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https://github.com/NGSolve/netgen.git
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8f33f4fed8
Didn't work on MacOSX 12.4
353 lines
8.6 KiB
C++
353 lines
8.6 KiB
C++
#ifndef NOTCL
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#include <mystdlib.h>
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#include <incopengl.hpp>
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#include <myadt.hpp>
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#include <meshing.hpp>
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#include <csg.hpp>
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#include <stlgeom.hpp>
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#include <visual.hpp>
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#include <meshing/fieldlines.hpp>
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namespace netgen
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{
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// extern shared_ptr<Mesh> mesh;
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void VisualSceneSolution :: BuildFieldLinesFromBox(Array<Point<3>> & startpoints)
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{
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shared_ptr<Mesh> mesh = GetMesh();
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if (!mesh) return;
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if(fieldlines_startarea_parameter[0] > fieldlines_startarea_parameter[3] ||
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fieldlines_startarea_parameter[1] > fieldlines_startarea_parameter[4] ||
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fieldlines_startarea_parameter[2] > fieldlines_startarea_parameter[5])
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{
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Point3d pmin, pmax;
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mesh->GetBox (pmin, pmax);
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fieldlines_startarea_parameter[0] = pmin.X();
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fieldlines_startarea_parameter[1] = pmin.Y();
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fieldlines_startarea_parameter[2] = pmin.Z();
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fieldlines_startarea_parameter[3] = pmax.X();
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fieldlines_startarea_parameter[4] = pmax.Y();
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fieldlines_startarea_parameter[5] = pmax.Z();
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}
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for (int i = 1; i <= startpoints.Size(); i++)
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{
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Point<3> p (fieldlines_startarea_parameter[0] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[3]-fieldlines_startarea_parameter[0]),
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fieldlines_startarea_parameter[1] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[4]-fieldlines_startarea_parameter[1]),
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fieldlines_startarea_parameter[2] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[5]-fieldlines_startarea_parameter[2]));
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startpoints[i-1] = p;
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}
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}
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void VisualSceneSolution :: BuildFieldLinesFromLine(Array<Point<3>> & startpoints)
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{
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shared_ptr<Mesh> mesh = GetMesh();
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if (!mesh) return;
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for (int i = 1; i <= startpoints.Size(); i++)
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{
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double s = double (rand()) / RAND_MAX;
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Point<3> p (fieldlines_startarea_parameter[0] + s * (fieldlines_startarea_parameter[3]-fieldlines_startarea_parameter[0]),
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fieldlines_startarea_parameter[1] + s * (fieldlines_startarea_parameter[4]-fieldlines_startarea_parameter[1]),
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fieldlines_startarea_parameter[2] + s * (fieldlines_startarea_parameter[5]-fieldlines_startarea_parameter[2]));
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startpoints[i-1] = p;
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}
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}
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void VisualSceneSolution :: BuildFieldLinesFromFile(Array<Point<3>> & startpoints)
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{
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shared_ptr<Mesh> mesh = GetMesh();
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if (!mesh) return;
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ifstream * infile;
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infile = new ifstream(fieldlines_filename.c_str());
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//cout << "reading from file " << fieldlines_filename << endl;
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int numpoints = 0;
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string keyword;
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double dparam;
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int iparam;
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while(infile->good())
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{
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(*infile) >> keyword;
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if(keyword == "point") numpoints++;
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else if(keyword == "line" || keyword == "box")
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{
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for(int i=0; i<6; i++) (*infile) >> dparam;
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(*infile) >> iparam;
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numpoints += iparam;
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}
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}
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delete infile;
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//cout << numpoints << " startpoints" << endl;
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startpoints.SetSize(numpoints);
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infile = new ifstream(fieldlines_filename.c_str());
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numpoints = 0;
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while(infile->good())
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{
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(*infile) >> keyword;
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if (keyword == "point")
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{
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(*infile) >> startpoints[numpoints][0];
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(*infile) >> startpoints[numpoints][1];
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(*infile) >> startpoints[numpoints][2];
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numpoints++;
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}
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else if (keyword == "line" || keyword == "box")
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{
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for(int i=0; i<6; i++) (*infile) >> fieldlines_startarea_parameter[i];
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(*infile) >> iparam;
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Array<Point<3>> auxpoints(iparam);
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if (keyword == "box")
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BuildFieldLinesFromBox(auxpoints);
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else if (keyword == "line")
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BuildFieldLinesFromLine(auxpoints);
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for(int i=0; i<iparam; i++)
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{
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startpoints[numpoints] = auxpoints[i];
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numpoints++;
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}
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}
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//cout << "startpoints " << startpoints << endl;
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}
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delete infile;
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}
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void VisualSceneSolution :: BuildFieldLinesFromFace(Array<Point<3>> & startpoints)
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{
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shared_ptr<Mesh> mesh = GetMesh();
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if (!mesh) return;
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Array<SurfaceElementIndex> elements_2d;
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//cout << "fieldlines_startface " << fieldlines_startface << endl;
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mesh->GetSurfaceElementsOfFace(fieldlines_startface,elements_2d);
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if(elements_2d.Size() == 0)
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{
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cerr << "No Elements on selected face (?)" << endl;
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return;
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}
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Vec3d v1,v2,cross;
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double area = 0;
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int i;
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for(i=0; i<elements_2d.Size(); i++)
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{
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const Element2d & elem = (*mesh)[elements_2d[i]];
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v1 = mesh->Point(elem[1]) - mesh->Point(elem[0]);
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v2 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
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cross = Cross(v1,v2);
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area += cross.Length();
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if(elem.GetNV() == 4)
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{
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v1 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
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v2 = mesh->Point(elem[3]) - mesh->Point(elem[0]);
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cross = Cross(v1,v2);
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area += cross.Length();
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}
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}
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int startpointsp = 0;
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i = 0;
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while(startpointsp < startpoints.Size())
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{
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const Element2d & elem = (*mesh)[elements_2d[i]];
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int numtri = (elem.GetNV() == 3) ? 1 : 2;
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for(int tri = 0; startpointsp < startpoints.Size() && tri<numtri; tri++)
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{
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if(tri == 0)
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{
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v1 = mesh->Point(elem[1]) - mesh->Point(elem[0]);
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v2 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
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cross = Cross(v1,v2);
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}
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else if(tri == 1)
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{
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v1 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
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v2 = mesh->Point(elem[3]) - mesh->Point(elem[0]);
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cross = Cross(v1,v2);
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}
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double thisarea = cross.Length();
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int numloc = int(startpoints.Size()*thisarea/area);
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if(double (rand()) / RAND_MAX < startpoints.Size()*thisarea/area - numloc)
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numloc++;
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for(int j=0; startpointsp < startpoints.Size() && j<numloc; j++)
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{
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double s = double (rand()) / RAND_MAX;
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double t = double (rand()) / RAND_MAX;
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if(s+t > 1)
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{
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s = 1.-s; t = 1.-t;
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}
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startpoints[startpointsp] = mesh->Point(elem[0]) + s*v1 +t*v2;
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startpointsp++;
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}
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}
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i++;
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if(i == elements_2d.Size()) i = 0;
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}
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}
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void VisualSceneSolution :: BuildFieldLinesPlot ()
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{
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shared_ptr<Mesh> mesh = GetMesh();
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if (!mesh) return;
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if (fieldlinestimestamp >= solutiontimestamp)
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return;
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fieldlinestimestamp = solutiontimestamp;
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if (fieldlineslist)
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glDeleteLists (fieldlineslist, num_fieldlineslists);
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if (vecfunction == -1)
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return;
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const SolData * vsol = soldata[fieldlines_vecfunction];
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num_fieldlineslists = (vsol -> iscomplex && !fieldlines_fixedphase) ? 100 : 1;
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double phaser=1.0;
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double phasei=0.0;
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std::function<bool(int, const double *, Vec<3> &)> eval_func = [&](int elnr, const double * lami, Vec<3> & vec)
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{
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double values[6] = {0., 0., 0., 0., 0., 0.};
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bool drawelem;
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auto mesh = GetMesh();
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if (mesh->GetDimension()==3)
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drawelem = GetValues (vsol, elnr, lami[0], lami[1], lami[2], values);
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else
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drawelem = GetSurfValues (vsol, elnr, -1, lami[0], lami[1], values);
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Vec3d v;
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RealVec3d (values, v, vsol->iscomplex, phaser, phasei);
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vec = v;
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return drawelem;
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};
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FieldLineCalc linecalc(*mesh, eval_func,
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fieldlines_rellength,fieldlines_maxpoints,fieldlines_relthickness,fieldlines_reltolerance,fieldlines_rktype);
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if(fieldlines_randomstart)
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linecalc.Randomized();
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fieldlineslist = glGenLists (num_fieldlineslists);
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int num_startpoints = num_fieldlines / num_fieldlineslists;
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if (num_fieldlines % num_fieldlineslists != 0) num_startpoints++;
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if(fieldlines_randomstart)
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num_startpoints *= 10;
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Array<Point<3>> startpoints(num_startpoints);
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for (int ln = 0; ln < num_fieldlineslists; ln++)
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{
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if(fieldlines_startarea == 0)
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BuildFieldLinesFromBox(startpoints);
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else if(fieldlines_startarea == 1)
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BuildFieldLinesFromFile(startpoints);
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else if(fieldlines_startarea == 2)
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BuildFieldLinesFromFace(startpoints);
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double phi;
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if(vsol -> iscomplex)
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{
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if(fieldlines_fixedphase)
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phi = fieldlines_phase;
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else
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phi = 2*M_PI*ln / num_fieldlineslists;
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}
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else
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phi = 0;
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cout << "phi = " << phi << endl;
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phaser = cos(phi);
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phasei = sin(phi);
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linecalc.GenerateFieldLines(startpoints,num_fieldlines / num_fieldlineslists+1);
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auto & pstart = linecalc.GetPStart();
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auto & pend = linecalc.GetPEnd();
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auto & values = linecalc.GetValues();
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auto nlines = values.Size();
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glNewList(fieldlineslist+ln, GL_COMPILE);
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SetTextureMode (usetexture);
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for(auto i : Range(nlines))
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{
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SetOpenGlColor (values[i]);
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DrawCylinder (pstart[i], pend[i], fieldlines_relthickness);
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}
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glEndList ();
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}
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}
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}
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#endif // NOTCL
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