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https://github.com/NGSolve/netgen.git
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175 lines
3.7 KiB
C++
175 lines
3.7 KiB
C++
#include <mystdlib.h>
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#include "meshing.hpp"
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// not yet working ....
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namespace netgen
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{
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void Meshing2 :: BlockFillLocalH (Mesh & mesh, const MeshingParameters & mp)
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{
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double filldist = mp.filldist;
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cout << "blockfill local h" << endl;
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cout << "rel filldist = " << filldist << endl;
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PrintMessage (3, "blockfill local h");
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Array<Point<3> > npoints;
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// adfront -> CreateTrees();
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Box<3> bbox ( Box<3>::EMPTY_BOX );
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double maxh = 0;
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for (int i = 0; i < adfront->GetNFL(); i++)
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{
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const FrontLine & line = adfront->GetLine (i);
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const Point<3> & p1 = adfront->GetPoint(line.L().I1());
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const Point<3> & p2 = adfront->GetPoint(line.L().I2());
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double hi = Dist (p1, p2);
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if (hi > maxh) maxh = hi;
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bbox.Add (p1);
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bbox.Add (p2);
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}
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cout << "bbox = " << bbox << endl;
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// Point<3> mpc = bbox.Center();
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bbox.Increase (bbox.Diam()/2);
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Box<3> meshbox = bbox;
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LocalH loch2 (bbox, 1);
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if (mp.maxh < maxh) maxh = mp.maxh;
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bool changed;
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do
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{
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mesh.LocalHFunction().ClearFlags();
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for (int i = 0; i < adfront->GetNFL(); i++)
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{
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const FrontLine & line = adfront->GetLine(i);
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Box<3> bbox (adfront->GetPoint (line.L().I1()));
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bbox.Add (adfront->GetPoint (line.L().I2()));
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double filld = filldist * bbox.Diam();
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bbox.Increase (filld);
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mesh.LocalHFunction().CutBoundary (bbox);
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}
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mesh.LocalHFunction().FindInnerBoxes (adfront, NULL);
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npoints.SetSize(0);
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mesh.LocalHFunction().GetInnerPoints (npoints);
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changed = false;
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for (int i = 0; i < npoints.Size(); i++)
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{
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if (mesh.LocalHFunction().GetH(npoints[i]) > 1.5 * maxh)
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{
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mesh.LocalHFunction().SetH (npoints[i], maxh);
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changed = true;
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}
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}
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}
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while (changed);
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if (debugparam.slowchecks)
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(*testout) << "Blockfill with points: " << endl;
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*testout << "loch = " << mesh.LocalHFunction() << endl;
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*testout << "npoints = " << endl << npoints << endl;
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for (int i = 1; i <= npoints.Size(); i++)
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{
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if (meshbox.IsIn (npoints.Get(i)))
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{
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PointIndex gpnum = mesh.AddPoint (npoints.Get(i));
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adfront->AddPoint (npoints.Get(i), gpnum);
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if (debugparam.slowchecks)
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{
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(*testout) << npoints.Get(i) << endl;
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Point<2> p2d (npoints.Get(i)(0), npoints.Get(i)(1));
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if (!adfront->Inside(p2d))
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{
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cout << "add outside point" << endl;
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(*testout) << "outside" << endl;
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}
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}
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}
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}
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// find outer points
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loch2.ClearFlags();
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for (int i = 0; i < adfront->GetNFL(); i++)
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{
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const FrontLine & line = adfront->GetLine(i);
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Box<3> bbox (adfront->GetPoint (line.L().I1()));
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bbox.Add (adfront->GetPoint (line.L().I2()));
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loch2.SetH (bbox.Center(), bbox.Diam());
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}
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for (int i = 0; i < adfront->GetNFL(); i++)
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{
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const FrontLine & line = adfront->GetLine(i);
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Box<3> bbox (adfront->GetPoint (line.L().I1()));
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bbox.Add (adfront->GetPoint (line.L().I2()));
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bbox.Increase (filldist * bbox.Diam());
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loch2.CutBoundary (bbox);
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}
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loch2.FindInnerBoxes (adfront, NULL);
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npoints.SetSize(0);
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loch2.GetOuterPoints (npoints);
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for (int i = 1; i <= npoints.Size(); i++)
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{
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if (meshbox.IsIn (npoints.Get(i)))
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{
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PointIndex gpnum = mesh.AddPoint (npoints.Get(i));
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adfront->AddPoint (npoints.Get(i), gpnum);
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}
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}
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}
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void Meshing2 :: Delaunay (Mesh & mesh, int domainnr, const MeshingParameters & mp)
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{
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cout << "2D Delaunay meshing (in progress)" << endl;
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// int oldnp = mesh.GetNP();
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cout << "np, old = " << mesh.GetNP() << endl;
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BlockFillLocalH (mesh, mp);
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cout << "np, now = " << mesh.GetNP() << endl;
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}
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}
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