netgen/libsrc/gprim/splinegeometry.hpp
Matthias Hochsteger b694b4667a rework build system, separate gui and non-gui code
move fieldlines code to meshing dir

move visualization function pointers to meshing directory

DLL_HEADER -> NGGUI_API in visualization lib

move soldata.hpp to meshing

update occ, no freetype necessary anymore
2022-05-05 14:39:31 +02:00

74 lines
1.6 KiB
C++

/*
JS, Nov 2007
The 2D/3D template-base classes should go into the libsrc/gprim directory
in geom2d only 2D - Geometry classes (with material properties etc.)
*/
#include "spline.hpp"
#ifndef _FILE_SPLINEGEOMETRY
#define _FILE_SPLINEGEOMETRY
namespace netgen
{
template < int D >
class DLL_HEADER SplineGeometry
{
// protected:
public:
NgArray < GeomPoint<D> > geompoints;
NgArray < SplineSeg<D>* > splines;
SplineGeometry() : geompoints{}, splines{} { ; }
virtual ~SplineGeometry();
int Load (const NgArray<double> & raw_data, const int startpos = 0);
virtual void DoArchive(Archive& ar)
{
ar & geompoints & splines;
}
void GetRawData (NgArray<double> & raw_data) const;
const NgArray<SplineSeg<D>*> & GetSplines () const
{ return splines; }
int GetNSplines (void) const { return splines.Size(); }
string GetSplineType (const int i) const { return splines[i]->GetType(); }
SplineSeg<D> & GetSpline (const int i) {return *splines[i];}
const SplineSeg<D> & GetSpline (const int i) const {return *splines[i];}
void GetBoundingBox (Box<D> & box) const;
Box<D> GetBoundingBox () const
{ Box<D> box; GetBoundingBox (box); return box; }
int GetNP () const { return geompoints.Size(); }
const GeomPoint<D> & GetPoint(int i) const { return geompoints[i]; }
// void SetGrading (const double grading);
void AppendPoint (const Point<D> & p, const double reffac = 1., const bool hpref = false);
void AppendSegment(SplineSeg<D> * spline)
{
splines.Append (spline);
}
};
}
#endif // _FILE_SPLINEGEOMETRY