mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-16 02:48:33 +05:00
1035 lines
21 KiB
C++
1035 lines
21 KiB
C++
#include <mystdlib.h>
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#include "meshing.hpp"
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#ifdef WIN32
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#define COMMASIGN ':'
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#else
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#define COMMASIGN ','
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#endif
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namespace netgen
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{
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extern const char * tetrules[];
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void LoadVMatrixLine (istream & ist, DenseMatrix & m, int line)
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{
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char ch;
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int pnum;
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float f;
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ist >> ch;
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while (ch != '}')
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{
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ist.putback (ch);
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ist >> f;
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ist >> ch;
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ist >> pnum;
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if (ch == 'x' || ch == 'X')
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m.Elem(line, 3 * pnum - 2) = f;
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if (ch == 'y' || ch == 'Y')
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m.Elem(line, 3 * pnum - 1) = f;
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if (ch == 'z' || ch == 'Z')
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m.Elem(line, 3 * pnum ) = f;
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if (ch == 'p' || ch == 'P')
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{
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m.Elem(line , 3 * pnum-2) = f;
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m.Elem(line+1, 3 * pnum-1) = f;
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m.Elem(line+2, 3 * pnum ) = f;
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}
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ist >> ch;
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if (ch == COMMASIGN)
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ist >> ch;
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}
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}
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int vnetrule :: NeighbourTrianglePoint (const threeint & t1, const threeint & t2) const
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{
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NgArray<int> tr1(3);
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NgArray<int> tr2(3);
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tr1.Elem(1)=t1.i1;
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tr1.Elem(2)=t1.i2;
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tr1.Elem(3)=t1.i3;
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tr2.Elem(1)=t2.i1;
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tr2.Elem(2)=t2.i2;
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tr2.Elem(3)=t2.i3;
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int ret=0;
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for (int i=1; i<=3; i++)
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{
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for (int j=1; j<=3; j++)
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{
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if ((tr1.Get(i)==tr2.Get(j) && tr1.Get((i%3)+1)==tr2.Get((j%3)+1)) ||
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(tr1.Get(i)==tr2.Get((j%3)+1) && tr1.Get((i%3)+1)==tr2.Get(j)))
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{ret = tr2.Get((j+1)%3+1);}
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}
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}
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return ret;
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}
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void vnetrule :: LoadRule (istream & ist)
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{
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char buf[256];
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char ch, ok;
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Point3d p;
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Element2d face(TRIG);
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int i, j, i1, i2, i3, fs, ii, ii1, ii2, ii3;
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twoint edge;
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DenseMatrix tempoldutonewu(30, 20),
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tempoldutofreezone(30, 20),
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tempoldutofreezonelimit(30, 20),
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tfz(20, 20),
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tfzl(20, 20);
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tempoldutonewu = 0;
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tempoldutofreezone = 0;
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tfz = 0;
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tfzl = 0;
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noldp = 0;
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noldf = 0;
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ist.get (buf, sizeof(buf), '"');
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ist.get (ch);
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ist.get (buf, sizeof(buf), '"');
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ist.get (ch);
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delete [] name;
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name = new char[strlen (buf) + 1];
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strcpy (name, buf);
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// (*mycout) << "Rule " << name << " found." << endl;
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do
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{
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ist >> buf;
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if (strcmp (buf, "quality") == 0)
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{
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ist >> quality;
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}
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else if (strcmp (buf, "flags") == 0)
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{
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ist >> ch;
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while (ch != ';')
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{
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flags.Append (ch);
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ist >> ch;
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}
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}
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else if (strcmp (buf, "mappoints") == 0)
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{
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ist >> ch;
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while (ch == '(')
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{
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ist >> p.X();
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ist >> ch; // ','
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ist >> p.Y();
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ist >> ch; // ','
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ist >> p.Z();
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ist >> ch; // ')'
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points.Append (p);
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noldp++;
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tolerances.SetSize (noldp);
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tolerances.Elem(noldp) = 1;
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ist >> ch;
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while (ch != ';')
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{
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if (ch == '{')
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{
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ist >> tolerances.Elem(noldp);
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ist >> ch; // '}'
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}
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ist >> ch;
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}
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ist >> ch;
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}
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ist.putback (ch);
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}
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else if (strcmp (buf, "mapfaces") == 0)
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{
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ist >> ch;
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while (ch == '(')
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{
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face.SetType(TRIG);
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ist >> face.PNum(1);
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ist >> ch; // ','
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ist >> face.PNum(2);
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ist >> ch; // ','
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ist >> face.PNum(3);
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ist >> ch; // ')' or ','
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if (ch == COMMASIGN)
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{
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face.SetType(QUAD);
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ist >> face.PNum(4);
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ist >> ch; // ')'
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}
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faces.Append (face);
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noldf++;
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ist >> ch;
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while (ch != ';')
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{
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if (ch == 'd')
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{
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delfaces.Append (noldf);
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ist >> ch; // 'e'
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ist >> ch; // 'l'
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}
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ist >> ch;
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}
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ist >> ch;
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}
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ist.putback (ch);
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}
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else if (strcmp (buf, "mapedges") == 0)
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{
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ist >> ch;
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while (ch == '(')
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{
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ist >> edge.i1;
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ist >> ch; // ','
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ist >> edge.i2;
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ist >> ch; // ')'
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edges.Append (edge);
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ist >> ch;
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while (ch != ';')
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{
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ist >> ch;
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}
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ist >> ch;
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}
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ist.putback (ch);
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}
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else if (strcmp (buf, "newpoints") == 0)
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{
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ist >> ch;
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while (ch == '(')
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{
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ist >> p.X();
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ist >> ch; // ','
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ist >> p.Y();
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ist >> ch; // ','
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ist >> p.Z();
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ist >> ch; // ')'
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points.Append (p);
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ist >> ch;
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while (ch != ';')
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{
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if (ch == '{')
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{
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LoadVMatrixLine (ist, tempoldutonewu,
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3 * (points.Size()-noldp) - 2);
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ist >> ch; // '{'
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LoadVMatrixLine (ist, tempoldutonewu,
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3 * (points.Size()-noldp) - 1);
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ist >> ch; // '{'
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LoadVMatrixLine (ist, tempoldutonewu,
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3 * (points.Size()-noldp) );
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}
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ist >> ch;
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}
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ist >> ch;
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}
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ist.putback (ch);
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}
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else if (strcmp (buf, "newfaces") == 0)
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{
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ist >> ch;
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while (ch == '(')
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{
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face.SetType(TRIG);
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ist >> face.PNum(1);
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ist >> ch; // ','
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ist >> face.PNum(2);
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ist >> ch; // ','
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ist >> face.PNum(3);
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ist >> ch; // ')' or ','
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if (ch == COMMASIGN)
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{
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face.SetType(QUAD);
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ist >> face.PNum(4);
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ist >> ch; // ')'
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}
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faces.Append (face);
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ist >> ch;
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while (ch != ';')
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{
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ist >> ch;
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}
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ist >> ch;
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}
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ist.putback (ch);
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}
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else if (strcmp (buf, "freezone") == 0)
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{
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ist >> ch;
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while (ch == '(')
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{
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ist >> p.X();
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ist >> ch; // ','
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ist >> p.Y();
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ist >> ch; // ','
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ist >> p.Z();
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ist >> ch; // ')'
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freezone.Append (p);
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ist >> ch;
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while (ch != ';')
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{
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if (ch == '{')
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{
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LoadVMatrixLine (ist, tempoldutofreezone,
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3 * freezone.Size() - 2);
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ist >> ch; // '{'
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LoadVMatrixLine (ist, tempoldutofreezone,
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3 * freezone.Size() - 1);
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ist >> ch; // '{'
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LoadVMatrixLine (ist, tempoldutofreezone,
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3 * freezone.Size() );
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}
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ist >> ch;
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}
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ist >> ch;
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}
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ist.putback (ch);
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}
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else if (strcmp (buf, "freezone2") == 0)
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{
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int k, nfp;
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nfp = 0;
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ist >> ch;
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DenseMatrix hm1(3, 50), hm2(50, 50), hm3(50, 50);
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hm3 = 0;
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while (ch == '{')
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{
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hm1 = 0;
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nfp++;
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LoadVMatrixLine (ist, hm1, 1);
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for (i = 1; i <= points.Size(); i++)
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tfz.Elem(nfp, i) = hm1.Get(1, 3*i-2);
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p.X() = p.Y() = p.Z() = 0;
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for (i = 1; i <= points.Size(); i++)
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{
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p.X() += hm1.Get(1, 3*i-2) * points.Get(i).X();
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p.Y() += hm1.Get(1, 3*i-2) * points.Get(i).Y();
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p.Z() += hm1.Get(1, 3*i-2) * points.Get(i).Z();
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}
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freezone.Append (p);
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freezonelimit.Append (p);
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hm2 = 0;
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for (i = 1; i <= 3 * noldp; i++)
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hm2.Elem(i, i) = 1;
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for (i = 1; i <= 3 * noldp; i++)
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for (j = 1; j <= 3 * (points.Size() - noldp); j++)
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hm2.Elem(j + 3 * noldp, i) = tempoldutonewu.Get(j, i);
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for (i = 1; i <= 3; i++)
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for (j = 1; j <= 3 * noldp; j++)
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{
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double sum = 0;
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for (k = 1; k <= 3 * points.Size(); k++)
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sum += hm1.Get(i, k) * hm2.Get(k, j);
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hm3.Elem(i + 3 * (nfp-1), j) = sum;
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}
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// (*testout) << "freepoint: " << p << endl;
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while (ch != ';')
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ist >> ch;
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ist >> ch;
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}
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tfzl = tfz;
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tempoldutofreezone = hm3;
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tempoldutofreezonelimit = hm3;
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ist.putback(ch);
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}
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else if (strcmp (buf, "freezonelimit") == 0)
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{
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int k, nfp;
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nfp = 0;
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ist >> ch;
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DenseMatrix hm1(3, 50), hm2(50, 50), hm3(50, 50);
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hm3 = 0;
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while (ch == '{')
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{
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hm1 = 0;
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nfp++;
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LoadVMatrixLine (ist, hm1, 1);
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for (i = 1; i <= points.Size(); i++)
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tfzl.Elem(nfp, i) = hm1.Get(1, 3*i-2);
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p.X() = p.Y() = p.Z() = 0;
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for (i = 1; i <= points.Size(); i++)
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{
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p.X() += hm1.Get(1, 3*i-2) * points.Get(i).X();
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p.Y() += hm1.Get(1, 3*i-2) * points.Get(i).Y();
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p.Z() += hm1.Get(1, 3*i-2) * points.Get(i).Z();
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}
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freezonelimit.Elem(nfp) = p;
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hm2 = 0;
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for (i = 1; i <= 3 * noldp; i++)
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hm2.Elem(i, i) = 1;
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for (i = 1; i <= 3 * noldp; i++)
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for (j = 1; j <= 3 * (points.Size() - noldp); j++)
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hm2.Elem(j + 3 * noldp, i) = tempoldutonewu.Get(j, i);
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for (i = 1; i <= 3; i++)
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for (j = 1; j <= 3 * noldp; j++)
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{
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double sum = 0;
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for (k = 1; k <= 3 * points.Size(); k++)
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sum += hm1.Get(i, k) * hm2.Get(k, j);
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hm3.Elem(i + 3 * (nfp-1), j) = sum;
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}
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// (*testout) << "freepoint: " << p << endl;
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while (ch != ';')
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ist >> ch;
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ist >> ch;
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}
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tempoldutofreezonelimit = hm3;
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ist.putback(ch);
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}
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else if (strcmp (buf, "freeset") == 0)
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{
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freesets.Append (new NgArray<int>);
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ist >> ch;
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while (ch != ';')
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{
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ist.putback (ch);
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ist >> i;
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freesets.Last()->Append(i);
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ist >> ch;
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}
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}
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else if (strcmp (buf, "elements") == 0)
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{
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ist >> ch;
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while (ch == '(')
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{
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elements.Append (Element(TET));
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// elements.Last().SetNP(1);
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ist >> elements.Last().PNum(1);
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ist >> ch; // ','
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if (ch == COMMASIGN)
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{
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// elements.Last().SetNP(2);
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ist >> elements.Last().PNum(2);
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ist >> ch; // ','
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}
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if (ch == COMMASIGN)
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{
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// elements.Last().SetNP(3);
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ist >> elements.Last().PNum(3);
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ist >> ch; // ','
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}
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if (ch == COMMASIGN)
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{
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// elements.Last().SetNP(4);
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elements.Last().SetType(TET);
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ist >> elements.Last().PNum(4);
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ist >> ch; // ','
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}
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if (ch == COMMASIGN)
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{
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// elements.Last().SetNP(5);
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elements.Last().SetType(PYRAMID);
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ist >> elements.Last().PNum(5);
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ist >> ch; // ','
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}
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if (ch == COMMASIGN)
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{
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// elements.Last().SetNP(6);
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elements.Last().SetType(PRISM);
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ist >> elements.Last().PNum(6);
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ist >> ch; // ','
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}
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if (ch == COMMASIGN)
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{
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// elements.Last().SetNP(6);
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elements.Last().SetType(HEX);
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ist >> elements.Last().PNum(7);
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ist >> ch; // ','
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}
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if (ch == COMMASIGN)
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{
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// elements.Last().SetNP(6);
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elements.Last().SetType(HEX);
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ist >> elements.Last().PNum(8);
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ist >> ch; // ','
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}
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/*
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orientations.Append (fourint());
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orientations.Last().i1 = elements.Last().PNum(1);
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orientations.Last().i2 = elements.Last().PNum(2);
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orientations.Last().i3 = elements.Last().PNum(3);
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orientations.Last().i4 = elements.Last().PNum(4);
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*/
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ist >> ch;
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while (ch != ';')
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{
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ist >> ch;
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}
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ist >> ch;
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}
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ist.putback (ch);
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}
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else if (strcmp (buf, "orientations") == 0)
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{
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ist >> ch;
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while (ch == '(')
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{
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// fourint a = fourint();
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orientations.Append (fourint());
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ist >> orientations.Last().i1;
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ist >> ch; // ','
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ist >> orientations.Last().i2;
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ist >> ch; // ','
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ist >> orientations.Last().i3;
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ist >> ch; // ','
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ist >> orientations.Last().i4;
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ist >> ch; // ','
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ist >> ch;
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while (ch != ';')
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{
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ist >> ch;
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}
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ist >> ch;
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}
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|
|
ist.putback (ch);
|
|
}
|
|
|
|
|
|
else if (strcmp (buf, "endrule") != 0)
|
|
{
|
|
PrintSysError ("Parser3d, unknown token " , buf);
|
|
}
|
|
}
|
|
while (!ist.eof() && strcmp (buf, "endrule") != 0);
|
|
|
|
|
|
// (*testout) << endl;
|
|
// (*testout) << Name() << endl;
|
|
// (*testout) << "no1 = " << GetNO() << endl;
|
|
|
|
oldutonewu.SetSize (3 * (points.Size() - noldp), 3 * noldp);
|
|
oldutonewu = 0;
|
|
|
|
for (i = 1; i <= oldutonewu.Height(); i++)
|
|
for (j = 1; j <= oldutonewu.Width(); j++)
|
|
oldutonewu.Elem(i, j) = tempoldutonewu.Elem(i, j);
|
|
|
|
|
|
/*
|
|
oldutofreezone = new SparseMatrixFlex (3 * freezone.Size(), 3 * noldp);
|
|
oldutofreezonelimit = new SparseMatrixFlex (3 * freezone.Size(), 3 * noldp);
|
|
|
|
oldutofreezone -> SetSymmetric(0);
|
|
oldutofreezonelimit -> SetSymmetric(0);
|
|
*/
|
|
|
|
/*
|
|
oldutofreezone = new DenseMatrix (3 * freezone.Size(), 3 * noldp);
|
|
oldutofreezonelimit = new DenseMatrix (3 * freezone.Size(), 3 * noldp);
|
|
|
|
for (i = 1; i <= oldutofreezone->Height(); i++)
|
|
for (j = 1; j <= oldutofreezone->Width(); j++)
|
|
// if (j == 4 || j >= 7)
|
|
{
|
|
if (tempoldutofreezone.Elem(i, j))
|
|
(*oldutofreezone)(i, j) = tempoldutofreezone(i, j);
|
|
if (tempoldutofreezonelimit.Elem(i, j))
|
|
(*oldutofreezonelimit)(i, j) = tempoldutofreezonelimit(i, j);
|
|
}
|
|
*/
|
|
|
|
|
|
|
|
|
|
oldutofreezone = new DenseMatrix (freezone.Size(), points.Size());
|
|
oldutofreezonelimit = new DenseMatrix (freezone.Size(), points.Size());
|
|
// oldutofreezone = new SparseMatrixFlex (freezone.Size(), points.Size());
|
|
// oldutofreezonelimit = new SparseMatrixFlex (freezone.Size(), points.Size());
|
|
|
|
for (i = 1; i <= freezone.Size(); i++)
|
|
for (j = 1; j <= points.Size(); j++)
|
|
{
|
|
if (tfz.Elem(i, j))
|
|
(*oldutofreezone).Elem(i, j) = tfz.Elem(i, j);
|
|
if (tfzl.Elem(i, j))
|
|
(*oldutofreezonelimit).Elem(i, j) = tfzl.Elem(i, j);
|
|
}
|
|
|
|
/*
|
|
(*testout) << "Rule " << Name() << endl;
|
|
(*testout) << "oldutofreezone = " << (*oldutofreezone) << endl;
|
|
(*testout) << "oldutofreezonelimit = " << (*oldutofreezonelimit) << endl;
|
|
*/
|
|
|
|
freezonepi.SetSize (freezone.Size());
|
|
for (i = 1; i <= freezonepi.Size(); i++)
|
|
freezonepi.Elem(i) = 0;
|
|
for (i = 1; i <= freezone.Size(); i++)
|
|
for (j = 1; j <= noldp; j++)
|
|
if (Dist (freezone.Get(i), points.Get(j)) < 1e-8)
|
|
freezonepi.Elem(i) = j;
|
|
|
|
|
|
|
|
|
|
for (i = 1; i <= elements.Size(); i++)
|
|
{
|
|
if (elements.Elem(i).GetNP() == 4)
|
|
{
|
|
orientations.Append (fourint());
|
|
orientations.Last().i1 = elements.Get(i).PNum(1);
|
|
orientations.Last().i2 = elements.Get(i).PNum(2);
|
|
orientations.Last().i3 = elements.Get(i).PNum(3);
|
|
orientations.Last().i4 = elements.Get(i).PNum(4);
|
|
}
|
|
if (elements.Elem(i).GetNP() == 5)
|
|
{
|
|
orientations.Append (fourint());
|
|
orientations.Last().i1 = elements.Get(i).PNum(1);
|
|
orientations.Last().i2 = elements.Get(i).PNum(2);
|
|
orientations.Last().i3 = elements.Get(i).PNum(3);
|
|
orientations.Last().i4 = elements.Get(i).PNum(5);
|
|
|
|
orientations.Append (fourint());
|
|
orientations.Last().i1 = elements.Get(i).PNum(1);
|
|
orientations.Last().i2 = elements.Get(i).PNum(3);
|
|
orientations.Last().i3 = elements.Get(i).PNum(4);
|
|
orientations.Last().i4 = elements.Get(i).PNum(5);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
if (freesets.Size() == 0)
|
|
{
|
|
freesets.Append (new NgArray<int>);
|
|
for (i = 1; i <= freezone.Size(); i++)
|
|
freesets.Elem(1)->Append(i);
|
|
}
|
|
|
|
|
|
// testout << "Freezone: " << endl;
|
|
|
|
// for (i = 1; i <= freezone.Size(); i++)
|
|
// (*testout) << "freepoint: " << freezone.Get(i) << endl;
|
|
Vector vp(points.Size()), vfp(freezone.Size());
|
|
|
|
|
|
if (quality < 100)
|
|
{
|
|
for (int i = 1; i <= 3; i++)
|
|
{
|
|
for (int j = 1; j <= points.Size(); j++)
|
|
vp(j-1) = points.Get(j).X(i);
|
|
oldutofreezone->Mult(vp, vfp);
|
|
for (int j = 1; j <= freezone.Size(); j++)
|
|
freezone.Elem(j).X(i) = vfp(j-1);
|
|
}
|
|
// for (i = 1; i <= freezone.Size(); i++)
|
|
// (*testout) << "freepoint: " << freezone.Get(i) << endl;
|
|
}
|
|
|
|
|
|
for (fs = 1; fs <= freesets.Size(); fs++)
|
|
{
|
|
freefaces.Append (new NgArray<threeint>);
|
|
|
|
NgArray<int> & freeset = *freesets.Elem(fs);
|
|
NgArray<threeint> & freesetfaces = *freefaces.Last();
|
|
|
|
for (ii1 = 1; ii1 <= freeset.Size(); ii1++)
|
|
for (ii2 = 1; ii2 <= freeset.Size(); ii2++)
|
|
for (ii3 = 1; ii3 <= freeset.Size(); ii3++)
|
|
if (ii1 < ii2 && ii1 < ii3 && ii2 != ii3)
|
|
{
|
|
i1 = freeset.Get(ii1);
|
|
i2 = freeset.Get(ii2);
|
|
i3 = freeset.Get(ii3);
|
|
|
|
Vec3d v1, v2, n;
|
|
|
|
v1 = freezone.Get(i3) - freezone.Get(i1);
|
|
v2 = freezone.Get(i2) - freezone.Get(i1);
|
|
n = Cross (v1, v2);
|
|
n /= n.Length();
|
|
// (*testout) << "i1,2,3 = " << i1 << ", " << i2 << ", " << i3 << endl;
|
|
// (*testout) << "v1 = " << v1 << " v2 = " << v2 << " n = " << n << endl;
|
|
ok = 1;
|
|
for (ii = 1; ii <= freeset.Size(); ii++)
|
|
{
|
|
i = freeset.Get(ii);
|
|
// (*testout) << "i = " << i << endl;
|
|
if (i != i1 && i != i2 && i != i3)
|
|
if ( (freezone.Get(i) - freezone.Get(i1)) * n < 0 ) ok = 0;
|
|
}
|
|
|
|
if (ok)
|
|
{
|
|
freesetfaces.Append (threeint());
|
|
freesetfaces.Last().i1 = i1;
|
|
freesetfaces.Last().i2 = i2;
|
|
freesetfaces.Last().i3 = i3;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (fs = 1; fs <= freesets.Size(); fs++)
|
|
{
|
|
freefaceinequ.Append (new DenseMatrix (freefaces.Get(fs)->Size(), 4));
|
|
}
|
|
|
|
|
|
{
|
|
int minn;
|
|
// NgArray<int> pnearness (noldp);
|
|
pnearness.SetSize (noldp);
|
|
|
|
for (i = 1; i <= pnearness.Size(); i++)
|
|
pnearness.Elem(i) = INT_MAX/10;
|
|
|
|
for (j = 1; j <= GetNP(1); j++)
|
|
pnearness.Elem(GetPointNr (1, j)) = 0;
|
|
|
|
do
|
|
{
|
|
ok = 1;
|
|
|
|
for (i = 1; i <= noldf; i++)
|
|
{
|
|
minn = INT_MAX/10;
|
|
for (j = 1; j <= GetNP(i); j++)
|
|
minn = min2 (minn, pnearness.Get(GetPointNr (i, j)));
|
|
|
|
for (j = 1; j <= GetNP(i); j++)
|
|
if (pnearness.Get(GetPointNr (i, j)) > minn+1)
|
|
{
|
|
ok = 0;
|
|
pnearness.Elem(GetPointNr (i, j)) = minn+1;
|
|
}
|
|
}
|
|
|
|
for (i = 1; i <= edges.Size(); i++)
|
|
{
|
|
int pi1 = edges.Get(i).i1;
|
|
int pi2 = edges.Get(i).i2;
|
|
|
|
if (pnearness.Get(pi1) > pnearness.Get(pi2)+1)
|
|
{
|
|
ok = 0;
|
|
pnearness.Elem(pi1) = pnearness.Get(pi2)+1;
|
|
}
|
|
if (pnearness.Get(pi2) > pnearness.Get(pi1)+1)
|
|
{
|
|
ok = 0;
|
|
pnearness.Elem(pi2) = pnearness.Get(pi1)+1;
|
|
}
|
|
}
|
|
|
|
|
|
for (i = 1; i <= elements.Size(); i++)
|
|
if (elements.Get(i).GetNP() == 6) // prism rule
|
|
{
|
|
for (j = 1; j <= 3; j++)
|
|
{
|
|
int pi1 = elements.Get(i).PNum(j);
|
|
int pi2 = elements.Get(i).PNum(j+3);
|
|
|
|
if (pnearness.Get(pi1) > pnearness.Get(pi2)+1)
|
|
{
|
|
ok = 0;
|
|
pnearness.Elem(pi1) = pnearness.Get(pi2)+1;
|
|
}
|
|
if (pnearness.Get(pi2) > pnearness.Get(pi1)+1)
|
|
{
|
|
ok = 0;
|
|
pnearness.Elem(pi2) = pnearness.Get(pi1)+1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while (!ok);
|
|
|
|
maxpnearness = 0;
|
|
for (i = 1; i <= pnearness.Size(); i++)
|
|
maxpnearness = max2 (maxpnearness, pnearness.Get(i));
|
|
|
|
|
|
fnearness.SetSize (noldf);
|
|
|
|
for (i = 1; i <= noldf; i++)
|
|
{
|
|
fnearness.Elem(i) = 0;
|
|
for (j = 1; j <= GetNP(i); j++)
|
|
fnearness.Elem(i) += pnearness.Get(GetPointNr (i, j));
|
|
}
|
|
|
|
// (*testout) << "rule " << name << ", pnear = " << pnearness << endl;
|
|
}
|
|
|
|
|
|
//Table of edges:
|
|
for (fs = 1; fs <= freesets.Size(); fs++)
|
|
{
|
|
freeedges.Append (new NgArray<twoint>);
|
|
|
|
// NgArray<int> & freeset = *freesets.Get(fs);
|
|
NgArray<twoint> & freesetedges = *freeedges.Last();
|
|
NgArray<threeint> & freesetfaces = *freefaces.Get(fs);
|
|
int k,l;
|
|
INDEX ind;
|
|
|
|
for (k = 1; k <= freesetfaces.Size(); k++)
|
|
{
|
|
// threeint tr = freesetfaces.Get(k);
|
|
|
|
for (l = k+1; l <= freesetfaces.Size(); l++)
|
|
{
|
|
ind = NeighbourTrianglePoint(freesetfaces.Get(k), freesetfaces.Get(l));
|
|
if (!ind) continue;
|
|
|
|
INDEX_3 f1(freesetfaces.Get(k).i1,
|
|
freesetfaces.Get(k).i2,
|
|
freesetfaces.Get(k).i3);
|
|
INDEX_3 f2(freesetfaces.Get(l).i1,
|
|
freesetfaces.Get(l).i2,
|
|
freesetfaces.Get(l).i3);
|
|
INDEX_2 ed(0, 0);
|
|
for (int f11 = 1; f11 <= 3; f11++)
|
|
for (int f12 = 1; f12 <= 3; f12++)
|
|
if (f11 != f12)
|
|
for (int f21 = 1; f21 <= 3; f21++)
|
|
for (int f22 = 1; f22 <= 3; f22++)
|
|
if (f1.I(f11) == f2.I(f21) && f1.I(f12) == f2.I(f22))
|
|
{
|
|
ed.I(1) = f1.I(f11);
|
|
ed.I(2) = f1.I(f12);
|
|
}
|
|
// (*testout) << "ed = " << ed.I(1) << "-" << ed.I(2) << endl;
|
|
// (*testout) << "ind = " << ind << " ed = " << ed << endl;
|
|
for (int eli = 1; eli <= GetNOldF(); eli++)
|
|
{
|
|
if (GetNP(eli) == 4)
|
|
{
|
|
for (int elr = 1; elr <= 4; elr++)
|
|
{
|
|
if (GetPointNrMod (eli, elr) == ed.I(1) &&
|
|
GetPointNrMod (eli, elr+2) == ed.I(2))
|
|
{
|
|
/*
|
|
(*testout) << "ed is diagonal of rectangle" << endl;
|
|
(*testout) << "ed = " << ed.I(1) << "-" << ed.I(2) << endl;
|
|
(*testout) << "ind = " << ind << endl;
|
|
*/
|
|
ind = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ind)
|
|
{
|
|
/*
|
|
(*testout) << "new edge from face " << k
|
|
<< " = (" << freesetfaces.Get(k).i1
|
|
<< ", " << freesetfaces.Get(k).i2
|
|
<< ", " << freesetfaces.Get(k).i3
|
|
<< "), point " << ind << endl;
|
|
*/
|
|
freesetedges.Append(twoint(k,ind));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Meshing3 :: LoadRules (const char * filename, const char ** prules)
|
|
{
|
|
char buf[256];
|
|
istream * ist;
|
|
char *tr1 = NULL;
|
|
|
|
if (filename)
|
|
{
|
|
PrintMessage (3, "rule-filename = ", filename);
|
|
ist = new ifstream (filename);
|
|
}
|
|
else
|
|
{
|
|
/* connect tetrules to one string */
|
|
PrintMessage (3, "Use internal rules");
|
|
if (!prules) prules = tetrules;
|
|
|
|
const char ** hcp = prules;
|
|
size_t len = 0;
|
|
while (*hcp)
|
|
{
|
|
len += strlen (*hcp);
|
|
hcp++;
|
|
}
|
|
tr1 = new char[len+1];
|
|
tr1[0] = 0;
|
|
hcp = prules; // tetrules;
|
|
|
|
|
|
char * tt1 = tr1;
|
|
while (*hcp)
|
|
{
|
|
strcat (tt1, *hcp);
|
|
tt1 += strlen (*hcp);
|
|
hcp++;
|
|
}
|
|
|
|
|
|
#ifdef WIN32
|
|
// VC++ 2005 workaround
|
|
for(size_t i=0; i<len; i++)
|
|
if(tr1[i] == ',')
|
|
tr1[i] = ':';
|
|
#endif
|
|
|
|
ist = new istringstream (tr1);
|
|
}
|
|
|
|
if (!ist->good())
|
|
{
|
|
cerr << "Rule description file " << filename << " not found" << endl;
|
|
delete ist;
|
|
exit (1);
|
|
}
|
|
|
|
while (!ist->eof())
|
|
{
|
|
buf[0] = 0;
|
|
(*ist) >> buf;
|
|
|
|
if (strcmp (buf, "rule") == 0)
|
|
{
|
|
vnetrule * rule = new vnetrule;
|
|
rule -> LoadRule(*ist);
|
|
rules.Append (rule);
|
|
if (!rule->TestOk())
|
|
{
|
|
PrintSysError ("Parser3d: Rule ", rules.Size(), " not ok");
|
|
exit (1);
|
|
}
|
|
}
|
|
else if (strcmp (buf, "tolfak") == 0)
|
|
{
|
|
(*ist) >> tolfak;
|
|
}
|
|
}
|
|
delete ist;
|
|
delete [] tr1;
|
|
}
|
|
}
|