netgen/libsrc/gprim/splinegeometry.hpp
Joachim Schoeberl 901bd944a2 move splines
2011-02-28 13:13:18 +00:00

69 lines
1.4 KiB
C++

/*
JS, Nov 2007
The 2D/3D template-base classes should go into the libsrc/gprim directory
in geom2d only 2D - Geometry classes (with material properties etc.)
*/
#include "spline.hpp"
#ifndef _FILE_SPLINEGEOMETRY
#define _FILE_SPLINEGEOMETRY
namespace netgen
{
template < int D >
class SplineGeometry
{
// protected:
public:
Array < GeomPoint<D> > geompoints;
Array < SplineSeg<D>* > splines;
~SplineGeometry();
int Load (const Array<double> & raw_data, const int startpos = 0);
void GetRawData (Array<double> & raw_data) const;
const Array<SplineSeg<D>*> & GetSplines () const
{ return splines; }
int GetNSplines (void) const { return splines.Size(); }
string GetSplineType (const int i) const { return splines[i]->GetType(); }
SplineSeg<D> & GetSpline (const int i) {return *splines[i];}
const SplineSeg<D> & GetSpline (const int i) const {return *splines[i];}
void GetBoundingBox (Box<D> & box) const;
Box<D> GetBoundingBox () const
{ Box<D> box; GetBoundingBox (box); return box; }
int GetNP () const { return geompoints.Size(); }
const GeomPoint<D> & GetPoint(int i) const { return geompoints[i]; }
// void SetGrading (const double grading);
void AppendPoint (const Point<D> & p, const double reffac = 1., const bool hpref = false);
void AppendSegment(SplineSeg<D> * spline)
{
splines.Append (spline);
}
};
}
#endif // _FILE_SPLINEGEOMETRY