netgen/libsrc/meshing/boundarylayer.hpp
Matthias Hochsteger 9693a42a6a something
2024-10-03 19:11:07 +02:00

110 lines
3.4 KiB
C++

#ifndef NETGEN_BOUNDARYLAYER_HPP
#define NETGEN_BOUNDARYLAYER_HPP
#include <core/array.hpp>
#include <mystdlib.h>
#include <meshing.hpp>
namespace netgen
{
///
DLL_HEADER extern void InsertVirtualBoundaryLayer (Mesh & mesh);
/// Create a typical prismatic boundary layer on the given
/// surfaces
struct SpecialBoundaryPoint {
struct GrowthGroup {
Array<int> faces;
Vec<3> growth_vector;
Array<PointIndex> new_points;
GrowthGroup(FlatArray<int> faces_, FlatArray<Vec<3>> normals);
GrowthGroup(const GrowthGroup &) = default;
GrowthGroup() = default;
};
// std::map<int, Vec<3>> normals;
Array<GrowthGroup> growth_groups;
Vec<3> separating_direction;
SpecialBoundaryPoint( const std::map<int, Vec<3>> & normals );
SpecialBoundaryPoint() = default;
};
DLL_HEADER void GenerateBoundaryLayer (Mesh & mesh,
const BoundaryLayerParameters & blp);
DLL_HEADER int /* new_domain_number */ GenerateBoundaryLayer2 (Mesh & mesh, int domain, const Array<double> & thicknesses, bool should_make_new_domain=true, const Array<int> & boundaries=Array<int>{});
class BoundaryLayerTool
{
public:
BoundaryLayerTool(Mesh & mesh_, const BoundaryLayerParameters & params_);
void ProcessParameters();
void Perform();
Mesh & mesh;
MeshTopology & topo;
BoundaryLayerParameters params;
Array<Vec<3>, PointIndex> growthvectors;
std::map<PointIndex, Vec<3>> non_bl_growth_vectors;
Table<SurfaceElementIndex, PointIndex> p2sel;
BitArray domains, is_edge_moved, is_boundary_projected, is_boundary_moved;
Array<SegmentIndex> moved_segs;
int max_edge_nr, nfd_old, ndom_old;
Array<int> new_mat_nrs;
BitArray moved_surfaces;
int np, nseg, nse, ne;
double total_height;
// These parameters are derived from given BoundaryLayerParameters and the Mesh
Array<double> par_heights;
Array<int> par_surfid;
bool insert_only_volume_elements;
map<string, string> par_new_mat;
Array<size_t> par_project_boundaries;
bool have_single_segments;
Array<Segment> segments, new_segments, new_segments_on_moved_bnd;
Array<Element2d, SurfaceElementIndex> new_sels, new_sels_on_moved_bnd;
Array<Array<PointIndex>, PointIndex> mapto;
Array<PointIndex, PointIndex> mapfrom;
Array<double> surfacefacs;
Array<int> si_map;
std::map<PointIndex, SpecialBoundaryPoint> special_boundary_points;
std::map<PointIndex, std::tuple<Vec<3>*, double>> growth_vector_map;
// major steps called in Perform()
void CreateNewFaceDescriptors();
void CreateFaceDescriptorsSides();
void CalculateGrowthVectors();
Array<Array<pair<SegmentIndex, int>>, SegmentIndex> BuildSegMap();
BitArray ProjectGrowthVectorsOnSurface();
void InterpolateSurfaceGrowthVectors();
void InterpolateGrowthVectors();
void LimitGrowthVectorLengths();
void InsertNewElements(FlatArray<Array<pair<SegmentIndex, int>>, SegmentIndex> segmap, const BitArray & in_surface_direction);
void SetDomInOut();
void SetDomInOutSides();
void AddSegments();
void AddSurfaceElements();
Vec<3> getNormal(const Element2d & el)
{
auto v0 = mesh[el[0]];
return Cross(mesh[el[1]]-v0, mesh[el[2]]-v0).Normalize();
}
Vec<3> getEdgeTangent(PointIndex pi, int edgenr, FlatArray<Segment *> segs);
};
} // namespace netgen
#endif // NETGEN_BOUNDARYLAYER_HPP