netgen/libsrc/geom2d/geometry2d.hpp
2019-10-07 15:17:03 +02:00

240 lines
5.9 KiB
C++

#ifndef FILE_GEOMETRY2D
#define FILE_GEOMETRY2D
/* *************************************************************************/
/* File: geometry2d.hpp */
/* Author: Joachim Schoeberl */
/* Date: 20. Jul. 02 */
/* *************************************************************************/
#include <myadt.hpp>
#include <gprim.hpp>
// #include "../gprim/spline.hpp"
// #include "../gprim/splinegeometry.hpp"
namespace netgen
{
class SplineSegExt : public SplineSeg<2>
{
public:
SplineSeg<2>* seg;
/// left domain
int leftdom;
/// right domain
int rightdom;
/// refinement at line
double reffak;
/// maximal h;
double hmax;
/// boundary condition number
int bc;
/// copy spline mesh from other spline (-1.. do not copy)
int copyfrom;
/// perform anisotropic refinement (hp-refinement) to edge
double hpref_left;
/// perform anisotropic refinement (hp-refinement) to edge
double hpref_right;
///
int layer;
SplineSegExt (SplineSeg<2> & hseg)
: seg(&hseg)
{
layer = 1;
}
// default constructor for archive
SplineSegExt() {}
~SplineSegExt ()
{
delete seg;
}
virtual void DoArchive(Archive& ar)
{
ar & seg & leftdom & rightdom & reffak & hmax & bc & copyfrom
& hpref_left & hpref_right & layer;
}
virtual const GeomPoint<2> & StartPI () const
{
return seg->StartPI();
}
virtual const GeomPoint<2> & EndPI () const
{
return seg->EndPI();
}
virtual Point<2> GetPoint (double t) const
{
return seg->GetPoint(t);
}
virtual Vec<2> GetTangent (const double t) const
{
return seg->GetTangent(t);
}
virtual void GetDerivatives (const double t,
Point<2> & point,
Vec<2> & first,
Vec<2> & second) const
{
seg->GetDerivatives (t, point, first, second);
}
virtual void GetCoeff (Vector & coeffs) const
{
seg->GetCoeff (coeffs);
}
virtual void GetPoints (int n, NgArray<Point<2> > & points) const
{
seg->GetPoints (n, points);
}
virtual double MaxCurvature () const
{
return seg->MaxCurvature();
}
virtual string GetType () const
{
return seg->GetType();
}
virtual double CalcCurvature (double t) const
{
Point<2> point;
Vec<2> first, second;
GetDerivatives (t, point, first, second);
double curv = fabs(first(0)*second(1)-first(1)*second(0)) / pow(first.Length(), 3);
return curv;
}
virtual bool InConvexHull (Point<2> p, double eps) const
{
return seg->InConvexHull (p, eps);
}
};
class SplineGeometry2d : public SplineGeometry<2>, public NetgenGeometry
{
protected:
NgArray<char*> materials;
NgArray<double> maxh;
NgArray<bool> quadmeshing;
NgArray<bool> tensormeshing;
NgArray<int> layer;
NgArray<string*> bcnames;
double elto0 = 1.0;
public:
DLL_HEADER virtual ~SplineGeometry2d();
DLL_HEADER void Load (const char * filename);
DLL_HEADER void LoadData( ifstream & infile );
DLL_HEADER void LoadDataNew ( ifstream & infile );
DLL_HEADER void LoadDataV2 ( ifstream & infile );
void TestComment ( ifstream & infile ) ;
void DoArchive(Archive& ar) override
{
SplineGeometry<2>::DoArchive(ar);
ar & materials & maxh & quadmeshing & tensormeshing & layer & bcnames & elto0;
}
void PointBetween(const Point<3> & p1, const Point<3> & p2, double secpoint,
int surfi,
const PointGeomInfo & gi1,
const PointGeomInfo & gi2,
Point<3> & newp, PointGeomInfo & newgi) const override
{
newp = p1+secpoint*(p2-p1);
newgi.trignum = 1;
}
void PointBetweenEdge(const Point<3> & p1, const Point<3> & p2, double secpoint,
int surfi1, int surfi2,
const EdgePointGeomInfo & ap1,
const EdgePointGeomInfo & ap2,
Point<3> & newp, EdgePointGeomInfo & newgi) const override;
Vec<3> GetTangent (const Point<3> & p, int surfi1, int surfi2,
const EdgePointGeomInfo & ap1) const override;
Vec<3> GetNormal(int surfi1, const Point<3> & p,
const PointGeomInfo & gi) const override;
const SplineSegExt & GetSpline (const int i) const
{
return dynamic_cast<const SplineSegExt&> (*splines[i]);
}
SplineSegExt & GetSpline (const int i)
{
return dynamic_cast<SplineSegExt&> (*splines[i]);
}
DLL_HEADER int GenerateMesh (shared_ptr<Mesh> & mesh, MeshingParameters & mparam) override;
void PartitionBoundary (MeshingParameters & mp, double h, Mesh & mesh2d);
void CopyEdgeMesh (int from, int to, Mesh & mesh2d, Point3dTree & searchtree);
size_t GetNDomains() const { return materials.Size(); }
void GetMaterial (int domnr, char* & material );
void SetMaterial (int domnr, const string & material);
double GetDomainMaxh ( const int domnr );
void SetDomainMaxh ( const int domnr, double maxh );
bool GetDomainQuadMeshing ( int domnr )
{
if ( quadmeshing.Size() ) return quadmeshing[domnr-1];
else return false;
}
bool GetDomainTensorMeshing ( int domnr )
{
if ( tensormeshing.Size() ) return tensormeshing[domnr-1];
else return false;
}
int GetDomainLayer ( int domnr )
{
if ( layer.Size() ) return layer[domnr-1];
else return 1;
}
string GetBCName (int bcnr) const;
void SetBCName (int bcnr, string name);
int GetBCNumber (string name) const; // 0 if not exists
int AddBCName (string name);
string * BCNamePtr ( const int bcnr );
};
}
#endif