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https://github.com/NGSolve/netgen.git
synced 2024-12-27 06:10:34 +05:00
753 lines
16 KiB
C++
753 lines
16 KiB
C++
#ifndef NOTCL
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#ifdef OCCGEOMETRY
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#include <mystdlib.h>
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#include <myadt.hpp>
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#include <meshing.hpp>
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// #include <csg.hpp>
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// #include <stlgeom.hpp>
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#include <occgeom.hpp>
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#include "TopoDS_Shape.hxx"
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#include "TopoDS_Vertex.hxx"
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#include "TopExp_Explorer.hxx"
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#include "BRep_Tool.hxx"
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#include "TopoDS.hxx"
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#include "gp_Pnt.hxx"
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#include "Geom_Curve.hxx"
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#include "Poly_Triangulation.hxx"
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#include "Poly_Array1OfTriangle.hxx"
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#include "TColgp_Array1OfPnt2d.hxx"
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#include "Poly_Triangle.hxx"
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#include "Poly_Polygon3D.hxx"
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#include "Poly_PolygonOnTriangulation.hxx"
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// #include "BRepMesh.hxx"
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// #include "BRepMesh_IncrementalMesh.hxx"
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#include "incvis.hpp"
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namespace netgen
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{
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#include "mvdraw.hpp"
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extern OCCGeometry * occgeometry;
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/* *********************** Draw OCC Geometry **************** */
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VisualSceneOCCGeometry :: VisualSceneOCCGeometry ()
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: VisualScene()
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{
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trilists.SetSize(0);
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linelists.SetSize(1);
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}
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VisualSceneOCCGeometry :: ~VisualSceneOCCGeometry ()
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{
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;
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}
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void VisualSceneOCCGeometry :: DrawScene ()
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{
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if ( occgeometry->changed )
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{
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BuildScene();
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occgeometry -> changed = 0;
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}
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glClearColor(backcolor, backcolor, backcolor, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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SetLight();
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glPushMatrix();
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glMultMatrixf (transformationmat);
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glShadeModel (GL_SMOOTH);
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glDisable (GL_COLOR_MATERIAL);
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glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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glEnable (GL_BLEND);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// glEnable (GL_LIGHTING);
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double shine = vispar.shininess;
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// double transp = vispar.transp;
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glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shine);
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glLogicOp (GL_COPY);
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float mat_col[] = { 0.2f, 0.2f, 0.8f, 1.0f };
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col);
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glPolygonOffset (1, 1);
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glEnable (GL_POLYGON_OFFSET_FILL);
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GLfloat matcoledge[] = { 0, 0, 1, 1 };
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GLfloat matcolhiedge[] = { 1, 0, 0, 1 };
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE,
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matcoledge);
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glLineWidth (1.0f);
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if (vispar.occshowedges) glCallList (linelists.Get(1));
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if (vispar.occshowsurfaces) glCallList (trilists.Get(1));
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE,
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matcolhiedge);
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glLineWidth (5.0f);
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if (vispar.occshowedges) glCallList (linelists.Get(2));
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for (int i = 1; i <= occgeometry->vmap.Extent(); i++)
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if (occgeometry->vvispar[i-1].IsHighlighted())
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{
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE,
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matcolhiedge);
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glLineWidth (5.0f);
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glBegin (GL_LINES);
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gp_Pnt p = BRep_Tool::Pnt(TopoDS::Vertex(occgeometry->vmap(i)));
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double d = rad/100;
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glVertex3f (p.X()-d, p.Y(), p.Z());
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glVertex3f (p.X()+d, p.Y(), p.Z());
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glVertex3f (p.X(), p.Y()-d, p.Z());
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glVertex3f (p.X(), p.Y()+d, p.Z());
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glVertex3f (p.X(), p.Y(), p.Z()-d);
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glVertex3f (p.X(), p.Y(), p.Z()+d);
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glEnd();
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}
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glDisable (GL_POLYGON_OFFSET_FILL);
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glPopMatrix();
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// DrawCoordinateCross ();
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// DrawNetgenLogo ();
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glFinish();
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glDisable (GL_POLYGON_OFFSET_FILL);
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}
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/*
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void VisualSceneOCCGeometry :: BuildScene (int zoomall)
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{
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int i = 0, j, k;
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TopExp_Explorer ex, ex_edge;
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if (vispar.occvisproblemfaces || (occgeometry -> changed != 2))
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{
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Box<3> bb = occgeometry -> GetBoundingBox();
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center = bb.Center();
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rad = bb.Diam() / 2;
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if (vispar.occvisproblemfaces)
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{
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for (i = 1; i <= occgeometry->fmap.Extent(); i++)
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if (occgeometry->facemeshstatus[i-1] == -1)
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{
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GProp_GProps system;
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BRepGProp::LinearProperties(occgeometry->fmap(i), system);
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gp_Pnt pnt = system.CentreOfMass();
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center = Point<3> (pnt.X(), pnt.Y(), pnt.Z());
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cout << "Setting center to mid of face " << i << " = " << center << endl;
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}
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}
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CalcTransformationMatrices();
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}
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for (i = 1; i <= linelists.Size(); i++)
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glDeleteLists (linelists.Elem(i), 1);
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linelists.SetSize(0);
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linelists.Append (glGenLists (1));
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glNewList (linelists.Last(), GL_COMPILE);
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i = 0;
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for (ex_edge.Init(occgeometry -> shape, TopAbs_EDGE);
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ex_edge.More(); ex_edge.Next())
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{
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if (BRep_Tool::Degenerated(TopoDS::Edge(ex_edge.Current()))) continue;
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i++;
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TopoDS_Edge edge = TopoDS::Edge(ex_edge.Current());
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Handle(Poly_PolygonOnTriangulation) aEdgePoly;
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Handle(Poly_Triangulation) T;
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TopLoc_Location aEdgeLoc;
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BRep_Tool::PolygonOnTriangulation(edge, aEdgePoly, T, aEdgeLoc);
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if(aEdgePoly.IsNull())
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{
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cout << "cannot visualize edge " << i << endl;
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continue;
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}
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glBegin (GL_LINE_STRIP);
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int nbnodes = aEdgePoly -> NbNodes();
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for (j = 1; j <= nbnodes; j++)
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{
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gp_Pnt p = (T -> Nodes())(aEdgePoly->Nodes()(j)).Transformed(aEdgeLoc);
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glVertex3f (p.X(), p.Y(), p.Z());
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}
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glEnd ();
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}
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glEndList ();
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for (i = 1; i <= trilists.Size(); i++)
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glDeleteLists (trilists.Elem(i), 1);
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trilists.SetSize(0);
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trilists.Append (glGenLists (1));
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glNewList (trilists.Last(), GL_COMPILE);
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i = 0;
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TopExp_Explorer exp0, exp1, exp2, exp3;
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int shapenr = 0;
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for (exp0.Init(occgeometry -> shape, TopAbs_SOLID); exp0.More(); exp0.Next())
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{
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shapenr++;
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if (vispar.occshowvolumenr != 0 &&
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vispar.occshowvolumenr != shapenr) continue;
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float mat_col[4];
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mat_col[3] = 1;
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switch (shapenr)
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{
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case 1:
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mat_col[0] = 0.2;
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mat_col[1] = 0.2;
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mat_col[2] = 0.8;
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break;
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case 2:
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mat_col[0] = 0.8;
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mat_col[1] = 0.2;
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mat_col[2] = 0.8;
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break;
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case 3:
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mat_col[0] = 0.2;
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mat_col[1] = 0.8;
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mat_col[2] = 0.8;
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break;
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case 4:
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mat_col[0] = 0.8;
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mat_col[1] = 0.2;
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mat_col[2] = 0.2;
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break;
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case 5:
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mat_col[0] = 0.8;
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mat_col[1] = 0.8;
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mat_col[2] = 0.8;
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break;
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case 6:
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mat_col[0] = 0.6;
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mat_col[1] = 0.6;
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mat_col[2] = 0.6;
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break;
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case 7:
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mat_col[0] = 0.2;
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mat_col[1] = 0.8;
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mat_col[2] = 0.2;
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break;
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case 8:
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mat_col[0] = 0.8;
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mat_col[1] = 0.8;
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mat_col[2] = 0.2;
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break;
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default:
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// mat_col[0] = 1-(1.0/double(shapenr));
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// mat_col[1] = 0.5;
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mat_col[0] = 0.5+double((shapenr*shapenr*shapenr*shapenr) % 10)/20.0;
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mat_col[1] = 0.5+double(int(shapenr*shapenr*shapenr*shapenr*sin(double(shapenr))) % 10)/20.0;
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mat_col[2] = 0.5+double((shapenr*shapenr*shapenr) % 10)/20.0;
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}
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col);
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for (exp1.Init(exp0.Current(), TopAbs_SHELL); exp1.More(); exp1.Next())
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for (exp2.Init(exp1.Current().Composed(exp0.Current().Orientation()), TopAbs_FACE); exp2.More(); exp2.Next())
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{
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TopoDS_Face face = TopoDS::Face (exp2.Current().Composed(exp1.Current().Orientation()));
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i = occgeometry->fmap.FindIndex(face);
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TopLoc_Location loc;
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Handle(Geom_Surface) surf = BRep_Tool::Surface (face);
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BRepAdaptor_Surface sf(face, Standard_False);
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BRepLProp_SLProps prop(sf, 1, 1e-5);
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Handle(Poly_Triangulation) triangulation = BRep_Tool::Triangulation (face, loc);
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if (triangulation.IsNull())
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{
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cout << "cannot visualize face " << i << endl;
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continue;
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}
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if (vispar.occvisproblemfaces)
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{
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switch (occgeometry->facemeshstatus[i-1])
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{
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case 0:
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mat_col[0] = 0.2;
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mat_col[1] = 0.2;
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mat_col[2] = 0.8;
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break;
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case 1:
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mat_col[0] = 0.2;
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mat_col[1] = 0.8;
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mat_col[2] = 0.2;
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break;
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case -1:
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mat_col[0] = 0.8;
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mat_col[1] = 0.2;
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mat_col[2] = 0.2;
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break;
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}
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glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col);
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}
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glBegin (GL_TRIANGLES);
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int ntriangles = triangulation -> NbTriangles();
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for (j = 1; j <= ntriangles; j++)
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{
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Poly_Triangle triangle = (triangulation -> Triangles())(j);
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for (k = 1; k <= 3; k++)
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{
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gp_Pnt2d uv = (triangulation -> UVNodes())(triangle(k));
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gp_Pnt pnt;
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gp_Vec du, dv;
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prop.SetParameters (uv.X(), uv.Y());
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surf->D0 (uv.X(), uv.Y(), pnt);
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gp_Vec n;
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if (prop.IsNormalDefined())
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n = prop.Normal();
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else
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n = gp_Vec (0,0,0);
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if (face.Orientation() == TopAbs_REVERSED) n *= -1;
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glNormal3f (n.X(), n.Y(), n.Z());
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glVertex3f (pnt.X(), pnt.Y(), pnt.Z());
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}
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}
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glEnd ();
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}
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}
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glEndList ();
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}
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*/
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void VisualSceneOCCGeometry :: BuildScene (int zoomall)
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{
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if (occgeometry -> changed == OCCGEOMETRYVISUALIZATIONFULLCHANGE)
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{
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center = occgeometry -> Center();
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rad = occgeometry -> GetBoundingBox().Diam() / 2;
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if (vispar.occzoomtohighlightedentity)
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{
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bool hilite = false;
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bool hiliteonepoint = false;
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Bnd_Box bb;
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for (int i = 1; i <= occgeometry->fmap.Extent(); i++)
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if (occgeometry->fvispar[i-1].IsHighlighted())
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{
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hilite = true;
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BRepBndLib::Add (occgeometry->fmap(i), bb);
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}
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for (int i = 1; i <= occgeometry->emap.Extent(); i++)
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if (occgeometry->evispar[i-1].IsHighlighted())
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{
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hilite = true;
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BRepBndLib::Add (occgeometry->emap(i), bb);
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}
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for (int i = 1; i <= occgeometry->vmap.Extent(); i++)
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if (occgeometry->vvispar[i-1].IsHighlighted())
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{
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hiliteonepoint = true;
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BRepBndLib::Add (occgeometry->vmap(i), bb);
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}
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if (hilite || hiliteonepoint)
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{
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double x1,y1,z1,x2,y2,z2;
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bb.Get (x1,y1,z1,x2,y2,z2);
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Point<3> p1 = Point<3> (x1,y1,z1);
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Point<3> p2 = Point<3> (x2,y2,z2);
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Box<3> boundingbox(p1,p2);
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center = boundingbox.Center();
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if (hiliteonepoint)
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rad = occgeometry -> GetBoundingBox().Diam() / 100;
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else
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rad = boundingbox.Diam() / 2;
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}
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}
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CalcTransformationMatrices();
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}
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// Clear lists
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for (int i = 1; i <= linelists.Size(); i++)
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glDeleteLists (linelists.Elem(i), 1);
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linelists.SetSize(0);
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for (int i = 1; i <= trilists.Size(); i++)
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glDeleteLists (trilists.Elem(i), 1);
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trilists.SetSize(0);
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// Total wireframe
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linelists.Append (glGenLists (1));
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glNewList (linelists.Last(), GL_COMPILE);
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for (int i = 1; i <= occgeometry->emap.Extent(); i++)
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{
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TopoDS_Edge edge = TopoDS::Edge(occgeometry->emap(i));
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if (BRep_Tool::Degenerated(edge)) continue;
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if (occgeometry->evispar[i-1].IsHighlighted()) continue;
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Handle(Poly_PolygonOnTriangulation) aEdgePoly;
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Handle(Poly_Triangulation) T;
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TopLoc_Location aEdgeLoc;
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BRep_Tool::PolygonOnTriangulation(edge, aEdgePoly, T, aEdgeLoc);
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if(aEdgePoly.IsNull())
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{
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(*testout) << "visualizing edge " << occgeometry->emap.FindIndex (edge)
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<< " without using the occ visualization triangulation" << endl;
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double s0, s1;
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Handle(Geom_Curve) c = BRep_Tool::Curve(edge, s0, s1);
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glBegin (GL_LINE_STRIP);
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for (int i = 0; i<=50; i++)
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{
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gp_Pnt p = c->Value (s0 + i*(s1-s0)/50.0);
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glVertex3f (p.X(),p.Y(),p.Z());
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}
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glEnd ();
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continue;
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}
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int nbnodes = aEdgePoly -> NbNodes();
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glBegin (GL_LINE_STRIP);
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for (int j = 1; j <= nbnodes; j++)
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{
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gp_Pnt p = (T -> Nodes())(aEdgePoly->Nodes()(j)).Transformed(aEdgeLoc);
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glVertex3f (p.X(), p.Y(), p.Z());
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}
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glEnd ();
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}
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glEndList ();
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// Highlighted edge list
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linelists.Append (glGenLists (1));
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glNewList (linelists.Last(), GL_COMPILE);
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for (int i = 1; i <= occgeometry->emap.Extent(); i++)
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if (occgeometry->evispar[i-1].IsHighlighted())
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{
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TopoDS_Edge edge = TopoDS::Edge(occgeometry->emap(i));
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if (BRep_Tool::Degenerated(edge)) continue;
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Handle(Poly_PolygonOnTriangulation) aEdgePoly;
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Handle(Poly_Triangulation) T;
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TopLoc_Location aEdgeLoc;
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BRep_Tool::PolygonOnTriangulation(edge, aEdgePoly, T, aEdgeLoc);
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if(aEdgePoly.IsNull())
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{
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(*testout) << "visualizing edge " << occgeometry->emap.FindIndex (edge)
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<< " without using the occ visualization triangulation" << endl;
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double s0, s1;
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Handle(Geom_Curve) c = BRep_Tool::Curve(edge, s0, s1);
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glBegin (GL_LINE_STRIP);
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for (int i = 0; i<=50; i++)
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{
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gp_Pnt p = c->Value (s0 + i*(s1-s0)/50.0);
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glVertex3f (p.X(),p.Y(),p.Z());
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}
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glEnd ();
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|
|
continue;
|
|
}
|
|
|
|
int nbnodes = aEdgePoly -> NbNodes();
|
|
glBegin (GL_LINE_STRIP);
|
|
for (int j = 1; j <= nbnodes; j++)
|
|
{
|
|
gp_Pnt p = (T -> Nodes())(aEdgePoly->Nodes()(j)).Transformed(aEdgeLoc);
|
|
glVertex3f (p.X(), p.Y(), p.Z());
|
|
}
|
|
glEnd ();
|
|
}
|
|
|
|
glEndList ();
|
|
|
|
|
|
|
|
|
|
|
|
// display faces
|
|
|
|
trilists.Append (glGenLists (1));
|
|
glNewList (trilists.Last(), GL_COMPILE);
|
|
|
|
for (int i = 1; i <= occgeometry->fmap.Extent(); i++)
|
|
{
|
|
if (!occgeometry->fvispar[i-1].IsVisible()) continue;
|
|
|
|
glLoadName (i);
|
|
float mat_col[4];
|
|
mat_col[3] = 1;
|
|
|
|
if (!occgeometry->fvispar[i-1].IsHighlighted())
|
|
{
|
|
mat_col[0] = 0.2;
|
|
mat_col[1] = 0.2;
|
|
mat_col[2] = 0.8;
|
|
}
|
|
else
|
|
{
|
|
mat_col[0] = 0.8;
|
|
mat_col[1] = 0.2;
|
|
mat_col[2] = 0.2;
|
|
}
|
|
|
|
glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, mat_col);
|
|
|
|
TopoDS_Face face = TopoDS::Face(occgeometry->fmap(i));
|
|
TopLoc_Location loc;
|
|
Handle(Geom_Surface) surf = BRep_Tool::Surface (face);
|
|
BRepAdaptor_Surface sf(face, Standard_False);
|
|
BRepLProp_SLProps prop(sf, 1, 1e-5);
|
|
Handle(Poly_Triangulation) triangulation = BRep_Tool::Triangulation (face, loc);
|
|
|
|
if (triangulation.IsNull())
|
|
{
|
|
cout << "cannot visualize face " << i << endl;
|
|
occgeometry->fvispar[i-1].SetNotDrawable();
|
|
continue;
|
|
}
|
|
|
|
gp_Pnt2d uv;
|
|
gp_Pnt pnt;
|
|
gp_Vec n;
|
|
|
|
glBegin (GL_TRIANGLES);
|
|
|
|
int ntriangles = triangulation -> NbTriangles();
|
|
for (int j = 1; j <= ntriangles; j++)
|
|
{
|
|
Poly_Triangle triangle = (triangulation -> Triangles())(j);
|
|
gp_Pnt p[3];
|
|
for (int k = 1; k <= 3; k++)
|
|
p[k-1] = (triangulation -> Nodes())(triangle(k)).Transformed(loc);
|
|
|
|
for (int k = 1; k <= 3; k++)
|
|
{
|
|
uv = (triangulation -> UVNodes())(triangle(k));
|
|
prop.SetParameters (uv.X(), uv.Y());
|
|
|
|
// surf->D0 (uv.X(), uv.Y(), pnt);
|
|
|
|
if (prop.IsNormalDefined())
|
|
n = prop.Normal();
|
|
else
|
|
{
|
|
(*testout) << "Visualization of face " << i
|
|
<< ": Normal vector not defined" << endl;
|
|
// n = gp_Vec (0,0,0);
|
|
gp_Vec a(p[0],p[1]);
|
|
gp_Vec b(p[0],p[2]);
|
|
n = b^a;
|
|
}
|
|
|
|
if (face.Orientation() == TopAbs_REVERSED) n *= -1;
|
|
glNormal3f (n.X(), n.Y(), n.Z());
|
|
glVertex3f (p[k-1].X(), p[k-1].Y(), p[k-1].Z());
|
|
}
|
|
}
|
|
glEnd ();
|
|
|
|
}
|
|
glEndList ();
|
|
|
|
}
|
|
|
|
void SelectFaceInOCCDialogTree (int facenr);
|
|
|
|
void VisualSceneOCCGeometry :: MouseDblClick (int px, int py)
|
|
{
|
|
int hits;
|
|
|
|
// select surface triangle by mouse click
|
|
|
|
GLuint selbuf[10000];
|
|
glSelectBuffer (10000, selbuf);
|
|
|
|
|
|
glRenderMode (GL_SELECT);
|
|
|
|
GLint viewport[4];
|
|
glGetIntegerv (GL_VIEWPORT, viewport);
|
|
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPushMatrix();
|
|
|
|
GLdouble projmat[16];
|
|
glGetDoublev (GL_PROJECTION_MATRIX, projmat);
|
|
|
|
glLoadIdentity();
|
|
gluPickMatrix (px, viewport[3] - py, 1, 1, viewport);
|
|
glMultMatrixd (projmat);
|
|
|
|
|
|
|
|
glClearColor(backcolor, backcolor, backcolor, 1.0);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
|
|
glPushMatrix();
|
|
glMultMatrixf (transformationmat);
|
|
|
|
|
|
|
|
glInitNames();
|
|
glPushName (1);
|
|
|
|
glPolygonOffset (1, 1);
|
|
glEnable (GL_POLYGON_OFFSET_FILL);
|
|
|
|
glDisable(GL_CLIP_PLANE0);
|
|
|
|
glCallList (trilists.Get(1));
|
|
|
|
glDisable (GL_POLYGON_OFFSET_FILL);
|
|
|
|
glPopName();
|
|
|
|
glMatrixMode (GL_PROJECTION);
|
|
glPopMatrix();
|
|
|
|
glMatrixMode (GL_MODELVIEW);
|
|
glPopMatrix();
|
|
|
|
glFlush();
|
|
|
|
|
|
hits = glRenderMode (GL_RENDER);
|
|
|
|
int minname = 0;
|
|
GLuint mindepth = 0;
|
|
|
|
// find clippingplane
|
|
GLuint clipdepth = 0; // GLuint(-1);
|
|
|
|
for (int i = 0; i < hits; i++)
|
|
{
|
|
int curname = selbuf[4*i+3];
|
|
if (!curname) clipdepth = selbuf[4*i+1];
|
|
}
|
|
|
|
for (int i = 0; i < hits; i++)
|
|
{
|
|
int curname = selbuf[4*i+3];
|
|
GLuint curdepth = selbuf[4*i+1];
|
|
if (curname && (curdepth > clipdepth) &&
|
|
(curdepth < mindepth || !minname))
|
|
{
|
|
mindepth = curdepth;
|
|
minname = curname;
|
|
}
|
|
}
|
|
|
|
occgeometry->LowLightAll();
|
|
|
|
if (minname)
|
|
{
|
|
occgeometry->fvispar[minname-1].Highlight();
|
|
|
|
if (vispar.occzoomtohighlightedentity)
|
|
occgeometry->changed = OCCGEOMETRYVISUALIZATIONFULLCHANGE;
|
|
else
|
|
occgeometry->changed = OCCGEOMETRYVISUALIZATIONHALFCHANGE;
|
|
cout << "Selected face: " << minname << endl;
|
|
}
|
|
else
|
|
{
|
|
occgeometry->changed = OCCGEOMETRYVISUALIZATIONHALFCHANGE;
|
|
}
|
|
|
|
glDisable(GL_CLIP_PLANE0);
|
|
|
|
SelectFaceInOCCDialogTree (minname);
|
|
|
|
|
|
// selecttimestamp = NextTimeStamp();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
#endif // NOTCL
|
|
|