mirror of
https://github.com/NGSolve/netgen.git
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99 lines
2.3 KiB
C++
99 lines
2.3 KiB
C++
#ifndef BISECT
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#define BISECT
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class BisectionOptions
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{
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public:
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const char * outfilename;
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const char * mlfilename;
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const char * refinementfilename;
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const char * femcode;
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int maxlevel;
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int usemarkedelements;
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bool refine_hp;
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bool refine_p;
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DLL_HEADER BisectionOptions ();
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};
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class ZRefinementOptions
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{
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public:
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int minref;
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DLL_HEADER ZRefinementOptions();
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};
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DLL_HEADER extern void BisectTetsCopyMesh (Mesh &, const NetgenGeometry *,
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BisectionOptions & opt);
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DLL_HEADER extern void ZRefinement (Mesh &, const class NetgenGeometry *,
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ZRefinementOptions & opt);
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class DLL_HEADER Refinement
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{
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MeshOptimize2d * optimizer2d;
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public:
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Refinement ();
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virtual ~Refinement ();
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void Refine (Mesh & mesh) const;
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void Refine (Mesh & mesh);
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void Bisect (Mesh & mesh, class BisectionOptions & opt, Array<double> * quality_loss = NULL) const;
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void MakeSecondOrder (Mesh & mesh) const;
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void MakeSecondOrder (Mesh & mesh);
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virtual void PointBetween (const Point<3> & p1, const Point<3> & p2, double secpoint,
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int surfi,
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const PointGeomInfo & gi1,
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const PointGeomInfo & gi2,
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Point<3> & newp, PointGeomInfo & newgi) const;
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virtual void PointBetween (const Point<3> & p1, const Point<3> & p2, double secpoint,
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int surfi1, int surfi2,
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const EdgePointGeomInfo & ap1,
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const EdgePointGeomInfo & ap2,
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Point<3> & newp, EdgePointGeomInfo & newgi) const;
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virtual Vec<3> GetTangent (const Point<3> & p, int surfi1, int surfi2,
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const EdgePointGeomInfo & egi) const;
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virtual Vec<3> GetNormal (const Point<3> & p, int surfi1,
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const PointGeomInfo & gi) const;
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virtual void ProjectToSurface (Point<3> & p, int surfi) const;
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virtual void ProjectToSurface (Point<3> & p, int surfi, const PointGeomInfo & /* gi */) const
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{
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ProjectToSurface (p, surfi);
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}
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virtual void ProjectToEdge (Point<3> & p, int surfi1, int surfi2, const EdgePointGeomInfo & egi) const;
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void ValidateSecondOrder (Mesh & mesh);
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void ValidateRefinedMesh (Mesh & mesh,
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Array<INDEX_2> & parents);
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MeshOptimize2d * Get2dOptimizer(void) const
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{
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return optimizer2d;
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}
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void Set2dOptimizer(MeshOptimize2d * opti)
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{
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optimizer2d = opti;
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}
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virtual void LocalizeEdgePoints(Mesh & /* mesh */) const {;}
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};
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#endif
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