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472 lines
14 KiB
C++
472 lines
14 KiB
C++
#ifndef FILE_STLGEOM
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#define FILE_STLGEOM
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/**************************************************************************/
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/* File: stlgeom.hpp */
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/* Author: Joachim Schoeberl */
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/* Author2: Johannes Gerstmayr */
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/* Date: 26. Jul. 99 */
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/**************************************************************************/
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/**
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STL Geometry
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Terminology:
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Point ... coordinates of STL triangles
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Triangle (short Trig) STL triangle
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TopEdge .... edge in topology, boundary of STL triangles (many)
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Edge .... Edges which will occur in the mesh (confirmed edges, less)
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*/
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#include <meshing.hpp>
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namespace netgen
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{
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inline int IsInArray(int n, const Array<int>& ia)
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{
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return ia.Contains(n);
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}
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inline bool AddIfNotExists(Array<int>& list, int x)
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{
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if (list.Contains(x)) return false;
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list.Append(x);
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return true;
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}
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extern DLL_HEADER MeshingParameters mparam;
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#include "stltopology.hpp"
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#include "stltool.hpp"
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#include "stlline.hpp"
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class STLEdgeDataList
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{
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Array<int> storedstatus;
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STLTopology & geom;
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public:
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STLEdgeDataList(STLTopology & ageom);
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~STLEdgeDataList();
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void Store ();
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void Restore ();
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void SetSize(int /* size */) { };
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void Clear() { };
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int Size() const { return geom.GetNTE(); }
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const STLTopEdge & Get(int i) const { return geom.GetTopEdge(i); }
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STLTopEdge & Elem(int i) { return geom.GetTopEdge(i); }
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int GetNEPP(int pn) const {return geom.NTopEdgesPerPoint(pn); }
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int GetEdgePP(int pn, int vi) const {return geom.TopEdgePerPoint(pn, vi);};
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//void AddEdgePP(int pn, int vn) { } ;
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void ResetAll();
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void ChangeStatus(int status1, int status2);
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int GetEdgeNum(int np1, int np2) const
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{ return geom.GetTopEdgeNum (np1, np2); }
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int GetNConfEdges() const;
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void Write(ofstream& of) const;
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void Read(ifstream& ifs);
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void BuildLineWithEdge(int ep1, int ep2, Array<twoint>& line);
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void BuildClusterWithEdge(int ep1, int ep2, Array<twoint>& line);
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int GetNEPPStat(int p, int status) const;
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int GetNConfCandEPP(int p) const;
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};
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class STLGeometry : public STLTopology, public NetgenGeometry
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{
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// edges to be meshed:
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Array<STLEdge> edges;
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//edges per point
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TABLE<int> edgesperpoint;
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// line: a connection of edges
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Array<STLLine*> lines;
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Array<int> lineendpoints; //per geometrypoint, 1 = is endpoint; 0 = no endpoint,
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Array<Vec3d> normals; //normals belong to points!
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Array<twoint> externaledges;
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int undoexternaledges;
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Array<twoint> storedexternaledges;
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STLEdgeDataList * edgedata;
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// STLEdgeDataList edgedata_store;
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int calcedgedataanglesnew;
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int edgedatastored;
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int facecnt;
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//meshpoint is only set, if an edge is at this point!!!
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Array<int> vicinity; //is one, if a triangle belongs to vicinity (eg. of selecttrig)
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Array<int> markedtrigs; //is one, if a triangle belongs to marked triangles (calcdirtystrigs)
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Array<Point3d> markedsegs; //every pointpair is a segment!!!
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Array<twoint> selectedmultiedge;
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//spiralpoints:
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Array<int> spiralpoints;
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//
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Array<STLChart*> atlas;
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//marks all already charted trigs with chartnumber
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Array<int> chartmark;
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//outerchartspertrig, ascending sorted
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TABLE<int> outerchartspertrig;
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//for meshing and project:
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Array<int> meshcharttrigs; //per trig: 1=belong to chart, 0 not
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int meshchart;
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Array<int> ha_points; // help array, np long, filled with 0
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// sharp geometric edges not declared as edges
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// (not considered for spiral check)
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INDEX_2_HASHTABLE<int> * smoothedges;
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//transformation:
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Vec<3> meshtrignv;
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Vec<3> ex, ey, ez;
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Point<3> p1;
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mutable class RefinementSTLGeometry * ref;
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public:
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int edgesfound;
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int surfacemeshed;
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int surfaceoptimized;
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int volumemeshed;
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int trigsconverted; //when STLTriangles exist -> 1
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//for selecting nodes
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//int selecttrig, nodeofseltrig;
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//only for testing;
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Array<STLLine*> meshlines;
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Array<Point3d> meshpoints;
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double area;
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public:
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STLGeometry();
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virtual ~STLGeometry();
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void Clear();
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virtual void Save (string filename) const;
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void STLInfo(double* data);
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//stldoctor:
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void SmoothNormals();
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void MarkNonSmoothNormals();
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void CalcEdgeData();
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void CalcEdgeDataAngles();
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const STLEdgeDataList& EdgeDataList() const {return *edgedata;}
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void UndoEdgeChange();
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void StoreEdgeData();
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void RestoreEdgeData();
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//void ClearSelectedMultiEdge() {selectedmultiedge.SetSize(0);}
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//void AddSelectedMultiEdge(twoint ep) {selectedmultiedge.Append(ep);}
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//int SelectedMultiEdgeSize() {return selectedmultiedge.Size();}
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const Array<twoint>& SelectedMultiEdge() {return selectedmultiedge;}
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twoint GetNearestSelectedDefinedEdge();
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void BuildSelectedMultiEdge(twoint ep);
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void BuildSelectedEdge(twoint ep);
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void BuildSelectedCluster(twoint ep);
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void ImportEdges();
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void AddEdges(const Array<Point<3> >& eps);
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void ExportEdges();
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void LoadEdgeData(const char* file);
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void SaveEdgeData(const char* file);
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// void SetEdgeAtSelected(int mode);
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void STLDoctorConfirmEdge();
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void STLDoctorCandidateEdge();
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void STLDoctorExcludeEdge();
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void STLDoctorUndefinedEdge();
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void STLDoctorSetAllUndefinedEdges();
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void STLDoctorEraseCandidateEdges();
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void STLDoctorConfirmCandidateEdges();
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void STLDoctorConfirmedToCandidateEdges();
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void STLDoctorDirtyEdgesToCandidates();
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void STLDoctorLongLinesToCandidates();
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void UndoExternalEdges();
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void StoreExternalEdges();
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void RestoreExternalEdges();
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void ImportExternalEdges(const char * filename); // Flame edges, JS
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// void LoadExternalEdges();
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void BuildExternalEdgesFromEdges();
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void SaveExternalEdges();
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void AddExternalEdgeAtSelected();
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void AddClosedLinesToExternalEdges();
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void AddLongLinesToExternalEdges();
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void AddAllNotSingleLinesToExternalEdges();
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void STLDoctorBuildEdges();
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void AddExternalEdgesFromGeomLine();
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void DeleteDirtyExternalEdges();
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void DeleteExternalEdgeAtSelected();
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void DeleteExternalEdgeInVicinity();
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void AddExternalEdge(int p1, int p2);
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void DeleteExternalEdge(int p1, int p2);
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int IsExternalEdge(int p1, int p2);
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int NOExternalEdges() const {return externaledges.Size();}
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twoint GetExternalEdge(int i) const {return externaledges.Get(i);}
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void DestroyDirtyTrigs();
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void CalcNormalsFromGeometry();
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void MoveSelectedPointToMiddle();
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void NeighbourAnglesOfSelectedTrig();
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void PrintSelectInfo();
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void ShowSelectedTrigChartnum();
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void ShowSelectedTrigCoords();
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void SmoothGeometry ();
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void LoadMarkedTrigs();
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void SaveMarkedTrigs();
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void ClearMarkedSegs() {markedsegs.SetSize(0);}
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void AddMarkedSeg(const Point<3> & ap1, const Point<3> & ap2)
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{
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markedsegs.Append(ap1);markedsegs.Append(ap2);
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}
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void GetMarkedSeg(int i, Point<3> & ap1, Point<3> & ap2)
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{
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ap1=markedsegs.Get(i*2-1);
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ap2=markedsegs.Get(i*2);
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}
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int GetNMarkedSegs() {return markedsegs.Size()/2;}
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void CalcVicinity(int starttrig);
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void GetVicinity(int starttrig, int size, Array<int>& vic);
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int Vicinity(int trig) const;
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void InitMarkedTrigs();
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void MarkDirtyTrigs();
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void SmoothDirtyTrigs();
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void GeomSmoothRevertedTrigs();
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void MarkRevertedTrigs();
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double CalcTrigBadness(int i);
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int IsMarkedTrig(int trig) const;
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void SetMarkedTrig(int trig, int num);
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void MarkTopErrorTrigs ();
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//Selected triangle
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void SetSelectTrig(int trig);
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int GetSelectTrig() const;
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void SetNodeOfSelTrig(int n);
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int GetNodeOfSelTrig() const;
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int AddNormal(const Vec3d& n) {return normals.Append(n);}
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const Vec3d & GetNormal(int nr) const {return normals.Get(nr);}
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void SetNormal(int nr, const Vec3d& n) {normals.Elem(nr) = n;}
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int AddEdge(const STLEdge& v) {return edges.Append(v);}
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int AddEdge(int p1, int p2);
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STLEdge GetEdge(int nr) {return edges.Get(nr);}
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int GetNE() {return edges.Size();}
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double Area();
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double GetAngle(int t1, int t2);
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double GetGeomAngle(int t1, int t2);
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//if triangles t1 and t2 touch, return 1 and in p1, p2 the touching points
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//int TrigsTouch(int t1, int t2, int& p1, int& p2);
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///
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///ReadTriangle->STLTriangle, initialise some important variables, always after load!!!
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virtual void InitSTLGeometry (const Array<STLReadTriangle> & readtrigs);
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virtual void TopologyChanged(); //do some things, if topology changed!
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int CheckGeometryOverlapping();
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//get NO edges per point
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int GetEPPSize() const {return edgesperpoint.Size();};
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int GetNEPP(int pn)
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{
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if (edgesperpoint.Size() == 0) {BuildEdgesPerPoint();}
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return edgesperpoint.EntrySize(pn);
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};
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int GetEdgePP(int pn, int vi)
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{
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if (edgesperpoint.Size() == 0) {BuildEdgesPerPoint();}
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return edgesperpoint.Get(pn,vi);
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};
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void AddEdgePP(int pn, int vn) {edgesperpoint.Add1(pn,vn);};
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//von 2 punkten ermitteln, ob sie eine Kante sind
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int IsEdge(int p1, int p2);
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int IsEdgeNum(int p1, int p2);
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///Build EdgeSegments
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void ClearEdges();
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void BuildEdges();
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void BuildEdgesPerPoint();
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void UseExternalEdges();
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void FindEdgesFromAngles();
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void CalcFaceNums();
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int GetNOBodys();
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int GetNOFaces() {return facecnt;}
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void LinkEdges();
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void AddConeAndSpiralEdges();
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void AddFaceEdges(); //each face should have at least one starting edge (outherwise it won't be meshed)
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void GetDirtyChartTrigs(int chartnum, STLChart& chart, const Array<int>& outercharttrigs,
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Array<int>& chartpointchecked, Array<int>& dirtytrigs);
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void ClearSpiralPoints();
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void SetSpiralPoint(int pn) {spiralpoints.Elem(pn) = 1;};
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int GetSpiralPoint(int pn) const {return spiralpoints.Get(pn);};
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void GetSortedTrianglesAroundPoint(int p, int starttrig, Array<int>& trigs);
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// smooth edges: sharp geometric edges not declared as edges
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void BuildSmoothEdges ();
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int IsSmoothEdge (int pi1, int pi2) const;
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//make charts with regions of a max. angle
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void MakeAtlas(class Mesh & mesh);
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//outerchartspertrig, sorted!
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int GetOCPTSize() const {return outerchartspertrig.Size();};
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int GetNOCPT(int tn) const {return outerchartspertrig.EntrySize(tn);};
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int GetOCPT(int tn, int vi) const {return outerchartspertrig.Get(tn,vi);};
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void SetOCPT(int tn, int vi, int ocn) {outerchartspertrig.Set(tn,vi,ocn);};
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void AddOCPT(int tn, int ocn) {outerchartspertrig.Add1(tn, ocn);};
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int TrigIsInOC(int tn, int ocn) const;
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//get chart number of a trig or 0 if unmarked
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int GetChartNr(int i) const;
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int GetMarker(int i) const
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{ return chartmark.Get(i); }
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void SetMarker(int nr, int m);
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int GetNOCharts() const;
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//get a chart from atlas
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const STLChart& GetChart(int nr) const;
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STLChart& GetChart(int nr) {return *(atlas.Get(nr));};
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int AtlasMade() const;
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void GetInnerChartLimes(Array<twoint>& limes, int chartnum);
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//FOR MESHING
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int GetMeshChartNr () { return meshchart; }
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void GetMeshChartBoundary (Array<Point2d > & points,
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Array<Point3d > & points3d,
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Array<INDEX_2> & lines, double h);
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Point<3> PointBetween(const Point<3> & p1, int t1, const Point<3> & p2, int t2);
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//select triangles in meshcharttrigs of actual (defined by trig) whole chart
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void PrepareSurfaceMeshing();
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//
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void DefineTangentialPlane(const Point<3> & ap1, const Point<3> & ap2, int trig);
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//
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void SelectChartOfTriangle (int trignum);
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//
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void SelectChartOfPoint (const Point<3> & p);
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//
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const Vec<3> & GetChartNormalVector () const { return meshtrignv; }
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// list of trigs
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void ToPlane (const Point<3> & locpoint, int * trigs, Point<2> & plainpoint,
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double h, int& zone, int checkchart);
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//return 0, wenn alles OK, 1 sonst
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int FromPlane (const Point<2> & plainpoint, Point<3> & locpoint, double h);
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//get nearest point in actual chart and return any triangle where it lies on
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int ProjectNearest(Point<3> & p3d) const;
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//project point with normal nv from last define tangential plane
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int LastTrig() const;
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int Project(Point<3> & p3d) const;
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int ProjectOnWholeSurface (Point<3> & p3d) const;
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int GetNLines() const {return lines.Size();}
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int AddLine(STLLine* line) {return lines.Append(line);}
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STLLine* GetLine(int nr) const {return lines.Get(nr);}
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int GetLineP(int lnr, int pnr) const {return lines.Get(lnr)->PNum(pnr);}
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int GetLineNP(int nr) const {return lines.Get(nr)->NP();}
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void SetLineEndPoint(int pn);
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int IsLineEndPoint(int pn);
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int LineEndPointsSet() const {return lineendpoints.Size() == GetNP();}
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void ClearLineEndPoints();
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void RestrictLocalH(class Mesh & mesh, double gh);
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void RestrictLocalHCurv(class Mesh & mesh, double gh);
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void RestrictHChartDistOneChart(int chartnum, Array<int>& acttrigs, class Mesh & mesh,
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double gh, double fact, double minh);
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friend class MeshingSTLSurface;
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virtual int GenerateMesh (Mesh*& mesh, MeshingParameters & mparam,
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int perfstepsstart, int perfstepsend);
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virtual const Refinement & GetRefinement () const;
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};
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#include "meshstlsurface.hpp"
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extern int STLMeshingDummy (STLGeometry* stlgeometry, Mesh*& mesh, MeshingParameters & mparam,
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int perfstepsstart, int perfstepsend);
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}
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#endif
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