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97 lines
2.9 KiB
C++
97 lines
2.9 KiB
C++
#ifndef FILE_GEOMTEST3D
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#define FILE_GEOMTEST3D
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/* *************************************************************************/
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/* File: geomtest3d.hh */
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/* Author: Joachim Schoeberl */
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/* Date: 13. Feb. 98 */
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/* *************************************************************************/
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namespace netgen
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{
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extern int
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IntersectTriangleLine (const Point<3> ** tri, const Point<3> ** line);
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/**
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Returns 0, iff
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closure (tet) cup closure (tri) is empty, one corner point of tet,
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one edge of tet or one face of tet
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*/
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extern int
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IntersectTetTriangle (const Point<3> ** tet, const Point<3> ** tri,
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const int * tetpi = NULL, const int * tripi = NULL);
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/**
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Same test as above, but tet int reference position (0, ex, ey, ez),
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tetpi = 1, 2, 4, 5
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*/
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extern int
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IntersectTetTriangleRef (const Point3d ** tri, const int * tripi = NULL);
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// 1, iff not regular triangulation
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extern int
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IntersectTriangleTriangle (const Point<3> ** tri1, const Point<3> ** tri2);
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extern void
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LocalCoordinates (const Vec3d & e1, const Vec3d & e2,
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const Vec3d & v, double & lam1, double & lam2);
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/// return 1 = degenerated sphere
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extern int
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CalcSphereCenter (const Point<3> ** pts, Point<3> & c);
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/// return 1 = degenerated triangle
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extern int
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CalcTriangleCenter (const Point3d ** pts, Point3d & c);
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/*
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Compute radius of cylinder fitting 4 points.
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cylinder axis is in the direction of p1-p2
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*/
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extern double ComputeCylinderRadius (const Point3d & p1, const Point3d & p2,
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const Point3d & p3, const Point3d & p4);
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/*
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Two triangles T1 and T2 have normals n1 and n2.
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The height over the common edge is h1, and h2.
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Radius of cylinder fitting both triangles
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*/
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extern double ComputeCylinderRadius (const Vec3d & n1, const Vec3d & n2,
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double h1, double h2);
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/// Minimal distance of point p to the line segment [lp1,lp2]
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extern double MinDistLP2 (const Point2d & lp1, const Point2d & lp2, const Point2d & p);
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/// Minimal distance of point p to the line segment [lp1,lp2]
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extern double MinDistLP2 (const Point3d & lp1, const Point3d & lp2, const Point3d & p);
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/// Minimal distance of point p to the triangle segment [tp1,tp2,pt3]
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extern double MinDistTP2 (const Point3d & tp1, const Point3d & tp2,
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const Point3d & tp3, const Point3d & p);
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inline double MinDistTP2 (const Point<2> & tp1, const Point<2> & tp2,
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const Point<2> & tp3, const Point<2> & p)
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{
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return MinDistTP2 (Point<3> (tp1(0), tp1(1),0),
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Point<3> (tp2(0), tp2(1),0),
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Point<3> (tp3(0), tp3(1),0),
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Point<3> (p(0), p(1),0));
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}
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/// Minimal distance of the 2 lines [l1p1,l1p2] and [l2p1,l2p2]
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extern double MinDistLL2 (const Point3d & l1p1, const Point3d & l1p2,
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const Point3d & l2p1, const Point3d & l2p2);
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}
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#endif
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