mirror of
https://github.com/NGSolve/netgen.git
synced 2024-11-12 00:59:16 +05:00
746 lines
18 KiB
C++
746 lines
18 KiB
C++
#ifndef NOTCL
|
|
|
|
#include <mystdlib.h>
|
|
#include <incopengl.hpp>
|
|
|
|
|
|
#include <myadt.hpp>
|
|
#include <meshing.hpp>
|
|
#include <csg.hpp>
|
|
#include <stlgeom.hpp>
|
|
|
|
#include <visual.hpp>
|
|
|
|
|
|
namespace netgen
|
|
{
|
|
|
|
// extern shared_ptr<Mesh> mesh;
|
|
|
|
|
|
|
|
RKStepper :: ~RKStepper()
|
|
{
|
|
delete a;
|
|
}
|
|
|
|
RKStepper :: RKStepper(int type) : a(NULL), tolerance(1e100)
|
|
{
|
|
notrestarted = 0;
|
|
|
|
if (type == 0) // explicit Euler
|
|
{
|
|
c.SetSize(1); c[0] = 0;
|
|
b.SetSize(1); b[0] = 1;
|
|
steps = order = 1;
|
|
}
|
|
else if (type == 1) // Euler-Cauchy
|
|
{
|
|
c.SetSize(2); c[0] = 0; c[1] = 0.5;
|
|
b.SetSize(2); b[0] = 0; b[1] = 1;
|
|
NgArray<int> size(2);
|
|
size[0] = 0; size[1] = 1;
|
|
a = new TABLE<double>(size);
|
|
a->Set(2,1,0.5); // Set, Get: 1-based!
|
|
steps = order = 2;
|
|
}
|
|
else if (type == 2) // Simpson
|
|
{
|
|
c.SetSize(3); c[0] = 0; c[1] = 1; c[2] = 0.5;
|
|
b.SetSize(3); b[0] = b[1] = 1./6.; b[2] = 2./3.;
|
|
NgArray<int> size(3);
|
|
size[0] = 0; size[1] = 1; size[2] = 2;
|
|
a = new TABLE<double>(size);
|
|
a->Set(2,1,1);
|
|
a->Set(3,1,0.25); a->Set(3,2,0.25);
|
|
steps = order = 3;
|
|
}
|
|
else if (type == 3) // classical Runge-Kutta
|
|
{
|
|
c.SetSize(4); c[0] = 0; c[1] = c[2] = 0.5; c[3] = 1;
|
|
b.SetSize(4); b[0] = b[3] = 1./6.; b[1] = b[2] = 1./3.;
|
|
NgArray<int> size(4);
|
|
size[0] = 0; size[1] = 1; size[2] = 2; size[3] = 3;
|
|
a = new TABLE<double>(size);
|
|
a->Set(2,1,0.5);
|
|
a->Set(3,1,0); a->Set(3,2,0.5);
|
|
a->Set(4,1,0); a->Set(4,2,0); a->Set(4,3,1);
|
|
steps = order = 4;
|
|
}
|
|
|
|
K.SetSize(steps);
|
|
}
|
|
|
|
void RKStepper :: StartNextValCalc(const Point3d & astartval, const double astartt, const double ah, const bool aadaptive)
|
|
{
|
|
//cout << "Starting RK-Step with h=" << ah << endl;
|
|
|
|
stepcount = 0;
|
|
h = ah;
|
|
startt = astartt;
|
|
startval = astartval;
|
|
adaptive = aadaptive;
|
|
adrun = 0;
|
|
}
|
|
|
|
bool RKStepper :: GetNextData(Point3d & val, double & t, double & ah)
|
|
{
|
|
bool finished(false);
|
|
|
|
|
|
//cout << "stepcount " << stepcount << endl;
|
|
|
|
if(stepcount <= steps)
|
|
{
|
|
t = startt + c[stepcount-1]*h;
|
|
val = startval;
|
|
for(int i=0; i<stepcount-1; i++)
|
|
val += h * a->Get(stepcount,i+1) * K[i];
|
|
}
|
|
|
|
|
|
if(stepcount == steps)
|
|
{
|
|
val = startval;
|
|
for(int i=0; i<steps; i++)
|
|
val += h * b[i] * K[i];
|
|
|
|
if(adaptive)
|
|
{
|
|
if(adrun == 0)
|
|
{
|
|
stepcount = 0;
|
|
h *= 0.5;
|
|
adrun = 1;
|
|
valh = val;
|
|
}
|
|
else if (adrun == 1)
|
|
{
|
|
stepcount = 0;
|
|
startval_bak = startval;
|
|
startval = val;
|
|
startt_bak = startt;
|
|
startt += h;//0.5*h;
|
|
adrun = 2;
|
|
}
|
|
else if (adrun == 2)
|
|
{
|
|
Point3d valh2 = val;
|
|
val = valh2 + 1./(pow(2.,order)-1.) * (valh2 - valh);
|
|
Vec3d errvec = val - valh;
|
|
|
|
double err = errvec.Length();
|
|
|
|
double fac = 0.7 * pow(tolerance/err,1./(order+1.));
|
|
if(fac > 1.3) fac = 1.3;
|
|
|
|
if(fac < 1 || notrestarted >= 2)
|
|
ah = 2.*h * fac;
|
|
|
|
if(err < tolerance)
|
|
{
|
|
finished = true;
|
|
notrestarted++;
|
|
//(*testout) << "finished RK-Step, new h=" << ah << " tolerance " << tolerance << " err " << err << endl;
|
|
}
|
|
else
|
|
{
|
|
//ah *= 0.9;
|
|
notrestarted = 0;
|
|
//(*testout) << "restarting h " << 2.*h << " ah " << ah << " tolerance " << tolerance << " err " << err << endl;
|
|
StartNextValCalc(startval_bak,startt_bak, ah, adaptive);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
t = startt + h;
|
|
finished = true;
|
|
}
|
|
|
|
}
|
|
|
|
if(stepcount == 0)
|
|
{
|
|
t = startt + c[stepcount]*h;
|
|
val = startval;
|
|
for(int i=0; i<stepcount; i++)
|
|
val += h * a->Get(stepcount,i) * K[i];
|
|
}
|
|
|
|
return finished;
|
|
}
|
|
|
|
|
|
bool RKStepper :: FeedNextF(const Vec3d & f)
|
|
{
|
|
K[stepcount] = f;
|
|
stepcount++;
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
void FieldLineCalc :: GenerateFieldLines(NgArray<Point3d> & potential_startpoints, const int numlines, const int gllist,
|
|
const double minval, const double maxval, const int logscale, double phaser, double phasei)
|
|
{
|
|
|
|
|
|
NgArray<Point3d> points;
|
|
NgArray<double> values;
|
|
NgArray<bool> drawelems;
|
|
NgArray<int> dirstart;
|
|
|
|
|
|
if(vsol -> iscomplex)
|
|
SetPhase(phaser,phasei);
|
|
|
|
double crit = 1.0;
|
|
|
|
if(randomized)
|
|
{
|
|
double sum = 0;
|
|
double lami[3];
|
|
double values[6];
|
|
Vec3d v;
|
|
|
|
for(int i=0; i<potential_startpoints.Size(); i++)
|
|
{
|
|
int elnr = mesh.GetElementOfPoint(potential_startpoints[i],lami,true) - 1;
|
|
if(elnr == -1)
|
|
continue;
|
|
|
|
mesh.SetPointSearchStartElement(elnr);
|
|
|
|
if (mesh.GetDimension()==3)
|
|
vss.GetValues ( vsol, elnr, lami[0], lami[1], lami[2], values);
|
|
else
|
|
vss.GetSurfValues ( vsol, elnr, -1, lami[0], lami[1], values);
|
|
|
|
|
|
VisualSceneSolution::RealVec3d ( values, v, vsol->iscomplex, phaser, phasei);
|
|
|
|
sum += v.Length();
|
|
}
|
|
|
|
crit = sum/double(numlines);
|
|
}
|
|
|
|
|
|
int calculated = 0;
|
|
|
|
cout << endl;
|
|
|
|
|
|
|
|
|
|
for(int i=0; i<potential_startpoints.Size(); i++)
|
|
{
|
|
cout << "\rFieldline Calculation " << int(100.*i/potential_startpoints.Size()) << "%"; cout.flush();
|
|
|
|
if(randomized)
|
|
SetCriticalValue((double(rand())/RAND_MAX)*crit);
|
|
|
|
if(calculated >= numlines) break;
|
|
|
|
Calc(potential_startpoints[i],points,values,drawelems,dirstart);
|
|
|
|
bool usable = false;
|
|
|
|
for(int j=1; j<dirstart.Size(); j++)
|
|
for(int k=dirstart[j-1]; k<dirstart[j]-1; k++)
|
|
{
|
|
if(!drawelems[k] || !drawelems[k+1]) continue;
|
|
|
|
usable = true;
|
|
|
|
// vss.SetOpenGlColor (0.5*(values[k]+values[k+1]), minval, maxval, logscale);
|
|
|
|
/*
|
|
if (vss.usetexture == 1)
|
|
glTexCoord1f ( 0.5*(values[k]+values[k+1]) );
|
|
else
|
|
*/
|
|
vss.SetOpenGlColor (0.5*(values[k]+values[k+1]) );
|
|
vss.DrawCylinder (points[k], points[k+1], thickness);
|
|
}
|
|
|
|
if(usable) calculated++;
|
|
}
|
|
cout << "\rFieldline Calculation " << 100 << "%" << endl;
|
|
|
|
}
|
|
|
|
|
|
|
|
FieldLineCalc :: FieldLineCalc(const Mesh & amesh, VisualSceneSolution & avss, const VisualSceneSolution::SolData * solution,
|
|
const double rel_length, const int amaxpoints,
|
|
const double rel_thickness, const double rel_tolerance, const int rk_type, const int adirection) :
|
|
mesh(amesh), vss(avss), vsol(solution), stepper(rk_type)
|
|
{
|
|
mesh.GetBox (pmin, pmax);
|
|
rad = 0.5 * Dist (pmin, pmax);
|
|
|
|
|
|
maxlength = (rel_length > 0) ? rel_length : 0.5;
|
|
maxlength *= 2.*rad;
|
|
|
|
thickness = (rel_thickness > 0) ? rel_thickness : 0.0015;
|
|
thickness *= 2.*rad;
|
|
|
|
double auxtolerance = (rel_tolerance > 0) ? rel_tolerance : 1.5e-3;
|
|
auxtolerance *= 2.*rad;
|
|
|
|
stepper.SetTolerance(auxtolerance);
|
|
|
|
direction = adirection;
|
|
|
|
|
|
maxpoints = amaxpoints;
|
|
|
|
if(direction == 0)
|
|
{
|
|
maxlength *= 0.5;
|
|
maxpoints /= 2;
|
|
}
|
|
|
|
|
|
phaser = 1;
|
|
phasei = 0;
|
|
|
|
critical_value = -1;
|
|
|
|
randomized = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void FieldLineCalc :: Calc(const Point3d & startpoint, NgArray<Point3d> & points, NgArray<double> & vals, NgArray<bool> & drawelems, NgArray<int> & dirstart)
|
|
{
|
|
double lami[3], startlami[3];
|
|
double values[6];
|
|
double dummyt(0);
|
|
Vec3d v;
|
|
Vec3d startv;
|
|
Point3d newp;
|
|
double h;
|
|
|
|
double startval;
|
|
bool startdraw;
|
|
bool drawelem = false;
|
|
int elnr;
|
|
|
|
for (int i=0; i<6; i++) values[i]=0.0;
|
|
for (int i=0; i<3; i++) lami[i]=0.0;
|
|
for (int i=0; i<3; i++) startlami[i]=0.0;
|
|
|
|
points.SetSize(0);
|
|
vals.SetSize(0);
|
|
drawelems.SetSize(0);
|
|
|
|
dirstart.SetSize(0);
|
|
dirstart.Append(0);
|
|
|
|
|
|
int startelnr = mesh.GetElementOfPoint(startpoint,startlami,true) - 1;
|
|
(*testout) << "p = " << startpoint << "; elnr = " << startelnr << endl;
|
|
if (startelnr == -1)
|
|
return;
|
|
|
|
mesh.SetPointSearchStartElement(startelnr);
|
|
|
|
if (mesh.GetDimension()==3)
|
|
startdraw = vss.GetValues ( vsol, startelnr, startlami[0], startlami[1], startlami[2], values);
|
|
else
|
|
startdraw = vss.GetSurfValues ( vsol, startelnr, -1, startlami[0], startlami[1], values);
|
|
|
|
VisualSceneSolution::RealVec3d ( values, startv, vsol->iscomplex, phaser, phasei);
|
|
|
|
startval = startv.Length();
|
|
|
|
if(critical_value > 0 && fabs(startval) < critical_value)
|
|
return;
|
|
|
|
//cout << "p = " << startpoint << "; elnr = " << startelnr << endl;
|
|
|
|
|
|
|
|
for(int dir = 1; dir >= -1; dir -= 2)
|
|
{
|
|
if(dir*direction < 0) continue;
|
|
|
|
points.Append(startpoint);
|
|
vals.Append(startval);
|
|
drawelems.Append(startdraw);
|
|
|
|
h = 0.001*rad/startval; // otherwise no nice lines; should be made accessible from outside
|
|
|
|
v = startv;
|
|
if(dir == -1) v *= -1.;
|
|
|
|
elnr = startelnr;
|
|
lami[0] = startlami[0]; lami[1] = startlami[1]; lami[2] = startlami[2];
|
|
|
|
|
|
for(double length = 0; length < maxlength; length += h*vals.Last())
|
|
{
|
|
if(v.Length() < 1e-12*rad)
|
|
{
|
|
(*testout) << "Current fieldlinecalculation came to a stillstand at " << points.Last() << endl;
|
|
break;
|
|
}
|
|
|
|
stepper.StartNextValCalc(points.Last(),dummyt,h,true);
|
|
stepper.FeedNextF(v);
|
|
|
|
while(!stepper.GetNextData(newp,dummyt,h) && elnr != -1)
|
|
{
|
|
elnr = mesh.GetElementOfPoint(newp,lami,true) - 1;
|
|
if(elnr != -1)
|
|
{
|
|
mesh.SetPointSearchStartElement(elnr);
|
|
if (mesh.GetDimension()==3)
|
|
drawelem = vss.GetValues (vsol, elnr, lami[0], lami[1], lami[2], values);
|
|
else
|
|
drawelem = vss.GetSurfValues (vsol, elnr, -1, lami[0], lami[1], values);
|
|
|
|
VisualSceneSolution::RealVec3d (values, v, vsol->iscomplex, phaser, phasei);
|
|
if(dir == -1) v *= -1.;
|
|
stepper.FeedNextF(v);
|
|
}
|
|
}
|
|
|
|
if (elnr == -1)
|
|
{
|
|
//cout << "direction " <<dir << " reached the wall." << endl;
|
|
break;
|
|
}
|
|
|
|
points.Append(newp);
|
|
vals.Append(v.Length());
|
|
drawelems.Append(drawelem);
|
|
|
|
if(points.Size() % 40 == 0 && points.Size() > 1)
|
|
(*testout) << "Points in current fieldline: " << points.Size() << ", current position: " << newp << endl;
|
|
|
|
if(maxpoints > 0 && points.Size() >= maxpoints)
|
|
{
|
|
break;
|
|
}
|
|
|
|
//cout << "length " << length << " h " << h << " vals.Last() " << vals.Last() << " maxlength " << maxlength << endl;
|
|
}
|
|
dirstart.Append(points.Size());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void VisualSceneSolution :: BuildFieldLinesFromBox(NgArray<Point3d> & startpoints)
|
|
{
|
|
shared_ptr<Mesh> mesh = GetMesh();
|
|
if (!mesh) return;
|
|
|
|
if(fieldlines_startarea_parameter[0] > fieldlines_startarea_parameter[3] ||
|
|
fieldlines_startarea_parameter[1] > fieldlines_startarea_parameter[4] ||
|
|
fieldlines_startarea_parameter[2] > fieldlines_startarea_parameter[5])
|
|
{
|
|
Point3d pmin, pmax;
|
|
mesh->GetBox (pmin, pmax);
|
|
|
|
fieldlines_startarea_parameter[0] = pmin.X();
|
|
fieldlines_startarea_parameter[1] = pmin.Y();
|
|
fieldlines_startarea_parameter[2] = pmin.Z();
|
|
fieldlines_startarea_parameter[3] = pmax.X();
|
|
fieldlines_startarea_parameter[4] = pmax.Y();
|
|
fieldlines_startarea_parameter[5] = pmax.Z();
|
|
}
|
|
|
|
for (int i = 1; i <= startpoints.Size(); i++)
|
|
{
|
|
Point3d p (fieldlines_startarea_parameter[0] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[3]-fieldlines_startarea_parameter[0]),
|
|
fieldlines_startarea_parameter[1] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[4]-fieldlines_startarea_parameter[1]),
|
|
fieldlines_startarea_parameter[2] + double (rand()) / RAND_MAX * (fieldlines_startarea_parameter[5]-fieldlines_startarea_parameter[2]));
|
|
|
|
startpoints[i-1] = p;
|
|
}
|
|
}
|
|
|
|
void VisualSceneSolution :: BuildFieldLinesFromLine(NgArray<Point3d> & startpoints)
|
|
{
|
|
shared_ptr<Mesh> mesh = GetMesh();
|
|
if (!mesh) return;
|
|
|
|
|
|
for (int i = 1; i <= startpoints.Size(); i++)
|
|
{
|
|
double s = double (rand()) / RAND_MAX;
|
|
|
|
Point3d p (fieldlines_startarea_parameter[0] + s * (fieldlines_startarea_parameter[3]-fieldlines_startarea_parameter[0]),
|
|
fieldlines_startarea_parameter[1] + s * (fieldlines_startarea_parameter[4]-fieldlines_startarea_parameter[1]),
|
|
fieldlines_startarea_parameter[2] + s * (fieldlines_startarea_parameter[5]-fieldlines_startarea_parameter[2]));
|
|
|
|
startpoints[i-1] = p;
|
|
}
|
|
}
|
|
|
|
|
|
void VisualSceneSolution :: BuildFieldLinesFromFile(NgArray<Point3d> & startpoints)
|
|
{
|
|
shared_ptr<Mesh> mesh = GetMesh();
|
|
if (!mesh) return;
|
|
|
|
ifstream * infile;
|
|
|
|
infile = new ifstream(fieldlines_filename.c_str());
|
|
|
|
//cout << "reading from file " << fieldlines_filename << endl;
|
|
|
|
int numpoints = 0;
|
|
|
|
string keyword;
|
|
|
|
|
|
double dparam;
|
|
int iparam;
|
|
|
|
while(infile->good())
|
|
{
|
|
(*infile) >> keyword;
|
|
|
|
if(keyword == "point") numpoints++;
|
|
else if(keyword == "line" || keyword == "box")
|
|
{
|
|
for(int i=0; i<6; i++) (*infile) >> dparam;
|
|
(*infile) >> iparam;
|
|
numpoints += iparam;
|
|
}
|
|
}
|
|
|
|
delete infile;
|
|
|
|
|
|
//cout << numpoints << " startpoints" << endl;
|
|
|
|
startpoints.SetSize(numpoints);
|
|
|
|
infile = new ifstream(fieldlines_filename.c_str());
|
|
|
|
numpoints = 0;
|
|
|
|
while(infile->good())
|
|
{
|
|
(*infile) >> keyword;
|
|
|
|
if (keyword == "point")
|
|
{
|
|
(*infile) >> startpoints[numpoints].X(); (*infile) >> startpoints[numpoints].Y(); (*infile) >> startpoints[numpoints].Z();
|
|
numpoints++;
|
|
}
|
|
else if (keyword == "line" || keyword == "box")
|
|
{
|
|
for(int i=0; i<6; i++) (*infile) >> fieldlines_startarea_parameter[i];
|
|
(*infile) >> iparam;
|
|
|
|
NgArray<Point3d> auxpoints(iparam);
|
|
|
|
if (keyword == "box")
|
|
BuildFieldLinesFromBox(auxpoints);
|
|
else if (keyword == "line")
|
|
BuildFieldLinesFromLine(auxpoints);
|
|
|
|
for(int i=0; i<iparam; i++)
|
|
{
|
|
startpoints[numpoints] = auxpoints[i];
|
|
numpoints++;
|
|
}
|
|
}
|
|
|
|
//cout << "startpoints " << startpoints << endl;
|
|
}
|
|
|
|
delete infile;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
void VisualSceneSolution :: BuildFieldLinesFromFace(NgArray<Point3d> & startpoints)
|
|
{
|
|
shared_ptr<Mesh> mesh = GetMesh();
|
|
if (!mesh) return;
|
|
|
|
Array<SurfaceElementIndex> elements_2d;
|
|
|
|
//cout << "fieldlines_startface " << fieldlines_startface << endl;
|
|
mesh->GetSurfaceElementsOfFace(fieldlines_startface,elements_2d);
|
|
if(elements_2d.Size() == 0)
|
|
{
|
|
cerr << "No Elements on selected face (?)" << endl;
|
|
return;
|
|
}
|
|
Vec3d v1,v2,cross;
|
|
|
|
double area = 0;
|
|
|
|
int i;
|
|
for(i=0; i<elements_2d.Size(); i++)
|
|
{
|
|
const Element2d & elem = (*mesh)[elements_2d[i]];
|
|
|
|
v1 = mesh->Point(elem[1]) - mesh->Point(elem[0]);
|
|
v2 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
|
|
cross = Cross(v1,v2);
|
|
area += cross.Length();
|
|
|
|
if(elem.GetNV() == 4)
|
|
{
|
|
v1 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
|
|
v2 = mesh->Point(elem[3]) - mesh->Point(elem[0]);
|
|
cross = Cross(v1,v2);
|
|
area += cross.Length();
|
|
}
|
|
}
|
|
|
|
int startpointsp = 0;
|
|
i = 0;
|
|
|
|
while(startpointsp < startpoints.Size())
|
|
{
|
|
const Element2d & elem = (*mesh)[elements_2d[i]];
|
|
|
|
int numtri = (elem.GetNV() == 3) ? 1 : 2;
|
|
|
|
for(int tri = 0; startpointsp < startpoints.Size() && tri<numtri; tri++)
|
|
{
|
|
|
|
if(tri == 0)
|
|
{
|
|
v1 = mesh->Point(elem[1]) - mesh->Point(elem[0]);
|
|
v2 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
|
|
cross = Cross(v1,v2);
|
|
}
|
|
else if(tri == 1)
|
|
{
|
|
v1 = mesh->Point(elem[2]) - mesh->Point(elem[0]);
|
|
v2 = mesh->Point(elem[3]) - mesh->Point(elem[0]);
|
|
cross = Cross(v1,v2);
|
|
}
|
|
|
|
double thisarea = cross.Length();
|
|
|
|
int numloc = int(startpoints.Size()*thisarea/area);
|
|
if(double (rand()) / RAND_MAX < startpoints.Size()*thisarea/area - numloc)
|
|
numloc++;
|
|
|
|
for(int j=0; startpointsp < startpoints.Size() && j<numloc; j++)
|
|
{
|
|
double s = double (rand()) / RAND_MAX;
|
|
double t = double (rand()) / RAND_MAX;
|
|
if(s+t > 1)
|
|
{
|
|
s = 1.-s; t = 1.-t;
|
|
}
|
|
startpoints[startpointsp] = mesh->Point(elem[0]) + s*v1 +t*v2;
|
|
startpointsp++;
|
|
}
|
|
}
|
|
i++;
|
|
if(i == elements_2d.Size()) i = 0;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void VisualSceneSolution :: BuildFieldLinesPlot ()
|
|
{
|
|
shared_ptr<Mesh> mesh = GetMesh();
|
|
if (!mesh) return;
|
|
|
|
if (fieldlinestimestamp >= solutiontimestamp)
|
|
return;
|
|
fieldlinestimestamp = solutiontimestamp;
|
|
|
|
|
|
if (fieldlineslist)
|
|
glDeleteLists (fieldlineslist, num_fieldlineslists);
|
|
|
|
if (vecfunction == -1)
|
|
return;
|
|
|
|
const SolData * vsol = soldata[fieldlines_vecfunction];
|
|
|
|
num_fieldlineslists = (vsol -> iscomplex && !fieldlines_fixedphase) ? 100 : 1;
|
|
|
|
|
|
FieldLineCalc linecalc(*mesh,*this,vsol,
|
|
fieldlines_rellength,fieldlines_maxpoints,fieldlines_relthickness,fieldlines_reltolerance,fieldlines_rktype);
|
|
|
|
if(fieldlines_randomstart)
|
|
linecalc.Randomized();
|
|
|
|
fieldlineslist = glGenLists (num_fieldlineslists);
|
|
|
|
int num_startpoints = num_fieldlines / num_fieldlineslists;
|
|
if (num_fieldlines % num_fieldlineslists != 0) num_startpoints++;
|
|
|
|
if(fieldlines_randomstart)
|
|
num_startpoints *= 10;
|
|
|
|
|
|
NgArray<Point3d> startpoints(num_startpoints);
|
|
|
|
|
|
for (int ln = 0; ln < num_fieldlineslists; ln++)
|
|
{
|
|
if(fieldlines_startarea == 0)
|
|
BuildFieldLinesFromBox(startpoints);
|
|
else if(fieldlines_startarea == 1)
|
|
BuildFieldLinesFromFile(startpoints);
|
|
else if(fieldlines_startarea == 2)
|
|
BuildFieldLinesFromFace(startpoints);
|
|
|
|
|
|
|
|
double phi;
|
|
|
|
if(vsol -> iscomplex)
|
|
{
|
|
if(fieldlines_fixedphase)
|
|
phi = fieldlines_phase;
|
|
else
|
|
phi = 2*M_PI*ln / num_fieldlineslists;
|
|
}
|
|
else
|
|
phi = 0;
|
|
|
|
cout << "phi = " << phi << endl;
|
|
|
|
double phaser = cos(phi), phasei = sin(phi);
|
|
|
|
|
|
glNewList(fieldlineslist+ln, GL_COMPILE);
|
|
|
|
SetTextureMode (usetexture);
|
|
linecalc.GenerateFieldLines(startpoints,num_fieldlines / num_fieldlineslists+1,
|
|
fieldlineslist+ln,minval,maxval,logscale,phaser,phasei);
|
|
|
|
glEndList ();
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
#endif // NOTCL
|