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161 lines
4.7 KiB
C++
161 lines
4.7 KiB
C++
/*
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JS, Nov 2007
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The 2D/3D template-base classes should go into the libsrc/gprim directory
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in geom2d only 2D - Geometry classes (with material properties etc.)
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*/
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#ifndef _FILE_SPLINEGEOMETRY
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#define _FILE_SPLINEGEOMETRY
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#include "../csg/csgparser.hpp"
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namespace netgen
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{
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///
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extern void LoadBoundarySplines (const char * filename,
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Array < GeomPoint<2> > & geompoints,
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Array < SplineSeg<2>* > & splines,
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double & elto0);
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///
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extern void PartitionBoundary (const Array < SplineSeg<2>* > & splines,
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double h, double elto0,
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Mesh & mesh2d);
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// allow to turn off messages: cover all couts !!
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extern int printmessage_importance;
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template < int D >
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class SplineGeometry
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{
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Array < GeomPoint<D> > geompoints;
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Array < SplineSeg<D>* > splines;
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double elto0;
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Array<char*> materials;
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Array<string*> bcnames;
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Array<double> maxh;
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Array<bool> quadmeshing;
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Array<bool> tensormeshing;
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Array<int> layer;
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private:
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void AppendSegment(SplineSeg<D> * spline, const int leftdomain, const int rightdomain,
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const int bc,
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const double reffac, const bool hprefleft, const bool hprefright,
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const int copyfrom);
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public:
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~SplineGeometry();
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int Load (const Array<double> & raw_data, const int startpos = 0);
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void Load (const char * filename);
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void CSGLoad (CSGScanner & scan);
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void LoadData( ifstream & infile );
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void LoadDataNew ( ifstream & infile );
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void LoadDataV2 ( ifstream & infile );
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void PartitionBoundary (double h, Mesh & mesh2d);
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void GetRawData (Array<double> & raw_data) const;
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void CopyEdgeMesh (int from, int to, Mesh & mesh2d, Point3dTree & searchtree);
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const Array<SplineSeg<D>*> & GetSplines () const
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{ return splines; }
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int GetNSplines (void) const { return splines.Size(); }
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string GetSplineType (const int i) const { return splines[i]->GetType(); }
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SplineSeg<D> & GetSpline (const int i) {return *splines[i];}
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const SplineSeg<D> & GetSpline (const int i) const {return *splines[i];}
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void GetBoundingBox (Box<D> & box) const;
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Box<D> GetBoundingBox () const
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{ Box<D> box; GetBoundingBox (box); return box; }
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int GetNP () const { return geompoints.Size(); }
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const GeomPoint<D> & GetPoint(int i) const { return geompoints[i]; }
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void SetGrading (const double grading);
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// void AppendPoint (const double x, const double y, const double reffac = 1., const bool hpref = false);
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void AppendPoint (const Point<D> & p, const double reffac = 1., const bool hpref = false);
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void AppendLineSegment (const int n1, const int n2,
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const int leftdomain, const int rightdomain, const int bc = -1,
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const double reffac = 1.,
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const bool hprefleft = false, const bool hprefright = false,
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const int copyfrom = -1);
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void AppendSplineSegment (const int n1, const int n2, const int n3,
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const int leftdomain, const int rightdomain, const int bc = -1,
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const double reffac = 1.,
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const bool hprefleft = false, const bool hprefright = false,
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const int copyfrom = -1);
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void AppendCircleSegment (const int n1, const int n2, const int n3,
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const int leftdomain, const int rightdomain, const int bc = -1,
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const double reffac = 1.,
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const bool hprefleft = false, const bool hprefright = false,
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const int copyfrom = -1);
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void AppendDiscretePointsSegment (const Array< Point<D> > & points,
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const int leftdomain, const int rightdomain, const int bc = -1,
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const double reffac = 1.,
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const bool hprefleft = false, const bool hprefright = false,
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const int copyfrom = -1);
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void TestComment ( ifstream & infile ) ;
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void GetMaterial( const int domnr, char* & material );
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double GetDomainMaxh ( const int domnr );
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bool GetDomainQuadMeshing ( int domnr )
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{
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if ( quadmeshing.Size() ) return quadmeshing[domnr-1];
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else return false;
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}
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bool GetDomainTensorMeshing ( int domnr )
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{
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if ( tensormeshing.Size() ) return tensormeshing[domnr-1];
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else return false;
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}
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int GetDomainLayer ( int domnr )
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{
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if ( layer.Size() ) return layer[domnr-1];
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else return 1;
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}
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string GetBCName ( const int bcnr ) const;
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string * BCNamePtr ( const int bcnr );
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};
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void MeshFromSpline2D (SplineGeometry<2> & geometry,
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Mesh *& mesh,
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MeshingParameters & mp);
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class SplineGeometry2d : public SplineGeometry<2>, public NetgenGeometry
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{
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public:
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virtual ~SplineGeometry2d();
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virtual int GenerateMesh (Mesh*& mesh,
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int perfstepsstart, int perfstepsend, char* optstring);
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virtual const Refinement & GetRefinement () const;
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};
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}
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#endif // _FILE_SPLINEGEOMETRY
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