mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-24 21:10:33 +05:00
1014 lines
20 KiB
C++
1014 lines
20 KiB
C++
#include <mystdlib.h>
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#include "meshing.hpp"
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#include <csg.hpp>
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#include <geometry2d.hpp>
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namespace netgen
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{
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int CheckSurfaceMesh (const Mesh & mesh)
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{
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PrintMessage (3, "Check Surface mesh");
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int nf = mesh.GetNSE();
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INDEX_2_HASHTABLE<int> edges(nf+2);
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int i, j;
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INDEX_2 i2;
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int cnt1 = 0, cnt2 = 0;
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for (i = 1; i <= nf; i++)
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for (j = 1; j <= 3; j++)
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{
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i2.I1() = mesh.SurfaceElement(i).PNumMod(j);
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i2.I2() = mesh.SurfaceElement(i).PNumMod(j+1);
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if (edges.Used(i2))
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{
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int hi;
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hi = edges.Get(i2);
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if (hi != 1)
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PrintSysError ("CheckSurfaceMesh, hi = ", hi);
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edges.Set(i2, 2);
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cnt2++;
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}
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else
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{
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Swap (i2.I1(), i2.I2());
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edges.Set(i2, 1);
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cnt1++;
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}
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}
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if (cnt1 != cnt2)
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{
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PrintUserError ("Surface mesh not consistent");
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// MyBeep(2);
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// (*mycout) << "cnt1 = " << cnt1 << " cnt2 = " << cnt2 << endl;
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return 0;
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}
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return 1;
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}
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int CheckSurfaceMesh2 (const Mesh & mesh)
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{
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int i, j, k;
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const Point<3> *tri1[3], *tri2[3];
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for (i = 1; i <= mesh.GetNOpenElements(); i++)
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{
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PrintDot ();
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for (j = 1; j < i; j++)
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{
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for (k = 1; k <= 3; k++)
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{
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tri1[k-1] = &mesh.Point (mesh.OpenElement(i).PNum(k));
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tri2[k-1] = &mesh.Point (mesh.OpenElement(j).PNum(k));
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}
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if (IntersectTriangleTriangle (&tri1[0], &tri2[0]))
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{
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PrintSysError ("Surface elements are intersecting");
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(*testout) << "Intersecting: " << endl;
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for (k = 0; k <= 2; k++)
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(*testout) << *tri1[k] << " ";
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(*testout) << endl;
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for (k = 0; k <= 2; k++)
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(*testout) << *tri2[k] << " ";
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(*testout) << endl;
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}
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}
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}
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return 0;
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}
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static double TriangleQualityInst (const Point3d & p1, const Point3d & p2,
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const Point3d & p3)
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{
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// quality 0 (worst) .. 1 (optimal)
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Vec3d v1, v2, v3;
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double s1, s2, s3;
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double an1, an2, an3;
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v1 = p2 - p1;
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v2 = p3 - p1;
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v3 = p3 - p2;
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an1 = Angle (v1, v2);
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v1 *= -1;
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an2 = Angle (v1, v3);
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an3 = Angle (v2, v3);
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s1 = sin (an1/2);
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s2 = sin (an2/2);
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s3 = sin (an3/2);
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return 8 * s1 * s2 * s3;
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}
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void MeshQuality2d (const Mesh & mesh)
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{
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int ncl = 20, cl;
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NgArray<INDEX> incl(ncl);
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INDEX i;
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SurfaceElementIndex sei;
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double qual;
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incl = 0;
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for (sei = 0; sei < mesh.GetNSE(); sei++)
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{
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qual = TriangleQualityInst (mesh[mesh[sei][0]],
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mesh[mesh[sei][1]],
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mesh[mesh[sei][2]]);
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cl = int ( (ncl-1e-3) * qual ) + 1;
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incl.Elem(cl)++;
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}
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(*testout) << endl << endl;
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(*testout) << "Points: " << mesh.GetNP() << endl;
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(*testout) << "Surface Elements: " << mesh.GetNSE() << endl;
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(*testout) << endl;
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(*testout) << "Elements in qualityclasses:" << endl;
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// (*testout).precision(2);
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(*testout) << setprecision(2);
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for (i = 1; i <= ncl; i++)
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{
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(*testout) << setw(4) << double (i-1)/ncl << " - "
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<< setw(4) << double (i) / ncl << ": "
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<< incl.Get(i) << endl;
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}
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}
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static double TetElementQuality (const Point3d & p1, const Point3d & p2,
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const Point3d & p3, const Point3d & p4)
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{
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double vol, l, l4, l5, l6;
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Vec3d v1 = p2 - p1;
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Vec3d v2 = p3 - p1;
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Vec3d v3 = p4 - p1;
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vol = fabs ((Cross (v1, v2) * v3)) / 6;
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l4 = Dist (p2, p3);
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l5 = Dist (p2, p4);
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l6 = Dist (p3, p4);
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l = v1.Length() + v2.Length() + v3.Length() + l4 + l5 + l6;
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if (vol <= 1e-8 * l * l * l) return 1e-10;
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return vol/(l*l*l) * 1832.82; // 6^4 * sqrt(2)
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}
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// static double teterrpow = 2;
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double CalcTetBadness (const Point3d & p1, const Point3d & p2,
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const Point3d & p3, const Point3d & p4, double h,
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const MeshingParameters & mp)
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{
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double vol, l, ll, lll, ll1, ll2, ll3, ll4, ll5, ll6;
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double err;
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Vec3d v1 (p1, p2);
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Vec3d v2 (p1, p3);
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Vec3d v3 (p1, p4);
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vol = Determinant (v1, v2, v3) * (-0.166666666666666);
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ll1 = v1.Length2();
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ll2 = v2.Length2();
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ll3 = v3.Length2();
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ll4 = Dist2 (p2, p3);
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ll5 = Dist2 (p2, p4);
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ll6 = Dist2 (p3, p4);
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ll = ll1 + ll2 + ll3 + ll4 + ll5 + ll6;
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l = sqrt (ll);
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lll = l * ll;
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if (vol <= 1e-24 * lll)
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return 1e24;
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err = 0.0080187537 * lll / vol; // sqrt(216) / (6^4 * sqrt(2))
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if (h > 0)
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err += ll / (h * h) +
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h * h * ( 1 / ll1 + 1 / ll2 + 1 / ll3 +
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1 / ll4 + 1 / ll5 + 1 / ll6 ) - 12;
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double teterrpow = mp.opterrpow;
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if(teterrpow < 1) teterrpow = 1;
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if (teterrpow == 1) return err;
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if (teterrpow == 2) return err*err;
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return pow (err, teterrpow);
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}
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double CalcTetBadnessGrad (const Point3d & p1, const Point3d & p2,
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const Point3d & p3, const Point3d & p4, double h,
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int pi, Vec<3> & grad,
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const MeshingParameters & mp)
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{
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double vol, l, ll, lll;
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double err;
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const Point3d *pp1, *pp2, *pp3, *pp4;
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pp1 = &p1;
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pp2 = &p2;
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pp3 = &p3;
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pp4 = &p4;
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switch (pi)
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{
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case 2:
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{
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swap (pp1, pp2);
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swap (pp3, pp4);
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break;
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}
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case 3:
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{
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swap (pp1, pp3);
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swap (pp2, pp4);
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break;
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}
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case 4:
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{
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swap (pp1, pp4);
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swap (pp3, pp2);
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break;
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}
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}
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Vec3d v1 (*pp1, *pp2);
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Vec3d v2 (*pp1, *pp3);
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Vec3d v3 (*pp1, *pp4);
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Vec3d v4 (*pp2, *pp3);
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Vec3d v5 (*pp2, *pp4);
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Vec3d v6 (*pp3, *pp4);
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vol = Determinant (v1, v2, v3) * (-0.166666666666666);
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Vec3d gradvol;
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Cross (v5, v4, gradvol);
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gradvol *= (-1.0/6.0);
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double ll1 = v1.Length2();
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double ll2 = v2.Length2();
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double ll3 = v3.Length2();
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double ll4 = v4.Length2();
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double ll5 = v5.Length2();
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double ll6 = v6.Length2();
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ll = ll1 + ll2 + ll3 + ll4 + ll5 + ll6;
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l = sqrt (ll);
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lll = l * ll;
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if (vol <= 1e-24 * lll)
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{
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grad = Vec3d (0, 0, 0);
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return 1e24;
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}
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Vec3d gradll1 (*pp2, *pp1);
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Vec3d gradll2 (*pp3, *pp1);
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Vec3d gradll3 (*pp4, *pp1);
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gradll1 *= 2;
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gradll2 *= 2;
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gradll3 *= 2;
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Vec3d gradll (gradll1);
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gradll += gradll2;
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gradll += gradll3;
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/*
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Vec3d gradll;
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gradll = v1+v2+v3;
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gradll *= -2;
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*/
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err = 0.0080187537 * lll / vol;
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gradll *= (0.0080187537 * 1.5 * l / vol);
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Vec3d graderr(gradll);
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gradvol *= ( -0.0080187537 * lll / (vol * vol) );
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graderr += gradvol;
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if (h > 0)
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{
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/*
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Vec3d gradll1 (*pp2, *pp1);
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Vec3d gradll2 (*pp3, *pp1);
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Vec3d gradll3 (*pp4, *pp1);
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gradll1 *= 2;
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gradll2 *= 2;
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gradll3 *= 2;
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*/
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err += ll / (h*h) +
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h*h * ( 1 / ll1 + 1 / ll2 + 1 / ll3 +
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1 / ll4 + 1 / ll5 + 1 / ll6 ) - 12;
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graderr += (1/(h*h) - h*h/(ll1*ll1)) * gradll1;
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graderr += (1/(h*h) - h*h/(ll2*ll2)) * gradll2;
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graderr += (1/(h*h) - h*h/(ll3*ll3)) * gradll3;
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}
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double errpow;
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double teterrpow = mp.opterrpow;
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if(teterrpow < 1) teterrpow = 1;
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if (teterrpow == 1)
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{
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errpow = err;
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grad = graderr;
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}
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else if (teterrpow == 2)
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{
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errpow = err*err;
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grad = (2 * err) * graderr;
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}
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else
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{
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errpow = pow (err, teterrpow);
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grad = (teterrpow * errpow / err) * graderr;
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}
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return errpow;
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}
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/*
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double CalcTetBadness (const Point3d & p1, const Point3d & p2,
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const Point3d & p3, const Point3d & p4, double h)
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{
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double vol, l;
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double err;
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Vec3d v1 (p1, p2);
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Vec3d v2 (p1, p3);
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Vec3d v3 (p1, p4);
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vol = -Determinant (v1, v2, v3) / 6;
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double l1 = v1.Length();
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double l2 = v2.Length();
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double l3 = v3.Length();
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double l4 = Dist (p2, p3);
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double l5 = Dist (p2, p4);
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double l6 = Dist (p3, p4);
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l = l1 + l2 + l3 + l4 + l5 + l6;
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// just for timing
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// l += 1e-40 * CalcTetBadnessNew (p1, p2, p3, p4, h);
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if (vol <= 1e-24 * l * l * l)
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{
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return 1e24;
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}
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err = (l*l*l) / (1832.82 * vol); // 6^4 * sqrt(2)
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if (h > 0)
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err += l / h +
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h * (1 / l1 + 1/l2 + 1/l3 + 1/l4 + 1/l5 + 1/l6) - 12;
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return pow (err, teterrpow);
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}
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double CalcTetBadnessGrad (const Point3d & p1, const Point3d & p2,
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const Point3d & p3, const Point3d & p4, double h,
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int pi, Vec3d & grad)
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{
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double vol, l;
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double err;
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const Point3d *pp1, *pp2, *pp3, *pp4;
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pp1 = &p1;
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pp2 = &p2;
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pp3 = &p3;
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pp4 = &p4;
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switch (pi)
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{
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case 2:
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{
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swap (pp1, pp2);
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swap (pp3, pp4);
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break;
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}
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case 3:
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{
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swap (pp1, pp3);
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swap (pp2, pp4);
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break;
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}
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case 4:
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{
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swap (pp1, pp4);
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swap (pp3, pp2);
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break;
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}
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}
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Vec3d v1 (*pp1, *pp2);
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Vec3d v2 (*pp1, *pp3);
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Vec3d v3 (*pp1, *pp4);
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Vec3d v4 (*pp2, *pp3);
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Vec3d v5 (*pp2, *pp4);
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Vec3d v6 (*pp3, *pp4);
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// Vec3d n;
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// Cross (v1, v2, n);
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// vol = - (n * v3) / 6;
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vol = -Determinant (v1, v2, v3) / 6;
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Vec3d gradvol;
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Cross (v5, v4, gradvol);
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gradvol *= (-1.0/6.0);
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double l1 = v1.Length();
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double l2 = v2.Length();
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double l3 = v3.Length();
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double l4 = v4.Length();
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double l5 = v5.Length();
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double l6 = v6.Length();
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l = l1 + l2 + l3 +l4 + l5 + l6;
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Vec3d gradl1 (*pp2, *pp1);
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Vec3d gradl2 (*pp3, *pp1);
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Vec3d gradl3 (*pp4, *pp1);
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gradl1 /= l1;
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gradl2 /= l2;
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gradl3 /= l3;
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Vec3d gradl (gradl1);
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gradl += gradl2;
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gradl += gradl3;
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if (vol <= 1e-24 * l * l * l)
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{
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grad = Vec3d (0, 0, 0);
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return 1e24;
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}
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double c1 = 1.0 / 1832.82; // 6^4 * sqrt(2)
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err = c1 * (l*l*l) / vol;
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gradl *= (c1 * 3 * l * l / vol);
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Vec3d graderr(gradl);
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gradvol *= ( -c1 * l * l * l / (vol * vol) );
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graderr+= gradvol;
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if (h > 0)
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{
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err += l / h +
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h * ( 1 / l1 + 1 / l2 + 1 / l3 +
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1 / l4 + 1 / l5 + 1 / l6 ) - 12;
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graderr += (1/h - h/(l1*l1)) * gradl1;
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graderr += (1/h - h/(l2*l2)) * gradl2;
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graderr += (1/h - h/(l3*l3)) * gradl3;
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cout << "?";
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}
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double errpow = pow (err, teterrpow);
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grad = (teterrpow * errpow / err) * graderr;
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return errpow;
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}
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*/
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/*
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double CalcVolume (const NgArray<Point3d> & points,
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const Element & el)
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{
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Vec3d v1 = points.Get(el.PNum(2)) -
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points.Get(el.PNum(1));
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Vec3d v2 = points.Get(el.PNum(3)) -
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points.Get(el.PNum(1));
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Vec3d v3 = points.Get(el.PNum(4)) -
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points.Get(el.PNum(1));
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return -(Cross (v1, v2) * v3) / 6;
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}
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*/
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double CalcVolume (const NgArray<Point3d> & points,
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const NgArray<Element> & elements)
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{
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double vol;
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Vec3d v1, v2, v3;
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vol = 0;
|
|
for (int i = 0; i < elements.Size(); i++)
|
|
{
|
|
v1 = points.Get(elements[i][1]) - points.Get(elements[i][0]);
|
|
v2 = points.Get(elements[i][2]) - points.Get(elements[i][0]);
|
|
v3 = points.Get(elements[i][3]) - points.Get(elements[i][0]);
|
|
vol -= (Cross (v1, v2) * v3) / 6;
|
|
}
|
|
return vol;
|
|
}
|
|
|
|
|
|
|
|
|
|
void MeshQuality3d (const Mesh & mesh, NgArray<int> * inclass)
|
|
{
|
|
int ncl = 20;
|
|
signed int cl;
|
|
NgArray<INDEX> incl(ncl);
|
|
INDEX i;
|
|
double qual;
|
|
double sum = 0;
|
|
int nontet = 0;
|
|
|
|
for (i = 1; i <= incl.Size(); i++)
|
|
incl.Elem(i) = 0;
|
|
|
|
for (ElementIndex ei = 0; ei < mesh.GetNE(); ei++)
|
|
{
|
|
if (mesh[ei].GetType() != TET)
|
|
{
|
|
nontet++;
|
|
continue;
|
|
}
|
|
|
|
qual = TetElementQuality (mesh.Point(mesh[ei][0]),
|
|
mesh.Point(mesh[ei][1]),
|
|
mesh.Point(mesh[ei][2]),
|
|
mesh.Point(mesh[ei][3]));
|
|
|
|
if (qual > 1) qual = 1;
|
|
cl = int (ncl * qual ) + 1;
|
|
|
|
if (cl < 1) cl = 1;
|
|
if (cl > ncl) cl = ncl;
|
|
|
|
incl.Elem(cl)++;
|
|
if (inclass) (*inclass)[ei] = cl;
|
|
sum += 1/qual;
|
|
}
|
|
|
|
(*testout) << endl << endl;
|
|
(*testout) << "Points: " << mesh.GetNP() << endl;
|
|
(*testout) << "Volume Elements: " << mesh.GetNE() << endl;
|
|
if (nontet)
|
|
(*testout) << nontet << " non tetrahedral elements" << endl;
|
|
(*testout) << endl;
|
|
|
|
(*testout) << "Volume elements in qualityclasses:" << endl;
|
|
(*testout) << setprecision(2);
|
|
for (i = 1; i <= ncl; i++)
|
|
{
|
|
(*testout) << setw(4) << double (i-1)/ncl << " - "
|
|
<< setw(4) << double (i) / ncl << ": "
|
|
<< incl.Get(i) << endl;
|
|
}
|
|
(*testout) << "total error: " << sum << endl;
|
|
}
|
|
|
|
|
|
void SaveEdges (const Mesh & mesh, const char * geomfile, double h, char * filename)
|
|
{
|
|
ofstream of (filename);
|
|
int i;
|
|
const Segment * seg;
|
|
|
|
of << "edges" << endl;
|
|
of << geomfile << endl;
|
|
of << h << endl;
|
|
|
|
of << mesh.GetNP() << endl;
|
|
for (i = 1; i <= mesh.GetNP(); i++)
|
|
of << mesh.Point(i)(0) << " "
|
|
<< mesh.Point(i)(1) << " "
|
|
<< mesh.Point(i)(2) << "\n";
|
|
|
|
of << 2 * mesh.GetNSeg() << endl;
|
|
for (i = 1; i <= mesh.GetNSeg(); i++)
|
|
{
|
|
seg = &mesh.LineSegment(i);
|
|
|
|
of << (*seg)[1] << " " << (*seg)[0] << " " << seg->si << "\n";
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void SaveSurfaceMesh (const Mesh & mesh,
|
|
double h,
|
|
char * filename)
|
|
|
|
{
|
|
INDEX i;
|
|
|
|
ofstream outfile(filename);
|
|
|
|
outfile << "surfacemesh" << endl;
|
|
outfile << h << endl;
|
|
|
|
outfile << mesh.GetNP() << endl;
|
|
for (i = 1; i <= mesh.GetNP(); i++)
|
|
outfile << mesh.Point(i)(0) << " "
|
|
<< mesh.Point(i)(1) << " "
|
|
<< mesh.Point(i)(2) << endl;
|
|
|
|
|
|
|
|
outfile << mesh.GetNSE() << endl;
|
|
for (i = 1; i <= mesh.GetNSE(); i++)
|
|
{
|
|
const Element2d & el = mesh.SurfaceElement(i);
|
|
|
|
if (mesh.GetFaceDescriptor(el.GetIndex()).DomainOut() == 0)
|
|
outfile << mesh.SurfaceElement(i).PNum(1) << " "
|
|
<< mesh.SurfaceElement(i).PNum(2) << " "
|
|
<< mesh.SurfaceElement(i).PNum(3) << endl;
|
|
if (mesh.GetFaceDescriptor(el.GetIndex()).DomainIn() == 0)
|
|
outfile << mesh.SurfaceElement(i).PNum(1) << " "
|
|
<< mesh.SurfaceElement(i).PNum(3) << " "
|
|
<< mesh.SurfaceElement(i).PNum(2) << endl;
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef OLD
|
|
void Save2DMesh (
|
|
const Mesh & mesh2d,
|
|
const NgArray<SplineSegment *> * splines,
|
|
ostream & outfile)
|
|
|
|
{
|
|
int i, j;
|
|
outfile.precision (6);
|
|
|
|
outfile << "areamesh2" << endl;
|
|
|
|
|
|
outfile << endl;
|
|
outfile << mesh2d.GetNSeg() << endl;
|
|
for (i = 1; i <= mesh2d.GetNSeg(); i++)
|
|
outfile << mesh2d.LineSegment(i).si << " "
|
|
<< mesh2d.LineSegment(i)[0] << " "
|
|
<< mesh2d.LineSegment(i)[1] << " " << endl;
|
|
|
|
|
|
outfile << mesh2d.GetNSE() << endl;
|
|
for (i = 1; i <= mesh2d.GetNSE(); i++)
|
|
{
|
|
outfile << mesh2d.SurfaceElement(i).GetIndex() << " ";
|
|
outfile << mesh2d.SurfaceElement(i).GetNP() << " ";
|
|
for (j = 1; j <= mesh2d.SurfaceElement(i).GetNP(); j++)
|
|
outfile << mesh2d.SurfaceElement(i).PNum(j) << " ";
|
|
outfile << endl;
|
|
}
|
|
|
|
outfile << mesh2d.GetNP() << endl;
|
|
for (i = 1; i <= mesh2d.GetNP(); i++)
|
|
outfile << mesh2d.Point(i).X() << " "
|
|
<< mesh2d.Point(i).Y() << endl;
|
|
|
|
if (splines)
|
|
{
|
|
outfile << splines->Size() << endl;
|
|
for (i = 1; i <= splines->Size(); i++)
|
|
splines->Get(i) -> PrintCoeff (outfile);
|
|
}
|
|
else
|
|
outfile << "0" << endl;
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void SaveVolumeMesh (const Mesh & mesh,
|
|
const NetgenGeometry & geometry,
|
|
char * filename)
|
|
{
|
|
INDEX i;
|
|
|
|
ofstream outfile(filename);
|
|
outfile << "volumemesh" << endl;
|
|
|
|
outfile << mesh.GetNSE() << endl;
|
|
for (i = 1; i <= mesh.GetNSE(); i++)
|
|
{
|
|
if (mesh.SurfaceElement(i).GetIndex())
|
|
outfile << mesh.GetFaceDescriptor(mesh.SurfaceElement(i).GetIndex ()).SurfNr()
|
|
<< "\t";
|
|
else
|
|
outfile << "0" << "\t";
|
|
outfile << mesh.SurfaceElement(i)[0] << " "
|
|
<< mesh.SurfaceElement(i)[1] << " "
|
|
<< mesh.SurfaceElement(i)[2] << endl;
|
|
}
|
|
outfile << mesh.GetNE() << endl;
|
|
for (ElementIndex ei = 0; ei < mesh.GetNE(); ei++)
|
|
outfile << mesh[ei].GetIndex() << "\t"
|
|
<< mesh[ei][0] << " " << mesh[ei][1] << " "
|
|
<< mesh[ei][2] << " " << mesh[ei][3] << endl;
|
|
|
|
outfile << mesh.GetNP() << endl;
|
|
for (i = 1; i <= mesh.GetNP(); i++)
|
|
outfile << mesh.Point(i)(0) << " "
|
|
<< mesh.Point(i)(1) << " "
|
|
<< mesh.Point(i)(2) << endl;
|
|
|
|
#ifdef SOLIDGEOM
|
|
outfile << geometry.GetNSurf() << endl;
|
|
for (i = 1; i <= geometry.GetNSurf(); i++)
|
|
geometry.GetSurface(i) -> Print (outfile);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
int CheckCode ()
|
|
{
|
|
return 1;
|
|
|
|
/*
|
|
char st[100];
|
|
ifstream ist("pw");
|
|
|
|
if (!ist.good()) return 0;
|
|
ist >> st;
|
|
if (strcmp (st, "JKULinz") == 0) return 1;
|
|
return 0;
|
|
*/
|
|
}
|
|
|
|
|
|
|
|
/* ******************** CheckMesh ******************************* */
|
|
|
|
/// Checks, whether mesh contains a valid 3d mesh
|
|
int CheckMesh3D (const Mesh & mesh)
|
|
{
|
|
INDEX_3_HASHTABLE<int> faceused(mesh.GetNE()/3);
|
|
INDEX i;
|
|
int j, k, l;
|
|
INDEX_3 i3;
|
|
int ok = 1;
|
|
ElementIndex ei;
|
|
|
|
for (i = 1; i <= mesh.GetNSE(); i++)
|
|
{
|
|
const Element2d & el = mesh.SurfaceElement(i);
|
|
|
|
if (mesh.GetFaceDescriptor(el.GetIndex()).DomainIn() == 0 ||
|
|
mesh.GetFaceDescriptor(el.GetIndex()).DomainOut() == 0)
|
|
{
|
|
for (j = 1; j <= 3; j++)
|
|
i3.I(j) = el.PNum(j);
|
|
|
|
i3.Sort();
|
|
faceused.Set (i3, 1);
|
|
}
|
|
}
|
|
|
|
for (ei = 0; ei < mesh.GetNE(); ei++)
|
|
{
|
|
const Element & el = mesh[ei];
|
|
|
|
for (j = 1; j <= 4; j++)
|
|
{
|
|
l = 0;
|
|
for (k = 1; k <= 4; k++)
|
|
{
|
|
if (j != k)
|
|
{
|
|
l++;
|
|
i3.I(l) = el.PNum(k);
|
|
}
|
|
}
|
|
|
|
i3.Sort();
|
|
if (faceused.Used(i3))
|
|
faceused.Set(i3, faceused.Get(i3)+1);
|
|
else
|
|
faceused.Set (i3, 1);
|
|
}
|
|
}
|
|
|
|
|
|
for (i = 1; i <= mesh.GetNSE(); i++)
|
|
{
|
|
const Element2d & el = mesh.SurfaceElement(i);
|
|
|
|
for (j = 1; j <= 3; j++)
|
|
i3.I(j) = el.PNum(j);
|
|
|
|
i3.Sort();
|
|
k = faceused.Get (i3);
|
|
if (k != 2)
|
|
{
|
|
ok = 0;
|
|
(*testout) << "face " << i << " with points "
|
|
<< i3.I1() << "-" << i3.I2() << "-" << i3.I3()
|
|
<< " has " << k << " elements" << endl;
|
|
}
|
|
}
|
|
|
|
for (ei = 0; ei < mesh.GetNE(); ei++)
|
|
{
|
|
const Element & el = mesh[ei];
|
|
|
|
for (j = 1; j <= 4; j++)
|
|
{
|
|
l = 0;
|
|
for (k = 1; k <= 4; k++)
|
|
{
|
|
if (j != k)
|
|
{
|
|
l++;
|
|
i3.I(l) = el.PNum(k);
|
|
}
|
|
}
|
|
|
|
i3.Sort();
|
|
k = faceused.Get(i3);
|
|
if (k != 2)
|
|
{
|
|
ok = 0;
|
|
(*testout) << "element " << ei << " with face "
|
|
<< i3.I1() << "-" << i3.I2() << "-"
|
|
<< i3.I3()
|
|
<< " has " << k << " elements" << endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
for (i = 1; i <= faceused.GetNBags(); i++)
|
|
for (j = 1; j <= faceused.GetBagSize(i); j++)
|
|
{
|
|
faceused.GetData(i, j, i3, k);
|
|
if (k != 2)
|
|
{
|
|
(*testout) << "Face: " << i3.I1() << "-"
|
|
<< i3.I2() << "-" << i3.I3() << " has "
|
|
<< k << " Faces " << endl;
|
|
cerr << "Face Error" << endl;
|
|
ok = 0;
|
|
}
|
|
}
|
|
*/
|
|
|
|
|
|
if (!ok)
|
|
{
|
|
(*testout) << "surfelements: " << endl;
|
|
for (i = 1; i <= mesh.GetNSE(); i++)
|
|
{
|
|
const Element2d & el = mesh.SurfaceElement(i);
|
|
(*testout) << setw(5) << i << ":"
|
|
<< setw(6) << el.GetIndex()
|
|
<< setw(6) << el.PNum(1)
|
|
<< setw(4) << el.PNum(2)
|
|
<< setw(4) << el.PNum(3) << endl;
|
|
}
|
|
(*testout) << "volelements: " << endl;
|
|
for (ei = 0; ei < mesh.GetNE(); ei++)
|
|
{
|
|
const Element & el = mesh[ei];
|
|
(*testout) << setw(5) << i << ":"
|
|
<< setw(6) << el.GetIndex()
|
|
<< setw(6) << el[0] << setw(4) << el[1]
|
|
<< setw(4) << el[2] << setw(4) << el[3] << endl;
|
|
}
|
|
}
|
|
|
|
|
|
return ok;
|
|
}
|
|
|
|
|
|
|
|
void RemoveProblem (Mesh & mesh, int domainnr)
|
|
{
|
|
int i, j, k;
|
|
|
|
mesh.FindOpenElements(domainnr);
|
|
int np = mesh.GetNP();
|
|
|
|
Array<bool, PointIndex> ppoints(np);
|
|
|
|
// int ndom = mesh.GetNDomains();
|
|
|
|
PrintMessage (3, "Elements before Remove: ", mesh.GetNE());
|
|
// for (k = 1; k <= ndom; k++)
|
|
k = domainnr;
|
|
{
|
|
ppoints = false;
|
|
|
|
for (i = 1; i <= mesh.GetNOpenElements(); i++)
|
|
{
|
|
const Element2d & sel = mesh.OpenElement(i);
|
|
if (sel.GetIndex() == k)
|
|
{
|
|
for (j = 1; j <= sel.GetNP(); j++)
|
|
ppoints[sel.PNum(j)] = true;
|
|
}
|
|
}
|
|
|
|
for (ElementIndex ei = 0; ei < mesh.GetNE(); ei++)
|
|
{
|
|
const Element & el = mesh[ei];
|
|
if (el.GetIndex() == k)
|
|
{
|
|
int todel = 0;
|
|
for (j = 0; j < el.GetNP(); j++)
|
|
if (ppoints[el[j]])
|
|
todel = 1;
|
|
|
|
if (el.GetNP() != 4)
|
|
todel = 0;
|
|
|
|
if (todel)
|
|
{
|
|
mesh[ei].Delete();
|
|
// ei--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
mesh.Compress();
|
|
PrintMessage (3, "Elements after Remove: ", mesh.GetNE());
|
|
}
|
|
|
|
}
|