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b694b4667a
move fieldlines code to meshing dir move visualization function pointers to meshing directory DLL_HEADER -> NGGUI_API in visualization lib move soldata.hpp to meshing update occ, no freetype necessary anymore
74 lines
1.6 KiB
C++
74 lines
1.6 KiB
C++
/*
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JS, Nov 2007
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The 2D/3D template-base classes should go into the libsrc/gprim directory
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in geom2d only 2D - Geometry classes (with material properties etc.)
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*/
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#include "spline.hpp"
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#ifndef _FILE_SPLINEGEOMETRY
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#define _FILE_SPLINEGEOMETRY
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namespace netgen
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{
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template < int D >
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class DLL_HEADER SplineGeometry
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{
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// protected:
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public:
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NgArray < GeomPoint<D> > geompoints;
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NgArray < SplineSeg<D>* > splines;
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SplineGeometry() : geompoints{}, splines{} { ; }
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virtual ~SplineGeometry();
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int Load (const NgArray<double> & raw_data, const int startpos = 0);
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virtual void DoArchive(Archive& ar)
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{
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ar & geompoints & splines;
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}
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void GetRawData (NgArray<double> & raw_data) const;
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const NgArray<SplineSeg<D>*> & GetSplines () const
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{ return splines; }
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int GetNSplines (void) const { return splines.Size(); }
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string GetSplineType (const int i) const { return splines[i]->GetType(); }
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SplineSeg<D> & GetSpline (const int i) {return *splines[i];}
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const SplineSeg<D> & GetSpline (const int i) const {return *splines[i];}
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void GetBoundingBox (Box<D> & box) const;
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Box<D> GetBoundingBox () const
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{ Box<D> box; GetBoundingBox (box); return box; }
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int GetNP () const { return geompoints.Size(); }
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const GeomPoint<D> & GetPoint(int i) const { return geompoints[i]; }
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// void SetGrading (const double grading);
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void AppendPoint (const Point<D> & p, const double reffac = 1., const bool hpref = false);
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void AppendSegment(SplineSeg<D> * spline)
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{
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splines.Append (spline);
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}
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};
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}
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#endif // _FILE_SPLINEGEOMETRY
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