_GLOBAL_ONLY));
vssolution.draw_fieldlines =
atoi (Tcl_GetVar (interp, "::visoptions.drawfieldlines", TCL_GLOBAL_ONLY));
vssolution.num_fieldlines =
atoi (Tcl_GetVar (interp, "::visoptions.numfieldlines", TCL_GLOBAL_ONLY));
vssolution.fieldlines_randomstart =
atoi (Tcl_GetVar (interp, "::visoptions.fieldlinesrandomstart", TCL_GLOBAL_ONLY));
vssolution.fieldlines_reltolerance =
atof (Tcl_GetVar (interp, "::visoptions.fieldlinestolerance", TCL_GLOBAL_ONLY));
if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesrktype", TCL_GLOBAL_ONLY),
"euler") == 0)
vssolution.fieldlines_rktype = 0;
else if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesrktype", TCL_GLOBAL_ONLY),
"eulercauchy") == 0)
vssolution.fieldlines_rktype = 1;
else if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesrktype", TCL_GLOBAL_ONLY),
"simpson") == 0)
vssolution.fieldlines_rktype = 2;
else if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesrktype", TCL_GLOBAL_ONLY),
"crungekutta") == 0)
vssolution.fieldlines_rktype = 3;
vssolution.fieldlines_rellength =
atof (Tcl_GetVar (interp, "::visoptions.fieldlineslength", TCL_GLOBAL_ONLY));
vssolution.fieldlines_maxpoints =
atoi (Tcl_GetVar (interp, "::visoptions.fieldlinesmaxpoints", TCL_GLOBAL_ONLY));
vssolution.fieldlines_relthickness =
atof (Tcl_GetVar (interp, "::visoptions.fieldlinesthickness", TCL_GLOBAL_ONLY));
vssolution.fieldlines_fixedphase =
(atoi (Tcl_GetVar (interp, "::visoptions.fieldlinesonlyonephase", TCL_GLOBAL_ONLY)) != 0);
if(vssolution.fieldlines_fixedphase)
vssolution.fieldlines_phase =
atof (Tcl_GetVar (interp, "::visoptions.fieldlinesphase", TCL_GLOBAL_ONLY));
if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesstartarea", TCL_GLOBAL_ONLY),
"box") == 0)
vssolution.fieldlines_startarea = 0;
else if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesstartarea", TCL_GLOBAL_ONLY),
"file") == 0)
vssolution.fieldlines_startarea = 1;
else if (strcmp (Tcl_GetVar (interp, "::visoptions.fieldlinesstartarea", TCL_GLOBAL_ONLY),
"face") == 0)
vssolution.fieldlines_startarea = 2;
if (vssolution.fieldlines_startarea == 0)
{
vssolution.fieldlines_startarea_parameter.SetSize(6);
vssolution.fieldlines_startarea_parameter[0] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap1x", TCL_GLOBAL_ONLY));
vssolution.fieldlines_startarea_parameter[1] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap1y", TCL_GLOBAL_ONLY));
vssolution.fieldlines_startarea_parameter[2] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap1z", TCL_GLOBAL_ONLY));
vssolution.fieldlines_startarea_parameter[3] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap2x", TCL_GLOBAL_ONLY));
vssolution.fieldlines_startarea_parameter[4] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap2y", TCL_GLOBAL_ONLY));
vssolution.fieldlines_startarea_parameter[5] = atof (Tcl_GetVar (interp, "::visoptions.fieldlinesstartareap2z", TCL_GLOBAL_ONLY));
}
else if (vssolution.fieldlines_startarea == 1)
{
vssolution.fieldlines_filename = Tcl_GetVar (interp, "::visoptions.fieldlinesfilename", TCL_GLOBAL_ONLY);
}
else if (vssolution.fieldlines_startarea == 2)
{
vssolution.fieldlines_startface = atoi (Tcl_GetVar (interp, "::visoptions.fieldlinesstartface", TCL_GLOBAL_ONLY));
}
vssolution.deform =
atoi (Tcl_GetVar (interp, "::visoptions.deformation", TCL_GLOBAL_ONLY));
vssolution.scaledeform =
atof (Tcl_GetVar (interp, "::visoptions.scaledeform1", TCL_GLOBAL_ONLY)) *
atof (Tcl_GetVar (interp, "::visoptions.scaledeform2", TCL_GLOBAL_ONLY));
if (atoi (Tcl_GetVar (interp, "::visoptions.isolines", TCL_GLOBAL_ONLY)))
vssolution.numisolines = atoi (Tcl_GetVar (interp, "::visoptions.numiso", TCL_GLOBAL_ONLY));
else
vssolution.numisolines = 0;
vssolution.draw_isosurface =
atoi (Tcl_GetVar (interp, "::visoptions.isosurf", TCL_GLOBAL_ONLY));
vssolution.SetSubdivision(atoi (Tcl_GetVar (interp, "::visoptions.subdivisions", TCL_GLOBAL_ONLY)));
vssolution.UpdateSolutionTimeStamp();
}
if (strcmp (argv[1], "parametersrange") == 0)
{
vssolution.invcolor =
atoi (Tcl_GetVar (interp, "::visoptions.invcolor", TCL_GLOBAL_ONLY));
vssolution.mminval =
atof (Tcl_GetVar (interp, "::visoptions.mminval", TCL_GLOBAL_ONLY));
vssolution.mmaxval =
atof (Tcl_GetVar (interp, "::visoptions.mmaxval", TCL_GLOBAL_ONLY));
vssolution.lineartexture =
atoi (Tcl_GetVar (interp, "::visoptions.lineartexture", TCL_GLOBAL_ONLY));
vssolution.numtexturecols =
atoi (Tcl_GetVar (interp, "::visoptions.numtexturecols", TCL_GLOBAL_ONLY));
if (vssolution.usetexture == 0 || vssolution.logscale)
vssolution.UpdateSolutionTimeStamp();
}
if (argc >= 3 && strcmp (argv[1], "time") == 0)
{
vssolution.time = double (atoi (argv[2])) / 1000;
vssolution.timetimestamp = NextTimeStamp();
cout << "\rtime = " << vssolution.time << " " << flush;
}
}
#ifdef PARALLELGL
vsmesh.Broadcast ();
#endif
return TCL_OK;
}
int Ng_Vis_Field (ClientData clientData,
Tcl_Interp * interp,
int argc, tcl_const char *argv[])
{
int i;
static char buf[1000];
buf[0] = 0;
if (argc >= 2)
{
if (strcmp (argv[1], "setfield") == 0)
{
if (argc < 3)
return TCL_ERROR;
for (i = 0; i < vssolution.GetNSolData(); i++)
if (strcmp (vssolution.GetSolData(i)->name, argv[2]) == 0)
{
cout << "found soldata " << i << endl;
}
}
if (strcmp (argv[1], "getnfieldnames") == 0)
{
sprintf (buf, "%d", vssolution.GetNSolData());
}
if (strcmp (argv[1], "getfieldname") == 0)
{
sprintf (buf, "%s", vssolution.GetSolData(atoi(argv[2])-1)->name);
}
if (strcmp (argv[1], "iscomplex") == 0)
{
sprintf (buf, "%d", vssolution.GetSolData(atoi(argv[2])-1)->iscomplex);
}
if (strcmp (argv[1], "getfieldcomponents") == 0)
{
sprintf (buf, "%d", vssolution.GetSolData(atoi(argv[2])-1)->components);
}
if (strcmp (argv[1], "getfieldnames") == 0)
{
for (i = 0; i < vssolution.GetNSolData(); i++)
{
strcat (buf, vssolution.GetSolData(i)->name);
strcat (buf, " ");
}
strcat (buf, "var1 var2 var3");
Tcl_SetResult (interp, buf, TCL_STATIC);
}
if (strcmp (argv[1], "setcomponent") == 0)
{
cout << "set component " << argv[2] << endl;
}
if (strcmp (argv[1], "getactivefield") == 0)
{
sprintf (buf, "1");
}
if (strcmp (argv[1], "getdimension") == 0)
{
sprintf (buf, "%d", mesh->GetDimension());
}
}
Tcl_SetResult (interp, buf, TCL_STATIC);
return TCL_OK;
}
extern "C" int Ng_Vis_Init (Tcl_Interp * interp);
int Ng_Vis_Init (Tcl_Interp * interp)
{
Tcl_CreateCommand (interp, "Ng_Vis_Set", Ng_Vis_Set,
(ClientData)NULL,
(Tcl_CmdDeleteProc*) NULL);
Tcl_CreateCommand (interp, "Ng_Vis_Field", Ng_Vis_Field,
(ClientData)NULL,
(Tcl_CmdDeleteProc*) NULL);
return TCL_OK;
}
}
#endif // NOTCL