mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-15 10:28:34 +05:00
697 lines
22 KiB
C++
697 lines
22 KiB
C++
#include "boundarylayer.hpp"
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#include <core/array.hpp>
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namespace netgen
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{
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struct Intersection_
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{
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bool is_intersecting = false;
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double lam0 = -1, lam1 = -1;
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Point<3> p;
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double bary[3];
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operator bool() const { return is_intersecting; }
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};
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struct GrowthVectorLimiter
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{
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typedef std::array<Point<3>, 2> Seg;
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typedef std::array<Point<3>, 3> Trig;
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BoundaryLayerTool& tool;
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const BoundaryLayerParameters& params;
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Mesh& mesh;
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double height;
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Array<double, PointIndex> limits;
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FlatArray<Vec<3>, PointIndex> growthvectors;
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BitArray changed_domains;
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unique_ptr<BoxTree<3>> tree;
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Array<PointIndex, PointIndex> map_from;
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Table<SurfaceElementIndex, PointIndex> p2sel;
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GrowthVectorLimiter(BoundaryLayerTool& tool_)
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: tool(tool_), params(tool_.params), mesh(tool_.mesh), height(tool_.total_height), growthvectors(tool_.growthvectors), map_from(mesh.Points().Size())
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{
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changed_domains = tool.domains;
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if (!params.outside)
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changed_domains.Invert();
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map_from = tool.mapfrom;
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p2sel = ngcore::CreateSortedTable<SurfaceElementIndex, PointIndex>(
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tool.new_sels.Range(),
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[&] (auto& table, SurfaceElementIndex ei) {
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for (PointIndex pi : tool.new_sels[ei].PNums())
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table.Add(pi, ei);
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},
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mesh.GetNP());
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}
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auto SurfaceElementsRange () { return Range(tool.nse + tool.new_sels.Size()); }
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void WriteErrorMesh (string name)
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{
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if (!debugparam.write_mesh_on_error)
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return;
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Mesh out_mesh;
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out_mesh = mesh;
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for (auto [pi, data] : tool.growth_vector_map)
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{
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auto [gw, height] = data;
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out_mesh[pi] += limits[pi] * height * (*gw);
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}
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out_mesh.Save(name);
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}
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const auto& Get (SurfaceElementIndex sei)
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{
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if (sei < tool.nse)
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return mesh[sei];
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return tool.new_sels[sei - tool.nse];
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}
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std::pair<double, double> GetMinMaxLimit (SurfaceElementIndex sei)
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{
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const auto& sel = Get(sei);
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double min_limit = GetLimit(sel[0]);
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double max_limit = min_limit;
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for (auto i : IntRange(1, sel.GetNP()))
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{
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auto limit = GetLimit(sel[i]);
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min_limit = min(min_limit, limit);
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max_limit = max(max_limit, limit);
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}
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return {min_limit, max_limit};
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}
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double GetLimit (PointIndex pi)
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{
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if (pi <= tool.np)
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return limits[pi];
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return limits[map_from[pi]];
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}
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bool SetLimit (PointIndex pi, double new_limit)
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{
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double& limit = (pi <= tool.np) ? limits[pi] : limits[map_from[pi]];
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if (limit <= new_limit)
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return false;
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limit = new_limit;
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return true;
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}
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bool ScaleLimit (PointIndex pi, double factor)
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{
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double& limit = (pi <= tool.np) ? limits[pi] : limits[map_from[pi]];
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return SetLimit(pi, limit * factor);
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}
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Vec<3> GetVector (PointIndex pi_to, double shift = 1., bool apply_limit = false)
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{
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auto [gw, height] = tool.growth_vector_map[pi_to];
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if (apply_limit)
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shift *= GetLimit(pi_to);
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return shift * height * (*gw);
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}
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Point<3> GetPoint (PointIndex pi_to, double shift = 1., bool apply_limit = false)
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{
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if (pi_to <= tool.np || tool.growth_vector_map.count(pi_to) == 0)
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return mesh[pi_to];
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return mesh[pi_to] + GetVector(pi_to, shift, apply_limit);
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}
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Point<3> GetMappedPoint (PointIndex pi_from, double shift = 1.)
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{
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auto pi_to = tool.mapto[pi_from].Last();
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return GetPoint(pi_to, shift);
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}
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Seg GetMappedSeg (PointIndex pi_from, double shift = 1.)
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{
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return {mesh[pi_from], GetMappedPoint(pi_from, shift)};
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}
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Seg GetSeg (PointIndex pi_to, double shift = 1., bool apply_limit = false)
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{
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return {GetPoint(pi_to, 0), GetPoint(pi_to, shift, apply_limit)};
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}
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Trig GetTrig (SurfaceElementIndex sei, double shift = 0.0, bool apply_limit = false)
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{
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auto sel = Get(sei);
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Trig trig;
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for (auto i : Range(3))
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trig[i] = GetPoint(sel[i], shift, apply_limit);
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return trig;
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}
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Trig GetMappedTrig (SurfaceElementIndex sei, double shift = 0.0)
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{
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auto sel = Get(sei);
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Trig trig;
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for (auto i : Range(3))
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trig[i] = GetMappedPoint(sel[i], shift);
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return trig;
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}
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Trig GetSideTrig (SurfaceElementIndex sei, int index, double shift = 0.0, bool grow_first_vertex = true)
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{
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auto trig = GetMappedTrig(sei, 0.0);
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auto sel = Get(sei);
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auto index1 = (index + 1) % 3;
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if (!grow_first_vertex)
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index1 = (index + 2) % 3;
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trig[index] = GetMappedPoint(sel[index1], shift);
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return trig;
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}
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static constexpr double INTERSECTION_SAFETY = .9;
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bool LimitGrowthVector (PointIndex pi_to, SurfaceElementIndex sei, double trig_shift, double seg_shift, bool check_prism_sides = false)
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{
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auto pi_from = map_from[pi_to];
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if (!pi_from.IsValid())
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return false;
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auto seg = GetSeg(pi_to, seg_shift, true);
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for (auto pi : Get(sei).PNums())
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{
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if (pi == pi_from)
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return false;
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if (map_from[pi] == pi_from)
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return false;
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}
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if (check_prism_sides || trig_shift > .0)
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{
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auto [trig_min_limit, trig_max_limit] = GetMinMaxLimit(sei);
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if (GetLimit(pi_to) < trig_min_limit)
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return false;
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auto getTrigs = [&] (double scaling = 1.0) -> ArrayMem<Trig, 3> {
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ArrayMem<Trig, 3> trigs;
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if (check_prism_sides)
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for (auto i : Range(3))
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trigs.Append(GetSideTrig(sei, i, scaling * trig_shift, true));
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else
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trigs.Append(GetTrig(sei, scaling * trig_shift, true));
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return trigs;
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};
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double scaling = 1.0;
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while (true)
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{
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bool have_intersection = false;
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auto seg = GetSeg(pi_to, scaling * seg_shift, true);
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for (auto trig : getTrigs(scaling))
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have_intersection |= isIntersectingTrig(seg, trig);
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if (!have_intersection)
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break;
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scaling *= 0.9;
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}
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if (scaling == 1.0)
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return false;
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double new_limit = scaling * max(GetLimit(pi_to), trig_max_limit);
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SetLimit(pi_to, new_limit);
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for (auto pi : Get(sei).PNums())
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SetLimit(pi, new_limit);
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return true;
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}
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else
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{
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auto trig = GetTrig(sei, 0.0);
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auto intersection = isIntersectingTrig(seg, trig);
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// checking with original surface elements -> allow only half the distance
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auto new_seg_limit = 0.40 * intersection.lam0 * seg_shift;
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if (intersection && new_seg_limit < GetLimit(pi_from))
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{
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auto p0 = seg[0];
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auto p1 = seg[1];
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auto d = Dist(p0, p1);
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auto [gw, height] = tool.growth_vector_map[pi_to];
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return SetLimit(pi_from, new_seg_limit);
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}
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return false;
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}
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}
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void EqualizeLimits (double factor = .5)
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{
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static Timer t("GrowthVectorLimiter::EqualizeLimits");
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PrintMessage(5, "GrowthVectorLimiter - equalize limits");
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RegionTimer reg(t);
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if (factor == 0.0)
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return;
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for (PointIndex pi : IntRange(tool.np, mesh.GetNP()))
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{
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auto pi_from = map_from[pi];
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std::set<PointIndex> pis;
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for (auto sei : p2sel[pi])
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for (auto pi_ : tool.new_sels[sei].PNums())
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pis.insert(pi_);
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ArrayMem<double, 20> limits;
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for (auto pi1 : pis)
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{
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auto limit = GetLimit(pi1);
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if (limit > 0.0)
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limits.Append(GetLimit(pi1));
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}
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if (limits.Size() == 0)
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continue;
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QuickSort(limits);
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double mean_limit = limits[limits.Size() / 2];
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// if mean limit is the maximum limit, take the average of second-highest
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// and highest value
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if (mean_limit > limits[0] && mean_limit == limits.Last())
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{
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auto i = limits.Size() - 1;
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while (limits[i] == limits.Last())
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i--;
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mean_limit = 0.5 * (limits[i] + limits.Last());
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}
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if (limits.Size() % 2 == 0)
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mean_limit = 0.5 * (mean_limit + limits[(limits.Size() - 1) / 2]);
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SetLimit(pi, factor * mean_limit + (1.0 - factor) * GetLimit(pi));
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}
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}
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void LimitSelfIntersection (double safety = 1.4)
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{
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static Timer t("GrowthVectorLimiter::LimitSelfIntersection");
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PrintMessage(5, "GrowthVectorLimiter - self intersection");
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RegionTimer reg(t);
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// check for self-intersection within new elements (prisms/hexes)
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auto isIntersecting = [&] (SurfaceElementIndex sei, double shift) {
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// checks if surface element is self intersecting when growing with factor
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// shift
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// ignore new surface elements, side trigs are only built
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// from original surface elements
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if (sei >= tool.nse)
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return false;
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const auto sel = Get(sei);
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auto np = sel.GetNP();
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for (auto i : Range(np))
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{
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if (sel[i] > tool.np)
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return false;
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if (tool.mapto[sel[i]].Size() == 0)
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return false;
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}
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for (auto i : Range(np))
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{
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auto seg = GetMappedSeg(sel[i], shift * limits[sel[i]]);
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for (auto fi : Range(np - 2))
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{
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for (auto side : {true, false})
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{
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auto trig = GetSideTrig(sei, i + fi, 1.0, side);
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if (isIntersectingPlane(seg, trig))
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return true;
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}
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}
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}
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return false;
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};
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for (SurfaceElementIndex sei : mesh.SurfaceElements().Range())
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{
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auto sel = mesh[sei];
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if (!tool.moved_surfaces[sel.GetIndex()])
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continue;
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if (sel.GetNP() == 4)
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continue;
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const auto& fd = mesh.GetFaceDescriptor(sel.GetIndex());
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auto np = sel.GetNP();
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double shift = 1.0;
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const double step_factor = 0.9;
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while (isIntersecting(sei, shift * safety))
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{
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shift *= step_factor;
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double max_limit = 0;
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for (auto i : Range(np))
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max_limit = max(max_limit, limits[sel[i]]);
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for (auto i : Range(np))
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if (max_limit == limits[sel[i]])
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ScaleLimit(sel[i], step_factor);
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// if (max_limit < 0.01) break;
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}
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}
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}
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// checks if a segment is intersecting a plane, spanned by three points, lam
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// will be set s.t. p_intersect = seg[0] + lam * (seg[1]-seg[0])
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Intersection_ isIntersectingPlane (const Seg& seg,
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const Trig& trig)
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{
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auto t1 = trig[1] - trig[0];
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auto t2 = trig[2] - trig[0];
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auto n = Cross(t1, t2);
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auto v0n = (seg[0] - trig[0]) * n;
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auto v1n = (seg[1] - trig[0]) * n;
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Intersection_ intersection;
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intersection.lam0 = -v0n / (v1n - v0n);
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intersection.p = seg[0] + intersection.lam0 * (seg[1] - seg[0]);
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intersection.is_intersecting = (v0n * v1n < 0) && (intersection.lam0 > -1e-8) && (intersection.lam0 < 1 + 1e-8);
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return intersection;
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}
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Intersection_ isIntersectingTrig (const Seg& seg, const Trig& trig)
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{
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auto intersection = isIntersectingPlane(seg, trig);
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if (!intersection)
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return intersection;
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auto p = seg[0] + intersection.lam0 * (seg[1] - seg[0]) - trig[0];
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Vec3d col1 = trig[1] - trig[0];
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Vec3d col2 = trig[2] - trig[0];
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Vec3d col3 = Cross(col1, col2);
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Vec3d rhs = p;
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Vec3d bary;
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SolveLinearSystem(col1, col2, col3, rhs, bary);
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intersection.lam1 = 0;
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double eps = 0.1;
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if (bary.X() >= -eps && bary.Y() >= -eps && bary.X() + bary.Y() <= 1 + eps)
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{
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intersection.bary[0] = bary.X();
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intersection.bary[1] = bary.Y();
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intersection.bary[2] = 1.0 - bary.X() - bary.Y();
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}
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else
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intersection.is_intersecting = false;
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return intersection;
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}
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Intersection_ isIntersectingTrig (PointIndex pi_from, PointIndex pi_to, SurfaceElementIndex sei, double shift = 0.0)
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{
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return isIntersectingTrig(GetSeg(pi_from, pi_to), GetTrig(sei, shift));
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}
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void BuildSearchTree (double trig_shift)
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{
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static Timer t("BuildSearchTree");
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RegionTimer rt(t);
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Box<3> bbox(Box<3>::EMPTY_BOX);
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for (PointIndex pi : mesh.Points().Range())
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{
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bbox.Add(mesh[pi]);
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bbox.Add(GetPoint(pi, 1.1));
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}
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tree = make_unique<BoxTree<3>>(bbox);
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for (auto sei : SurfaceElementsRange())
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{
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const auto& sel = Get(sei);
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auto sel_index = sel.GetIndex();
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Box<3> box(Box<3>::EMPTY_BOX);
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for (auto pi : sel.PNums())
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{
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box.Add(GetPoint(pi, 0.));
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box.Add(GetPoint(pi, trig_shift * GetLimit(pi)));
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}
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tree->Insert(box, sei);
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}
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}
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template <typename TFunc>
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void FindTreeIntersections (double trig_shift, double seg_shift, TFunc f, BitArray* relevant_points = nullptr)
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{
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static Timer t("GrowthVectorLimiter::FindTreeIntersections");
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RegionTimer rt(t);
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BuildSearchTree(trig_shift);
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auto np_new = mesh.Points().Size();
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int counter = 0;
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for (auto i : IntRange(tool.np, np_new))
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{
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PointIndex pi_to = i + PointIndex::BASE;
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PointIndex pi_from = map_from[pi_to];
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if (!pi_from.IsValid())
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throw Exception("Point not mapped");
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if (relevant_points && !relevant_points->Test(pi_to) && !relevant_points->Test(pi_from))
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continue;
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Box<3> box(Box<3>::EMPTY_BOX);
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auto seg = GetSeg(pi_to, seg_shift);
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box.Add(GetPoint(pi_to, 0));
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box.Add(GetPoint(pi_to, GetLimit(pi_from)));
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tree->GetFirstIntersecting(box.PMin(), box.PMax(), [&] (SurfaceElementIndex sei) {
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const auto& sel = Get(sei);
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if (sel.PNums().Contains(pi_from))
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return false;
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if (sel.PNums().Contains(pi_to))
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return false;
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counter++;
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f(pi_to, sei);
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return false;
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});
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}
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}
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void FixIntersectingSurfaceTrigs ()
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{
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static Timer t("GrowthVectorLimiter::FixIntersectingSurfaceTrigs");
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RegionTimer reg(t);
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// check if surface trigs are intersecting each other
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bool changed = true;
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while (changed)
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{
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changed = false;
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Point3d pmin, pmax;
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mesh.GetBox(pmin, pmax);
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BoxTree<3, SurfaceElementIndex> setree(pmin, pmax);
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for (auto sei : SurfaceElementsRange())
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{
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const Element2d& tri = Get(sei);
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Box<3> box(Box<3>::EMPTY_BOX);
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for (PointIndex pi : tri.PNums())
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box.Add(GetPoint(pi, 1.0, true));
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box.Increase(1e-3 * box.Diam());
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setree.Insert(box, sei);
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}
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for (auto sei : SurfaceElementsRange())
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{
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const Element2d& tri = Get(sei);
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Box<3> box(Box<3>::EMPTY_BOX);
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for (PointIndex pi : tri.PNums())
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box.Add(GetPoint(pi, 1.0, true));
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setree.GetFirstIntersecting(box.PMin(), box.PMax(), [&] (size_t sej) {
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const Element2d& tri2 = Get(sej);
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if (mesh[tri[0]].GetLayer() != mesh[tri2[0]].GetLayer())
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return false;
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netgen::Point<3> tri1_points[3], tri2_points[3];
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const netgen::Point<3>*trip1[3], *trip2[3];
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for (int k = 0; k < 3; k++)
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{
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trip1[k] = &tri1_points[k];
|
|
trip2[k] = &tri2_points[k];
|
|
}
|
|
auto set_points = [&] () {
|
|
for (int k = 0; k < 3; k++)
|
|
{
|
|
tri1_points[k] = GetPoint(tri[k], 1.0, true);
|
|
tri2_points[k] = GetPoint(tri2[k], 1.0, true);
|
|
}
|
|
};
|
|
|
|
set_points();
|
|
|
|
int counter = 0;
|
|
while (IntersectTriangleTriangle(&trip1[0], &trip2[0]))
|
|
{
|
|
changed = true;
|
|
PointIndex pi_max_limit = PointIndex::INVALID;
|
|
for (PointIndex pi :
|
|
{tri[0], tri[1], tri[2], tri2[0], tri2[1], tri2[2]})
|
|
if (pi > tool.np && (!pi_max_limit.IsValid() || GetLimit(pi) > GetLimit(pi_max_limit)))
|
|
pi_max_limit = map_from[pi];
|
|
|
|
if (!pi_max_limit.IsValid())
|
|
break;
|
|
|
|
ScaleLimit(pi_max_limit, 0.9);
|
|
set_points();
|
|
counter++;
|
|
if (debugparam.debugoutput && counter > 20)
|
|
{
|
|
cerr << "Limit intersecting surface elements: too many "
|
|
"limitation steps, sels: "
|
|
<< Get(sei) << '\t' << Get(sej) << endl;
|
|
if (GetLimit(pi_max_limit) < 1e-10)
|
|
{
|
|
WriteErrorMesh("error_blayer_self_intersection_pi" + ToString(pi_max_limit) + ".vol.gz");
|
|
throw NgException("Stop meshing in boundary layer thickness limitation: overlapping regions detected at elements " + ToString(tri) + " and " + ToString(tri2));
|
|
}
|
|
for (auto si : {sei, sej})
|
|
{
|
|
auto sel = Get(si);
|
|
cerr << "Limits: ";
|
|
for (auto pi : sel.PNums())
|
|
cerr << GetLimit(pi) << ",\t";
|
|
cerr << endl;
|
|
for (auto pi : sel.PNums())
|
|
cerr << GetPoint(pi, 1.0, true) << "\t";
|
|
cerr << endl;
|
|
}
|
|
cerr << "pi_max_limit " << pi_max_limit << endl;
|
|
break;
|
|
}
|
|
}
|
|
return false;
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
void LimitOriginalSurface (double safety)
|
|
{
|
|
static Timer t("GrowthVectorLimiter::LimitOriginalSurface");
|
|
RegionTimer reg(t);
|
|
PrintMessage(5, "GrowthVectorLimiter - original surface");
|
|
// limit to not intersect with other (original) surface elements
|
|
double trig_shift = 0;
|
|
double seg_shift = safety;
|
|
FindTreeIntersections(
|
|
trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
|
|
if (sei >= tool.nse)
|
|
return; // ignore new surface elements in first pass
|
|
LimitGrowthVector(pi_to, sei, trig_shift, seg_shift);
|
|
});
|
|
}
|
|
|
|
void LimitBoundaryLayer (double safety = 1.1)
|
|
{
|
|
static Timer t("GrowthVectorLimiter::LimitBoundaryLayer");
|
|
PrintMessage(5, "GrowthVectorLimiter - boundary layer");
|
|
// now limit again with shifted surface elements
|
|
double trig_shift = safety;
|
|
double seg_shift = safety;
|
|
size_t limit_counter = 1;
|
|
|
|
BitArray relevant_points, relevant_points_next;
|
|
relevant_points.SetSize(mesh.Points().Size() + 1);
|
|
relevant_points_next.SetSize(mesh.Points().Size() + 1);
|
|
relevant_points.Set();
|
|
|
|
while (limit_counter)
|
|
{
|
|
RegionTimer reg(t);
|
|
size_t find_counter = 0;
|
|
limit_counter = 0;
|
|
relevant_points_next.Clear();
|
|
FindTreeIntersections(
|
|
trig_shift, seg_shift, [&] (PointIndex pi_to, SurfaceElementIndex sei) {
|
|
find_counter++;
|
|
auto sel = Get(sei);
|
|
|
|
if (LimitGrowthVector(pi_to, sei, trig_shift, seg_shift))
|
|
{
|
|
limit_counter++;
|
|
relevant_points_next.SetBit(pi_to);
|
|
relevant_points_next.SetBit(map_from[pi_to]);
|
|
for (auto pi : sel.PNums())
|
|
{
|
|
relevant_points_next.SetBit(pi);
|
|
if (pi >= tool.np)
|
|
relevant_points_next.SetBit(map_from[pi]);
|
|
else
|
|
relevant_points_next.SetBit(map_from[pi]);
|
|
}
|
|
}
|
|
|
|
for (auto pi : sel.PNums())
|
|
{
|
|
if (pi >= tool.np)
|
|
return;
|
|
if (tool.mapto[pi].Size() == 0)
|
|
return;
|
|
}
|
|
if (LimitGrowthVector(pi_to, sei, trig_shift, seg_shift, true))
|
|
limit_counter++;
|
|
},
|
|
&relevant_points);
|
|
relevant_points = relevant_points_next;
|
|
}
|
|
}
|
|
|
|
void CheckLimits ()
|
|
{
|
|
for (auto [pi, data] : tool.growth_vector_map)
|
|
if (limits[pi] < 1e-10)
|
|
{
|
|
WriteErrorMesh("error_blayer_intersection_pi" + ToString(pi) + ".vol.gz");
|
|
throw NgException("Stop meshing in boundary layer thickness limitation: overlapping regions detected at point " + ToString(pi));
|
|
}
|
|
}
|
|
|
|
void Perform ()
|
|
{
|
|
limits.SetSize(mesh.Points().Size());
|
|
limits = 1.0;
|
|
|
|
std::array safeties = {0.5, 1.1, 1.5, 1.5};
|
|
|
|
// No smoothing in the last pass, to avoid generating new intersections
|
|
std::array smoothing_factors = {0.8, 0.7, 0.5, 0.0};
|
|
|
|
for (auto i_pass : Range(safeties.size()))
|
|
{
|
|
PrintMessage(4, "GrowthVectorLimiter pass ", i_pass);
|
|
double safety = safeties[i_pass];
|
|
CheckLimits();
|
|
// intersect segment with original surface elements
|
|
LimitOriginalSurface(2.1);
|
|
CheckLimits();
|
|
// intersect prisms with themself
|
|
LimitSelfIntersection(1.3 * safety);
|
|
CheckLimits();
|
|
// intesect segment with prism
|
|
LimitBoundaryLayer(safety);
|
|
CheckLimits();
|
|
|
|
for (auto i : Range(3))
|
|
EqualizeLimits(smoothing_factors[i_pass]);
|
|
CheckLimits();
|
|
|
|
if (i_pass == safeties.size() - 1)
|
|
FixIntersectingSurfaceTrigs();
|
|
CheckLimits();
|
|
}
|
|
|
|
for (auto i : Range(growthvectors))
|
|
growthvectors[i] *= limits[i];
|
|
|
|
for (auto& [special_pi, special_point] : tool.special_boundary_points)
|
|
{
|
|
for (auto& group : special_point.growth_groups)
|
|
{
|
|
group.growth_vector *= limits[special_pi];
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
} // namespace netgen
|