netgen/libsrc/csg/splinesurface.cpp
Christopher Lackner b8bf194fcf some changes
2016-10-11 14:10:36 +02:00

140 lines
3.3 KiB
C++

#include <csg.hpp>
namespace netgen
{
SplineSurface :: SplineSurface() : OneSurfacePrimitive()
{ ; }
SplineSurface :: ~SplineSurface() { ; }
void SplineSurface :: AppendPoint(const Point<3> & p, const double reffac, const bool hpref)
{
geompoints.Append(GeomPoint<3>(p,reffac));
geompoints.Last().hpref = hpref;
}
void SplineSurface :: AppendSegment(SplineSeg<3>* spline, string* bcname)
{
splines.Append(spline);
bcnames.Append(bcname);
}
string* SplineSurface :: GetBCNameOf (Point<3> p1, Point<3> p2) const
{
(*testout) << "segment: " << p1 << ", " << p2 << endl;
for(int i=0; i<splines.Size(); i++)
{
(*testout) << "spline: " << splines[i]->GetPoint(0) << ", " << splines[i]->GetPoint(1) << endl;
if (((splines[i]->GetPoint(0)-p1).Length()<1e-12 && (splines[i]->GetPoint(1)-p2).Length() < 1e-12) || ((splines[i]->GetPoint(0)-p2).Length() < 1e-12 && (splines[i]->GetPoint(1)-p1).Length() < 1e-12))
{
(*testout) << "return bcname: " << *bcnames[i] << endl;
return bcnames[i];
}
}
return new string("default");
}
Array<Plane*>* SplineSurface :: CreatePlanes() const
{
auto planes = new Array<Plane*>();
auto sol = new Solid(new Plane(splines[0]->GetPoint(0),Cross(splines[0]->GetTangent(0),GetNormalVector(splines[0]->GetPoint(0)))));
for(auto spline : splines)
{
planes->Append(new Plane(spline->GetPoint(0),-spline->GetTangent(0)));
}
return planes;
}
void SplineSurface :: Print(ostream & str) const
{
str << "SplineSurface " << endl;
}
void SplineSurface :: Project(Point<3> & p3d) const
{
double val = CalcFunctionValue(p3d);
p3d -= val * GetNormalVector(p3d);
}
double SplineSurface :: CalcFunctionValue (const Point<3> & point) const
{
auto v1 = splines[0]->GetTangent(0);
auto v2 = splines.Last()->GetTangent(1);
auto p1 = splines[0]->GetPoint(0);
auto n = Cross(v1,v2);
n.Normalize();
return n * (point-p1);
}
void SplineSurface :: CalcGradient (const Point<3> & point, Vec<3> & grad) const
{
auto v1 = splines[0]->GetTangent(0);
auto v2 = splines.Last()->GetTangent(1);
auto p1 = splines[0]->GetPoint(0);
grad = Cross(v1,v2);
grad.Normalize();
}
double SplineSurface :: HesseNorm() const
{
return 0;
}
Point<3> SplineSurface :: GetSurfacePoint() const
{
return splines[0]->GetPoint(0);
}
void SplineSurface :: CalcSpecialPoints(Array<Point<3>> & pts) const
{
for(auto pt : geompoints)
{
pts.Append(Point<3>(pt));
}
}
INSOLID_TYPE SplineSurface :: BoxInSolid(const BoxSphere<3> & box) const
{
int i;
double val;
val = CalcFunctionValue (box.Center());
if (val > box.Diam() / 2) return IS_OUTSIDE;
if (val < -box.Diam() / 2) return IS_INSIDE;
Vec<3> n = GetNormalVector(box.Center());
double cx = n[0];
double cy = n[1];
double cz = n[2];
if (val > 0)
{
Vec<3> vdiag = box.PMax() - box.PMin();
double modify = (vdiag(0) * fabs (cx) +
vdiag(1) * fabs (cy) +
vdiag(2) * fabs (cz) ) / 2;
if (val - modify < 0)
return DOES_INTERSECT;
return IS_OUTSIDE;
}
else
{
Vec<3> vdiag = box.PMax() - box.PMin();
double modify = (vdiag(0) * fabs (cx) +
vdiag(1) * fabs (cy) +
vdiag(2) * fabs (cz) ) / 2;
if (val + modify > 0)
return DOES_INTERSECT;
return IS_INSIDE;
}
}
}