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58 lines
1.6 KiB
C++
58 lines
1.6 KiB
C++
#ifndef FILE_TRIAPPROX
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#define FILE_TRIAPPROX
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/**************************************************************************/
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/* File: triapprox.hh */
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/* Author: Joachim Schoeberl */
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/* Date: 2. Mar. 98 */
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/**************************************************************************/
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/**
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Triangulated approxiamtion to true surface
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*/
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class TATriangle
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{
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int pi[3];
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int surfind;
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public:
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TATriangle () { ; }
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TATriangle (int si, int pi1, int pi2, int pi3)
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{ surfind = si; pi[0] = pi1; pi[1] = pi2; pi[2] = pi3; }
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int SurfaceIndex() const { return surfind; }
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int & SurfaceIndex() { return surfind; }
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int & operator[] (int i) { return pi[i]; }
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const int & operator[] (int i) const { return pi[i]; }
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};
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class TriangleApproximation
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{
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Array<Point<3> > points;
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Array<Vec<3> > normals;
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Array<TATriangle> trigs;
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public:
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TriangleApproximation();
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int GetNP () const { return points.Size(); }
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int GetNT () const { return trigs.Size(); }
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int AddPoint (const Point<3> & p) { points.Append (p); return points.Size()-1; }
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int AddNormal (const Vec<3> & n) { normals.Append (n); return normals.Size()-1; }
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int AddTriangle (const TATriangle & tri, bool invert = 0);
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const Point<3> & GetPoint (int i) const { return points[i]; }
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const TATriangle & GetTriangle (int i) const { return trigs[i]; }
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const Vec<3> & GetNormal (int i) const { return normals[i]; }
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void RemoveUnusedPoints ();
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friend class CSGeometry;
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};
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#endif
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