mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-29 23:30:33 +05:00
483 lines
9.8 KiB
C++
483 lines
9.8 KiB
C++
#ifndef FILE_OBJECTS
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#define FILE_OBJECTS
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/* *************************************************************************/
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/* File: geomobjects.hpp */
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/* Author: Joachim Schoeberl */
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/* Date: 20. Jul. 02 */
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/* *************************************************************************/
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namespace netgen
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{
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template <int D, typename T = double> class Vec;
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template <int D, typename T = double> class Point;
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template <int D, typename T>
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class Point
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{
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protected:
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T x[D];
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public:
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Point () { ; }
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Point (T ax) { for (int i = 0; i < D; i++) x[i] = ax; }
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Point (T ax, T ay)
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{
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// static_assert(D==2, "Point<D> constructor with 2 args called");
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x[0] = ax; x[1] = ay;
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}
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Point (T ax, T ay, T az)
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{
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// static_assert(D==3, "Point<D> constructor with 3 args called");
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x[0] = ax; x[1] = ay; x[2] = az;
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}
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Point (T ax, T ay, T az, T au)
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{ x[0] = ax; x[1] = ay; x[2] = az; x[3] = au;}
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template <typename T2>
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Point (const Point<D,T2> & p2)
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{ for (int i = 0; i < D; i++) x[i] = p2(i); }
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explicit Point (const Vec<D> & v)
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{ for (int i = 0; i < D; i++) x[i] = v(i); }
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template <typename T2>
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Point & operator= (const Point<D,T2> & p2)
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{
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for (int i = 0; i < D; i++) x[i] = p2(i);
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return *this;
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}
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Point & operator= (T val)
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{
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for (int i = 0; i < D; i++) x[i] = val;
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return *this;
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}
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T & operator() (int i) { return x[i]; }
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const T & operator() (int i) const { return x[i]; }
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T& operator[] (int i) { return x[i]; }
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const T& operator[] (int i) const { return x[i]; }
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operator const T* () const { return x; }
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void DoArchive(Archive& archive)
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{
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for(int i=0; i<D; i++)
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archive & x[i];
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}
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};
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template <int D, typename T>
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class Vec
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{
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protected:
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T x[D];
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public:
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Vec () { ; } // for (int i = 0; i < D; i++) x[i] = 0; }
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Vec (T ax) { for (int i = 0; i < D; i++) x[i] = ax; }
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Vec (T ax, T ay)
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{
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// static_assert(D==2, "Vec<D> constructor with 2 args called");
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x[0] = ax; x[1] = ay;
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}
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Vec (T ax, T ay, T az)
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{
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// static_assert(D==3, "Vec<D> constructor with 3 args called");
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x[0] = ax; x[1] = ay; x[2] = az;
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}
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Vec (T ax, T ay, T az, T au)
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{ x[0] = ax; x[1] = ay; x[2] = az; x[3] = au; }
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Vec (const Vec<D> & p2)
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{ for (int i = 0; i < D; i++) x[i] = p2.x[i]; }
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explicit Vec (const Point<D,T> & p)
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{ for (int i = 0; i < D; i++) x[i] = p(i); }
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explicit Vec(const Point<D,T>& p1, const Point<D,T>& p2)
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{ for(int i=0; i<D; i++) x[i] = p2(i)-p1(i); }
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template <typename T2>
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Vec & operator= (const Vec<D,T2> & p2)
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{
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for (int i = 0; i < D; i++) x[i] = p2(i);
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return *this;
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}
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Vec & operator= (T s)
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{
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for (int i = 0; i < D; i++) x[i] = s;
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return *this;
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}
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T & operator() (int i) { return x[i]; }
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const T & operator() (int i) const { return x[i]; }
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T& operator[] (int i) { return x[i]; }
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const T& operator[] (int i) const { return x[i]; }
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operator const T* () const { return x; }
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void DoArchive(Archive& archive)
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{
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for(int i=0; i<D; i++)
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archive & x[i];
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}
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T Length () const
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{
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T l = 0;
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for (int i = 0; i < D; i++)
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l += x[i] * x[i];
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return sqrt (l);
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}
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T Length2 () const
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{
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T l = 0;
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for (int i = 0; i < D; i++)
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l += x[i] * x[i];
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return l;
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}
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Vec & Normalize ()
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{
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T l = Length();
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// if (l != 0)
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for (int i = 0; i < D; i++)
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x[i] /= (l+1e-40);
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return *this;
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}
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Vec<D> GetNormal () const;
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};
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template<int D>
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inline Vec<D> operator-(const Point<D>& p1, const Point<D>& p2)
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{
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Vec<D> result;
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for(auto i : Range(D))
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result[i] = p1[i] - p2[i];
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return result;
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}
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inline double Cross2(const Vec<2>& v1, const Vec<2>& v2)
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{
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return v1[0] * v2[1] - v1[1] * v2[0];
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}
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// are points clockwise?
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inline bool CW(const Point<2>& p1, const Point<2>& p2,
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const Point<2>& p3)
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{
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return Cross2(p2-p1, p3-p2) < 0;
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}
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// are points counterclockwise?
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inline bool CCW(const Point<2>& p1, const Point<2>& p2,
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const Point<2>& p3)
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{
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return Cross2(p2-p1, p3-p2) > 0;
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}
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// are strictly points counterclockwise?
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inline bool CCW(const Point<2>& p1, const Point<2>& p2,
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const Point<2>& p3, double eps)
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{
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auto v1 = p2-p1;
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auto v2 = p3-p2;
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return Cross2(v1, v2) > eps*eps*max2(v1.Length2(),
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v2.Length2());
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}
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template <int H, int W=H, typename T = double>
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class Mat
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{
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protected:
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T x[H*W];
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public:
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Mat () { ; }
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Mat (const Mat & b)
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{ for (int i = 0; i < H*W; i++) x[i] = b.x[i]; }
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Mat & operator= (T s)
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{
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for (int i = 0; i < H*W; i++) x[i] = s;
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return *this;
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}
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Mat & operator= (const Mat & b)
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{
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for (int i = 0; i < H*W; i++) x[i] = b.x[i];
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return *this;
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}
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T & operator() (int i, int j) { return x[i*W+j]; }
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const T & operator() (int i, int j) const { return x[i*W+j]; }
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T & operator() (int i) { return x[i]; }
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const T & operator() (int i) const { return x[i]; }
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Vec<H,T> Col (int i) const
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{
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Vec<H,T> hv;
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for (int j = 0; j < H; j++)
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hv(j) = x[j*W+i];
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return hv;
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}
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Vec<W,T> Row (int i) const
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{
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Vec<W,T> hv;
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for (int j = 0; j < W; j++)
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hv(j) = x[i*W+j];
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return hv;
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}
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void Solve (const Vec<H,T> & rhs, Vec<W,T> & sol) const
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{
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Mat<W,H,T> inv;
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CalcInverse (*this, inv);
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sol = inv * rhs;
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}
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};
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template <int D>
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class Box
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{
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protected:
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Point<D> pmin, pmax;
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public:
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Box () { ; }
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Box ( const Point<D> & p1)
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{
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for (int i = 0; i < D; i++)
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pmin(i) = pmax(i) = p1(i);
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}
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Box ( const Point<D> & p1, const Point<D> & p2)
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{
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for (int i = 0; i < D; i++)
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{
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pmin(i) = min2(p1(i), p2(i));
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pmax(i) = max2(p1(i), p2(i));
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}
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}
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Box (const Point<D> & p1, const Point<D> & p2, const Point<D> & p3)
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: Box(p1,p2)
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{
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Add (p3);
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}
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enum EB_TYPE { EMPTY_BOX = 1 };
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Box ( EB_TYPE et )
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{
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for (int i = 0; i < D; i++)
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{
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pmin(i) = 1e99;
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pmax(i) = -1e99;
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}
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// pmin = Point<D> (1e99, 1e99, 1e99);
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// pmax = Point<D> (-1e99, -1e99, -1e99);
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}
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const Point<D> & PMin () const { return pmin; }
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const Point<D> & PMax () const { return pmax; }
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void Set (const Point<D> & p)
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{ pmin = pmax = p; }
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void Add (const Point<D> & p)
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{
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for (int i = 0; i < D; i++)
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{
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if (p(i) < pmin(i)) pmin(i) = p(i);
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/* else */ if (p(i) > pmax(i)) pmax(i) = p(i);
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// optimization invalid for empty-box !
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}
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}
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template <typename T1, typename T2>
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void Set (const IndirectArray<T1, T2> & points)
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{
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// Set (points[points.Begin()]);
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Set (points[*points.Range().begin()]);
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// for (int i = points.Begin()+1; i < points.End(); i++)
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for (int i : points.Range().Modify(1,0))
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Add (points[i]);
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}
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template <typename T1, typename T2>
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void Add (const IndirectArray<T1, T2> & points)
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{
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// for (int i = points.Begin(); i < points.End(); i++)
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for (int i : points.Range())
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Add (points[i]);
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}
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Point<D> Center () const
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{
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Point<D> c;
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for (int i = 0; i < D; i++)
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c(i) = 0.5 * (pmin(i)+pmax(i));
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return c;
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}
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double Diam () const { return Abs (pmax-pmin); }
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Point<D> GetPointNr (int nr) const
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{
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Point<D> p;
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for (int i = 0; i < D; i++)
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{
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p(i) = (nr & 1) ? pmax(i) : pmin(i);
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nr >>= 1;
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}
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return p;
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}
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bool Intersect (const Box<D> & box2) const
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{
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for (int i = 0; i < D; i++)
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if (pmin(i) > box2.pmax(i) ||
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pmax(i) < box2.pmin(i)) return 0;
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return 1;
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}
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bool IsIn (const Point<D> & p) const
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{
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for (int i = 0; i < D; i++)
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if (p(i) < pmin(i) || p(i) > pmax(i)) return 0;
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return 1;
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}
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void Increase (double dist)
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{
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for (int i = 0; i < D; i++)
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{
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pmin(i) -= dist;
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pmax(i) += dist;
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}
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}
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void DoArchive(Archive& archive)
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{ archive & pmin & pmax; }
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};
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template <int D>
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class BoxSphere : public Box<D>
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{
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protected:
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///
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Point<D> c;
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///
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double diam;
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///
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double inner;
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public:
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///
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BoxSphere () { };
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///
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BoxSphere (const Box<D> & box)
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: Box<D> (box)
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{
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CalcDiamCenter();
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};
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///
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BoxSphere ( Point<D> apmin, Point<D> apmax )
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: Box<D> (apmin, apmax)
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{
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CalcDiamCenter();
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}
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///
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const Point<D> & Center () const { return c; }
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///
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double Diam () const { return diam; }
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///
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double Inner () const { return inner; }
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///
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void GetSubBox (int nr, BoxSphere & sbox) const
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{
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for (int i = 0; i < D; i++)
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{
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if (nr & 1)
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{
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sbox.pmin(i) = c(i);
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sbox.pmax(i) = this->pmax(i);
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}
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else
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{
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sbox.pmin(i) = this->pmin(i);
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sbox.pmax(i) = c(i);
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}
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sbox.c(i) = 0.5 * (sbox.pmin(i) + sbox.pmax(i));
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nr >>= 1;
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}
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sbox.diam = 0.5 * diam;
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sbox.inner = 0.5 * inner;
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}
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///
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void CalcDiamCenter ()
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{
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c = Box<D>::Center ();
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diam = Dist (this->pmin, this->pmax);
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inner = this->pmax(0) - this->pmin(0);
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for (int i = 1; i < D; i++)
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if (this->pmax(i) - this->pmin(i) < inner)
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inner = this->pmax(i) - this->pmin(i);
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}
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};
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#ifdef PARALLEL
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template <>
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inline MPI_Datatype MyGetMPIType<Vec<3, double> > ()
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{
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static MPI_Datatype MPI_T = 0;
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if (!MPI_T)
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{
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MPI_Type_contiguous ( 3, MPI_DOUBLE, &MPI_T);
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MPI_Type_commit ( &MPI_T );
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}
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return MPI_T;
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};
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#endif
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}
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#endif
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