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162 lines
3.3 KiB
C++
162 lines
3.3 KiB
C++
#ifndef FILE_SYMBOLTA
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#define FILE_SYMBOLTA
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/**************************************************************************/
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/* File: symbolta.hh */
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/* Author: Joachim Schoeberl */
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/* Date: 01. Jun. 95 */
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/**************************************************************************/
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namespace netgen
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{
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/**
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Base class for the generic SYMBOLTABLE.
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An array of identifiers is maintained.
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*/
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class BASE_SYMBOLTABLE
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{
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protected:
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/// identifiers
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Array <char*> names;
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public:
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/// Constructor
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BASE_SYMBOLTABLE ();
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///
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~BASE_SYMBOLTABLE ();
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///
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void DelNames ();
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/// Index of symbol name, returns 0 if not used.
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int Index (const char * name) const;
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};
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/**
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Abstract data type Symbol Table.
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To a string an value of the generic type T is associated.
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The string is not copied into the symbol table class!
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*/
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template <class T>
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class SYMBOLTABLE : public BASE_SYMBOLTABLE
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{
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private:
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/// Associated data
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Array <T> data;
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public:
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/// Creates a symboltable
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inline SYMBOLTABLE ();
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/// Returns size of symboltable
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inline INDEX Size() const;
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/// Returns reference to element, error if not used
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inline T & Elem (const char * name);
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/// Returns reference to i-th element
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inline T & Elem (int i)
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{ return data.Elem(i); }
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/// Returns element, error if not used
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inline const T & Get (const char * name) const;
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/// Returns i-th element
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inline const T & Get (int i) const;
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/// Returns name of i-th element
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inline const char* GetName (int i) const;
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/// Associates el to the string name, overrides if name is used
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inline void Set (const char * name, const T & el);
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/// Checks whether name is used
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inline bool Used (const char * name) const;
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/// Deletes symboltable
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inline void DeleteAll ();
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inline T & operator[] (int i)
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{ return data[i]; }
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inline const T & operator[] (int i) const
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{ return data[i]; }
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private:
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/// Prevents from copying symboltable by pointer assignment
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SYMBOLTABLE<T> & operator= (SYMBOLTABLE<T> &);
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};
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template <class T>
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inline SYMBOLTABLE<T> :: SYMBOLTABLE ()
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{
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;
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}
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template <class T>
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inline INDEX SYMBOLTABLE<T> :: Size() const
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{
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return data.Size();
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}
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template <class T>
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inline T & SYMBOLTABLE<T> :: Elem (const char * name)
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{
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int i = Index (name);
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if (i)
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return data.Elem (i);
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else
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return data.Elem(1);
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}
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template <class T>
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inline const T & SYMBOLTABLE<T> :: Get (const char * name) const
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{
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int i;
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i = Index (name);
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if (i)
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return data.Get(i);
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else
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return data.Get(1);
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}
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template <class T>
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inline const T & SYMBOLTABLE<T> :: Get (int i) const
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{
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return data.Get(i);
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}
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template <class T>
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inline const char* SYMBOLTABLE<T> :: GetName (int i) const
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{
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return names.Get(i);
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}
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template <class T>
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inline void SYMBOLTABLE<T> :: Set (const char * name, const T & el)
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{
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int i;
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i = Index (name);
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if (i)
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data.Set(i, el);
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else
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{
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data.Append (el);
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char * hname = new char [strlen (name) + 1];
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strcpy (hname, name);
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names.Append (hname);
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}
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}
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template <class T>
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inline bool SYMBOLTABLE<T> :: Used (const char * name) const
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{
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return (Index(name)) ? true : false;
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}
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template <class T>
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inline void SYMBOLTABLE<T> :: DeleteAll ()
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{
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DelNames();
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data.DeleteAll();
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}
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}
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#endif
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