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https://github.com/NGSolve/netgen.git
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180 lines
4.2 KiB
C++
180 lines
4.2 KiB
C++
#include <linalg.hpp>
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#include <csg.hpp>
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namespace netgen
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{
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GeneralizedCylinder :: GeneralizedCylinder (ExplicitCurve2d & acrosssection,
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Point<3> ap, Vec<3> ae1, Vec<3> ae2)
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: crosssection(acrosssection)
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{
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planep = ap;
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planee1 = ae1;
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planee2 = ae2;
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planee3 = Cross (planee1, planee2);
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(*testout) << "Vecs = " << planee1 << " " << planee2 << " " << planee3 << endl;
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};
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void GeneralizedCylinder :: Project (Point<3> & p) const
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{
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Point<2> p2d;
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double z;
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p2d = Point<2> (planee1 * (p - planep), planee2 * (p - planep));
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z = planee3 * (p - planep);
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crosssection.Project (p2d);
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p = planep + p2d(0) * planee1 + p2d(1) * planee2 + z * planee3;
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}
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int GeneralizedCylinder ::BoxInSolid (const BoxSphere<3> & box) const
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{
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Point<3> p3d;
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Point<2> p2d, projp;
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double t;
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Vec<2> tan, n;
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p3d = box.Center();
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p2d = Point<2> (planee1 * (p3d - planep), planee2 * (p3d - planep));
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t = crosssection.ProjectParam (p2d);
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projp = crosssection.Eval (t);
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tan = crosssection.EvalPrime (t);
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n(0) = tan(1);
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n(1) = -tan(0);
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if (Dist (p2d, projp) < box.Diam()/2)
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return 2;
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if (n * (p2d - projp) > 0)
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{
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return 0;
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}
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return 1;
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}
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double GeneralizedCylinder :: CalcFunctionValue (const Point<3> & point) const
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{
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Point<2> p2d, projp;
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double t;
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Vec<2> tan, n;
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p2d = Point<2> (planee1 * (point - planep), planee2 * (point - planep));
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t = crosssection.ProjectParam (p2d);
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projp = crosssection.Eval (t);
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tan = crosssection.EvalPrime (t);
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n(0) = tan(1);
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n(1) = -tan(0);
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n /= n.Length();
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return n * (p2d - projp);
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}
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void GeneralizedCylinder :: CalcGradient (const Point<3> & point, Vec<3> & grad) const
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{
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Point<2> p2d, projp;
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double t;
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Vec<2> tan, n;
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p2d = Point<2> (planee1 * (point - planep), planee2 * (point - planep));
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t = crosssection.ProjectParam (p2d);
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projp = crosssection.Eval (t);
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tan = crosssection.EvalPrime (t);
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n(0) = tan(1);
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n(1) = -tan(0);
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n /= n.Length();
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grad = n(0) * planee1 + n(1) * planee2;
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}
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void GeneralizedCylinder :: CalcHesse (const Point<3> & point, Mat<3> & hesse) const
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{
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Point<2> p2d, projp;
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double t, dist, val;
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Point<2> curvp;
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Vec<2> curvpp;
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Mat<2> h2d;
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Mat<3,2> vmat;
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int i, j, k, l;
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p2d = Point<2> (planee1 * (point - planep), planee2 * (point - planep));
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t = crosssection.ProjectParam (p2d);
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curvp = crosssection.CurvCircle (t);
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curvpp = p2d-curvp;
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dist = curvpp.Length();
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curvpp /= dist;
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h2d(0, 0) = (1 - curvpp(0) * curvpp(0) ) / dist;
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h2d(0, 1) = h2d(1, 0) = (- curvpp(0) * curvpp(1) ) / dist;
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h2d(1, 1) = (1 - curvpp(1) * curvpp(1) ) / dist;
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vmat(0,0) = planee1(0);
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vmat(1,0) = planee1(1);
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vmat(2,0) = planee1(2);
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vmat(0,1) = planee2(0);
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vmat(1,1) = planee2(1);
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vmat(2,1) = planee2(2);
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for (i = 0; i < 3; i++)
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for (j = 0; j < 3; j++)
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{
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val = 0;
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for (k = 0; k < 2; k++)
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for (l = 0; l < 2; l++)
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val += vmat(i,k) * h2d(k,l) * vmat(j,l);
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hesse(i,j) = val;
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}
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}
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double GeneralizedCylinder :: HesseNorm () const
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{
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return crosssection.MaxCurvature();
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}
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double GeneralizedCylinder :: MaxCurvatureLoc (const Point<3> & c, double rad) const
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{
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Point<2> c2d = Point<2> (planee1 * (c - planep), planee2 * (c - planep));
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return crosssection.MaxCurvatureLoc(c2d, rad);
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}
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Point<3> GeneralizedCylinder :: GetSurfacePoint () const
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{
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Point<2> p2d;
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p2d = crosssection.Eval(0);
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return planep + p2d(0) * planee1 + p2d(1) * planee2;
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}
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void GeneralizedCylinder :: Reduce (const BoxSphere<3> & box)
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{
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Point<2> c2d = Point<2> (planee1 * (box.Center() - planep),
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planee2 * (box.Center() - planep));
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crosssection.Reduce (c2d, box.Diam()/2);
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}
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void GeneralizedCylinder :: UnReduce ()
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{
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crosssection.UnReduce ();
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}
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void GeneralizedCylinder :: Print (ostream & str) const
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{
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str << "Generalized Cylinder" << endl;
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crosssection.Print (str);
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}
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}
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