mirror of
https://github.com/NGSolve/netgen.git
synced 2024-12-27 06:10:34 +05:00
857 lines
19 KiB
C++
857 lines
19 KiB
C++
#include <mystdlib.h>
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#include "meshing.hpp"
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#include <opti.hpp>
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#ifndef SMALLLIB
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//#ifndef NOTCL
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//#include <visual.hpp>
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//#endif
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#endif
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namespace netgen
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{
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class Neighbour
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{
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int nr[3];
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int orient[3];
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public:
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Neighbour () { ; }
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void SetNr (int side, int anr) { nr[side] = anr; }
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int GetNr (int side) { return nr[side]; }
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void SetOrientation (int side, int aorient) { orient[side] = aorient; }
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int GetOrientation (int side) { return orient[side]; }
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/*
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void SetNr1 (int side, int anr) { nr[side-1] = anr; }
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int GetNr1 (int side) { return nr[side-1]; }
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void SetOrientation1 (int side, int aorient) { orient[side-1] = aorient; }
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int GetOrientation1 (int side) { return orient[side-1]; }
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*/
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};
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class trionedge
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{
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public:
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int tnr;
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int sidenr;
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trionedge () { tnr = 0; sidenr = 0; }
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trionedge (int atnr, int asidenr)
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{ tnr = atnr; sidenr = asidenr; }
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};
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void MeshOptimize2d :: EdgeSwapping (Mesh & mesh, int usemetric)
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{
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if (!faceindex)
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{
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if (usemetric)
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PrintMessage (3, "Edgeswapping, metric");
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else
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PrintMessage (3, "Edgeswapping, topological");
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for (faceindex = 1; faceindex <= mesh.GetNFD(); faceindex++)
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{
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EdgeSwapping (mesh, usemetric);
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if (multithread.terminate)
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throw NgException ("Meshing stopped");
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}
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faceindex = 0;
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mesh.CalcSurfacesOfNode();
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return;
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}
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static int timer = NgProfiler::CreateTimer ("EdgeSwapping 2D");
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NgProfiler::RegionTimer reg1 (timer);
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static int timerstart = NgProfiler::CreateTimer ("EdgeSwapping 2D start");
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NgProfiler::StartTimer (timerstart);
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Array<SurfaceElementIndex> seia;
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mesh.GetSurfaceElementsOfFace (faceindex, seia);
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for (int i = 0; i < seia.Size(); i++)
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if (mesh[seia[i]].GetNP() != 3)
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{
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GenericImprove (mesh);
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return;
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}
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int surfnr = mesh.GetFaceDescriptor (faceindex).SurfNr();
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Array<Neighbour> neighbors(mesh.GetNSE());
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INDEX_2_HASHTABLE<trionedge> other(seia.Size() + 2);
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Array<char> swapped(mesh.GetNSE());
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Array<int,PointIndex::BASE> pdef(mesh.GetNP());
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Array<double,PointIndex::BASE> pangle(mesh.GetNP());
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// int e;
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// double d;
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// Vec3d nv1, nv2;
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// double loch(-1);
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static const double minangle[] = { 0, 1.481, 2.565, 3.627, 4.683, 5.736, 7, 9 };
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for (int i = 0; i < seia.Size(); i++)
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{
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const Element2d & sel = mesh[seia[i]];
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for (int j = 0; j < 3; j++)
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pangle[sel[j]] = 0.0;
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}
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// pangle = 0;
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for (int i = 0; i < seia.Size(); i++)
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{
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const Element2d & sel = mesh[seia[i]];
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for (int j = 0; j < 3; j++)
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{
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POINTTYPE typ = mesh[sel[j]].Type();
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if (typ == FIXEDPOINT || typ == EDGEPOINT)
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{
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pangle[sel[j]] +=
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Angle (mesh[sel[(j+1)%3]] - mesh[sel[j]],
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mesh[sel[(j+2)%3]] - mesh[sel[j]]);
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}
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}
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}
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// for (PointIndex pi = PointIndex::BASE;
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// pi < mesh.GetNP()+PointIndex::BASE; pi++)
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// pdef = 0;
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for (int i = 0; i < seia.Size(); i++)
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{
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const Element2d & sel = mesh[seia[i]];
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for (int j = 0; j < 3; j++)
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{
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PointIndex pi = sel[j];
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if (mesh[pi].Type() == INNERPOINT || mesh[pi].Type() == SURFACEPOINT)
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pdef[pi] = -6;
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else
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for (int j = 0; j < 8; j++)
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if (pangle[pi] >= minangle[j])
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pdef[pi] = -1-j;
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}
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}
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for (int i = 0; i < seia.Size(); i++)
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{
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const Element2d & sel = mesh[seia[i]];
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for (int j = 0; j < 3; j++)
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pdef[sel[j]]++;
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}
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for (int i = 0; i < seia.Size(); i++)
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{
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for (int j = 0; j < 3; j++)
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{
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neighbors[seia[i]].SetNr (j, -1);
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neighbors[seia[i]].SetOrientation (j, 0);
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}
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}
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/*
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Array<Vec3d> normals(mesh.GetNP());
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for (i = 1; i <= mesh.GetNSE(); i++)
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{
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Element2d & hel = mesh.SurfaceElement(i);
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if (hel.GetIndex() == faceindex)
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for (k = 1; k <= 3; k++)
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{
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int pi = hel.PNum(k);
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SelectSurfaceOfPoint (mesh.Point(pi), hel.GeomInfoPi(k));
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int surfi = mesh.GetFaceDescriptor(faceindex).SurfNr();
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GetNormalVector (surfi, mesh.Point(pi), normals.Elem(pi));
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normals.Elem(pi) /= normals.Elem(pi).Length();
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}
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}
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*/
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for (int i = 0; i < seia.Size(); i++)
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{
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const Element2d & sel = mesh[seia[i]];
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for (int j = 0; j < 3; j++)
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{
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PointIndex pi1 = sel.PNumMod(j+2);
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PointIndex pi2 = sel.PNumMod(j+3);
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// double loch = mesh.GetH(mesh[pi1]);
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INDEX_2 edge(pi1, pi2);
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edge.Sort();
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if (mesh.IsSegment (pi1, pi2))
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continue;
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/*
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if (segments.Used (edge))
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continue;
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*/
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INDEX_2 ii2 (pi1, pi2);
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if (other.Used (ii2))
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{
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// INDEX_2 i2s(ii2);
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// i2s.Sort();
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int i2 = other.Get(ii2).tnr;
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int j2 = other.Get(ii2).sidenr;
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neighbors[seia[i]].SetNr (j, i2);
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neighbors[seia[i]].SetOrientation (j, j2);
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neighbors[i2].SetNr (j2, seia[i]);
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neighbors[i2].SetOrientation (j2, j);
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}
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else
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{
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other.Set (INDEX_2 (pi2, pi1), trionedge (seia[i], j));
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}
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}
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}
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for (int i = 0; i < seia.Size(); i++)
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swapped[seia[i]] = 0;
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NgProfiler::StopTimer (timerstart);
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int t = 4;
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int done = 0;
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while (!done && t >= 2)
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{
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for (int i = 0; i < seia.Size(); i++)
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{
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SurfaceElementIndex t1 = seia[i];
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if (mesh[t1].IsDeleted())
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continue;
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if (mesh[t1].GetIndex() != faceindex)
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continue;
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if (multithread.terminate)
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throw NgException ("Meshing stopped");
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for (int o1 = 0; o1 < 3; o1++)
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{
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bool should;
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SurfaceElementIndex t2 = neighbors[t1].GetNr (o1);
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int o2 = neighbors[t1].GetOrientation (o1);
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if (t2 == -1) continue;
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if (swapped[t1] || swapped[t2]) continue;
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PointIndex pi1 = mesh[t1].PNumMod(o1+1+1);
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PointIndex pi2 = mesh[t1].PNumMod(o1+1+2);
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PointIndex pi3 = mesh[t1].PNumMod(o1+1);
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PointIndex pi4 = mesh[t2].PNumMod(o2+1);
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PointGeomInfo gi1 = mesh[t1].GeomInfoPiMod(o1+1+1);
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PointGeomInfo gi2 = mesh[t1].GeomInfoPiMod(o1+1+2);
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PointGeomInfo gi3 = mesh[t1].GeomInfoPiMod(o1+1);
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PointGeomInfo gi4 = mesh[t2].GeomInfoPiMod(o2+1);
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bool allowswap = true;
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Vec<3> auxvec1 = mesh[pi3]-mesh[pi4];
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Vec<3> auxvec2 = mesh[pi1]-mesh[pi4];
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allowswap = allowswap && fabs(1.-(auxvec1*auxvec2)/(auxvec1.Length()*auxvec2.Length())) > 1e-4;
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if(!allowswap)
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continue;
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// normal of new
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Vec<3> nv1 = Cross (auxvec1, auxvec2);
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auxvec1 = mesh.Point(pi4)-mesh.Point(pi3);
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auxvec2 = mesh.Point(pi2)-mesh.Point(pi3);
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allowswap = allowswap && fabs(1.-(auxvec1*auxvec2)/(auxvec1.Length()*auxvec2.Length())) > 1e-4;
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if(!allowswap)
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continue;
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Vec<3> nv2 = Cross (auxvec1, auxvec2);
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// normals of original
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Vec<3> nv3 = Cross (mesh[pi1]-mesh[pi4], mesh[pi2]-mesh[pi4]);
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Vec<3> nv4 = Cross (mesh[pi2]-mesh[pi3], mesh[pi1]-mesh[pi3]);
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nv3 *= -1;
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nv4 *= -1;
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nv3.Normalize();
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nv4.Normalize();
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nv1.Normalize();
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nv2.Normalize();
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Vec<3> nvp3, nvp4;
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SelectSurfaceOfPoint (mesh.Point(pi3), gi3);
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GetNormalVector (surfnr, mesh.Point(pi3), gi3, nvp3);
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nvp3.Normalize();
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SelectSurfaceOfPoint (mesh.Point(pi4), gi4);
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GetNormalVector (surfnr, mesh.Point(pi4), gi4, nvp4);
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nvp4.Normalize();
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double critval = cos (M_PI / 6); // 30 degree
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allowswap = allowswap &&
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(nv1 * nvp3 > critval) &&
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(nv1 * nvp4 > critval) &&
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(nv2 * nvp3 > critval) &&
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(nv2 * nvp4 > critval) &&
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(nvp3 * nv3 > critval) &&
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(nvp4 * nv4 > critval);
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double horder = Dist (mesh.Point(pi1), mesh.Point(pi2));
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if ( // nv1 * nv2 >= 0 &&
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nv1.Length() > 1e-3 * horder * horder &&
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nv2.Length() > 1e-3 * horder * horder &&
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allowswap )
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{
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if (!usemetric)
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{
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int e = pdef[pi1] + pdef[pi2] - pdef[pi3] - pdef[pi4];
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double d =
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Dist2 (mesh.Point(pi1), mesh.Point(pi2)) -
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Dist2 (mesh.Point(pi3), mesh.Point(pi4));
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should = e >= t && (e > 2 || d > 0);
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}
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else
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{
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double loch = mesh.GetH(mesh[pi1]);
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should =
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CalcTriangleBadness (mesh.Point(pi4), mesh.Point(pi3), mesh.Point(pi1),
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metricweight, loch) +
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CalcTriangleBadness (mesh.Point(pi3), mesh.Point(pi4), mesh.Point(pi2),
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metricweight, loch) <
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CalcTriangleBadness (mesh.Point(pi1), mesh.Point(pi2), mesh.Point(pi3),
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metricweight, loch) +
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CalcTriangleBadness (mesh.Point(pi2), mesh.Point(pi1), mesh.Point(pi4),
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metricweight, loch);
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}
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if (allowswap)
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{
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Element2d sw1 (pi4, pi3, pi1);
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Element2d sw2 (pi3, pi4, pi2);
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int legal1 =
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mesh.LegalTrig (mesh.SurfaceElement (t1)) +
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mesh.LegalTrig (mesh.SurfaceElement (t2));
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int legal2 =
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mesh.LegalTrig (sw1) + mesh.LegalTrig (sw2);
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if (legal1 < legal2) should = 1;
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if (legal2 < legal1) should = 0;
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}
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if (should)
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{
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// do swapping !
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done = 1;
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mesh[t1].PNum(1) = pi1;
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mesh[t1].PNum(2) = pi4;
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mesh[t1].PNum(3) = pi3;
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mesh[t2].PNum(1) = pi2;
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mesh[t2].PNum(2) = pi3;
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mesh[t2].PNum(3) = pi4;
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mesh[t1].GeomInfoPi(1) = gi1;
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mesh[t1].GeomInfoPi(2) = gi4;
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mesh[t1].GeomInfoPi(3) = gi3;
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mesh[t2].GeomInfoPi(1) = gi2;
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mesh[t2].GeomInfoPi(2) = gi3;
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mesh[t2].GeomInfoPi(3) = gi4;
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pdef[pi1]--;
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pdef[pi2]--;
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pdef[pi3]++;
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pdef[pi4]++;
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swapped[t1] = 1;
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swapped[t2] = 1;
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}
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}
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}
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}
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t--;
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}
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mesh.SetNextTimeStamp();
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}
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void MeshOptimize2d :: CombineImprove (Mesh & mesh)
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{
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if (!faceindex)
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{
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PrintMessage (3, "Combine improve");
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for (faceindex = 1; faceindex <= mesh.GetNFD(); faceindex++)
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{
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CombineImprove (mesh);
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if (multithread.terminate)
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throw NgException ("Meshing stopped");
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}
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faceindex = 0;
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return;
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}
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static int timer = NgProfiler::CreateTimer ("Combineimprove 2D");
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NgProfiler::RegionTimer reg (timer);
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static int timerstart = NgProfiler::CreateTimer ("Combineimprove 2D start");
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NgProfiler::StartTimer (timerstart);
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static int timerstart1 = NgProfiler::CreateTimer ("Combineimprove 2D start1");
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NgProfiler::StartTimer (timerstart1);
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// int i, j, k, l;
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// PointIndex pi;
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// SurfaceElementIndex sei;
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Array<SurfaceElementIndex> seia;
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mesh.GetSurfaceElementsOfFace (faceindex, seia);
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for (int i = 0; i < seia.Size(); i++)
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if (mesh[seia[i]].GetNP() != 3)
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return;
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int surfnr = 0;
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if (faceindex)
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surfnr = mesh.GetFaceDescriptor (faceindex).SurfNr();
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// PointIndex pi1, pi2;
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// MeshPoint p1, p2, pnew;
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double bad1, bad2;
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Vec<3> nv;
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int np = mesh.GetNP();
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//int nse = mesh.GetNSE();
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TABLE<SurfaceElementIndex,PointIndex::BASE> elementsonnode(np);
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Array<SurfaceElementIndex> hasonepi, hasbothpi;
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for (int i = 0; i < seia.Size(); i++)
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{
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Element2d & el = mesh[seia[i]];
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for (int j = 0; j < el.GetNP(); j++)
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elementsonnode.Add (el[j], seia[i]);
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}
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Array<bool,PointIndex::BASE> fixed(np);
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fixed = false;
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NgProfiler::StopTimer (timerstart1);
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/*
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for (SegmentIndex si = 0; si < mesh.GetNSeg(); si++)
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{
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INDEX_2 i2(mesh[si][0], mesh[si][1]);
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fixed[i2.I1()] = true;
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fixed[i2.I2()] = true;
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}
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*/
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for (int i = 0; i < seia.Size(); i++)
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{
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Element2d & sel = mesh[seia[i]];
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for (int j = 0; j < sel.GetNP(); j++)
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{
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PointIndex pi1 = sel.PNumMod(j+2);
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PointIndex pi2 = sel.PNumMod(j+3);
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if (mesh.IsSegment (pi1, pi2))
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{
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fixed[pi1] = true;
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fixed[pi2] = true;
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}
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}
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}
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for(int i = 0; i < mesh.LockedPoints().Size(); i++)
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fixed[mesh.LockedPoints()[i]] = true;
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Array<Vec<3>,PointIndex::BASE> normals(np);
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for (PointIndex pi = mesh.Points().Begin(); pi < mesh.Points().End(); pi++)
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{
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if (elementsonnode[pi].Size())
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{
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Element2d & hel = mesh[elementsonnode[pi][0]];
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for (int k = 0; k < 3; k++)
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if (hel[k] == pi)
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{
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SelectSurfaceOfPoint (mesh[pi], hel.GeomInfoPi(k+1));
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GetNormalVector (surfnr, mesh[pi], hel.GeomInfoPi(k+1), normals[pi]);
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break;
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}
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|
}
|
|
}
|
|
|
|
NgProfiler::StopTimer (timerstart);
|
|
|
|
for (int i = 0; i < seia.Size(); i++)
|
|
{
|
|
SurfaceElementIndex sei = seia[i];
|
|
Element2d & elem = mesh[sei];
|
|
if (elem.IsDeleted()) continue;
|
|
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
PointIndex pi1 = elem[j];
|
|
PointIndex pi2 = elem[(j+1) % 3];
|
|
|
|
if (pi1 < PointIndex::BASE ||
|
|
pi2 < PointIndex::BASE)
|
|
continue;
|
|
|
|
/*
|
|
INDEX_2 i2(pi1, pi2);
|
|
i2.Sort();
|
|
if (segmentht.Used(i2))
|
|
continue;
|
|
*/
|
|
|
|
bool debugflag = 0;
|
|
|
|
if (debugflag)
|
|
{
|
|
(*testout) << "Combineimprove, face = " << faceindex
|
|
<< "pi1 = " << pi1 << " pi2 = " << pi2 << endl;
|
|
}
|
|
|
|
/*
|
|
// save version:
|
|
if (fixed.Get(pi1) || fixed.Get(pi2))
|
|
continue;
|
|
if (pi2 < pi1) swap (pi1, pi2);
|
|
*/
|
|
|
|
// more general
|
|
if (fixed[pi2])
|
|
Swap (pi1, pi2);
|
|
|
|
if (fixed[pi2])
|
|
continue;
|
|
|
|
double loch = mesh.GetH (mesh[pi1]);
|
|
|
|
INDEX_2 si2 (pi1, pi2);
|
|
si2.Sort();
|
|
|
|
/*
|
|
if (edgetested.Used (si2))
|
|
continue;
|
|
edgetested.Set (si2, 1);
|
|
*/
|
|
|
|
hasonepi.SetSize(0);
|
|
hasbothpi.SetSize(0);
|
|
|
|
for (int k = 0; k < elementsonnode[pi1].Size(); k++)
|
|
{
|
|
const Element2d & el2 = mesh[elementsonnode[pi1][k]];
|
|
|
|
if (el2.IsDeleted()) continue;
|
|
|
|
if (el2[0] == pi2 || el2[1] == pi2 || el2[2] == pi2)
|
|
{
|
|
hasbothpi.Append (elementsonnode[pi1][k]);
|
|
nv = Cross (Vec3d (mesh[el2[0]], mesh[el2[1]]),
|
|
Vec3d (mesh[el2[0]], mesh[el2[2]]));
|
|
}
|
|
else
|
|
{
|
|
hasonepi.Append (elementsonnode[pi1][k]);
|
|
}
|
|
}
|
|
|
|
|
|
Element2d & hel = mesh[hasbothpi[0]];
|
|
for (int k = 0; k < 3; k++)
|
|
if (hel[k] == pi1)
|
|
{
|
|
SelectSurfaceOfPoint (mesh[pi1],
|
|
hel.GeomInfoPi(k+1));
|
|
GetNormalVector (surfnr, mesh[pi1], hel.GeomInfoPi(k+1), nv);
|
|
break;
|
|
}
|
|
|
|
// nv = normals.Get(pi1);
|
|
|
|
|
|
|
|
for (int k = 0; k < elementsonnode[pi2].Size(); k++)
|
|
{
|
|
const Element2d & el2 = mesh[elementsonnode[pi2][k]];
|
|
if (el2.IsDeleted()) continue;
|
|
|
|
if (el2[0] == pi1 || el2[1] == pi1 || el2[2] == pi1)
|
|
;
|
|
else
|
|
hasonepi.Append (elementsonnode[pi2][k]);
|
|
}
|
|
|
|
bad1 = 0;
|
|
int illegal1 = 0, illegal2 = 0;
|
|
for (int k = 0; k < hasonepi.Size(); k++)
|
|
{
|
|
const Element2d & el = mesh[hasonepi[k]];
|
|
bad1 += CalcTriangleBadness (mesh[el[0]], mesh[el[1]], mesh[el[2]],
|
|
nv, -1, loch);
|
|
illegal1 += 1-mesh.LegalTrig(el);
|
|
}
|
|
|
|
for (int k = 0; k < hasbothpi.Size(); k++)
|
|
{
|
|
const Element2d & el = mesh[hasbothpi[k]];
|
|
bad1 += CalcTriangleBadness (mesh[el[0]], mesh[el[1]], mesh[el[2]],
|
|
nv, -1, loch);
|
|
illegal1 += 1-mesh.LegalTrig(el);
|
|
}
|
|
bad1 /= (hasonepi.Size()+hasbothpi.Size());
|
|
|
|
MeshPoint p1 = mesh[pi1];
|
|
MeshPoint p2 = mesh[pi2];
|
|
|
|
MeshPoint pnew = p1;
|
|
mesh[pi1] = pnew;
|
|
mesh[pi2] = pnew;
|
|
|
|
bad2 = 0;
|
|
for (int k = 0; k < hasonepi.Size(); k++)
|
|
{
|
|
Element2d & el = mesh[hasonepi[k]];
|
|
double err =
|
|
CalcTriangleBadness (mesh[el[0]], mesh[el[1]], mesh[el[2]],
|
|
nv, -1, loch);
|
|
bad2 += err;
|
|
|
|
Vec<3> hnv = Cross (Vec3d (mesh[el[0]],
|
|
mesh[el[1]]),
|
|
Vec3d (mesh[el[0]],
|
|
mesh[el[2]]));
|
|
if (hnv * nv < 0)
|
|
bad2 += 1e10;
|
|
|
|
for (int l = 0; l < 3; l++)
|
|
if ( (normals[el[l]] * nv) < 0.5)
|
|
bad2 += 1e10;
|
|
|
|
illegal2 += 1-mesh.LegalTrig(el);
|
|
}
|
|
bad2 /= hasonepi.Size();
|
|
|
|
mesh[pi1] = p1;
|
|
mesh[pi2] = p2;
|
|
|
|
|
|
if (debugflag)
|
|
{
|
|
(*testout) << "bad1 = " << bad1 << ", bad2 = " << bad2 << endl;
|
|
}
|
|
|
|
|
|
bool should = (bad2 < bad1 && bad2 < 1e4);
|
|
if (bad2 < 1e4)
|
|
{
|
|
if (illegal1 > illegal2) should = 1;
|
|
if (illegal2 > illegal1) should = 0;
|
|
}
|
|
|
|
|
|
if (should)
|
|
{
|
|
/*
|
|
(*testout) << "combine !" << endl;
|
|
(*testout) << "bad1 = " << bad1 << ", bad2 = " << bad2 << endl;
|
|
(*testout) << "illegal1 = " << illegal1 << ", illegal2 = " << illegal2 << endl;
|
|
(*testout) << "loch = " << loch << endl;
|
|
*/
|
|
|
|
mesh[pi1] = pnew;
|
|
PointGeomInfo gi;
|
|
// bool gi_set(false);
|
|
|
|
|
|
Element2d *el1p(NULL);
|
|
int l = 0;
|
|
while(mesh[elementsonnode[pi1][l]].IsDeleted() && l<elementsonnode.EntrySize(pi1)) l++;
|
|
if(l<elementsonnode.EntrySize(pi1))
|
|
el1p = &mesh[elementsonnode[pi1][l]];
|
|
else
|
|
cerr << "OOPS!" << endl;
|
|
|
|
for (l = 0; l < el1p->GetNP(); l++)
|
|
if ((*el1p)[l] == pi1)
|
|
{
|
|
gi = el1p->GeomInfoPi (l+1);
|
|
// gi_set = true;
|
|
}
|
|
|
|
// (*testout) << "Connect point " << pi2 << " to " << pi1 << "\n";
|
|
for (int k = 0; k < elementsonnode[pi2].Size(); k++)
|
|
{
|
|
Element2d & el = mesh[elementsonnode[pi2][k]];
|
|
if(el.IsDeleted()) continue;
|
|
elementsonnode.Add (pi1, elementsonnode[pi2][k]);
|
|
|
|
bool haspi1 = 0;
|
|
for (l = 0; l < el.GetNP(); l++)
|
|
if (el[l] == pi1)
|
|
haspi1 = 1;
|
|
if (haspi1) continue;
|
|
|
|
for (int l = 0; l < el.GetNP(); l++)
|
|
{
|
|
if (el[l] == pi2)
|
|
{
|
|
el[l] = pi1;
|
|
el.GeomInfoPi (l+1) = gi;
|
|
}
|
|
|
|
fixed[el[l]] = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
for (k = 0; k < hasbothpi.Size(); k++)
|
|
{
|
|
cout << mesh[hasbothpi[k]] << endl;
|
|
for (l = 0; l < 3; l++)
|
|
cout << mesh[mesh[hasbothpi[k]][l]] << " ";
|
|
cout << endl;
|
|
}
|
|
*/
|
|
|
|
for (int k = 0; k < hasbothpi.Size(); k++)
|
|
{
|
|
mesh[hasbothpi[k]].Delete();
|
|
/*
|
|
for (l = 0; l < 4; l++)
|
|
mesh[hasbothpi[k]][l] = PointIndex::BASE-1;
|
|
*/
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
// mesh.Compress();
|
|
mesh.SetNextTimeStamp();
|
|
}
|
|
|
|
|
|
void MeshOptimize2d :: CheckMeshApproximation (Mesh & mesh)
|
|
{
|
|
// Check angles between elements and normals at corners
|
|
/*
|
|
|
|
int i, j;
|
|
int ne = mesh.GetNSE();
|
|
int surfnr;
|
|
|
|
Vec3d n, ng;
|
|
Array<Vec3d> ngs(3);
|
|
|
|
(*mycout) << "Check Surface Approxiamtion" << endl;
|
|
(*testout) << "Check Surface Approxiamtion" << endl;
|
|
|
|
for (i = 1; i <= ne; i++)
|
|
{
|
|
const Element2d & el = mesh.SurfaceElement(i);
|
|
surfnr = mesh.GetFaceDescriptor (el.GetIndex()).SurfNr();
|
|
Vec3d n = Cross (mesh.Point (el.PNum(1)) - mesh.Point (el.PNum(2)),
|
|
mesh.Point (el.PNum(1)) - mesh.Point (el.PNum(3)));
|
|
n /= n.Length();
|
|
|
|
for (j = 1; j <= el.GetNP(); j++)
|
|
{
|
|
SelectSurfaceOfPoint (mesh.Point(el.PNum(j)), el.GeomInfoPi(j));
|
|
GetNormalVector (surfnr, mesh.Point(el.PNum(j)), ng);
|
|
ng /= ng.Length();
|
|
ngs.Elem(j) = ng;
|
|
|
|
double angle = (180.0 / M_PI) * Angle (n, ng);
|
|
if (angle > 60)
|
|
{
|
|
(*testout) << "el " << i << " node " << el.PNum(j)
|
|
<< "has angle = " << angle << endl;
|
|
}
|
|
}
|
|
|
|
for (j = 1; j <= 3; j++)
|
|
{
|
|
double angle = (180.0 / M_PI) * Angle (ngs.Get(j), ngs.Get(j%3+1));
|
|
if (angle > 60)
|
|
{
|
|
(*testout) << "el " << i << " node-node "
|
|
<< ngs.Get(j) << " - " << ngs.Get(j%3+1)
|
|
<< " has angle = " << angle << endl;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
}
|
|
}
|