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b694b4667a
move fieldlines code to meshing dir move visualization function pointers to meshing directory DLL_HEADER -> NGGUI_API in visualization lib move soldata.hpp to meshing update occ, no freetype necessary anymore
281 lines
7.0 KiB
C++
281 lines
7.0 KiB
C++
#ifndef FILE_GEOMETRY2D
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#define FILE_GEOMETRY2D
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/* *************************************************************************/
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/* File: geometry2d.hpp */
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/* Author: Joachim Schoeberl */
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/* Date: 20. Jul. 02 */
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/* *************************************************************************/
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#include <myadt.hpp>
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#include <gprim.hpp>
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#include <meshing.hpp>
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// #include "../gprim/spline.hpp"
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// #include "../gprim/splinegeometry.hpp"
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namespace netgen
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{
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class SplineSegExt : public SplineSeg<2>
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{
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public:
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SplineSeg<2>* seg;
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/// left domain
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int leftdom;
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/// right domain
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int rightdom;
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/// refinement at line
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double reffak;
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/// maximal h;
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double hmax;
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/// boundary condition number
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int bc;
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/// copy spline mesh from other spline (-1.. do not copy)
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int copyfrom;
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/// perform anisotropic refinement (hp-refinement) to edge
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double hpref_left;
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/// perform anisotropic refinement (hp-refinement) to edge
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double hpref_right;
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///
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int layer;
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SplineSegExt (SplineSeg<2> & hseg)
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: seg(&hseg)
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{
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layer = 1;
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}
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// default constructor for archive
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SplineSegExt() {}
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~SplineSegExt ()
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{
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delete seg;
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}
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virtual void DoArchive(Archive& ar)
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{
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ar & seg & leftdom & rightdom & reffak & hmax & bc & copyfrom
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& hpref_left & hpref_right & layer;
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}
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virtual const GeomPoint<2> & StartPI () const
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{
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return seg->StartPI();
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}
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virtual const GeomPoint<2> & EndPI () const
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{
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return seg->EndPI();
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}
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virtual Point<2> GetPoint (double t) const
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{
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return seg->GetPoint(t);
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}
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virtual Vec<2> GetTangent (const double t) const
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{
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return seg->GetTangent(t);
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}
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virtual void GetDerivatives (const double t,
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Point<2> & point,
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Vec<2> & first,
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Vec<2> & second) const
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{
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seg->GetDerivatives (t, point, first, second);
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}
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virtual void GetCoeff (Vector & coeffs) const
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{
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seg->GetCoeff (coeffs);
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}
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virtual void GetPoints (int n, NgArray<Point<2> > & points) const
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{
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seg->GetPoints (n, points);
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}
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virtual double MaxCurvature () const
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{
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return seg->MaxCurvature();
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}
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virtual string GetType () const
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{
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return seg->GetType();
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}
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virtual double CalcCurvature (double t) const
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{
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Point<2> point;
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Vec<2> first, second;
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GetDerivatives (t, point, first, second);
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double curv = fabs(first(0)*second(1)-first(1)*second(0)) / pow(first.Length(), 3);
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return curv;
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}
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virtual bool InConvexHull (Point<2> p, double eps) const
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{
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return seg->InConvexHull (p, eps);
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}
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};
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class DLL_HEADER SplineGeometry2d : public SplineGeometry<2>, public NetgenGeometry
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{
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protected:
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NgArray<char*> materials;
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NgArray<double> maxh;
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NgArray<bool> quadmeshing;
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Array<bool> tensormeshing;
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NgArray<int> layer;
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NgArray<string*> bcnames;
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double elto0 = 1.0;
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public:
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virtual ~SplineGeometry2d();
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void Load (const filesystem::path & filename);
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void LoadData( ifstream & infile );
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void LoadDataNew ( ifstream & infile );
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void LoadDataV2 ( ifstream & infile );
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void TestComment ( ifstream & infile ) ;
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void DoArchive(Archive& ar) override
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{
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SplineGeometry<2>::DoArchive(ar);
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ar & materials & maxh & quadmeshing & tensormeshing & layer & bcnames & elto0;
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}
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bool ProjectPointGI (int surfind, Point<3> & p, PointGeomInfo & gi) const override
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{
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p(2) = 0.0;
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return true;
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}
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void PointBetween(const Point<3> & p1, const Point<3> & p2, double secpoint,
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int surfi,
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const PointGeomInfo & gi1,
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const PointGeomInfo & gi2,
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Point<3> & newp, PointGeomInfo & newgi) const override
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{
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newp = p1+secpoint*(p2-p1);
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newgi.trignum = 1;
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}
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void PointBetweenEdge(const Point<3> & p1, const Point<3> & p2, double secpoint,
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int surfi1, int surfi2,
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const EdgePointGeomInfo & ap1,
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const EdgePointGeomInfo & ap2,
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Point<3> & newp, EdgePointGeomInfo & newgi) const override;
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Vec<3> GetTangent (const Point<3> & p, int surfi1, int surfi2,
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const EdgePointGeomInfo & ap1) const override;
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Vec<3> GetNormal(int surfi1, const Point<3> & p,
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const PointGeomInfo* gi) const override;
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const SplineSegExt & GetSpline (const int i) const
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{
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return dynamic_cast<const SplineSegExt&> (*splines[i]);
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}
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SplineSegExt & GetSpline (const int i)
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{
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return dynamic_cast<SplineSegExt&> (*splines[i]);
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}
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int GenerateMesh (shared_ptr<Mesh> & mesh, MeshingParameters & mparam) override;
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void PartitionBoundary (MeshingParameters & mp, double h, Mesh & mesh2d);
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void CopyEdgeMesh (int from, int to, Mesh & mesh2d, Point3dTree & searchtree);
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size_t GetNDomains() const { return materials.Size(); }
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void GetMaterial (int domnr, char* & material );
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void SetMaterial (int domnr, const string & material);
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double GetDomainMaxh ( const int domnr );
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void SetDomainMaxh ( const int domnr, double maxh );
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bool GetDomainQuadMeshing ( int domnr )
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{
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if ( quadmeshing.Size() ) return quadmeshing[domnr-1];
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else return false;
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}
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void SetDomainQuadMeshing ( int domnr, bool quad_meshing )
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{
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auto oldsize = quadmeshing.Size();
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if ( oldsize<domnr )
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{
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quadmeshing.SetSize(domnr);
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for(auto dom : IntRange(oldsize, domnr-1))
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quadmeshing[dom] = false;
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}
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quadmeshing[domnr-1] = quad_meshing;
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}
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bool GetDomainTensorMeshing ( int domnr )
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{
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if ( tensormeshing.Size()>=domnr ) return tensormeshing[domnr-1];
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else return false;
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}
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void SetDomainTensorMeshing ( int domnr, bool tm )
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{
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if ( tensormeshing.Size()<domnr )
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{
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auto oldsize = tensormeshing.Size();
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tensormeshing.SetSize(domnr);
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for(auto i : IntRange(oldsize, domnr-1))
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tensormeshing[i] = false;
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}
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tensormeshing[domnr-1] = tm;
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}
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int GetDomainLayer ( int domnr )
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{
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if ( layer.Size() ) return layer[domnr-1];
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else return 1;
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}
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void SetDomainLayer (int domnr, int layernr)
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{
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auto old_size = layer.Size();
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if(domnr > old_size)
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{
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layer.SetSize(domnr);
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for(size_t i = old_size; i < domnr; i++)
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layer[i] = 1;
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}
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layer[domnr-1] = layernr;
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}
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string GetBCName (int bcnr) const;
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void SetBCName (int bcnr, string name);
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int GetBCNumber (string name) const; // 0 if not exists
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int AddBCName (string name);
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string * BCNamePtr ( const int bcnr );
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};
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}
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#endif
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